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REDJOHNNYMIKE
09-25-2005, 10:40 PM
The files for this mod have been released in T.U.C.E. here. (http://www.lucasforums.com/showthread.php?t=161895) -RH

Hello all:D

This is the official announcement for my current project (aka hopeless dream with no chance of succes)

This mod is going to be an experimental "thing" that gives you a new Capital Ship to replace the Ebon Hawk, this is for the custom story I'm still planning, and will not be useable in game, I'm making it to test the feasability of using something larger to fill the role of the Hawk in a new storyline, you will be able to warp to it and have a good time (unless you're bitter) just as any other custom planet though.

The other reason I'm doing it is to get the full practical module editing experience and learn how to make new features which will then be included in the story.

It is based mostly on the Ravager, and by the time it's done the content should be comparable to that of a spacestation.
It will add multiple levels to the Ravager from other ships.

Some new features I'm hoping to create (hopefully with all kinds of help from friendly happy smart people;) ):

A new system that will allow you to take on passengers, allowing you to profit from your travels to other systems.

There will be plenty of places to store items, so I want to develop a system of accessing them from a single computer (via Vac-tubes like the bank drivethrough)

The ability to be randomly raided by space pirates who you occasionally have to repel.

The ability to have shopkeepers set up in your ship, they will profit from passengers and give you a cut, they will also make impressive technological advances over time, that is if they are properly funded.

To name a few.

Here are some crappy schematics that detail the basics of my additions,
Many things will be added and deleted, these are just rough drafts:

FUSELAGE A (http://img166.imageshack.us/img166/2908/fuselagea2hc.jpg)

BRIDGE (http://img208.imageshack.us/img208/360/bridge0rn.jpg)

FUSELAGE B (http://img55.imageshack.us/img55/7743/fuselageb4kk.jpg)

ENGINEERING/CARGO (http://img192.imageshack.us/img192/3098/engineering5bm.jpg)

ENGINE BAY (http://img315.imageshack.us/img315/1948/enginebay2remodeled0eo.jpg)

MEDBAY (http://img256.imageshack.us/img256/6210/medbay4vo.jpg)

I'm also considering using GOTO's ship as a Royalty Class VIP suite on the bottom deck, I took a good look at it and I think it will work.

Any criticism, support, love or hate would be greatly appreciated:D

^^^Old stuff
VVVNew stuff,

If you don't feel like digging deeper into the thread...
(L1)
Primary Bridge,
Secondary Bridge (set behind and the primary and rotated to look out over the engines)
(L2)
Fuselage A (main party headquarters)
Dining Hall (on same level as F.A. but connects one level down to F.B.)
(L3)
Fuselage B (Center of activity on ship)
Ebodock (Dock on right side of ship, used exclusively by party and V.I.P.s)
Civydock (Dock on left side, general access to ship)
Rdorms (Dormitories located on right front side of ship in front of F.B. and Ebodock)
Ldorms (same, located on left side, in front of F.B. and Civydock)
Bow (the front of the ship, using the bridge, random use...)
(L4)
Medbay (only thing on level, everything can connect to medbay, left level room for future additions)
(L5)
Fuselage C (Crew quarters, Engineering, Utility, Repair shops, etc.)
Engine Bay (Where the engines are)
V.I.P. (located on the very front bottom of ship, spaced far from "greasemonkey" modules of same level)

^^^the current module list^^^

90SK
09-25-2005, 10:58 PM
Hey man, great ideas there! I mean, it could work, but it'll take a lot of time. Your concepts so far are pretty good; I've always loved toying with the idea of space pirates. It'll be cool if you can work with it. Good luck! :)

REDJOHNNYMIKE
09-25-2005, 11:08 PM
Thanks, I've actually been thinking of using the Harbinger as the base model for a few raider ships:D

Those are just a few of the features, I'd been writing them down somewhere, but I forgot where that was and what all I was going to implement (kooky ain't I) those were just off the top of my head, I'll also add some good ones from my poll in Ahto:D

Lando Griffin
09-26-2005, 12:50 AM
i like the sound of this mod.

REDJOHNNYMIKE
09-26-2005, 12:51 AM
Thanks, any suggestions?
:)

Lando Griffin
09-26-2005, 12:58 AM
in the ship there could be a shop that sells new weapons, armor, robes, shields.

REDJOHNNYMIKE
09-26-2005, 01:10 AM
That's what I meant by shopkeepers, they will provide you with item and technology upgrades, in exchange for passage and profiting from your other passengers, the interesting thing will be who leaves, who stays, and how long they're there,
The "crew" (yes the ship is fully staffed, you won't have to have T3-M7 fix everything)
may also provide you with similar "perks"

Wampa
09-26-2005, 01:29 AM
Im sorry, but is this for Kotor or TSL? Great idea though

REDJOHNNYMIKE
09-26-2005, 01:36 AM
KI doesn't have the Ravager, or Goto's ship, and we can't port from game to game.

And welcome to the forum:D

Wampa
09-26-2005, 01:38 AM
Oh I should have noticed that >.<

And thanks

REDJOHNNYMIKE
09-26-2005, 01:43 AM
You're welcome:)
Any features you've been wanting?
Always room for more:D

Wampa
09-26-2005, 01:49 AM
Hmmmm maybe it could have a built in cantina?

I can't wait for this to be released, it looks like its going to be great. When do you think it will be done?

REDJOHNNYMIKE
09-26-2005, 01:57 AM
If you look at Fuselage B (where post of your passengers will reside) you'll see that the main hall is labeled Promenade, that's where you'll have cantinas, shops, and Rent-a-cots for those "budget" travelers.
The two large square rooms just off each end could house something similar as well.

I just realized this second, I hadn't come up with a use for the meditation chamber on that particular deck.
That would make a Sweet nightclub, the chamber could be the dance floor, and the platform could be where the exotic dancers rawk ya world:D

Wampa
09-26-2005, 02:01 AM
Thats a great idea, you mean that meditation chamber with all the wierd smoke stuff that Visas was in?

REDJOHNNYMIKE
09-26-2005, 02:04 AM
Yup that's the one,
On the upper Party only level (identical) that's where the Players room will be, but I hadn't thought of a use for it in the Passenger level.
Thanks for the inspiration:D

Wampa
09-26-2005, 02:11 AM
No problem! I'm glad i actually helped with something :D hmmm any other rooms that you can't think of a use for?

Archon II
09-26-2005, 10:08 AM
This actually sounds really cool. It's like the Sims, but for Kotor. How you're going to pull it off, I have no clue, but nevertheless it's an amazing concept. Now all you need is turret mini-games, giant pazzaak tournaments, swoop racing, and anyother entertaining thing from Kotor to be added.

shamelessposer
09-26-2005, 03:07 PM
I just wanted to say you had some excellent ideas.

I also find it necessary to point out that a couple of those ideas I had myself recently, and have considered putting in my KOTOR Remix. I'm not stealing them; it's one of those "great minds think alike" things.

Except for the ideas I actually am stealing. :)

90SK
09-26-2005, 04:21 PM
Thanks, I've actually been thinking of using the Harbinger as the base model for a few raider ships

No kidding? Yeah, it's the best universal ship inside out of the ones provided in game, and it has a great deal of versitility model-wise (you could model another ship to make cutscenes out of and it wouldn't have to look exactly like the harbinger).

Wampa
09-26-2005, 06:27 PM
Hey two questions...

1) Would you jus travel to it like a planet?
2) When you think itll be done?

Evan Ordo
09-26-2005, 06:41 PM
This sounds like a wonderful idea and I wish that you could get this done.
*idea*

(excuse my spelling)
I have an idea of how to acutalluy get this done.
Get all of the modding geniuses like Fred Tetra, Chainz.2da, RedHawke, etc. etc. to put their heads, yours inculded of course, and work your butts off trying to get this done.

Wampa
09-26-2005, 07:53 PM
I really hope this gets finished, its gonna be great!

Jeff
09-26-2005, 10:02 PM
I don't have any suggestions because you have all my ideas already covered! This mod looks very promising, and I'm sure you'll do a great job on it :)

Wampa
09-26-2005, 10:37 PM
Maybe if more modders worked together to make this more ideas means a better mod

REDJOHNNYMIKE
09-27-2005, 12:14 AM
AAAAARGH, stupid login glitch crushed my 10+paragraph responses, I'll have to post in the feedback on it.

I'll retype in a nutshell for now cuz my heads splitting:D

@Wampa, anything labeled Undecided, locked, or sectioned off.

@Archon, sounds about right, casino would be good, see this thread: http://www.lucasforums.com/showthread.php?t=152463

@Shamelessposer, Anyone can use my ideas all you want:D as long as you can handle them;)

@Captain skye, Yeah, I thought once I added battle scarring and the classic star trek "reed alert";) lights it would make the best pirate raider.

@Wampa, I think I'll use warp to start it, and just script it so you can't leave to the rest of the game (unless theres a smart way) that way you can use pretty much any character, But I'm not yet an authority on the subject.

Hopefully soon enough before KIII that I will be able to plan which game my story will be for.

@Evan, Dunno if I've got the street cred for that, but anyone's welcome, the only problem is I'm still trying to figure out the whole module editing thing, and for a little while won't be able to properly communicate the technical stuff.

Reskinning could be started anytime if someone wants to do it, It's the one thing I have got to work and my artistic skills are comparable to that of a stump:D


Sorry if I seemed short, I honestly did give detailed multi paragraph responses to you all, but I wrote it in the quick reply and when I hit reply was asked to Re-login, and lost it (couldn't "back" either) I'll go itno detail tomorrow night:D

Wampa
09-27-2005, 12:30 AM
Hey, I have an Idea, a Hutt? Maybe like have a room with a hutt in it and you can go there and do all the hutty things that hutts want you to do like bounty hunting, sparring (i know you had a room for that), maybe if its possible even fighting a rancor :D, If you can you can have a dancing quest thing like on nar shaddaa, maybe the hutt could even sell stuff i dunno just an idea. I think being able to fight a rancor and a krayt or maybe watching them fight eachother would be awesome!

REDJOHNNYMIKE
09-27-2005, 12:34 AM
I hadn't thought of having a hutt on board, good call:D
I don't know about the rancor and dragon thoug, It's a big ship but they might be a little to large...unless it's done like the mech game "see above post link"
:)

Edit: OH, sure, now the Q-reply works *rolls eyes* :D

Wampa
09-27-2005, 12:38 AM
Lol better have it work now than ever.

And don't work too hard about the Rancor vs. Dragon thing it was just an idea. And It seems hutts seem to squeeze their way into just about everywhere I just thought it might be useful as a multi-purpose NPC

JediKnight707
09-27-2005, 12:55 AM
Not sure if this is already there, but a sparring area? Like the combat arena!

REDJOHNNYMIKE
09-27-2005, 02:29 PM
@wampa, Like I said in the linked thread, it would work, you'd just have to use another outdoors module and pretend it's an arcade, accessable through a console:)
I hope that clarifies what I was sayin?:)

@JK707, look in fuselage A, then look right next to your bedroom;)
one of the founding ideas:D

Darth InSidious
09-27-2005, 05:53 PM
Wow! Amazing idea! I'd love to do this, only I'm LA-ZEE :xp:

Maybe you could use G0-T0's spherical chamber as the dueling room, then all the nobs and snobs could watch around the central dimple :D

Also - dinner on the Ravager Bridge section (the bridge itself, where Nihi himself is in the game...)? It would make the perfect "romantic dinner setting" type thing, IMO...

Also, with hte Hutt, maybe you could take out loans? using FT's time sequence noter thingy? If you don't pay back in a certain amount of game time, a bounty is put on you, or you have to pay extortionate amounts of interest?

And maybe have loads of sulky Wookiee waiters? Or hire your own staff - if you hire Selkath you have lots of people spending the rest of their lives in the brig or being executed ;D
If you choose Wookiees they're all sulky and moody. The Twi'lek's demand equality,and the human staff are always drunk :D. If you hire Devaronians and Zabrak, you scare away some customers....Maybe you should be able to hire B'Omarr Monks :D
Cross a model of a spyder droid with something else...

Wampa
09-27-2005, 07:20 PM
Hmmmm would there be any way to copy the dance thing from Nar SHaddaa? so you could have party members do a similar quest? Maybe have a room where you can watch npc's fight? Perhaps even have a room where you can fight your party members against eachother?

Darth InSidious
09-28-2005, 04:11 AM
Sort of like an advanced arena....Maybe include some of the ideas which were slated for the Sleheyron Arena?

Wampa
09-28-2005, 05:49 PM
This is going to be so great if it ever comes out

REDJOHNNYMIKE
09-29-2005, 12:54 AM
Odd...I thought I responded to your last two comments after my post, huh?

Well, I'd wanted to use the square rooms of the ravager for sparring, because they have a more gritty look, I'd always pictured the circular (spherical?) room as the main VIP suite for your traveling ambassadors, and the cells next to it as servant quarters,
Another version of that module could be made, but there's a lot more rooms that need filling...

The bridge dining room idea is SCHVEEET!, there could be fast food, cantina, gambling etc. in the preceding rooms, and that annoying little hallway could be where you make reservations to get in the main fine dining hall, Since we already have a bridge, there needs to be some way to make it seem like you're looking out the back of the ship, which leads me to my next idea....

Instead of using one static skybox for every module of the ship, we need two things...
#1 to have a high resolution texture of every planet you visit visible through windows, with nebulae and whatnot visible out rear and side windows, to give the illusion of ship direction.
#2 there will be times when the ship is in transit, and "lightspeed" effects must be visible at all windows, and aligned properly for each module.

I don't think you'll have to take out loans from a hutt, when your taxing his tail off for the rights to run his "business" through your ship.

Another idea, Your alignment affects the ship,
For example as a DSer you'll get a deathmatch arena which you can bet on and even enter, as a LSer the same area would be used for games of skill, you get the idea,
your alignment would also affect the level of freedom Hutts and the like have on your ship.

As for staff, I want the ship to come with a full crew, but you'll be able to add plot involved characters to that roster overtime...YAY, Wrawkbacca's in the cantina tonight:D

@wampa, what do you mean "dance thing"? do you mean how you had to access vogga?
If you just mean dancing girls, then they'll be around;)
even got a few hot main character concepts, but we're not mentioning those right now;)

@DI, Sorry, I never got around to trying out the hoth and sleheyrons, I don't even remember where I heard about it, so what were the best Ideas.

Wampa, I hereby proclaim you the mod's official Optimist:D HOORAY!!!

Wampa
09-29-2005, 01:13 AM
Yayayayay! I cant really do any graphics things but ever since I saw episode three I have had a crazy idea... in the combat arena why not try an Hk droid with lightsabers? Kind of like an earlier version of Grevous... just a random idea

Wampa
09-29-2005, 01:17 AM
Hmmmm if there was such a droid it should have a reskin like black and red or something, hmmmm......

REDJOHNNYMIKE
09-29-2005, 01:41 AM
DOH, forgot about all those detailed answers I was supposed to give, better late than never:)

@Archon, here's one of the minigames already, the lates craz in the koriban 'kades:
http://lucasforums.com/showthread.php?t=152463,
It will be a little sims like, but you won't be forced to control everything if you don't want to, you'll have people in charge of different aspects of your ship wo will continually carry out your orders until you change them.
Casinos are a GO!!!

@Shamelessposer,
YOU CAN'T STEAL MY IDEAS!!! because I give them to you:D
anybody can use any of my ideas anytime anywhere for anything, God blessed me with a crazy imagination, so why keep it to myself?:D
Just please don't rip off any story ideas if I accidentally let them slip:)

@Captain Skye, The main reason I chose the Harbinger for that role is I think that it will "accept" battle scarring the best, and look the most like a scrappy pirate raider when it's reskinned. I've already got a good idea for the pirate captain who'll become one of your main rivals through the mod, and another recruitable character from the ship as well;)

@wampa, as for traveling to it, if you mean accessing it ingame, I suppose I'll do some kind of warp thing and make it impossible to leave the mod levels,
It would be great if it could start from "new game" with a custom menu and stuff, but I don't know if that's possible?
If you mean getting to and from the ship ingame, you'll use the hawk (not the ebon hawk though, just a similar model)

I don't know how long it will take, seeing as how I'm still trying to learn how to start module editing,
hopefully the ship will be done soon enough before KIII that I can decide which game to make the full story mod for.

I guess that covers a good bit of my original thoughts (I did manage to shorten it this time:D)

And another thought,
I had this idea about either splitting this, using it twice, or either dropping one possible story,
My original intent was to make an epic story, and this would simply be your transport between planets, but it's grown larger so quickly that I'm considering taking the whole thing down a more TREKKIE path, focusing on the ship and events inside it, while having smaller planets and stations to stop at along the way.

So which do you folks think you'd enjoy the most?
I do have plans for the less favorite whichever it is, so don't worry about losing one:)


edit: I did it again *pounds head on table* at least I was able to backtrack and not lose it

Reedit or rereedit or whatever, Wampa just saw your post (do you just sit here waiting for me to post *starts to get paranoid*:D)

That is a good idea, it would provide a good small fast mech to balance against the bigboys
There could be a different paintjob for each variation:)

And as for not knowing how to do anything, we'z in the same boat
but I'm trying to remedy that

Wampa
09-29-2005, 02:01 AM
Well... I do know it is possible to give an hk droid a few sabers, I was messing around with the KSE and i made atton into an HK with a double lightsaber! It looks so great!

And Im just bored lol i do other stuff i dont just sit here i just check it ever half hour or so lol.

REDJOHNNYMIKE
09-29-2005, 02:15 AM
Oh that's why, coincidentaly it takes me about a half hour to write a post:D
Yeah, I've gotta get my KSE fixed so I can test more ideas,
it only recognizes a few KI saves, probably because I have nearly a thousand for TSL:D

Darth InSidious
09-29-2005, 04:13 AM
@RJM - teh Sleheyron idea was that there would be games of skill, a labyrinth, stuff like that I can't remember all of them ;)

Wampa
09-29-2005, 05:56 PM
Im out of ideas for now... :(

REDJOHNNYMIKE
09-30-2005, 12:03 AM
@DI, I never looked into it, but I thought it was supposed to hev been an accessable part of the game??? if so has anyone seen it?

@Wampa, *skipper* Hang in there little buddy:D
check the Sithmech thread in a few, I did get a saber working, although it only attacks with the offhand?

Jammey
09-30-2005, 07:16 PM
Hmm out of interest you see for the Bridge, do you have like navigtion and security up there? Although it'd probably be better if it the module was more about events inside the ship rather than outside it would be cool if you could travel between different planets. And security to check what people are doing etc. Oh yea and a prison for offenders lol. Also I'm assuming the exile would be the captain of the ship?

An idea that could save you problems animating CGI is have the Ebon Hawk on the Ship, and when you go to a planet you fly the Ebon Hawk down to the planet and your Main big ship hovering outside the planet.

This seems kinda optimistic but you could get voice actors and stuff so you can have more scripts. If I had a decent mic I'd offer to do it.

Wampa
09-30-2005, 07:56 PM
AHA! IVE GOT ONE!

Spies/ Thieves can try to smuggle themselves aboard your ship, and depending on how much you spend on security they can steal from/ assassinate your visitors and such! The idea factory is up and running again!

REDJOHNNYMIKE
09-30-2005, 11:57 PM
@Jammey, Welcome to holowan DUDE:D
and some of your questions are answered in my larger posts (everyone whines about reading my posts when I'm on a typing roll:) )

It's kind of implied that "most" main controls will be on the bridge.
I am plotting up a story (of which the ship will be a part) but it will be released by itself before any planets are made, just so everyone can get used to it before using it in the story, and to test new features before implementing them in the story.
I completely forgot about dealing with onship criminals, Good Catch, we'll have to work something out for that (maybe a small module from somewhere else, hmm..)

This is a main point of confusion it seems,
YOU AREN'T THE EXILE!!! you are who you are, whoever that is;)
the story is parallel to that of KI even though the mod is for TSL (getting trippy yet:D)
that will also mean that your "ship to shore" vessel isn't actually the Ebon Hawk, just a similar design.
And I'm sure I already mentioned that the hawk will be used in that role, so you will just walk through a door and be on the ebon hawk, instead of having it in a hangar
(unless there's a hangar that would fit well, hmm maybe atris's base?)
As for CGI, I don't want to mess around to much with the whole rendering for movies, because Honestly I didn't like the way they turned out,
So I've been thinking of alternating between comic panels and anime for cutscenes,
if done right it could be "shiny":D

About voice actors, I would love to get the best (the best I don't have to pay of course:D) actors I can, but I want to do that last, all at once, that way I can rewrite any questing and plots as the ship is developed,
And of course I've been too busy to actually get TSL to play sound on my PC, as is I can't hear a thing and wouldn't be able to test and audition properly, but when the time comes, I want to have loads od dialog.

@Wampa, SCHVEEEET!, It would be like Evil Genius, and you can catch em and torture them for new quests and info to:D
*sends twenty industrial lubricanttanker trucks over to factory to keep it runnin smooth* :D

That also gives me an idea, we already talked about pirate ships, but would anyone like to play aainst a "rival" ship, you occasionally meet up with and exchange boarding squads:D

Bezurn
10-01-2005, 12:50 AM
As for a docking area, couldn't you use the Telos docking section. Its pretty small and has mutiple docks, which would be present on a capital ship anyways. Docking bay 3 has the Ebon Hawk in it already, so that'd be nice and simple (is that ship a placeable or a pre static object within the area?). If you could reskin the area's textures to mesh well with the rest of the ship that would even be better.

Best of luck, and if you want help I'd be happy to offer assistance in any way. Though I haven't done any modding yet, I understand it for the most part, just need to get my feet wet with some tinkering.

REDJOHNNYMIKE
10-01-2005, 01:00 AM
WELCOME BEZURN:D
I guess that module would fit in theory, but I don't know how the module and the outside views of citadel station are related, if the station could be cut and replaced with a starfield, it might work.
I actually want to retexture just about everything that goes into the ship, so it does seem more cohesive.

I welcome ANY help that is offered, right now is just the planning stage though, I'm trying to get suggestions for as much stuf as possible now and get a larger plan before starting it.
That and I can't make heads or tails of the module editing tutorials:D
otherwise I'd have already started just connecting empty modules into some shiplike form:)

Wampa
10-01-2005, 01:09 AM
OK, a completely insane and probably impossible idea... a swiming pool/ hot tub? And the whole pirate idea is great! Is there any way to modify a turret minigame to make it so you can shoot out the side and disable parts of the enemy shipt (like coruscant battle or good old pirate ships)

REDJOHNNYMIKE
10-01-2005, 01:15 AM
I don't know how you would even go about making a swimming pool or even finding a module with a pool like model, I also don't know if the game is able to let you swim, I don't know much about "walkmeshes" but they seem to keep you confined to a 2-D plane?

I don't think you could shoot parts off a ship, it would probably require an insane amount of professional modeling work just to get a ship next to your ship where you can shoot it,
However, it would probably be fairly simple to set up turrets in a hall or landing bay to repel boarders:)

Wampa
10-01-2005, 02:23 PM
Yeah both are impossible... lol

Darth InSidious
10-01-2005, 04:21 PM
@RJM - Sleheyron was cut from K1. bugger all remains, the music is still in the streammusic folder...

There's a thread somewhere at Bioware.com with info on it, and the arena sounded verrry cool. Dunno if porting of ideas would be allowed, though...

Wampa
10-01-2005, 07:59 PM
Hmmmmm how about you can create guards but they must cost something... you can create droids or human/alien guards and depending on how many ou have it will be easy to repel attackers if you are boarded!

REDJOHNNYMIKE
10-02-2005, 12:27 AM
@DI, I don't quite understand "bugger all remains" do you mean that music is the only thing left, and there aren't any module related files to work with?

@Wampa, that's a good idea, maybe it should be limited though, maybe only one or two creatables, and the rest you have to recruit from your passenger list, ala Khooda defense.

I had this really odd Idea today, I don't know if someone else used it in another show,
but has anyone thought of doing some cutscenes in the style of "that 70's show" where the cameras in the middle of the table and spins around, it might be a good addition to the standard "banter"........
Anyone got any thoughts on that?

Wampa
10-02-2005, 12:55 AM
That sounds like a great idea!

Another idea, slavers try to smuggle slaves/spice on your ship for transportation from planet to planet, but they can either keep them hidden from you and you get a reward for turning them in (if you find out about it) OR you can assist them for your share of their money?

REDJOHNNYMIKE
10-02-2005, 01:32 AM
That would probably work:)

Wampa
10-02-2005, 01:40 AM
Hmmmmm the idea factory needs to shut down for the night but it has 1 more idea...
You can also have sith troopers/ republic troopers/ or neutral patrolling your ship

REDJOHNNYMIKE
10-03-2005, 12:23 AM
@Wampa, for reasons currently unrevealable;) you probably wouldn't be inviting Sith or Republic military forces to set up camp on the ship,
A private security mercenary force would be useful in some areas however.

Okay, I've been snooping through some modules, and I think Bezurn's idea for docking hangars is the only feasible one (the hawk will stay in these hangars, but will still be accessable from the level with your quarters for ease of use, it will simply say something about "have the hawk sent to level 2")
The only problem is replacing the visible station with a starfield....

And I have decided to add another module, this one will house middle class passengers as well as provide some of their necessities,
105PER dormitory, would fit this well, it has bunks, a decent amount of usable space and a cafeteria and dining room area.

So that brings the module count to eleven:D

I've also been looking for a small module with a large set of windows for a viewing area,
for all you trekkies "ten-forward with bigger windows"

Any new module ideas?

Wampa
10-03-2005, 12:53 AM
Hmmmmm the factory is having technical issues right now :( sorry

Tel_123
10-03-2005, 04:21 AM
i havent read the 2nd page yet but i had an idea and couldnt wait to post it. how bout if you travel in this ship from planet to planet and then you take a shuttle down on to the planet that way you can still use some of the landing pads that are in the game.

Bezurn
10-03-2005, 11:34 AM
Do you really need ONLY stars in that skybox though? It would seem realistic if you were on a huge capital ship that perhaps the docks are in the center area and what you see outside the docking bay is just the outside of the ship instead citadel station. Think star destroyer type docking area, only its on the top section. Also if you notice when you board the ravager during the cutscene you do dock in the center area of it, so its really very close to what you want already. I think it isn't that far of a stretch to make and would save a lot of work in having to edit that skybox texture and the geometry files and such.

[edit] Plus I see that there are other ships flying around out there and a guy walking around in a space suit. This gives more environment of the hustle and bustle of your awesome capital ship with people coming and going and your crew out there performing maintence and such.

As for hyperspace you could simply deny access to the airlock area as it is unsafe to be in there during hyperspace due to some effect hyperspace has on force fields. That way you don't have to worry about having people see the skybox when your ship is moving.


Just an idea.

Darth InSidious
10-03-2005, 11:45 AM
@RJM --
re: Sleheyron, yes, almost nothing is left, I think some skybox's might be, but that's it.

Wampa
10-03-2005, 06:50 PM
Hmmmmmm maybe have a holographic room? sorry lol bad idea

90SK
10-03-2005, 08:01 PM
There's a thread somewhere at Bioware.com with info on it, and the arena sounded verrry cool. Dunno if porting of ideas would be allowed, though...

Are you refering to this (http://swforums.bioware.com/viewtopic.html?topic=275277&forum=89&highlight=)?

REDJOHNNYMIKE
10-03-2005, 08:12 PM
NOOOOOOOOOOOOOOOOOOOOOOOO, I wrote a huge post and somehow erased 95% of it, these things need undo buttons *shakes fist*
I was actually trying to back-up the post with "copy" and hit paste instead:D

I'll try to recall:(

@TEL_123, WELCOME TO THE FORUMS FRIEND!!!:D
actually we already decided that,
I always suggest reading the whole thread, but I also understand what having a bad memory is like;)

@Bezurn, you made some good points, my concerns though, are that the planet is visible, the architectural style doesn't seem to jive with that visible from within the ravager, and the traffic doesn't always seem like it fits what a capital ship would have, transports wouldn't be allowed to fly everywhere and CAP's would e there to patrol sensitive areas.
But it would probably work just fine, I'd like to work out some way of distinguishing between Citadel and the module used for the ship, because I plan to reuse citadel at some point.

As for hyperspace I want interstellar travel to be undertaken in stages:
#1 Planetary orbit,
#2 Breaking orbit, leaving system and preparing for hyperspace,
#3 Actual hyperspace cruising,
#4 Mixed with cruising, events that cause you to stop mid-transit (spatial anomalies, Pirate raids, engine repairs, and the occasional freaky giant worm in the asteroid)
#5 Exiting hyperspace and preparing to enter system,
#6 Entering system and stoppoing at any border stationsif required
#7 Planetary orbit.

More later..........

Wampa
10-03-2005, 08:47 PM
I have a new idea(s)!

You can buy beasts for fights or if possible for darkside points get dangerous predators and sick them on unwansted guests/intruders/ etc.

Have some kind of swoop track?

A starmap room (kinda like the jedi temple from episode 2, you know with the little orb thing in the center? i always loved that room)

A big ol captains chair in the bridge that you can sit in if its possible

And indoor zoo?

Special heroes/villains visit/use your ship like i dunno The twin suns maybe? Zaalbar and mission? Jolee? I dunno maybe people from the first game who disapeared and werent in the second one or non party members from the second one?

REDJOHNNYMIKE
10-04-2005, 01:20 AM
I don't know about "dogfights" or sicking them on guests, but I do wan't to have at least on "beast" in the party...
What would some SW creatures be like if they were sentient....
UBAR THE COWARDLY RANCOR:D (a nod to a classic)
Maybe I was standing to close to open paint cans though;)
But that's not really solid right now, although, rest assured there will be at least one "beast" in the party.

I've already been trying to figure out if we can get star maps, and I was told where the files are, so starmaps should be a GO.

I like the chair idea, I was going to go with standing consoles like Andromeda, but a good mix would be nice.

Maybe a zoo would be better suited to a planet...

I'd like to bring all the characters in at certain points in cameo.
But it's funny you mention the twins because I'm pretty sure I've decided on 2 new characters...sisters...
BOMBSHELL and SPARKY, Demolitionist extraordinaire and Engineering mastermind:D

REDJOHNNYMIKE
10-04-2005, 01:36 AM
Sorry to double post, but I can't edit and read previous posts (pleez forgive me:))
I forgot to finish my previous ramble (sister distracted me, then the game was coming on, you know how it goes) :D

One of the main things I'm trying to accomplish here is:
IMMERSION

One thing knights lacks is actually making you feel like your traveling across the galaxy, you just click the button and you're there, whereas in the movies space travel actually takes a little while and can be more than a little risky.

For example, Canderous tells you a story of how he met giant space creatures trapped in asteroids, why can't we meet up with stuff like that on occasion,
And what if an engine failure while in transit through deep space winds you up at a ghost town station where a few explorers still eke out an existence, and there's this old jedi there who tels you an "interesting story"
under the old system you never would have met him.

Dang I can't remember the rest, Maybe I will tomorrow:)

Darth InSidious
10-04-2005, 06:10 AM
Are you refering to this (http://swforums.bioware.com/viewtopic.html?topic=275277&forum=89&highlight=)?
Yes!
:smash: :smash: :smash:

Wampa
10-04-2005, 06:01 PM
Those are great ideas!

REDJOHNNYMIKE
10-04-2005, 11:55 PM
Thanks, I had to study for my second test in three days of the same class, so I didn't have much "kick back and let psychosis be my inspiration" time today...
But I did think of this,
In your quarters You will have a container of some sort labeled for each item type, you can put whatever you want in them, but it will simplify life for us "packrats" :D
The names will match up with the container type,
A locker for pistols
A weapon rack (pretty sure I saw one on koriban) for blades
A cylinder for implants
A octagonal box or footlocker for sabers
ETC.
basically each container will be a place where that item is naturally stored.

edit:
I just remembered...
I was looking at the bridge and was thinking of modifications for the dining room version,
I was wondering what everyone thought of changing the red lights to blue, to relax the vibe, and change the flooring to some kind of dark blue or green
with silver or gold detailed carpet, more like a real restaurant, maybe even tile and brick in some areas?
I'm not very good at the decoration side of my line of work so that probably sounds stupid, but whatever:D

Det. Bart Lasiter
10-05-2005, 12:04 AM
@DI, I never looked into it, but I thought it was supposed to hev been an accessable part of the game??? if so has anyone seen it?

If someone hasn't already answered that, no, there aren't any lights, and that cheat code that intensifies the light doesn't work, as there is no light.

Wampa
10-05-2005, 12:17 AM
I think Calo Nord should be on this ship, doing something or another, he seems to be able to survive alot of things...

REDJOHNNYMIKE
10-05-2005, 12:19 AM
*rubs eyes* Okay, you have completed the rather easy task of confusing me?!!!

What do lights and cheat codes for lights have to do with sleheyron...?

EDIT:
@Wampa, In our time setting he could be on the ship before even encountering Revan, so that is a top notch idea:D
He could be extra hired security?

Wampa
10-05-2005, 01:19 AM
Really? So this is before even KOTOR 1?

And that sounds like a good idea :D

If this is pre-kotor 1 i have a few quest ideas... depending on how much before KOTOR this is they might work...

A quest where you help Jolee
A quest where you free mission from possible enslavement?
Zaalbar and Mission meeting?
Juhani and her master that we never get to see
Bastila as a jedi knight
Revan doing something...
Canderous as possible extra security?
Being supported by/enemies of of Davik?
Kreia as a jedi?
Disciple as... himself
Saving mira from possible enslavement? (if not mission)
Mira just hunting bounty
thats all i can think of...

REDJOHNNYMIKE
10-05-2005, 01:58 AM
It's around the time of KI possibly a little before to a little after (at least in this episode;))
the idea driving the story is "what is really happening behind the curtain" during kotor
so the first version will be for the events (around) the time of KI
Ep2=Intermission,
Ep3=TSL
those are probably years of hard work later though

Jolee was already in the shadowlands (too bad though, he was the best character of KI)
Mission might be possible
Juhani might be possible (I just now heard that she was gay, strange nobody mentioned it?)

OOOOOOOH, I've got a Bastila rendevouz that'll knock your socks off;), and NO, I'm not spoiling it:D

Revan'll be there, duh:D

I had an idea involving Candyman, but he's not recruitable:(
Exchange dealings may happen;)
Kreia would really be interesting, I hadn't thought about her...
I never finished the female story, so I don't know much about disciple:(
ANYTHING MIRA I'M UP FOR:D
I don't know about saving her though, it would be paradoxical, and she'd probably not turn out as tough...
It would be cool to see her get her start in hunting...
And this is KI so She'd be closer to my age...
This is gonna be fun;)

The only problem is the one I have with module repitition, I already planned 2 sisters based on slightly modified Mira's, and would have to keep them seperate, or everybody would be like WHOAAA "AND, AND TRIPLETS!!!"
hmm methinks I have my first advertisement for the mod:D

Det. Bart Lasiter
10-05-2005, 10:01 AM
What do lights and cheat codes for lights have to do with sleheyron...?

There are no lights on Sleheyron, rendering it (virtually) unplayable. And no, you can't add them (yet?). And cheat codes because there is a code to brighten the area.

Darth InSidious
10-05-2005, 11:59 AM
Also, the areas have to be gotten from somewhere-or-other. The modules aren't in-game :(

Jammey
10-06-2005, 04:01 PM
The plan for it sounds good so far, I was wondering when pirates attack can you take a group of security guards with you to try and fend off the pirates? Or would it just be mayhem awhile you run about killing people =P

Wampa
10-06-2005, 06:44 PM
I think that there should be a quest to kill the leaders of the groups of pirates that keep attacking your ship, just a random idea

REDJOHNNYMIKE
10-07-2005, 12:10 AM
Okay so sleheyron is out...for now;)

@jammey, it will probably be something like the scene in ANH where the stormtroopers blitz the airlock, that's where you'll fight them, they shouldn't get past you, if they do it's because you're dead, and you'll have to load a save, although, I think we discussed the possibility of infiltrators, they could sneak in during those attacks,
but no, there won't be any of that "full ship apocalypse fighting" with the possible exception of main story events.

@Wampa, WHAAAAT!!! AFTER I'VE COME UP WITH SUCH COOL PIRATE CHARACTERS!!!?:D
the pirate captian is a romanceable character for the female PC,
I don't know where the inspiration came from, but he's tough and enigmatic and redheaded and wise...I really don't know where I got the idea???;)

REDJOHNNYMIKE
10-08-2005, 10:14 PM
Okay so I had an idea today for a small visitable planet...

In a secluded system...the Jedi mental care facility,
Skinned to look similar to Kamino, this small station houses Doctors, Researchers, and patients consisting of civilians, Jedi, and even Sith.
I don't think I've ever seen an asylum in SW or EU, so it could open up some very interesting posibilities in Dialog and Quests:D

I still haven't decided on what modules to use, or a name, but don't worry...
I WILL find a way to work in a slutty nurse;)

Ztalker
10-09-2005, 07:55 AM
I've been following this mod for some time....and just can't wait!

I have a suggestion considering your last post:
In the Thrawn Crisis books, the Spati-Cilinders (cloning stations) are found.
Grand Admiral Thrawn uses them to create an Enormous army, and each clone can be created in 20 days, while 2 years (dunno exactly) is the minimum.

I'll explain:
If a clone is created, the force will crash, because there is a duplicate. The amount of time before this crash occurs (The CLone madness) wil fasten if the time of creating the clone is to short.

Now my point:

Emperor Palpatine killed secretly as many jedi as he could. He also killed Jeid Master Jorus C'baoth. But he also cloned him. Cloned him to fast.
When Luke finds him, he's insane, dark-sided etc.
All i want to say is:

In Kotor 2, some people say it was an enormous war. But Kriea says the jed always where a small numer. How did they get this much jedi?
Cloning, and cloning other Jedi fast. But the clone madness got them all. The Republic couldn't let the news of them unetically using Clones leak out, and put the CLones in a facility, YOUR facility.

This way, you can use the models of all other Jedi in the game.
iYou'll spare time, and can add an interesting storyline.

Just a little idea...nothing more....

Wampa
10-09-2005, 11:15 AM
I think that is actualy a pretty good idea Ztalker

REDJOHNNYMIKE
10-09-2005, 11:51 AM
A veeery good idea:D

Although, I'm not sure exactly what you're referring to by enormous war,
An entire army doesn't have to be made up of Jedi.

But that would be a good addition, the mental care facility could have hidden cloning labs where a rogue republic general is cloning "handicapped" jedi and sith who are under the care of a legitimate hospital.
I wouldn't want most of the people to be in on it though, as it is a facility founded by jedi, so maybe it would be more like that Lights mysteriously flicker, the occasional scream at 4:00 in the morning coming from an area no one goes in...etc.
Add a whole big dose of creepy:D

and...what would happen if the general cloned himself one to many times;)

Wampa
10-09-2005, 12:12 PM
Maybe add like freakish demons/spirits like the ghosts of sith and jedi?

brwarner
10-09-2005, 03:48 PM
when would on expect this to be started\completed and i had an idea..
Since your making this in kotor 2 maybe you could have some quests about some of the things that weren't really explained in K2 like were reven really went and what he did and possible the ability to goto the unknown regions

REDJOHNNYMIKE
10-09-2005, 09:35 PM
@wampa, maybe, but I was thinking more like normal jedi and sith who've just snapped (ala, Mr Fishy in the locker on manaan;)) but maybe one of the patients could be haunted by ghosts:)

@brwarner, well I'm still deciding exactly which direction I want it to go, and am giving it time so everyone can suggest things they'd want in it,
So for know it is just the planning stage, it may seem slow, because I'm announcing it early and trying to include everyones ideas:)

As for the second question, explanations are "one" of the keys to my story, but it's kind of indirect, since you play along a parallel story, one problem I have is,
I don't know the story of kIII, so that makes it more complicated because any storylines I make have to have enough loose ends to match the official story.
Where Revan really went, probably won't be focused on as much, you may research it for a side quest, but that's one of those things that will have to be added later after we know more about KIII,
And as for the unknown regions, one of the things I'm planning is making space travel feel a bit more like Freelancer in it's open endedness, I want the planets to be the ones you would want to go to if you could, so an unknown region planet or two might be possible:D

Wampa
10-10-2005, 12:28 AM
sounds great :D maybe... i have an idea... unknown world=mustafar?

REDJOHNNYMIKE
10-10-2005, 12:33 AM
Me no good with names:D
Mustafar?

Wampa
10-10-2005, 12:35 AM
The planet where Obi-wan and Anikin dueled in Episode 3, all the lava and such things... I just thought it might be interesting

REDJOHNNYMIKE
10-10-2005, 12:42 AM
*slaps self* Doh!:D

That would be cool, but I don't know how to make lava?
Dantoine or telos could be completely reskinned, but I just don't even know if it's possible to have those kinds of effects?

Wampa
10-10-2005, 12:52 AM
yeah... that would be kinda hard... NEW IDEA! Dathomir, if you need ideas check your local Star Wars Glaxies game/site there is plenty of info just give it a night sky and make everything all dark and spookylike

kdsphantom
10-10-2005, 02:39 AM
i dont think i have posted redjohnnymike to say how cool an idea this sounds, thou alot o work ) if i knew anything on modding id sure volunteer to help, but alas i know zip so all i can offer is moral support so ill offer all i can it does sound really cool alot ideas you have are great )
kdsphantom

Ztalker
10-10-2005, 09:54 AM
Thanks for the support :D

I'll explain what i meant with great war: (Brief History)

In the Old Republic, the Sith where extinct. Only the tombs on Korriban proved that they where once great.
In thsi time, 40 years before Kotor 1, a student enters the Jede Academy. His name is Exar Kun. Marga Ragnos subbumbs him to the Dark Side by letting a cave collide on his head, and Kun can only survive using the Dark Side.
This way, a new Sith Lord is born. With his charisma and powerfull words, he succumbs even more Jedi. The Jedi Civil War is born.
During this war, jedi and Sith collide. Eventually, Exar Kun dies, and there big leader is killed. The Sith we face in K1 are the remnants of Kun's Army.

Now Kriea says the Jedi didn't have big numers for some time. Another NPC (dont know his name anymore) says the jedi destroyed whole worlds with their war.
How can a couple of Jedi destroy a whole world?

That's where my clone idea comes from...and off course, no-one would know, since Kamino (or another planet) is hidden.

Idea for some planets where the facility could be:
-Kamino (in ep2 they say they have been making clones for millenia, so that could fit in your mod) l
-Correlia (Correlia is the home-world of Han Solo, and a technologicly advanced planet..could have some hidden things, aight?)
-Malachor (Cliche..but it could contain more secrets, and you dont have to build a world from scratch this way)
-Hoth: (It has some excellent hiding caves...would be cool,and the planets is done. The people from Rise of the Sith have it)

Why not:
-Mustafar: It's a mining planet, and the technology there isn't advanced enough.
-Naboo: Lack of technology
-Tatooine: same
-D'xun:same

PS: -Correlia looks like Dantooine, except for the high gras, and they use more metal-looking buildings. You could use some modules from Dantooine
-Hoth has already been made by the team of Rise of the Sith. You could ask them.

REDJOHNNYMIKE
10-10-2005, 11:59 PM
@Wampa, there will be plenty of dark spooky places, although I do want visitable planets to have a large variety to them.

@Kdsphantom, Always appreciated:)

@Ztalker, Excellent info man:D

I wasn't sure which war you were reffering to,
Revan vs. republic, or The one from the comics which I only read part of,
So I guess I have no clue as to wether or not they were all jedi or republic and jedi?

Although, with the force it doesn't take many to destroy a world, look at nihilus, he destroyed an entire world, even though he was darkside,
But armies don't have to be made of Jedi, correct me if I'm wrong, but wasn't the technology that destroyed Malachor developed by an engineer named Bao Dur...
And as for our equally forgotten NPC, many people considered jedi responsible for the wars, wether or not they were the entire fighting force.

I originally wanted it to be a space station, but you're Kamino idea's fitting it more with every post...
But I do want jedi researchers/doctors there with the Kaminoans,
And I want to keep a good reputation for that planet, although the kaminoans do clone, the visitable area will still be a mental hospital (the story requires normal crazy people to), there's just some less reputable folks "hiding in the corners" doing the freaky stuff.

Correlia sounds cool, I'll have to find out mor about it:)

Malachor: You might have missed it, but I had another thread about doing a story mod,
where you start at malachor as a sith, that is what's going on here, this ship project is the main part of that though, so we're kinda skipping ahead and making a working ship first (that's why the thread says demo, the ship will be released as itself, so people can get used to it)
In the final product, you'll start at malachor, acquire "THE SHIP" and then have yourself an epic.
Other planets won't be implemented immediately, but I'm leaving them open for discussion here so the ship can be designed open ended for possible planets:)
[Please tell me I made sense there:(]

Hoth: I never really looked into the Rise of the Sith, but it's sounding like now's a good time to start:)

I do want to eventually use DXUN though:)

I'm pretty sure by the end of the series every planet will be used at least once:)
kinda like the old Trek sets:D


"Certainty of death...small chance of succes...what are we waiting for?"

HEY!, that sums up this mod:D

Sorry if I got anything confused, I've been glueing pipes together all day...

EDIT: I just searched to the ROS wip and found out there is no hoth, GSCC just reskinned dantooine to look snowy

Ztalker
10-11-2005, 01:35 PM
First of all:
-You made sense :D
-Second: I just love the idea for your Mod, and only offer you the knowledge of the Starwars-geek. It's up to you if u use it or not though :)

btw: Some ideas for insane soldiers:
-Guy talks spontaniously Wookie
-Soldier sitting in a corner making stearing moves saying: 'i'm a X-Wing!! Red Leader standing by!!' (Hint to the movies ;) )
-Woman: I know what i saw...it wasn't human...terminators excist! (When u habe HK in your party she flips out :D )
-Guy standing beneath lamp saying: Scotty..when the f*ck will you beam me up!?

I really like the idea for a mental hospital....original and cool :)

REDJOHNNYMIKE
10-11-2005, 03:12 PM
Thanks, Knowledge is something I can always use, I can't remember a durn thing:D

Okay usually I just say LOL because it's funny but this time it's real:D
Those characters are LOCKED IN!!!
I've been coming up with quest related crazy guys and never thought about the freaks roaming the halls:D

Although I am confused about the wookie do you mean like Tourettes syndrome " I'll have a big mac and-!!#(#%&)^$*^*)$*^*^er-and a side order of fries- you)#^*%#)^*)#*^ ?"
or more like random words "if the kennedy assasination, wait no, but then the milkman divided by 2 times PI, then if the cow is..." like the security guard in psychonauts?

Wampa
10-12-2005, 09:39 PM
What about... hmmmm..... Geonosis?

REDJOHNNYMIKE
10-13-2005, 12:04 AM
The droid factory planet?
I don't know what module would work?
You'd think the droid planet, but it doesn't look a thing like it.

Wampa
10-13-2005, 12:07 AM
hmmmmmm korriban? kinda

REDJOHNNYMIKE
10-13-2005, 12:14 AM
Hmm, never thought of that.

Maybe the facility was founded by others?

Wampa
10-13-2005, 12:49 AM
Hmmm maybe

If you did do Dathomir, maybe a combination of skins from Dant and Dxun?

REDJOHNNYMIKE
10-13-2005, 11:46 PM
Which one is dathomir (sorry, I don't read SW encyclopedias:()

But, no offense, you guys have some good suggestions, but a couple things,

#1 the ship itself will take a while (mod-stage-1/demo)

#2 the opening Planet, acquisition of the ship, and making a solid storyline foundation will take a while too (mod-stage-2/first-chapter-release)

#3 (more of a side note) Additional planets and plot progress will have to be done in chunks (chapters) released one at a time when they are finished, so planets are a ways off (chapters 3+)

#4 inclusion of known planets with known features is usefull to the story,
but mainly I want to make original planets, for two reasons, one, to be free to be creative, and two, we've already seen those other planets,
the beauty of kotor was the ability to have adventures in all these places we've never seen, If planets like Hoth, Endor, Naboo etc. are the ones used then there'll be way to much been-there-done-that and wouldn't be as fun to make or play,

I'm trying to be all revolutionary and whatever:D

Wampa
10-13-2005, 11:57 PM
Actualy Telos is mentioned in a few books so tha tisnt original, its the planets that are barely used but still fit in that are great to explore, the ones you read about and want to see, Dath description here
http://starwarsgalaxies.station.sony.com/content.jsp?page=DATHOMIR

REDJOHNNYMIKE
10-14-2005, 12:02 AM
:)neat

But I meant that I don't want it to seem like the "same old" star wars rehashed (no offense to the mighty modders;))

New Story=New Places=New Characters, etc.:D

Wampa
10-14-2005, 12:12 AM
Ohhh

REDJOHNNYMIKE
10-14-2005, 12:48 AM
Yeah, kind of my Voyager to kotor's DS9, except that DS9 was better:D

Ztalker
10-14-2005, 07:39 AM
Do you have any idea for the ship?

Cause a Ravager-like Star Destroyer would ne neat in my opinion.

Also, i have anohter idea considering landing animations etc.

Why not show a little cgi shot/movie of the Ship hanging round a planet, showing a little vessel shooting out of it, then start the normal landing animation with the Ebon Hawk. In this way, you don't have to re-design the lnading pads etc, and it's easier to handle.

If you leave a planet, you'll automaticly end up in the big ship. And can continue to the planet from that point.

i don't know if this is a good idea though... :)

Wampa
10-14-2005, 08:39 PM
I think that is a good idea

REDJOHNNYMIKE
10-15-2005, 01:59 AM
Yeah, the ship is a prototype Ravager, any ideas for the orginal experimental class designation?:)

Good idea, it would be easy to reuse movies wherever possible, as for other planets and everything else, I'd rather try and use some kind of animation instead of CGI and try and get different artists to do different series of movies (not that they'd be interested:D) so that there would be more variety to the movies and that there would be less effort and time involved:)

Mono_Giganto
10-15-2005, 02:49 AM
Well, I'd suggest using the Harbinger as the base rather than the Ravager, since it's architecturally more similar to G0-T0's yacht, and it doesn't have any gaping holes in it like the Ravager. But I don't know how much you've done, so you may have already started.

Ztalker
10-15-2005, 05:47 AM
That's True.....

Although i find the Ravager look cooler, there's only 1 in the story. Nihilus keeps it tohether, remember?

It's your choise Red Johnny....

omg...i want this mod soooo badly :D

REDJOHNNYMIKE
10-15-2005, 11:40 AM
"But I don't know how much you've done, so you may have already started."

No:( *shakes fist at his own stupid non learning brain*:D

The reason I wanted to base it around the ravager is to give you that Super star destroyer/ Death star (unless there's a bigger one in eu;)) feel, the ship is huge and has endless possibilities,
That and I have <_< >_> plans for the harbinger;)

With the way I'm laying the ship out, it would work on the bottom of the ship, and the way I'm setting it up, the ebon hawk can either be the optional docking port, or a V.I.P. shuttle.

@Ztalker, There's an interesting story behind how you end up with the ship;)

Mono_Giganto
10-15-2005, 12:24 PM
Well, I'd at least recommend locking the doors that lead to rooms with holes in the hull. Possibly have maintinence working on the corridor blockage. :p

Too bad the Leviathan isn't in K2. :(

Ztalker
10-15-2005, 01:49 PM
Wait a minute....

K2 has the same database as K1 remember? I've seen some mods with Jawa's although they aren't in K2...

Could the ship be in the database?

Darth InSidious
10-15-2005, 02:43 PM
Probably not. Even if it is, you'd need to create a .git, .ifo and .are from scratch :(
Also, they might have removed the walkmesh or something....

Mono_Giganto
10-15-2005, 03:02 PM
K2 has the same database as K1 remember? I've seen some mods with Jawa's although they aren't in K2...

Yes they are, their model was included with the game.

Could the ship be in the database?

Doubt it, as there would be many model files for those modules, and it would likely be a lot of unused space, so I doubt OE would leave it there.

Ztalker
10-16-2005, 07:46 AM
Hmm...
In that case, i would suggest using a harbinger Model, since it had a worbanch, etc. And a nice lay-out....

Have you already asked some modders Redjohnnymike? I'm not very good at it, but i could write the story and some dialogues etc.

My life is yours :p

Mono_Giganto
10-16-2005, 03:47 PM
Well, workbenches and labs are objects, and can be placed in any module, so that isn't an issue.

Wampa
10-17-2005, 09:19 PM
yep

REDJOHNNYMIKE
10-18-2005, 12:38 AM
Hey all, sorry I wasn't here striking down delusions of grandeur, and just generally NOT hashing out the master plan, I had the weekend off *trumpets sound and an angelic choir chants Halelujah*

[OT rant=1] yeah I spent the whole weekend playing dungeon siege 2 and watching football, and what do I come back to monday, yup you guessed it, Pulling up old dog urine soaked carpets, tearing out plumbing fixtures (somebody forgot to flush last year), and I got 3 words for ya... CAST...IRON...TUB... *slaps self for posting this*
[/ot rant]

Back to reality:D:

@Mono, actually I was planning on having small crews working on those (the ship is a prototype of the ravager, and was never completely finished, like most prototypes though it will have some interesting features that were cut from the production model;))

and yeah, the Levy would add some nice stuff:(
and the star forge:D

@everybody, no real clue as to what's there and what isn't:D

@Ztalker, Like mono said, you can add that anywhere, and my main problem with it is the rooms are small and full of furniture, it's better left to someone who doesn't care about elbow room.....

Well, I do have a story that I'm filling the details of (it's looking more and more like a trilogy every day, It wouldn't be star wars if it wasn't:D)
but you can PM any story/quest ideas...I'd like to keep that part of production on the LowDown if you get my drift;)

But here's kind of the jist, if any body has any ideas:
You start the game, get some friends, go to a planet or two, get your new ship, go on a big adventure, collect important artifacts, use artifacts to go somewhere, meet some new people, find out the galaxy isn't quite the way you thought it was, have another big important adventure...
and absolutely NO hints about the third part;)

But I'm sure that when it's in full swing, I'll need some people to make my dialog sound sentient:D

BIG HUGE REVOLUTIONARY MODDING IDEA
:smart people, please read:)

Okay, I'm currently addicted to Dungeon seige II, one of the things I love about it is the item system is like Kotor^30 there's a large variety of weapon types, variations of those types, etc., but the thing I like the most (I'm new to rpg's and haven't seen it before) is how the actual weapon statistics and bonuses (enchantments) affect the name of the item, for example:
a dryad bow with extra damage and health stealing modifiers, would be called
Sharp Dryad Bow of the Parasite,
Why can't we add that to item creation in TSL?
Midichlorian Sentinel Saber of the Rancor...anyone?
Could it work?
Could it be a special super secret feature the original designers of a certain ship *cough* ^^^^^^^ *cough* left hidden from commonly used areas?

Maybe I should stop playing that game till 3am

Ztalker
10-18-2005, 05:43 AM
OMG!! That's just strange :D

I'm addicted to Dungeon Sige 2, too!
i really love the system that a complete set gioves you a axtre bonues, and the weapon system :D

Maybe we could implant that in the game, that if you equip al the parts, (head, chest, arm, implant or something like that) you'll get an extra bonus....

Red Johhny's Robe:
Def Bonus: 4
Intelligence: +2
Health Regeneration +1

The legendary knight Red Johhny used some pretty tough robes, since he entered many front-line missions. The thing that really let him stand out above the rest where his great ideas. Some say he had an spice-pocket in his robe, but it's never proven. It gives you some pretty intelligence bonus though. The secret Juma juice pocket also provies some excellent Health refeneration. Just don't show it to Vrook.....and you'll have some nice time using this robe

When all the pieces are equiped, + 3 Strenght

Ztalker
10-20-2005, 08:09 AM
little idea:

Could you add some turret minigames to the Capital Ship mod?
It would be cool to have the idea you are having an intence spacefight...

Also, some friends were really interested by this MOD (Holland supports your work ;) ) and upped some ideas for little on-the Ship - quests.


Since you are former General:
-Solve some battles (you can use the minigame of Onderon, but with more ships)
-Down a mutiny. Not every soldier seems to think you are to be trusted.
-Do some Representative work. Remember the JekJek Tar on Nar Shadda? it was a bar for captain etc. Might be a nice place for some quests.

REDJOHNNYMIKE
10-20-2005, 11:33 PM
I hadn't considered the "set" feature, that would give you a reason to collect the underpowered items where a legendary name is all they have going for them,

And about the item "description";) that's why I love that new clothes smell:)
you should smell my car:D

@2nd post, I think I already asked about that, and I think there were quite a few problems with doing that, I don't remember what they were, but if someone can make a starfighter mod and it works, then it would be possible to have ingame,

*starts playing airguitar on sledgehammer* THANK YOU HOLLAND...GOOD NIGHT!!!:D

Actually, you aren't exile, if that's what you meant by general?
You are actually a new character (the story wouldn't be as believable with the original main PC's)...
BRAINSTORM!!!
I have just decided I want to make an option where you can, at character creation, after selecting class,
SELECT YOUR OWN BACKSTORY!!! It won't have too much effect on the story, maybe a dialog here and there, but it will give you instant boosts to certain abilities, and change your starting items (you get out of bed, epuip either a utility belt or vibroblade, depending on your background, and go eat breakfast with your sith girlfriend (or sister, for the FPC))
and items you acquire at main plot points and battles:)

Back to your post,
What do you mean by "solve some battles" I think I missed your point:(

I'm always up for a good mutiny:D

How about full on Diplomacy,
ahhh, the fate of the galaxy lies in your ever persuasive hands,
Dance Puppets, Dance BWAHAHAHAHAHAHAHA:D

Ztalker
10-21-2005, 07:54 AM
Holland: Big Applause :D

About the 'solve' battles: Someone from a sieged planet calling you or something, then you have to go an destroy Sith attacking it, and then boarding the planet..(like when the SIth troopers attack you @ Paragus)

For the rest:

Don't chew to much spice...i want to play this as fast as possible :D

Wampa
10-21-2005, 10:41 PM
*applause* sorry ive been gone fro a while, things are going quite nicely!

Ztalker
10-22-2005, 07:02 AM
btw...

How is the MOD coming along?
Do you have any news, or need for more spice-robes? :)

Renegade Angel
10-22-2005, 10:07 AM
If this capital ship works out, I'm sure it'd be rememebred in modding history

pokejedi123
10-23-2005, 08:10 AM
but what about the workers of the ship?

cool idea but ummmm..uuh im out of thots

but lets make an new stuff (i got only one idea:skateboard! ok rocket board)

oh and a ewok as a jedi security guard :)

REDJOHNNYMIKE
10-24-2005, 12:07 AM
@Ztalker, so you mean like:
A planet is under attack, you go help them by first entering a tower/turret and shooting down incoming fighters, then use ground turrets to thin assaulting forces, and then mop up on foot?

I'm still trying to get my head around Module editing, so I wouldn't know where to start with it?
but it would be nice...

"Don't chew to much spice...i want to play this as fast as possible"

b..b..but look how half-life 2 turned out:)

No news, it's still in the planning and suggestion appreciation phase,
I haven't been able to figure out the whole module deal (tuts didn't help much) and have been going to bed early lately to get up earlier,
plus Dungeon Seige 2 PWNS me:D
so less time to mod:(

@RA, *scoffs* riiiiiiight :D something I do that doesn't turn into crap...suuuure
I've just got the Ex-Lax touch:D

@PJ123, SWEEET, unfortunately, I don't know if that's possible, but that's something I've always wanted in sci fi, ships with huge halways (shaped like andromeda's, but bigger and smoother) and hover boards:D

If by workers you mean crew, then, yup they'll be there slaving away and opening up new areas (with each V update)

I guess maybe you could make an ewok out of a "Vandar" or Jawa, but it might not look right, but the concept is great:)



Please don't think any suggestion is too trivial, stupid, impossible, or just plain crazy, until the project's actually finished anything might make it in;)

Ztalker
10-24-2005, 05:33 AM
I recall something from the movies...

When people came to Vader with bad new, he choked them. Wouldn't that be nice? If someone brings you bad news, you get the option to choke him?
The Light side option is off course a simple 'Thank you soldier.'

Just a silly idea from a silly Dutchman....

REDJOHNNYMIKE
10-24-2005, 11:59 PM
But what if he tells you he's a terrorist, and that he has a thermal detonator that's triggered by a dip in his lifesigns :eek:

Ztalker
10-25-2005, 06:05 AM
You say:

'So what? I'm a Sith Lord, and while pulling the Detonater out of his hand, thus providing a nice pres-papier, choking him to hell :D

And Jedi can edit machines etc. in a few seconds they can master a vehicle...so the Termal-DIp thing won't work :)

REDJOHNNYMIKE
10-26-2005, 12:15 AM
Yeah, that makes sense, and no offense, It just seems like it would detract from the times when you actually do force choke someone, if vader had done that every 3 seconds it just wouldn't have been as unique, besides, who's gonna write that into every dialog option:D

BIG FRICKIN HUGE BRAINSTORM!!!

Okay, I don't think this will be hard to pull of, but.....
Ship Integrated Artificial Intelligence :cool:

Ever seen Andromeda from andromeda, or Cortana from halo....
THE SHIP WILL HAVE AI YAY

We can use the "force ghost", holocharacter, and energy shield effects to produce varying holographic representations of artificial lifeforms,
I also would like to (if possible???) use the effects^^^ but use a small hovering droid
(Remote sized) as the "portable emitter" on missions away from the ship, the remote is the only one I can think of that would fit in the "heart" area without clipping, maybe it could be remodeled in a way that would still fit, but be more jagged and less spherical...

THE PLOT THICKENS
You know how I mentioned multiple effects?
Was that because it will look different in varying areas?
NO!!!
THE SHIP IS A FREAKIN SCHIZOPHRENIC!!!:cool:

Okay obviously you have to have the attractive feminine avatar, duh that's what sci fi's all about, So she'll be your ships main OS and the one you "interface;)" with the most, for her, I want the "holo character" look, because it has the clearest presentation, and she will be more detailed as you will see her most often,
Second, every ship has defenses, if it doesn't, it's salvage, so the ships defensive systems will be represented by a mandalorian-ish cyberdude who gets ticked off easily, he'll probably utilize a variation of one of the red or orange energy shields, but with no model underneath, just more of an outline,
Third, Every ship has its...secrets... and who better to protect them then
"CREEPY LITTLE MONOTONE HOLOGIRL" like from the resident evil movie,
She'll be in charge of "restricted access systems" and be a common antagonist,
wether it's comming up with a good reason not to let you access your Juma Juice dispenser every night, or subtley directing you away from "that room in the back of the ship"

Doc Valentine
10-26-2005, 01:26 AM
I have a question about your capitol ship mod. You say it will completely replace the Ebon Hawk correct? I did something similar to this in my mods but it was different because all of the cutscenes had already been played. One thing Darth333 warned me about was cutscens and waypoints. If you completely change the ebon hawk to any other sihp, you are going to have to restructure every single cutscene and trigger. How are you doing on that?

Ztalker
10-26-2005, 05:30 AM
I posted an idea some pages back:

We don't replace the Ebon Hawk, it will become like a shuttle for the Capital Ship. This way, we only need 2 animations.

- Of the Ebon hawk entering the 'Capital Ship'
- Of the Ebon hawk leaving the 'Capital ship'

For Example:

You are on Dantooine, and wanna go to Korriban. You will see the normal leaving cutscene, when it leaves Khoonda. The following cutscene is seeing the EH entering the Capital Ship.
(I think) The Ebon Hawk will just stand in a hangar there, and you can walk around your capital ship.

At your capital ship, (using or not using the EH) you can go to other planets. (Galaxy map) A 'leaving Capital Ship' custscene, followed by the normal Korriban landing will start, and you'll be on Korriban.

This way, we do'nt have to redo the whole thing.

But it all depends on Redjohnnymike's wisdom modifier......

Doc Valentine
10-26-2005, 09:34 AM
Thats an interesting way of doing it yes but i didnt mean the Prerendered cutscenes, i mean the ones when you enter the ebon hawk and certain conversations play. Unless you are planning on having the player be able to enter the ebon hawk through the hanger, you will have to restructure all of those scenes to make them play on the Capitol Ship.

But it does sound like a GREAT idea.

Jammey
10-26-2005, 07:13 PM
If I'm not mistaken I think hes setting this on a totally different storyline and you don't play the exile so you wouldnt need the same cutscenes you get on the Ebon Hawk.

pokejedi123
10-27-2005, 05:39 AM
the names of crew guys shoul be about the lf famous people (or just people!)
i imagine the ship as a flying mall :D

haha like you jonnyred being the ship captain and somone being ur guard :D :D :D :D :D :D

Ztalker
10-27-2005, 07:07 AM
I really don't know much about RJM's progress, because i only provide some (most of the time stupid) ideas....

It's up to RJM what he does with the ideas....

Although a Ztalker Protocol Would be Nnice: Y-o-o-o...w-a-z-z-u-p...w-a-n-n-a h-a-v-e a j-o-i-n-t?

REDJOHNNYMIKE
10-28-2005, 12:30 AM
@GSCC, he he, I'm not even close to crossing that bridge:D
still not digging module editing:D

but, I won't have those cutscenes, it doesn't replace the hawk in TSL, it does the same job as the hawk in the new story (I don't want any TSL events accessible from the mod) so anything with the hawk in it that would be used would still be the same because the hawk acts as a landing craft, so any movies involving the ebon hawk landing could be recycled,
but the ebon hawk (aside from a few additions) will be the same, you just won't spend much time there, it'll stay tucked away until your next away mission, unless you're feeling nostalgic;)

@Ztalker, heh, forgot to read every post before typing:D
but yeah, that's pretty much the gist of it, although, it may be used more fully in the
"third season, Small ship, low life support, 10 gallons of juma juice, personal embarassing secrets shared" episode:D
and since it's not the "real" ebon hawk, there may be several hanging around,
for sure- one in the hangar bay, and one off the side of the VIP suite (goto) module

"But it all depends on redjohnny's wisdom modifier"
MOOOOOOOOM!!! I told you not to wash my Circlet of Saresh...
noooooooooooooooooooooooooooooooooooooooo...[/anny]

@GSCC, jammey's got it right, the only thing I'm not sure about...
is how to actually start the game, after customization and new customization options, in a location other than the one you start in, can we even do that?

@PokeJ, Not anybody "mainstream" though;) hmmm, maybe names that sound similar to our very own forumites:D

eh, a mall...never thought that description, but kinda true when you think about it, the ship is the main focus of the game after all so it's where you hang out with all your NPC friends and just play x-box1080 or spar or shop or build swoops or look for new planets or whatever the heck you want to do with your saturday afternoon:D

oh and about me [EGO TRIP, j/k] uh, I am basing one on me...you'll hav to dig through the thread though...;)

@Ztalker, hmm, I assume you mean protocal droid... so what would a ztalker talk if a ztalker could talk zeees, or is that woodchucks???

[collor=yellow]NEW REVOLUTIONARY IDEA![/color]
Okay, some of us are packrats, yeah, I'm talking to you, you know, the guy with 40 short swords, 50 combat suits, and 300 grenades, you used cheats to get credits, and now you just don't bother to sell anything, there is salvation...
*trumpets sound* *hallelujah*
TRASH CANS
hoooray:D
that's right, a trash can in every module, where you can recycle your stuff for credits, chemicals, and components,
every time you exit the module, the trash can empties, voila, nice roomy inventories...
huh, huh, whatchathink?

pokejedi123
10-28-2005, 11:53 AM
i woul want my chars name:timmy marong to the ship

every body should thik a chars name and tell tem :D :)

ok i know this is a lilttle bit stupid idea

but iwould want my char with a headphones to listen music

ok if this idea wont make hey its just a idea :saberg:+ :saberr:= :lsduel:

RobQel-Droma
10-28-2005, 12:33 PM
Nice REDJOHHNYMIKE, I am a packrat, I keep everything even if I don't need it. And are you going to make some people from LF in the ship that you can talk to? That would be cool.

Mono_Giganto
10-28-2005, 01:22 PM
Well, you could do something like that with head phones, but not as a headgear item. If you made an arm band that triggered a computer console dialogue, you could use that dialogue to change the background music via scripting. Talchia did something like this with the arena mod a long time ago, if it's still available, you might want to check it out.

Jammey
10-28-2005, 09:59 PM
if hes making modules with new characters he'll need names for random NPC unless its just gonna be people called "guard" and "random dude" etc. lol. Would probably be easier to take forum's character names to save him making up names. (not their forum names unless you like seeing people called Obiwan32 and ===AnakinSkywalKeR=== in a game cool.)

Mono_Giganto
10-28-2005, 11:16 PM
Or... You could use the random name generator that comes with the game.

REDJOHNNYMIKE
10-29-2005, 12:10 AM
@PJ, okay, name suggestions are open for business, but try to come up with names that sound right for certain types of characters...no REVAN SKYWALKER-waiter;)

And didn't mean characters for every member, I meant more like homages,
Like, I think it was a GSCC demo, mentioning a tk102 getting promotted over another tk of some kind, only a little more subtle;)

@Rob, the inventory does get a little cluttered, no?:)
And more on names, It might be interesting to use parts of real names of well known members who's names aren't commonly known (give the old vets something to laugh over:D)

@Mono, that's useful, it would have to be restricted somehow when music is actually used for effect, maybe there could just be kiosks in certain areas,
I think I remember using that, but I don't remember if it was arena?

@Jammey, I would like every NPC to actually have a unique name,
it would make sense to use the random names, filtered through everyone's own likes and dislikes:)

@Mono, what I just said;)

pokejedi123
10-29-2005, 07:44 AM
sory,so... aww man im otta thought again (i have a karaoke machine ide but ur not using it)

Ztalker
10-29-2005, 01:39 PM
Looks all great :)

Great feedback too, keeps the tread alive..
I don't really know what you meant with the Protocol droid though...

I've been nagging about a shortcutted Ztalker Protocol droid
My question is: What kind of NPC will YOO be RJM :p

Just for fun....

REDJOHNNYMIKE
10-29-2005, 06:37 PM
@PJ, LOL, I suggested an "open mike night on the ebon hawk" forum contest mod a while back, every body sings a song as on of the characters, and the winners get to represent the characters in the mod:D nobody was interested in making it though:(

@ZT, Do you mean "short circuited"?
because a frizzed out droid with quest info or item giving is the one of the situtations I meant when I was talking about having forumite related content...
ZT-K4 or something like that? those are the kinds of things that can easily be worked in without having the mod feel like Holowan Spire to an "outsider"
if that makes any sense:D

Ztalker
10-30-2005, 05:13 AM
It seems i have to work on my English...

You fully understood it yeah :D

I like your Singalong idea, although i can't sing....
Hk performing Mr.Roboto...:D
Atton doing WMCA

Sorry for my sick and wicked ideas....

RobQel-Droma
10-30-2005, 11:52 AM
So are people in this ship? From what you said about using random names, I guess that means yes. *No, no cousin of Durin named Rob Qel-Droma* :D.

I think that you should have famous people on it, or at least some. Perhaps a ton of people can make you things, just like on the EH with security spikes and stimulants, that kind of thing?

Maybe you could have different parts of the ship that construct robots or something; HK supervising the construction of all these battle droids. You could go somewhere or construct sheilds and weapons. Or you could constuct things and sell them to stations or merchants.

Wait, I have it! In a entertainment section of the ship, you could go see HK do the robot in front of a bunch of dancing twi-leks who were singing the YMCA song! That would be hilarious :giggle1:.

REDJOHNNYMIKE
10-31-2005, 12:03 AM
@ZT, hmm, maybe in later expansions, I do want to make a fairly serious story, these crazy kinds of things will be more "secrets" or bonuses for later expansions,
I would want the contest to be a seperate mod, but maybe if everyone gets into it, it could be released in GOLD edition with one if this project's chapters:)

While crazy ideas are what it's all about:D
I do want to make a serious story, and have to sort out things that will detract from that goal, but hey, like I said above, anything can eventually be made optional:)

@RobQD, there's gonna be quite a few people:
You...NOT REVEN NOT EXILE I've gotten used to saying that;)
Your party
Your crew
Passengers
"Uninvited Guests"
Renters aka "Merchants, Smiths, Researchers, etc."

Do you mean famous characters or people, because while this occurs during the same time as KI you are a seperate group of people, but that doesn't mean the originals can't Cameo;)

I have a thread buried here about a minigame I want to eventually tie in,
You take on the form of "mechs" and duke it out arena style, you can also work on them ala upgrading T3 and rebuilding HK, and level them up like any character:D

Well, there is going to be a nightclub, but I don't know if theres any non-included music that's legal to use...
I'll have to ask the moderators sometime:)

edit: I forgot to mention that I'm getting a better grip on the module concept, so stuff might start happening soon;)

Renegade Angel
10-31-2005, 04:46 PM
Beautiful! *Claps* Can't wait!

REDJOHNNYMIKE
11-01-2005, 09:17 AM
Any requests?:)

Ztalker
11-01-2005, 11:44 AM
Hmmmm

I could make a list of item sets we could implant...(The set system :) )
Based on Hallowan people o'course....

exapmles of my sick mind (just some random people i've read posts of):
-T7-N0wh3re Droid System (Speaks for itself, it hink)
-Red Johhny's Robe *couch* Spice and Juma juice *couch*
-Macleodcorp Exo Skeleton (Just based on the cool name :p )
-Mono Giganto Wookie Armor ( A little boost for our 'beloved' walking carpets)
-The Wampa War suit ( Armor that boosts Wisdom )
-Rob Quel-Droma Recognition system (Awareness boosting armor)

Just some little ideas....

RobQel-Droma
11-01-2005, 11:58 AM
Its ROB QEL-DROMA!!!! IT DOESN'T HAVE A "U"!!!!!

Sorry, it seems like everyone messes my name up nowadays :D. I like most of Ztalker's ideas, here is mine:

Ztalkers Merchant Droids (sell you things)
RobQel-Droma's Reflex Armor (boost to dexterity)
PokeJedi's Headset (bonus to wisdom or something else)
Jammey's Warblade
Gsccc's Personal Sheild

That was just some ideas, they could be changed or added to.

REDJOHNNYMIKE
11-02-2005, 11:56 PM
Good ideas there, the only thing is the items need descriptions and forumite based items need their descriptions based on the actual people, not just what the names sound like, seeing as I've been here less than a year, I don't know any real good "dirt"
We need info from older members who have had to put up with each others personalities for a lot longer, whereas, items based on us "younglings" can only be based on first impressions (I did a reaaal good job puttin that foot forward:D)

Anyone want to make a holowan Biography thread?
Everyone can do their best to describe everyone else, for better or worse;)

There's still the technical side of how to actually make the game recognize which items are equiped and provide bonuses for certain items,
Maybe we can fix it one main item of a set will always be acquired first, that item will have scripts that check for the presence of like items and the main item will hold the bonuses,
Maybe, since items can be upgraded, the items required for the upgrade aren't upgrade items, but other equipables...this conversation is making me dumber:D

I still have a modding I.Q. of 5:D but I've got the bridge, fuselage a, and fuselage b pretty much cleaned up of any plot related stuff and am now tryin to empty out the harbinger crew quarters for use as the medbay (it's got a ton of scripts, and I'm not sure which I can delete, they don't all show up in KT's .nss section, so I can't see all the details:()

EDIT: I just realized something about the sets, Most of my modding time is spent trying to figure this stuff out, and I haven't really kept up with the current state of available mods since spring, so if there's some people who are really bored and don't have anything else they want to do are interested,
It would be great if someone would start matching up existing item mods into item sets, modders permision for use is required, so this would just be theoretical stuff, but once we choose some stuff that would fit together as an item set we just have to ask permission to use them, the good thing is I'm pretty sure some modders actually released whole sets, so that would simplify the proccess of selecting some sets, and save a few permission PMs:)

RobQel-Droma
11-03-2005, 12:18 AM
Good ideas. I like it.

REDJOHNNYMIKE
11-03-2005, 12:23 AM
Thanks:)
KEEP THE DEMANDS COMING!!!:D

Ztalker
11-03-2005, 08:58 AM
RJM, i can write the text for the items if you want....

btw....this thread has been standing on the frontpage since the stoneage, i'm pretty shure some modders and interested people can help you with this...

PS: If you can make a full transition MOD, with an capital ship, you will get the nobelprise....

I will recommend you to the judges :D

General Kenobi
11-03-2005, 03:55 PM
Maybe you could have different parts of the ship that construct robots or something; HK supervising the construction of all these battle droids. You could go somewhere or construct sheilds and weapons. Or you could constuct things and sell them to stations or merchants.

You could even do a spin on that where say once every so often a droid would appear and then next time you enter the ship HK could tell you he has a "new droid" ready for service. It could sorta act like the remote puppet or something only once destroyed you'd have to get another from HK. And he could only build you one every so often, that way you don't end up with 10 puppet droids.

Just a thought :p

:ben:
General Kenobi

Ztalker
11-05-2005, 09:39 AM
RJM :D

This seems to attract more and more people!
Even General Kenobi came out of his Tattooine home to post :p

How's the MOD doing?

REDJOHNNYMIKE
11-08-2005, 01:05 AM
@JK, hmm, more votes for droid production:D
That's a good point, it would work well if it was balanced,
Maybe it's possible to use scripts in the construction droid that only builds one if it's checked to see if you already have one, that way if you were just taking care of local business around the ship for a few hours, you wouldn't be tempted to drive your PC into the crashing oblivion by trying for a record number of Bots ( a holowan contest:D)

An addition, tell me what you think,
If you can keep your bot maintained and alive for several of your level ups, you can upgrade to a new bot, because who has time to make better droids when they're busy fixing the ones you already abused:D
kinda rewarding you for not making it do all the work:D

uhh, how's the mod doing...I was into some serious allergies at the job going into the weekend which screwed up my respiratory system, and then caught a bug that was going around which pretty much did to my brain what tarisian ale does to tach glands:D
Don't know if that's a progress stopage report or a rant though:D
It's hard to find time to just sit back and mod.

Darth InSidious
11-08-2005, 05:51 AM
So RJM....Is this a mod or a separate game?
:D

RobQel-Droma
11-08-2005, 10:40 AM
It is a mod for TSL as I recall. Just look at RedJohnnyMike's sig, Darth InSidious, it explains everything. :D

Darth InSidious
11-08-2005, 10:44 AM
Lol, I was joking about the incredible amount of content going into it ;)

REDJOHNNYMIKE
11-10-2005, 12:30 AM
;) now you're getting it...

Seperate game is what I'd like it to grow into, as a normal mod it wouldn't quite fit,
That's why the plan is the way it is, it can be added to until we are completely sick of it and can't come up with new planets and storys:D

I haven't progressed any further on module prepping, but I've been planning out the "fit" of the modules, I'll try and condense the blueprints to a smaller sketch and scan it in tomorrow (I don't have that artist touch, so be warned there will be a crappy factor)...which leads to my request...

Is there anyone with a bit of artistic skill whose itching for something to work on,
Because the project could use an official concept artist, who could just sketch up some stuff from these all these various suggestions and plans, this would really help everyone visualize where the mod is going,
So far, me and probably every one who's suggested something have a different idea of what the final product will be,
Having a set of general concepts for everyone to look at would also encourage people to make more suggestions, somebody can look at a picture and see something missing that no one else would've realised,
And on a slightly more humorous note it would just be cool to be able to see what environments and characters might look like:D

Here's a couple starters if anyone's interested...
I've been trying to decide on the look of the basic security personnel, I was thinking more of a simple grey/green/blueish jumpsuit with a ballcap instead of a helmet and an ear or eye piece, kinda Stargate looking but without the vest...
And I've been trying to decide on the layout for the main hall in Fuselage B,
I want the lower section to be used for lowest class lodging with cots or small beds sectioned off for privacy, but without making the hall seem smaller,
and the upper half and ramp is the shops and social center of the ship.

I always feel bad about asking people to do stuff, but if someone wanted to be in charge of art, it would really help the cause:)

And I might have the day off tommorrow, so I'll try to finish emptying the medbay, and maybe get the engine bay prepped to, here's hoping:)

Jammey
11-10-2005, 01:59 PM
I like the idea for the security guards, should have some maybe with the baseball caps and some without to give a bit of variation and blue for regular guys and like black for officers. If I could figure out how to extract models I wouldnt mind trying to edit textures.

REDJOHNNYMIKE
11-11-2005, 12:45 AM
@Jammey, if you're really intersted, check your PMs;)

Does anybody else know of a good "ballcap" model/texture, the only ones I've seen are sith and onderon, did anyone ever make a remodel of anything similar?

Turns out, I didn't actually get an extra day off (go figure) but I did get the engine bay almost cleaned up tonight, and I'm getting closer to tying modules together...
then we can all start moving in:D
I also forgot to make a clean schematic for everyone to look at, I'll get it up soon.
The only one I have left to work on is Goto's ship,
So if anyone has any ideas for other modules....?
The current lineup (yeah, we're all to lazy to read the whole thread;))
Bridge,
Fuselage A (your main hangout, for just you and party members)
Fuselage B (where all the Plebes and common folk hangout)
Fuselage C (Engineering, crew quarters, other utility junk)
Medbay (If you can't guess what this is, you need to pay it a visit)
Dining Hall (Five star food and a casino, copied from the bridge, located in the bow)
Ebodock (Docking area for the "Nobe" hawk, on the right hand side of the ship)
Civilian Transport Dock (How all those little NPCs get on your ship, left side)
V.I.P. Suite (Ambassadors and traveling royalty stay here, Based on goto's ship)
Luxury Entertainment Module (Similar to V.I.P., both located on underside of ship)

Yup, a real coruscant on wheels:D

Seriously, it doesn't matter if you think we wouldn't be interested in your idea,
Post it anyway.
I hereby request a borderline spamming of demands, requests, and just your general whatever regarding this project:D

[note to mods] the spam things a joke, I just want more suggestions:D
WAITJUSTAMINUTE!...I just realised...Why haven't more mods made suggestions, I mean if you have the power to close the thread at will, you most certainly have the god given right to demand everything you've ever wanted in a ship:D

Ztalker
11-11-2005, 08:20 AM
I suck at sketching stuff..

But i can come up with whole new item descriptions and functions.
Like new weapons and robesd and stuff.
I could also come up with some sidequests etc.

My life is yours...:p

pokejedi123
11-12-2005, 09:11 AM
So RJM....Is this a mod or a separate game?
:D
haah then they should made k3 outta it

but yeah well darth 333 or eny body should help u but they dont!!!!!!!!!!(thats sad and I cant mod im learning how to mod my first mod shoud come out next christmas(the mod is a droid bashing sword) haha!!!!)

REDJOHNNYMIKE
11-12-2005, 09:24 AM
@Ztalker, Well, if we're going to have new items to keep it fresh, we're going to need item descriptions, so feel free to make whatever you'd like, just a suggestion though...there will be different classes of npcs on the ship (security, engineers, etc. even chefs) so maybe you could come up with descriptions and properties that would fit those kinds of characters:)
And as for sidequests, allways wanting those, but could you come up with some for inside the ship, since that's the first part that will be finished and will still be the main focus of the story even after planets are made, thx.

@PJ, You don't have to actually make anything to be involved, suggestions are always welcome:)

EDIT: I was just looking back and forgot I was going to add dormitories...

pokejedi123
11-12-2005, 10:30 AM
well,if you have pazaak,swoop and battleing/training area it should have a bonuty hunter center(well i wanna be some char at the mod PLZ!!!!!)ok but some kinda workshop were u can make your own droidies and stuff(for a fee! :D)aha dance room :sbdance:

Ztalker
11-13-2005, 06:51 AM
I'll look into it :)

You mean that engineers should have a set that boosts intelligence?
And Soldiers one with extra strenght?

*Brainstorms*

REDJOHNNYMIKE
11-13-2005, 11:40 PM
responding:
@PJ, well, pazaakers could set up shop pretty much wherever they feel like,
Interesting you revived the swoop idea, I was actually toying with the notion of finding a long corridor in a sort of structural "spine" of the ship, but it would be something you'd find in a later story release (gotta keep em DLing somehow;))
An official bounty hunter area would work well, the only question is wether or not it will fall under a hutt's management? (if anyone wants to be in the game, they have to make a believable character, complete with personal issues, a subtle backstory, and can't be overpowered...what you thought fame was free:D)
Item, droid and whatever else production is a little hazy right now, I want to get the whole thing working fairly well as a ship before unlocking the ability to produce an army:D Although, droid production seems popular, so it's kind of inevitable:)
And that room where visas meditates, that's gonna be a nightclub

@Ztalker, kinda...When stuff snafu's, what do engineers do, do they pull out their +15 INT blasters and throw down on whatever's on fire? No, they use fire extinguishers;)
If somebody boards the ship through a kitchen (yes I do have a kitchen) meat cleavers and spatulas will most definitely be thrown,
Security will need to have low powered and non-lethal weapons,
See where I'm going, item sets need to be something the characters would actually walk around with during a normal day, it would be understandable for an engineer to carry a cutting torch...
Not just the stats, but the actual items, used in ways they originaly weren't...
A fire extinguisher modded from a blaster rifle using droid freezing rays instead of blaster bolts, which just happens to stun enemies and give a small amount of freeze damage...
Keep on storming:D

NEW STUFF:
OK, I need someone here to work as a bouncer and whack me upside the head every time I feel the urge to completely change the ship:D
I didn't actually do any module work this weekend (football, sleep and dungeon seige, I know...Priorities)
But I did redesign the ship *everyone groans* again,
it now has...
14 Modules!!!
(L1)
Primary Bridge,
Secondary Bridge (set behind and the primary and rotated to look out over the engines)
(L2)
Fuselage A (main party headquarters)
Dining Hall (on same level as F.A. but connects one level down to F.B.)
(L3)
Fuselage B (Center of activity on ship)
Ebodock (Dock on right side of ship, used exclusively by party and V.I.P.s)
Civydock (Dock on left side, general access to ship)
Rdorms (Dormitories located on right front side of ship in front of F.B. and Ebodock)
Ldorms (same, located on left side, in front of F.B. and Civydock)
Bow (the front of the ship, using the bridge, random use...)
(L4)
Medbay (only thing on level, everything can connect to medbay, left level room for future additions)
(L5)
Fuselage C (Crew quarters, Engineering, Utility, Repair shops, etc.)
Engine Bay (Where the engines are;))
V.I.P. (located on the very front bottom of ship, spaced far from "greasemonkey" modules of same level)

Those are my new guns and I'm stickin to em :twogun:
Maybe now that I finally made up my mind I can get something done, eh?:D

Ztalker
11-14-2005, 02:21 PM
14 modules.....holy crap! :D

Coming up with some items may take a while though, my school results are....ehr....not quit good...

REDJOHNNYMIKE
11-15-2005, 12:57 PM
Eh, don't try and rush anything, educations your priority,
that's part of why I'm taking so long, I've only had one test that wasn't 100%;) You've gotta spend time studying.

Mono_Giganto
11-15-2005, 02:28 PM
As a suggestion, before you continue requesting more ideas, you should probably work on what you've already decided on, then move to more suggestions. Gotta eat what's on your plate before you go back for seconds. ;)

Darth InSidious
11-15-2005, 02:46 PM
^Uh-huh!
14 modules is a LOT, RJM :)

Heck, it's taken me since august to part-sort-out two! (I work slowly, but even so....)

REDJOHNNYMIKE
11-16-2005, 01:09 AM
Yes, I am working slow, but I believe in making good plans, and I want to plan with as much room as possible for future expansion, all these suggestions help me understand what people want in their ship (doing it for my enjoyment, but making it fun for everybody) I then apply those ideas to my overall plan and see what works, what doesn't, and what I can move around to make those ideas work, and even if the ideas aren't immediately useful or even useful at all, they still provide a certain level of inspiration:)
I don't know about you, but I enjoy all the input:)
ohhh and if you want to speed it up;)...you could explain which scripts I don't need to keep when extracting the modules.

@D.I. well, I've got a few accessable already, so it doesn't seem to hard, what don't you have sorted out?

pokejedi123
11-18-2005, 07:31 AM
hohoo 14 omg!

man hey do u remember kung pow enter the fist man i just remembered can u do a radio when u can put your music in the music shop (it should be somewhere close)black betty(from kung pow that was damn hilarious):D

:wstupid: :sbdance yeah someone should work on that(the music selection stuff)

REDJOHNNYMIKE
11-18-2005, 11:20 PM
oooweee oweee ooowe ewww
ngraaaah haah haagh aaargh
that would be sweet:D

Music's something I haven't really learned much about, I don't know if the only choice is to use current ingame music, or if we have to actually record custom music, or if there's a legal way to use any music from cd's or downloads?

but whatever we end up doing, maybe one of the almighty toolmasters would be interested in making a utility that would read music files off the hard drive and access them somehow ingame, probably through an armband or console, I guess that was kinda on topic;)

But as for an update, it's been slow, I was able to cut the module transitions for the bridge and fuselage modules, but then I forgot how I did it and can't cut access to the citadel docks:( still just trying to whittle away at them:)

Ztalker
11-19-2005, 10:19 AM
hello again...

These all seem good ideas, but aren't they a little...'cheesy'?
I don't mean anything offensive, but it's still in the Star Wars universe, is it?

Dark_lord_Cheez
11-19-2005, 11:35 AM
this may seem like a not-so-good idea, but how about having a prison section of the ship, where you can torture spies, or anyone else located in there, and eventually feed them to some type of beast (rancor maybe?).

Ztalker
11-19-2005, 01:08 PM
I think that's exactly what a Sith Lord would do :)
But i don't want to be the one that feeds the Rancor :p

Torturing sounds nice though, and you can use the module of Goto's ship. It has an Torture Chamber.

REDJOHNNYMIKE
11-19-2005, 10:00 PM
@Ztalker, It would seem a little cheesy, considering that it's supposed to be a serious mod, but there's no reason not to think of ways to work ideas like that in, and if it won't work it could go towards the stockpile of ideas for a parody expansion, after all the whole idea behind this "thing" is to try new stuff:D

As for torturing and storing prisoners, that room in Goto's ship would work nicely, I've considered locking that area and the bridge of that module, and allowing access only to the player after a little while,
I just like the idea of V.I.P.s staying in the luxury suite with no clue that there are torture chambers and a secret battle bridge just down the hall:D

Emperor Devon
11-20-2005, 11:48 PM
Sounds like a pretty cool mod. 14 modules is quite a bit, though. While you're at it, why not add an arena?

REDJOHNNYMIKE
11-20-2005, 11:57 PM
There will be sparring areas (one right next to your sleeping quarters), and I don't know if you noticed it, but there was a thread about arenas for Mechs.

It's great to have someone else interested:)

pokejedi123
11-22-2005, 09:04 AM
maybe we should have live peformances?
im mean by k2 and 1 members

REDJOHNNYMIKE
11-22-2005, 10:41 AM
What do you mean by "live performances"?
If you mean meeting certain characters for quests and the like, then yes, I've already planned several primary quests, but most of them will eventually find there way in there.

Update: Thanks to Stoffe's advice, the module cleaning picked up speed, and I finished last night, I just have to install the turbolift system and then I'll send it to whoever's interested:)

pokejedi123
11-22-2005, 10:47 AM
by... yeah by a putten kotor band and by dj mission? :laughing:

REDJOHNNYMIKE
11-22-2005, 11:07 AM
hmmm, maybe a secret, like the secret deus ex IW ending:D
Could have a new one after every expansion, characters party and talk in manner suspiciously similar to forum posts;)

Darth InSidious
11-22-2005, 02:37 PM
@RJM, in reply to your comment to me, try orientating the Statue_Blue_Marble placeable in your module. Also, when you are doing a complete makeover, and are trying to make it a somewhat lavish design, it can be difficult to find the time to do it all ;)

edith: Oh, and who gets cameos, and where :D
Also, can we submit dialogue?

REDJOHNNYMIKE
11-23-2005, 12:20 AM
@DI, I'm working on turbolift console placeables tonight (and week:D) so I might try it (what is it exactly???)
I'm not sure how the complete makeover (aka retexture) thing will turn out, with 14 modules now it would probably require a full team working on textures and no story or anything else for months, so maybe we'll end up with a few small texture adjustments and better lighting, which will make the ship seem less cobbled together (maybe banners, flags, etc. found around the ship could have different versions with a DL choice)

Pretty much every cameo I've come up with isn't something I can say without giving a spoiler or ruining a "WHAT THE.............:eek:" moment :)

Dialogue is always welcome, just post whatever you come up with, although I do want to keep the plot under lock'n'key until story production (and then only to mod collaborators with tight lips;)) so any spoilerish stuff can always be discussed via PM:)

Ztalker
11-25-2005, 07:54 AM
I'm working on some items now..

some just boosts the skills of the people on the ship, so it gives +Intelligence and Repair. Here is my idea:

WIP Fullname Capital Ship Demo:
Clothing and weapon specialties
By: Ztalker

General: These are just some thoughts about items and clothing. You don’t have to use them if you don’t like it. It’s your mod….

CLOTHING AND EQUIPMENT

Class specific:

TECHNICIAN

Welders Belt:
A belt frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

Repair +2
Intelligence +1
Dexterity +1

Welders Headgear
A headgear frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

Repair +1
Intelligence +1

Welders Gloves
Gloves frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

Repair +1
Dexterity +2

Welders Implant (requires 12 Constitution)
This implant is the source of the nerve synapses used by the other parts of the set. It boosts you skill even further. The story goes this technology was used to rebuild the Starforge.

Repair +2
Intelligence +1
Dexterity +2

REDJOHNNYMIKE
11-25-2005, 11:42 PM
@DI, I didn't see that placeable, but there was one that sounded similar but abbreviated, it was an old sculpture of some dudes head? Was it supposed to be something else?

@Ztalker, Man! that sounds perfect, like original to the game perfect.
It's great that you didn't go overboard, it's a well balanced set.
The only thing I'd do different is add a +1 or 2 awareness to the headgear, and maybe a +1 strength to the belt just to round it out a little, but well done:)

For headgear what do you think would look best, a blacked out Force Mask, or something smaller?
And maybe for a torch, do you think the torch model would be best, or possibly a watchman blaster with a small spark effect?

Update: I didn't get much done, what with the Thanksgiving football, work, and just taking to long to get started, but I have decided on using "plc_comppnl2" for (most) elevators, I installed it in the fore and aft bridges, and that was pretty much it, I was also having a little trouble figuring out wether the game wasn't registering the coordinate changes or I wasn't doing it right, ended up about 6 hours for 2 placeables:D

When I was choosing the Panel to use, I started thinking about the look of the ship,
the panel I chose was light grey and blue, and didn't fit well with the dark grey and red elevator, so I was thinking, since the ship is basically pulled from a junkyard and has a partial refit (one game feature will be the ongoing finishing ship repair) that all "new" systems should have a brighter color scheme to make them seem just a little out of place, whereas anything that wasn't added in just prior to the player acquiring the ship should blend as much as possible into the ship...
Any thoughts on that?

Does anybody have a good idea for the systems on the bridge?
I was looking through the placeables, and couldn't really find anything that looked right, are there any good looking computer displays or tactical screens that would fill the bridge well?

Darth InSidious
11-26-2005, 04:05 AM
RJM, yeah that was the one....Now try orienting it :)

Pavlos
11-26-2005, 04:35 AM
The Endar Spire's little map thingy is still in TSL game files so you could use that. This is looking good!

90SK
11-26-2005, 04:50 AM
How about a holographic globe, like the one in the Military Sublevel and the Ebon Hawk? Assuming that its a placeable, of course.

Ztalker
11-26-2005, 05:39 AM
You could also put some terminals in a circle, like the ones on the Deathstar.
My paint if f*cked (i will format today) so i can't use paint etc.

But it's in the scene when Luke en Vader walk towars the Emperor on the 2nd Deathstar...

REDJOHNNYMIKE
11-26-2005, 06:42 PM
@DI, *Confused* Nothing happened when I oriented it??? What was it supposed to do?

@Pavlos, Do you mean the ones that divide the room? What's the filename, all I've seen so far are variations of common control consoles. I've found one called battlescreen, but it's just little tactical symbols floating with no actual screen.

@Skye, I was looking for something like that, I found placeables like "holodant" "holokorr" I figured they were used with starmaps, but the show up as invisible? And I didn't see the file for the one from the ebon hawk.

@Ztalker, I'm pretty sure I know what you're talking about, but with the consoles I've seen so far, that might look a little odd.

Pavlos
11-27-2005, 04:30 AM
The Endar Spire screen? It is plc_ends.

REDJOHNNYMIKE
11-28-2005, 12:29 AM
thanks, I'll have to try that.

pokejedi123
12-03-2005, 03:22 AM
i would like working on something tooo like music

Darth InSidious
12-03-2005, 03:59 AM
@RJM - there's a problem with the way the model is facing or something. Every time you orient it, it turns about 90 degrees off...

Ztalker
12-03-2005, 07:53 AM
I'm working on the item sets now...
I am very busy atm, so it could take a while.

And i will add some 'Red Johhny Robes' orso. ;)

Edit: here is the soldier set:

SOLDIER

Soldiers Belt
This belt was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army, so they could hunt down the murderers of his family.

Strength +1
Constitution+1
Saves Fortitude +1

Soldiers Helmet
This helmet was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army, so they could hunt down the murderers of his family.

Dexterity +1
Saves Fortitude +1
Constitution +1

Soldiers Armor (AC: 12, medium)
This armor was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army, so they could hunt down the murderers of his family.

Strength +1
Saves Reflex +2
Dexterity +1

Soldiers Dopamine Injector System
This special device wasn’t actually made by Carth Onasi, he only improved the original one.
The original version injected dopamine in the users blood when adrenaline reached a certain level. However, the test subjects got totally addicted to it, and killed some of the scientist, after which the project was stopped. Onasi increased the safety drastically using modern technologies and the help of a Zabrak called Bao-Dur.

Strength +2
Awareness +2
Saves Reflex +1
Saves Fortitude +1



Set bonus: Dexterity +1, Strength +1

REDJOHNNYMIKE
12-04-2005, 01:49 PM
@PJ, That would be usefull:) but I don't know what I could collaborate on though, I haven't bought a new sound card yet and wouldn't be able to test anything:(

@DI, OH, you mean you think the bridge could use statues and stuff, I got confused, when you put the wink at the end I thought it was supposed to have some freaky properties or something:lol:

@ZT, that's a good set too ( for the ships heavier security?) the only things I would add would be gloves with Demo bonuses ( soldiers would plant mines) and a short item specific description and maybe downplay the revenge a little bit?
Any ideas for the actual helmet and armor, I really liked the look of the red and white armor in Mass Effect art (seen it?)

Ztalker
12-05-2005, 07:19 AM
i've seen it, yes...

But it doesn't matter to me, what looks the items will get....
It's up to you, m8

Darth InSidious
12-05-2005, 10:20 AM
@RJM: Dunno, it's up to you really...it's just that if you *were* to put in statues...watch out :)

Ztalker
12-05-2005, 11:59 AM
Here are some ideas i've worked out....
If you see anything that can be improved or added, give me a call....


WIP Fullname Capital Ship Demo:
Clothing and weapon specialties
By: Ztalker

General: These are just some thoughts about items and clothing. You don’t have to use them if you don’t like it. It’s your mod….

CLOTHING AND EQUIPMENT

Class specific:

TECHNICIAN

Welders Belt:
A belt frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

Repair +2
Intelligence +1
Dexterity +1
Strenght +1

Welders Headgear
A headgear frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

Repair +1
Intelligence +1
Awareness +1

Welders Gloves
Gloves frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

Repair +1
Dexterity +2

Welders Implant (requires 12 Constitution)
This implant is the source of the nerve synapses used by the other parts of the set. It boosts you skill even further. The story goes this technology was used to rebuild the Starforge.

Repair +2
Intelligence +1
Dexterity +2



Set Bonus: +2 repair, +2 intelligence


SOLDIER

Soldiers Belt
This belt was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

Strength +1
Constitution+1
Saves Fortitude +1

Soldiers Helmet
This helmet was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

Dexterity +1
Saves Fortitude +1
Constitution +1
Demolitions +1

Soldiers Armor (AC: 12, medium)
This armor was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

Strength +1
Saves Reflex +2
Dexterity +1

Soldiers Dopamine Injector System
This special device wasn’t actually made by Carth Onasi, he only improved the original one.
The original version injected dopamine in the users blood when adrenaline reached a certain level. However, the test subjects got totally addicted to it, and killed some of the scientist, after which the project was stopped. Onasi increased the safety drastically using modern technologies with the help of a Zabrak called Bao-Dur.

Strength +2
Awareness +2
Saves Reflex +1
Saves Fortitude +1



Set bonus: Dexterity +1, Strength +1, Demolitions +1





SCOUNDREL

Darkwater Goggles
This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

Awareness +3
Stealth +1
Security +2

Darkwater Armband
This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

Awareness +1
Stealth +1

Darkwater Implant (Requires 10 Constitution)
This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

Awareness +1
Stealth +1
Security +2

Darkwater Cloak (AC: 7)
This superb example of Republic brilliancy was one of the greatest developments ever. The developers took the Stealth suit, and used all their knowledge to make a suit no-one had seen before. This suit uses the secret darkwater-technology that ‘eats’ the light out of the surrounding area. It also contains an electro-magnetic field that improves the security skill of the user by sending out little electromagnetic pulses.

Stealth +3
Security +3
Awareness +3



Set Bonus: Stealth +1, Security +1, Awareness +1








Unique:

Robe of Johnny The Red ( AC 4)
This Jedi was one of the last survivors of the gruesome battle on Malachor 5. He was praised for his tactical ideas and courage. After he survived the battle, he agreed to hide himself for the Sith, just like his fellow Jedi masters did. But he was betrayed and attacked by a Sith assassination force. He killed the most of them, but the leader called Darth Sion sabered him down. He was called ‘Red Johnny’ because of his red/orange lightsaber and red scars.

Wisdom +3
Intelligence +3
Bonus Feat: Freedom of Movement

Rob Qel-Droma’s Reflex Armor (AC 10)
After his death, Clay Qel-Droma became a Foce-ghost, to visiting his wife and son for one last time. After seeing his dead father, Rob decided to become a Jedi himself. But he was rejected because of his anger. He then focuses himself on creating suits for the military. His diary holds some proto type sketches that would later turn out to be the darkwater-suit.
This version however, was the last suit he made before he was left on a journey across the Outer Rim. It’s a highly developed Exo Skeleton, based on the old reflex armors.

Dexternity +6
Constitution +2

The Gsccc Droid Asassination Program (Thing that goed on the head of droids  )
This Droid system was based on the HK protocol droid series, but was improved by the evil droid computer Gsccc. The program was so aggressive and dangerous, that a Sith strike team had to destroy it. Gsccc was shut down, but rumours go that it still lives on in the programming of the bloodthirsty HK-series.

Dexterity +2
Bonus Feat: 2 weapon fighting
Bonus Feat: Improved 2 weapon fighting
Bonus Feat: Master 2 weapon fighting
Bonus Feat: Toughness
Bonus Feat: Improved Toughness
Bonus Feat: Master Toughness

The Jedi Poker
The cynical name doesn’t really fit the sword. It doesn’t really pokes someone, it literally slices the victim to tiny pieces. Because of sharpening upgrades and durasteel alloy, this sword was chosen by the Sith asassins to ‘poke’ their victims, mostly Jedi.

Dmg Physical 8-28 +5 Sonic, CT 19-20 x2, Attack +3, Fully Upgradeable.






Jammy Mobile Disruptor System
The highly advanced Jammy species are masters with shields and force fields. On their harsh planet, they are constantly being attacked by much larger animals and species, so they had to come up with something to survive. Luckily, a Republic Fighter crash-landed, and the Jammy investigated the crash site. They discovered a shield generator, and found out it could help them survive. In the following decades they improved the shields beyond Republic knowledge, and found themselves cornered by al kinds of ‘buyers’ for their beloved shields.
Jammy technicians are still considered one of the best in the universe, although they are on the brink of distinction.

Energy/Fire/Cold/Electric 250 Points damage, or 300 seconds.

RobQel-Droma
12-05-2005, 01:12 PM
Nice list. I was going to suggest more of a ship guard item list, like "<shipname> Safety Gloves, 3+ Demo, 2+ Aware", or something like that. Then you could have something like "<shipname> Security Force Armor", with attributes that would fit them. But you pretty much gave a long list. What about the droids, though? Here is some stuff I have had floating around in my head:

Security Droid Plating: Defense Bonus 5, Dexterity Bonus 3, Damage Resistance: Energy 30%

Suited for security droids serving on large starships, this armor is usually produced by Czerka. Using energy absorbing technologies, the armor can even soak in energy from weapons like blaster rifles, or explosions on the vessel, and has been proven to significantly change odds in enemy boarding situations to the user's favor. Many private war/security droids are equipped with the plating, as it is both durable and protective.

Maintenance Droid Plating: Defense Bonus 3, Dexterity Bonus 5, Damage Immunity: 10% Fire, Damage Immunity: 10% Electrical.

Produced in many forms by several companies, armor of this type is very common, especially on capital ships, large estates, or military bases. The damage from fires and electrical discharges, common accidents in these types of areas, are taken into account by the armor. While the armor itself does not offer any good overall protection to the droid, (a blaster pistol might bypass the armor) the armor is only intended for cleaning droids, so the weakness does not matter.

Security Droid Hacker Interface: Security 3+, Computer Use 3+.

Useful for overriding computer security measures, the Interface boosts the droids hacking capabilities. While this kind of technology is usually found with criminals and hackers, this is also used for military forces needing to get past locked enemy doors or active security systems.

Droid Cutting Laser: Damage: Energy, 2-8; Damage: Fire, 3-6. On Hit: Horror, DC 14. Uses 10/10

This powerful cutting laser can burn through thick durasteel doors, melting through the solid metal. The laser, while it must recharged often, is extremely powerful, enough to cut through fallen debris. While mostly used against doors or rubble, the weapon can also be used against force fields, disrupting the energy and destroying the force field; In extreme cases, it could even be used against an enemy- somtimes cause lethal wounds.

Just a few ideas to go along with Ztalker.

Ztalker
12-06-2005, 08:06 AM
Works for me ^^ I'll add your ideas to my list, so i we have a complete list in our reach...

If anyone has any other idea, post, and if it isn't to cheesy, you'll become gaming history ;)

RobQel-Droma
12-06-2005, 05:54 PM
Say, RJM, what about including the transit system from Telos? That way, you could transit from your own quarters or whatever, and you could just jump to certain places? You could even have people pay for it or something.

REDJOHNNYMIKE
12-07-2005, 01:10 AM
First I would like to apologise for slacking of on my mod work over the last few days, I've been worn out from work (siding house in subfreezing wind) and my doctor has discovered that I have fatal condition known as Chronic Procrastinitis.

But I'm back on it now:D

First to answer Rob's question, That's actually one of the two things I've been working on in stage one (the part I'm doing myself) the first being the emptying of the modules (finished, and took way longer than it should've), the second being installing consoles in every "turbolift" that are similar to the rapid transit system, due to the relations between the way the modules are laid out and the way I'm aranging them in the ship, there won't be many "walk through the door" transitions, most everything will be done by walking into an elevator and telling it where to go.
I'm currently working on placeables for the consoles, when I'm finished with that I'll "wire them up", producing empty but fully (hopefully) traversable modules, which I will then upload at PCgamemods for anyone who's interested in working on the project can see the environment, and everyone not interested in this ship can use it as a base for whatever project they want.

Oh and thanks for de-doubleposting;)

@ZT, I'm too sleepy to nitpick XP
But it looks like you made some good list additions :)

@RQagain, That list looks good as well:)

I finally realised a good description for the ship's standard security force...
I want most of the force (there will still be a few heavies) to have Enterprise like uniforms, and ballcap, but with more of a SG-1 green-grey color to it, maybe a light utility belt and earpiece, I want a more minimalist look for them, I just haven't found any models to fit the description yet...any suggestions or reasons not to go with this style?

RobQel-Droma
12-07-2005, 01:21 AM
No reasons not to here.

Sorry about double/triple posting, during that time my computer was insisting on not connecting to the site, and then double posting when it did. Did it on other threads, too.

REDJOHNNYMIKE
12-09-2005, 01:03 AM
Yeah, that's happened to me a few times, you have to only click it once, no matter how slowly it loads;)

Good news: I'm snowed in, so I should have more time to work on the consoles:D
If I can just stay off my sled XD

Ztalker
12-10-2005, 01:47 PM
So...how is it going mate?
And RQD, if you think of something new, please post it. Your ideas are good, too :)

RobQel-Droma
12-10-2005, 01:54 PM
And RQD, if you think of something new, please post it. Your ideas are good, too

I'm flattered. :) On a second note, your's are good too.

Glad to see RJM is still going on this thing, no one had posted in here for a while. BTW, I apologize if you answered this earlier, RJM, but what kind of role do you take in the ship? Are you important in the ship, like the captain or something?

Iamme
12-11-2005, 07:15 PM
Wow that sounds very ambitions! Good luck to your project!

REDJOHNNYMIKE
12-12-2005, 06:01 PM
It's going alright, considering I've been here for a while and am still a noob:D
I'd go faster if I didn't have to work all the time;)

Good news: I've fine tuned my console placeable locations (all this for a rapid transport system :lol: ) for the turbolift/vator/scalator/(anybody have a good name for whatever gets you from place to place?) controls, I would've tried to get them working yesterday, but I couldn't make them targetable, and my sat went out so I couldn't come here and beg for help:D

Everyone's ideas are SHINNNNY :D

@rob:about me, like I said before, you gotta search way back in the thread for a hint, but I will say it's not "recruitable johnny" just more of a similar character;)

@Iamme, thanks dude, I don't recognize your name so I asume your new?:)
Is there anything you wanted to suggest?
Even if we can't make it happen, it could still be inspirational or whatever:D

Ztalker
12-13-2005, 07:35 AM
A name to get you from place to place?

Biostatic Energy Movement Interface (B.E.M.I)

Something like that? :p

REDJOHNNYMIKE
12-13-2005, 11:17 PM
Interesting, but one thing to consider...
This ship is a scrapped prototype of the ravager so we can come up with some really insane stuff for it, the transport system is one of those things, I've placed most of the consoles in the small transition rooms, and other small rooms throughout the ship, you don't just pick a location on a computer and somehow end up where you're going, the rooms themselves are like a star trek turbolift and actually move there, but the problem is when you arive at your destination, due to the differences between modules the lift actually changes appearence between locations, so I think the title should imply, at least in part, a morphing capability, the main rationalization I can come up with to explain this is that the ship is extremely complex and the lift must be able to fit through some areas where standard lifts would get jammed up, another reason might be that they conform to the level they are on because it looks better when the doors are open.
Any thoughts?

Ztalker
12-14-2005, 07:50 AM
Maybe using someking of 'word' then try making names for the seperate letters.

Biomassive Energy Activation Morpher (BEAM)

pokejedi123
12-15-2005, 01:37 PM
Crappy Killer Motor of Ravager(CKMR)

Ztalker
12-15-2005, 02:02 PM
Computerised Ranged Atmospheric Prohibiter (CRAP)

I don't even know what most of the words mean linked ^^

pokejedi123
12-16-2005, 06:26 AM
holographic ortoro macine onager (HOMO) :))

Ztalker
12-16-2005, 06:44 AM
Whahaha :p

Fragmentated Anti-matter Gear (F.A.G)

REDJOHNNYMIKE
12-17-2005, 12:46 AM
Careful, I wouldn't want a moderator to start a bloody coup against some of my best political advisors:lol:
(while those would make some gut busting npc dialogs;))

Any ideas for a good elevator slang name for the crew to use?

Progress hasn't been much lately, we've been grinding out the last few days of the current job, so by sunday I should have a bit more free time to get the transystem working:)
Thanks for being patient *ducks a flying rotten tommato*

RobQel-Droma
12-17-2005, 01:26 AM
Any ideas for a good elevator slang name for the crew to use?

B.E.T.T.I.G.A.T.? (Big Elevator Thingy That Is Good At Transit). I know, its terrible. I would say "transporter", but thats already been used. :D Umm... "Transivator." I dunno :dozey:.

A name to get you from place to place?

Biostatic Energy Movement Interface (B.E.M.I)

No, I have the perfect one:

Biostatic Energy Movement Interface Gadget Using Etheral Static Transportation/ B.E.M.I.G.U.E.S.T. Or, you could space it out and say "B.E. - M.I. - G.U.E.S.T." :D

REDJOHNNYMIKE
12-17-2005, 01:41 AM
How do you make it from engine scrubber to elite bridge crew, take the
Pseudo
Randomizing
Atomic
Capsulated
Thread
Inversion
Corellated
Escalator

Ztalker
12-17-2005, 05:15 AM
*readys ASM-shockrifle*

No moderator will get me alive!! (Maniacal Laughter)


Why don't you use an already excisting word, then split it up?

LIFT:
Light-guided Intermodular Flesh Transporter

(Couldn't come up with something better fot the 'F')
The crew can call it 'Lifty' or something ;)

pokejedi123
12-17-2005, 08:26 AM
or Giraffe.Alkonium.Superb Book.Old.Math.Boom!(Gas Bomb)

pokejedi123
12-17-2005, 08:38 AM
hey remeber that korn song twisted transitor where we should put that

then:
fort minor belive me

i have a quest(it when the ship should be attacked music should me green day american idiot :lol: )

you meet a guy named lukas who is sent by the republic because the soldier named marong(oh yeah my created timmy marong) is unguilty about the attack but when the ship is attacked you got to get to the bridge and take a cannon and use it to blast the evil sith to pieces

Reward:get Marong to your Team

Ztalker
12-17-2005, 02:22 PM
Fort Minor to Own them all...:D

Might be cool..that some crew members could join your team, like Carth did...

Jammey
12-17-2005, 02:31 PM
Havent replied in a while but I've been reading, making nice progress so far.

P.P.E

Plasma Powered Elevator

P.P.L

Plasma Powered Lift

etc. They are boring I know, but getting on the C.O.C.K or going up the F.A.N.N.Y shaft to locate a short ciruited conduit might get annoying after a while.

Ztalker
12-19-2005, 07:27 AM
I'll try to make some more item discriptions, but i'm rather busy.
So if anyone would like to add something, be my guest :)

REDJOHNNYMIKE
12-19-2005, 12:18 PM
Finally made a little progress, it turns out that if you embed a computer panel halfway into a wall (so you only see a screen and no bracket) you can't target it, go figure:lol:

So I moved it out a hair from the wall and it is now targetable, still no luck on bringing up a dialog though:(

@Ztalker, take your time man, I definitely aint the fastest modder around and am not going anywhere:D

About the crew, do you mean crewmembers on board the ship being available for the party, or crew from the original story being recruitable?
I do want to be able to have many members of the party be characters who work/live/play on the ship, I don't know if it's possible (I'd have to eventually get help from one of the scriptmasters) but I would like to try and increases party size by having "Active" and "Unactive" party members, they will both be on your ship at all times (unless plot requirements take them away) the difference is that Active members will be available in your party screen and inactive ones will go about their business around the ship as NPCs, you'll just have to visit your Human Resources Director (Catbert!!!!! XP) who will have recruit scripts to replace any party member's slot with one of your reserve "Alpha NPCs", I hope that makes sense.

@Jammey, an excellent point (who wants to spend time "practicing" anyway;))

Ztalker
12-19-2005, 12:33 PM
I meant some crew members can join you or something.
Maybe temporary, and if y9ou complete theur quest maybe forever.

pokejedi123
12-19-2005, 12:35 PM
btw, marong is Recrutable after You save the ship(blasT!!!!!!!!!)

hes part of the crew but was jailed after the heard his talk and the bosses thinked that it was a lie!!!!!!!!!!!!!!!!!!!!!

Ztalker
12-22-2005, 08:57 AM
^
|
|
|
Right...i'll prtend i understood that :p

This is the list of items i (and RobQel-Droma) have made so far:
Might take you some time to read though :p

WIP Fullname Capital Ship Demo:
Clothing and weapon specialties
By: Ztalker and RobQel-Droma

General: These are just some thoughts about items and clothing. You don’t have to use them if you don’t like it. It’s your mod….

CLOTHING AND EQUIPMENT

Class specific:

TECHNICIAN

Welders Belt:
A belt frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

Repair +2
Intelligence +1
Dexterity +1
Strenght +1

Welders Headgear
A headgear frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

Repair +1
Intelligence +1
Awareness +1

Welders Gloves
Gloves frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

Repair +1
Dexterity +2

Welders Implant (requires 12 Constitution)
This implant is the source of the nerve synapses used by the other parts of the set. It boosts you skill even further. The story goes this technology was used to rebuild the Starforge.

Repair +2
Intelligence +1
Dexterity +2



Set Bonus: +2 repair, +2 intelligence


SOLDIER

Soldiers Belt
This belt was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

Strength +1
Constitution+1
Saves Fortitude +1

Soldiers Helmet
This helmet was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

Dexterity +1
Saves Fortitude +1
Constitution +1
Demolitions +1

Soldiers Armor (AC: 12, medium)
This armor was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

Strength +1
Saves Reflex +2
Dexterity +1

Soldiers Dopamine Injector System
This special device wasn’t actually made by Carth Onasi, he only improved the original one.
The original version injected dopamine in the users blood when adrenaline reached a certain level. However, the test subjects got totally addicted to it, and killed some of the scientist, after which the project was stopped. Onasi increased the safety drastically using modern technologies with the help of a Zabrak called Bao-Dur.

Strength +2
Awareness +2
Saves Reflex +1
Saves Fortitude +1



Set bonus: Dexterity +1, Strength +1, Demolitions +1





SCOUNDREL

Darkwater Goggles
This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

Awareness +3
Stealth +1
Security +2

Darkwater Armband
This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

Awareness +1
Stealth +1

Darkwater Implant (Requires 10 Constitution)
This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

Awareness +1
Stealth +1
Security +2

Darkwater Cloak (AC: 7)
This superb example of Republic brilliancy was one of the greatest developments ever. The developers took the Stealth suit, and used all their knowledge to make a suit no-one had seen before. This suit uses the secret darkwater-technology that ‘eats’ the light out of the surrounding area. It also contains an electro-magnetic field that improves the security skill of the user by sending out little electromagnetic pulses.

Stealth +3
Security +3
Awareness +3



Set Bonus: Stealth +1, Security +1, Awareness +1








DROID

Security Droid Plating
Suited for security droids serving on large starships, this armor is usually produced by Czerka. Using energy absorbing technologies, the armor can even soak in energy from weapons like blaster rifles, or explosions on the vessel, and has been proven to significantly change odds in enemy boarding situations to the user's favor. Many private war/security droids are equipped with the plating, as it is both durable and protective.

Defense Bonus 5, Dexterity Bonus 3, Damage Resistance: Energy 30%

Maintenance Droid Plating Produced in many forms by several companies, armor of this type is very common, especially on capital ships, large estates, or military bases. The damage from fires and electrical discharges, common accidents in these types of areas, are taken into account by the armor. While the armor itself does not offer any good overall protection to the droid, (a blaster pistol might bypass the armor) the armor is only intended for cleaning droids, so the weakness does not matter.

Defense Bonus 3, Dexterity Bonus 5, Damage Immunity: 10% Fire, Damage Immunity: 10% Electrical.

Security Droid Hacker Interface

Useful for overriding computer security measures, the Interface boosts the droids hacking capabilities. While this kind of technology is usually found with criminals and hackers, this is also used for military forces needing to get past locked enemy doors or active security systems.

Security 3+, Computer Use 3+.

Droid Cutting Laser
This powerful cutting laser can burn through thick durasteel doors, melting through the solid metal. The laser, while it must recharged often, is extremely powerful, enough to cut through fallen debris. While mostly used against doors or rubble, the weapon can also be used against force fields, disrupting the energy and destroying the force field; In extreme cases, it could even be used against an enemy- sometimes cause lethal wounds.

Damage: Energy, 2-8; Damage: Fire, 3-6. On Hit: Horror, DC 14. Uses 10/10












Unique:

Robe of Johnny The Red ( AC 4)
This Jedi was one of the last survivors of the gruesome battle on Malachor 5. He was praised for his tactical ideas and courage. After he survived the battle, he agreed to hide himself for the Sith, just like his fellow Jedi masters did. But he was betrayed and attacked by a Sith assassination force. He killed the most of them, but the leader called Darth Sion sabered him down. He was called ‘Red Johnny’ because of his red/orange lightsaber and red scars.

Wisdom +3
Intelligence +3
Bonus Feat: Freedom of Movement

Rob Qel-Droma’s Reflex Armor (AC 10)
After his death, Clay Qel-Droma became a Foce-ghost, to visiting his wife and son for one last time. After seeing his dead father, Rob decided to become a Jedi himself. But he was rejected because of his anger. He then focuses himself on creating suits for the military. His diary holds some proto type sketches that would later turn out to be the darkwater-suit.
This version however, was the last suit he made before he was left on a journey across the Outer Rim. It’s a highly developed Exo Skeleton, based on the old reflex armors.

Dexternity +6
Constitution +2

The Gsccc Droid Asassination Program (Thing that goes on the head of droids  )
This Droid system was based on the HK protocol droid series, but was improved by the evil droid computer Gsccc. The program was so aggressive and dangerous, that a Sith strike team had to destroy it. Gsccc was shut down, but rumours go that it still lives on in the programming of the bloodthirsty HK-series.

Dexterity +2
Bonus Feat: 2 weapon fighting
Bonus Feat: Improved 2 weapon fighting
Bonus Feat: Master 2 weapon fighting
Bonus Feat: Toughness
Bonus Feat: Improved Toughness
Bonus Feat: Master Toughness

The Jedi Poker
The cynical name doesn’t really fit the sword. It doesn’t really pokes someone, it literally slices the victim to tiny pieces. Because of sharpening upgrades and durasteel alloy, this sword was chosen by the Sith asassins to ‘poke’ their victims, mostly Jedi.

Dmg Physical 8-28 +5 Sonic, CT 19-20 x2, Attack +3, Fully Upgradeable.






Jammy Mobile Disruptor System
The highly advanced Jammy species are masters with shields and force fields. On their harsh planet, they are constantly being attacked by much larger animals and species, so they had to come up with something to survive. Luckily, a Republic Fighter crash-landed, and the Jammy investigated the crash site. They discovered a shield generator, and found out it could help them survive. In the following decades they improved the shields beyond Republic knowledge, and found themselves cornered by al kinds of ‘buyers’ for their beloved shields.
Jammy technicians are still considered one of the best in the universe, although they are on the brink of distinction.

Energy/Fire/Cold/Electric 250 Points damage, or 300 seconds.


Robe of Stalkers (AC 5)
This particularly robe was used in the gruesome battle of Malachor 5. It offered somewhat protection because it was reinforced from the inside with some durasteel strips. This was necessary to counter the ‘Jedi poker,’ the unbelievably sharp Vibroswords used by the Sith and Mandalorians. These robes are now called ‘stalkers’ because they can only be worn by a person that witnessed the battle. They are so drenched in dark side energies that a normal person can’t ware them without turning insane.

Bonus Feat: Freedom of movement
10% vs Bludgeoning
10% vs Slashing
5% vs Energy
Strength +2
Wisdom +2

Belt of Battle stars
This special belt was highest military award the Jedi had. They were only given to some of the Jedi that remained on the path of light during the war. It’s a formidable booster in combination with another award: The Jedi Armband that boost constitution and has been given to some Jedi too.

Constitution +1
Persuade +2














Stormsurger
This legendary gun was is the prototype of the Mandalorian Ripper, the most feared gun of the Mandalorian wars. It was claimed by one of the last Mandalores, and never seen again. But an Mandalorian from the Ordo clan found it, but lost it the Sith on Taris. No-one knew it’s whereabouts until now.
This weapon of great power uses Mandalorian Diatum Energy cells, considered to be the strongest in the world. It also increases the damage by discharging used energy into the barrel of the gun. This way, electric damage is added.

Damage: Energy, 7-14
Damage bonus: +5 Electric
Range: 30 meters
Critical Threat: 19-20, x2
Attack Modifier: +3

Fully Upgradeable


Face of the First Split
This tainted mask features powers implanted by the Sith of the First Split. They included mighty warriors such as Ajunta Pal and Marga Ragnos. This helmet was worn by many Sith to show their affliction to the Dark Side. Over time, the mask has become even more tainted by the Dark Side. Only a Dark Sided person could wear it, without it’s mind getting destroyed.

Strength +2
Constitution +1
Bonus Feat: Force Jump
Bonus Feat: Improved Force jump
Bonus Feat: Master Force jump

REDJOHNNYMIKE
12-23-2005, 12:52 AM
To whet the appetite...

http://img452.imageshack.us/img452/5456/13za.jpg

http://img506.imageshack.us/img506/8929/21vk.jpg

http://img356.imageshack.us/img356/2263/39kv.jpg

Just so you know It's not a hoax;)

Update: The dialogs are working fine now, I just have to get them to actually warp you to another module.
The bad news is I didn't get too much done during my few days off, and I'm back at work now, but I am going to try and keep up on it:)

@ZT and Rob, Good stuff there, could you leave out previous stuff, it's not hard to go back and look at what you've already written;)
I don't mean to sound rude, it just saves room by posting updates instead of reposting a current list:)

@PJ, I'm confused, would you be so kind as to clarify what you want to happen during a story quest?

Ztalker
12-23-2005, 04:38 AM
Omg ^^

(puts up Igor Voice) Yezz master, teach me master! Itz alive!!

If you have any suggestions about the weapons, or a class specific-set, i'll make it for you. As you might have seen, i've introduced some...Hallowan members into the list:

Robe of Johnny The Red - REDJOHNNYMIKE
Rob Qel-Droma’s Reflex Armor - Rob Qel-Droma
The Gsccc Droid Asassination Program - Gsccc
The Jedi Poker - pokejedi123
Jammey Mobile Disruptor System - Jammey
Robe of Stalkers - Little me ^^

If anyone wants to be in this game, in w weapon or armor, please tell :)

Emperor Devon
12-23-2005, 04:51 AM
I'll be in the mod, Ztalker. You can spawn me as a lightsaber crystal merchant, and I can use Darth Nihilus' appearance.

Ztalker
12-23-2005, 09:57 AM
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I always thought Nihilus didn't die on the Ravager. He's now thriving for a monopoly on crystals! HELP! :p

REDJOHNNYMIKE
12-23-2005, 06:50 PM
One thing I'm going to drop (for now anyway) is restricted access from certain levels, such as only having the bridge accessable from fuselageA, For the first demo/mod resource I'm going to make all levels free access.
The first reason is that it's already taken me a while to get this far, and making destinations location specific will take more scripting and dialog work (hopefully I'll have it done by Demo/Resource V.2:))
Second, It will make it easier for everyone to look around the ship and either plan ideas for this mod, or get ideas for how the ship can be used in their own mods.

@Ztalker, I never realised that your name might be pronounced "stalker";)

@ED, So the mod's more interesting now that there are real screenshots eh?;)
I like your suggestion though, I think your personality would be just right for one of the ship's traveling merchants (seeking passage to dark unkown areas;))
Since you've said you're real into studying star wars history, would you mind if your NPC could also be one of those historian characters who has a list of events to describe?:)

Emperor Devon
12-23-2005, 07:16 PM
@ED, So the mod's more interesting now that there are real screenshots eh?;)

The mods interested me since you anounced it, which is why I sent you all those lengthy PMs. There just wasn't much for me to post about.

I like your suggestion though, I think your personality would be just right for one of the ship's traveling merchants (seeking passage to dark unkown areas;))

That sounds good. The True Sith will dread my coming.

Since you've said you're real into studying star wars history, would you mind if your NPC could also be one of those historian characters who has a list of events to describe?:)

That would be fine. If you'd like, I can write a dilaogue and utc file for myself and send it to you. I've already though of some things to include.

REDJOHNNYMIKE
12-23-2005, 11:03 PM
I was just joking about that ;)

Can't wait to see what you come up with:)
There's no rush on it though, it's going to take me a little while to get the transit system working and checked, then I'll release the ship "shell" with transit system as a standalone "starter kit" and build some interest and maybe even form an official team before we actually start adding new files.

One reason I want to wait and see what other files anyone else wants to add is Compatibility.
I want to try and develop it in a way that takes little effort to add new content, and can be kept organized so it's easy to find everything if something goes wrong or files conflict:)

REDJOHNNYMIKE
12-26-2005, 12:26 AM
Update: I've finally got the dialog to actually fire the warp script, and I am currently able to warp between BridgeA and BridgeB.
Remember the placeable clipping problem I mentioned a while ago, well I only fixed enough to have a couple consoles to test the warping capabilities;)
Now I just have to move all the placeables a little bit, and it should be quick from there. One thing that I'll work on for a second demo version is warping in at certain console locations (instead of the modules default warp entry point).
Once I get that finished, anyone who's willing to risk their computer being blown up by a stray script or something may call themselves the glorious name of Beta Tester:D