View Full Version : [KOTOR] Shameless Poser KOTOR Remix (Current Version: 0.2)

09-09-2005, 09:05 PM
Here's version 0.2 of the KOTOR Remix. You need to click on the link and then go from there. A simple right-click/save-as doesn't seem to work all of the time.



Knights of the Old Republic is a great game, but it's hard to see that after you've played it long enough. I personally have had a lot of trouble getting back into it after playing KOTOR2, because even though the story is much better in the original and the game overall is more polished, KOTOR2 just had some wonderful bells and whistles that are very much missed on subsequent playthroughs. Just to give myself a reason to work my way through KOTOR again after a crash took out all of my savegames, I decided I'd get to work on a mod of my own. The Shameless Poser KOTOR Remix is a collection of different features and alterations made to the game in order to help revitalize gameplay a little bit.

-T3-H8 is now recruitable. You can use him to enter the Sith Base on Taris as early as level two, but this is a self-correcting problem as the guards will turn you into hamburger before you get far enough to screw up anything. He doesn't have his portrait after literally hours of trying. If anyone can get some good portraits of T3-H8 and send me a working portraits.2da and p_t3h8.utc, I'd be very much obliged (and put your name in the credits).
-Soldiers now dress like soldiers.
-Trask has been given a revamp much the same as the other characters. I know you're all excited about that.
-Republic Mod Armor is now found in the chest next to your bunk on the Endar Spire.
-Carth now wears a Republic officer's uniform. If you're a fan of his original duds, don't fret! His bomber jacket is now an item only he can wear, and provides minimal protection from the bad guys. It's upgradeable, too.
-Ever wonder why Bastila uses a double-bladed saber throughout the game, but always uses a single-bladed one in the movie scenes? I know I have. Check out the Endar Spire and you might find it...
-There are three other new lightsabers. You get one by recruiting Jolee Bindo, one by killing Darth Bandon, and one by killing Calo Nord. They don't have new models or textures (because I'm an idiot), but they do have their own strengths and weaknesses for you to explore. Expect many more of these in a later update.
-Jolee also has his own robe. Expect more of these character-specific outfits in a later update.
-New portraits for everyone but Trask.
-I've slowed down the force power progression so that you don't end up like I always do; taking powers you don't even want just because you have to. The shorter list is meant to benefit you as a player, not hinder you, and I think you'll find that things work smoother with fewer powers.

-All skills are now class skills for everyone. This allows the player character and the NPCs to be a little more versatile. The skill choices for the NPCs reflect this.
-All characters have had their attribute scores altered so they are on the same thirty point scale as the player's character. This means that Bastila has suffered a little, Canderous has had a slight boost, and the others have just had some minor changes.
-Most NPCs have seen their feat selections changed up a little bit. The biggest of these changes is that Canderous is now a capable attacker at any range, but there are subtle differences for almost every character.
-Much like in The Sith Lords, characters will now regenerate Vitality Points out of combat. Also, Force Point regeneration has been increased by 50%. This should reduce the period of time you spend just standing around waiting after a tough battle.
-Canderous now comes with an extra Prototype Vibroblade, so he can put his newfound melee abilities to use "out of the box."

What this mod will do in the future:
-Meet a tailor who makes Jedi robes on demand!
-Recruit Janice Nall, the Taris droid shop owner!
-After becoming a Jedi, train an apprentice!
-Double-cross Canderous!
-Actual decision making when creating your first lightsaber!
-And... some other stuff. Some of it I'm not talking about because I want it to be a surprise, and also because I might come up with something later. I hesitate to say "much, much more," though, because that's kind of overselling it, don't you think?

IDEA GRAVEYARD (The road to the Recycle Bin is paved with good intentions)
-I originally promised that you could sell Mission into slavery and leave Zaalbar in the sewers. I had even worked out a recruitable Gamorrean slaver, Skewl, to take Mission's place. Unfortunately, the Gamorrean models can only show the character holding an axe, and armor was a similar problem. There were also several plot issues in doing this. On the other hand, I have worked out a way for you to do even more twisted stuff with Mission should you so desire, and promise it will find its way into a later update.
-The whole Canderous thing might find its way in here eventually, too. But don't worry, I'm still looking at that particular idea.

This mod has been done by Shameless Poser (Clayton Wick). His bare-bones writing site hasn't been updated in nearly a year, but you can see it at http://www.shamelessposer.4t.com if you're inclined to look.
This mod would not have been possible without Fred Tetra's KOTOR Tool. KOTOR Tool takes an impossible task and turns it into something that's just staggeringly counterintuitive. In many ways, he's thebackbone of the KOTOR and KOTOR2 modding community. Send all of your thanks, booze and hookers to http://kotortool.home.comcast.net/index.html .
Also, the folks at Holowan Labs are some very nice people who have lots of very nice tutorials. They're at http://www.starwarsknights.com .

09-10-2005, 12:38 AM
Hmmm, interesting.
I like the ideas you have for the mod later on... makes e think about replaying my darkside games :halo2:

Dunno about Janice Nal and M4-H8 though, I liked T3-M4 <_<
Other than the recruit stuff (train an apprentice, recruit janice nall etc.) it sounds interesting. :)

Keep up the good work! :thumbsup:

Just a heads up

If you turn darkside at the end game section Bastilla more or less becomes your apprentice so it wouldn't make much sense to have 2 <_<And not to sound harsh or anything, but I generally do not like recruitment mods because they mess up the storyline. =/
And if you do go through with your ideas for the "later on" stuff try making it so that if you do sell Mission etc. you can get the characters back later on so the storyline is outta whack but it does have an affect in gameplay so they dont act like i never happend :)

09-11-2005, 04:36 PM
I don't see why selling mission will screw up anything story-wise, just so long as it's done after the swoop race. Although if you leave zaalbar in the sewers it will REALLY screw up Kashyyk.

Anyway looks good shamelessposer :thumbsup: , definately looking forward to the later versions.

10-06-2005, 09:05 PM
Dead link?

10-07-2005, 01:26 AM
ahh, so this is the mysterious remix, that so many of my ideas have been pilfered into...
J/K :D
I was actually confused and thought it was for TSL the whole time, odd:)

But it sounds good if you've got the late game consequences worked out:)

10-14-2005, 05:35 PM
Version 0.2 is out! Get it while it's hot!