View Full Version : This whole skinning thing...

09-18-2005, 06:42 AM
...is very daunting.

I've got gimp, gmax, nwmax, mdlops.

I want to do things like edit my new twi'lek pc with DS transitional eyes. Do I have to do this to the weird looking laid out pancake head?

What if I want to make other modelling changes, how can I sculpt something that looks like someone hit it with a frypan waaaay too hard?

Do I use gimp? gmax? When do I need to use mdlops, every time a gmax says "cannot import file" ? So how do I save it with mdlops when I'm done then so it works in TSL?

But the really disconcerting part is simply being able to get the PMDIKH01 skinning picture onto the 3d model so I can sit there like an artiste and chop and hack away to make it look like Brad Pitt or Charlize Theron instead of Dik1.

So I start up the gmax...?

General Kenobi
09-18-2005, 05:46 PM
Well for the graphical changes you'd use that gimp program to edit the corresponding tga files you will use for your 3 or 4 darkside transitions. Extract or "make" three versions of your intended head. Then name them accordingly to their DS transition phase. You can then open up the first one and select the eye area with a polygonal selection tool. You can then use adjustment layers (if gimp uses them) to adjust the eye color.

If you want a custom eye job simply use layers and hand paint the eyes with a brush tool (that's what I do) ;)

Hope that helps get ya started :thumbsup:

General Kenobi

09-18-2005, 07:03 PM
That's pretty much as I'd guessed, and I managed to make a mace in gmax last night, but what's "polygonal" ?
I hear the term referred to frequently.

General Kenobi
09-18-2005, 07:55 PM
I'd love to help you out man but I'm only a smartie in images and all that good jazz. :D

"polygonal" is just Polygon Lasso Tool. It's a tool that allows you to freehand straight lines to make a selection. ;)

General Kenobi