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View Full Version : Demand for a integrated scripting GUI IDE?


Darkkender
09-16-2005, 01:33 AM
As many people have probably noticed my signature mentioning a book titled Game scripting Mastery is mentioned there. This book goes through and the process of making a scripting language from scratch.

Now to the point I have developed the language from that book and I'm proceding with further enhancements to it. One of these enhancements is a GUI IDE to write and compile the scripts from the same program. Now once I have done this it would be relatively easy to adapt this to NWNSCRIPT.

So my question is this what type of demand would the community have for such a tool?

If people are interested would they like it to integrate with NWNSCOMP? If so I'll need Fred's feedback and permission to intergrate it.


Moderators if this isn't the proper forum for this go ahead and move it. I placed it here as it is related to modding tools and not to mods in general.


To those interested in checking out the alpha of the scripting language I mentioned above you can download it here --> Golem Game Engine Script (http://www.freewebs.com/darkkender/script_comp.zip)

Darth InSidious
09-16-2005, 06:28 AM
Are you talkinga bout a GUI for NWNNSSCOMP? cuz if so, yes, please!

stoffe
09-16-2005, 07:26 AM
One of these enhancements is a GUI IDE to write and compile the scripts from the same program. Now once I have done this it would be relatively easy to adapt this to NWNSCRIPT.


I'm not trying to discourage you, I am just curious, but how would this differ from using already existing programming text editors that are available for download? With some tweaking many of those can be adapted to work with NWScript and use nwnnsscomp.exe to compile open scripts at the press of a button.

As an example of what I mean, I use UltraEdit when I do NWScript scripting and it looks like this (http://img371.imageshack.us/img371/822/ultraeditnss5sf.jpg). So I'm just a bit curious what it is you are planning to do, something similar?

Since such text editors are fairly generic, perhaps an editor specifically geared for the task of doing NWScript is more useful, and more beginner-friendly. It'll always help someone, so why not go ahead if you've already done most of the work? :)

maaneeack
09-16-2005, 03:17 PM
SciTE is a free editor (like ultraedit, but it converted me from UE to scite, so I think it's better). I can also have syntax highlighting for a lot of languages, plus i'm pretty sure it can compile things as well. Here's a link: http://www.scintilla.org

TheOssusKeeper
09-16-2005, 03:55 PM
i think it might be useful for the newbie scripters... i want to learn how to script and any thing that will help me out and make it easier to learn is a good thing...

Commas
09-16-2005, 04:22 PM
i didn't vote, cause i don't really know what any of this means. could you go into a little more detail as to what this utility would do? I'm all in favor of a utility that helps people with scripting, especially since i am a huge script-tard, but i know (al least for me) that i don't have any trouble compiling the scripts with nwnnsscomp, what i have trouble with is writing scripts, so if you could go into more detail as to what your utility actually would do for thoose of us that don't really get all the scripting lingo? Thanks.

Darkkender
09-17-2005, 02:21 AM
I'm not familiar with ultraedit. However yes that would certainley summarize the thought process is having a text editor that you can directly compile your scripts from.

I figure my own personal studies in Game development can pay off in the form of developing tools for the community in general.