View Full Version : Siege Botroutes
09-25-2005, 10:07 PM
Can anyone point me to a link with some siege botroutes ? Whenever I make routes they suck... so... yeah. I'll just use that botmaker thing to build bots or something...
09-25-2005, 11:03 PM
Uh, well, the bots normally don't work in siege. However, I have done botroutes for all the siege maps (other than Destroyer) for the OJP TABBots.
09-26-2005, 06:11 PM
I guess I could give that a shot. You see, Im trying to set up a LAN party, but we don't have enough people (only 4-5) so I need some bots to add a little action.
09-27-2005, 01:06 AM
Use OJP Basic, yes! This mod is definately what you want. Razor are the latest OJP Basic pk3's available for download? They ought to be since the development has slowed down over the school year (understandable). Otherwise lukeskywalker, email me at email@example.com or ICQ (3295836) and I can hook you up!
I made some Siege bot routes a long time ago, but Razor is right, without proper coding that allows the Bots to complete objectives, they ultimately suck. The bots self kill way too much on Korriban for example. OJP is the way to go!
I will also donate my custom bot pk3's if you want them. Using botmaker is fun too to give it that personal touch, but if you don't have enough time, my collection has 9 custom bots already made. You have to spawn them in by name to use them with OJP though (OJP randomly generates names for bots).
09-27-2005, 04:36 AM
Well, actually I had a little time to mess with OJP over the weekend. I was able to finish implimenting the ability/desire to pick up weapons and ammo. I'll compile/update the beta server when I have time.
09-27-2005, 05:35 AM
You mean bots will go after pickups more than before? Awesome!
Speaking of which, in Siege they should try to pickup ammo batteries and use recharge stations (though Jedi of course don't need to do this... except for the Demolitions Jedi on Korriban) when not at maximum.
09-27-2005, 03:54 PM
Ok, so, whats the latest build?
I recall a lot of cool stuff you guys were implementing, but never saw. I remember one cool enhancement where you could see unused weapons clipped to the players belts and stuff... that was sweet. Where could I get that?
09-27-2005, 08:07 PM
I think a lot of that stuff was in the source, but you'd have to ask Razor for sure.
I noticed that when I installed the Super Battle Droid Model while running OJP that he had the extra weapons on his back, so I guess if the models are flagged for it they work...
09-27-2005, 10:43 PM
Oh, that feature is in there. However, you need special models to get it to work. I've been too lazy to make it work for models without the special tags. Oh, and it just doesn't work in Basic because it screwed up the server-only system.
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