jimbo32
09-18-2005, 03:59 AM
I've been fooling around with mdlops and a HEX editor the past few days making new blade colors for T7nowhere's Saber 6-pack for KOTOR. Once I finished that to my satisfaction, I decided to try porting some of my favorite USM sabers over. So far I haven't had any luck (game crashes when the crystal is clicked on). My question is - what has to be changed to make this work? I'm assuming it has to do with the *.mdl or *.mdx files since everything else appears OK.
Here's my steps:
1. copied the relevant files from USM (saber and crystal icon tga's, hilt skin + txi, mdl + mdx).
2. extracted the uti files for blue saber and crystal (from KOTOR I) using KOTOR tool. Changed the model var. and the names of both to what I was using for the saber.
3.Added all info to upcrystals.2da
4.used mdlops and HEX editor to modify mdl file to reflect saber model var. and blade color.
5. double checked everything to make sure it was all pointing in the right direction.
6. Used KMM to dump everything in Override. Used KSE to add crystal to save. Loaded game, went to wokbench, icon appeared, crash.
Any assistance would be appreciated.
Here's my steps:
1. copied the relevant files from USM (saber and crystal icon tga's, hilt skin + txi, mdl + mdx).
2. extracted the uti files for blue saber and crystal (from KOTOR I) using KOTOR tool. Changed the model var. and the names of both to what I was using for the saber.
3.Added all info to upcrystals.2da
4.used mdlops and HEX editor to modify mdl file to reflect saber model var. and blade color.
5. double checked everything to make sure it was all pointing in the right direction.
6. Used KMM to dump everything in Override. Used KSE to add crystal to save. Loaded game, went to wokbench, icon appeared, crash.
Any assistance would be appreciated.