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View Full Version : Fiorce power effectiveness, altering saber combat?


Weiser_Cain
09-30-2005, 01:54 AM
I wanted to add another level to lightning that emulated the way it worked in the movies. I'd like it to one, be debilitating at it's highest level, two, have an 'overdrive' mode that damaged the users health (like rage but you don't get back 10 hp after every use) ala palpatine vs mace.
Next I wanted to change the individual speeds of the saber modes to bring them closer together.
How would I go about this?

razorace
09-30-2005, 02:51 AM
Well, all the force code is in the w_force.c file. Don't know much beyond that.

The speeds of saber modes is more my area. Because you'd just have to alter internals of the BG_SaberStartTransAnim to change the animspeed for those particular styles.

Weiser_Cain
09-30-2005, 04:24 AM
Um, I cant find those files.

razorace
09-30-2005, 04:30 AM
In the SDK!

Weiser_Cain
09-30-2005, 05:02 AM
Link?

razorace
09-30-2005, 01:03 PM
look for it on jk3files.com

Weiser_Cain
10-01-2005, 01:15 AM
Correct me if I'm wrong but that seems to be a way to create my own all new mod and I'd just wanted to alter your mod.

razorace
10-01-2005, 06:35 AM
Oh, well, the OJP code is also availiable. In fact, there's a stickied thread on the subject.

However, I can't really walk you thru each step as it's too complicated for that. I suggest that you go thru some C/C++ tutorials and then go thru the basic tutorial on the SDK that Raven provided.