PDA

View Full Version : Looking for modders/modelers/mapper to start a community in BF2


Nokill
09-30-2005, 04:26 AM
well anyone interested to start a new community for bf2

contact me for info: Redcellclan@gmail.com

zerted
09-30-2005, 10:43 PM
I assume you are talking about SWBF2. What do you mean by "community"? A forum? A clan? A group to create new mods?

Nokill
10-03-2005, 09:53 AM
something like jedimoves
a place for new maps mods and stuf and where ppl can meat and talk aboud the game and stuf

TX-2000
10-04-2005, 07:24 PM
Im interested... hit me up on these forums or message me on yahoo messenger @ TX_2oo0

Armoured-Fury
10-11-2005, 10:25 AM
Ok i'm pretty good at making buildings and definately maps using 3D Software such as 3DS Max BUT i have asked one forum and nobody will kindly tell me how to get the models in game or even the maps in game.. I've made a lot of maps for Halo but BF seems to be different..

So please could somebody point me to a tutorial that i can read up on or watch and i assure you that you'll have nice looking maps.. All's that it takes is co-operation from both parts, lol...

As i said, i asked this other forum and they just ignored my post, lol...

So i guess it's up to you.. You want a good mapper, designer and building maker then here i am but i need help regarding this game..

A. Fury

Nokill
10-11-2005, 10:46 AM
ill have the site and evrything up starting next year

Armoured-Fury
10-11-2005, 10:55 AM
So any idea where i can get good tutorials?

A. Fury

Nokill
10-11-2005, 02:29 PM
i have no idear at least not for BF2....

Armoured-Fury
10-11-2005, 04:24 PM
I'm talking about BattleFront not BattleFront 2, lol...

A. Fury

Nokill
10-12-2005, 03:59 AM
well i whas talking aboud BF2 ;P

Armoured-Fury
10-12-2005, 05:15 AM
Well if u wanna talk about modding things that haven't even come out then fine by me ;)

A. Fury

Nokill
10-12-2005, 08:10 AM
fine... *turns around :P *

evamonkey
10-30-2005, 06:11 AM
Im part of a mod team that originally began with the intention of working on the battlefied 2 engine.We have since found that it does not meet the requirments in terms of scope for redesign. The mod has 5 planned playable races, each covering a unique angle of gameplay and strategy. Were currently exploring new platforms to develop on. This isint a shoot from the hip operation, at some point it stopped being a mod and became a game based in an original sci fi universe. Most ideas have been thought out in horrible detail, with concept at now being produced for the finalised vehicle designs of the first race. A novel is being produced by one of the team. Culture, politics, language ,religion, its all in there, and will linger at the perhifery of the game play experience, bringing it all to life. So i ask, wahs the deal with modding for this platform. Is there a community yet? Is there support for modders? What have been the great success of modding the previous title. If there is a good sdk /tool kit and sensical coding id imagine that we would be most enthusiastic to join the fledgling community! We want to get our vision out there, but we dont want our coders to die from the blunt trauma from bashing their heads off their monitors when trying to get a non human character into battlefied 2.

Nokill
10-31-2005, 10:53 AM
well maby nice for the site im making
http://www.deviantart.com/view/24429845/

it will be up and running starting next year same for the jedimoves.com for Jedi Academy

evamonkey
10-31-2005, 06:09 PM
very nice, but where can we find examples of mods and stuff, see how much mod tools have done ... you seem like a guy in the know, how much can this thing be modded

Nokill
11-03-2005, 02:16 AM
well becouse the game is yust released i don't know yet
but im sure thay will make a mapping apps for it and stuf

BlazeHoliday
11-03-2005, 07:51 PM
i've been working on mods for kotor 1 and 2...still a noob, but i got this game and willing to improve my skills and become a factor in the mod world.

NegativeSmiley
11-09-2005, 08:06 PM
I'd be interested. I'm a modder from SWBF and I plan to mod SWBF2. We already have a big community at
http://www.gametoast.com
but maybe this one will grow to. Ethier way i'd still join it.

As for a tutorial. All buildings and such to go into SWBF must be made in XSI. Heres a tutorial how to make and put them in SWBF.
http://starwarsbattlefront.filefront.com/file/Basic_Modeling_in_XSI;41377

Nokill
11-10-2005, 11:12 AM
for the last time this is the BF2 section now the BF1 section :shakes head:

maxloef
11-10-2005, 11:44 AM
oke Nokill u moron gametoast is THE mod site for battlefront 1 AND battlefront 2 go there and dont make any useless sites that fils up cyberspace n00b

and im a mapper and i H8 ur idea gametoast rules ur site urs SUXX

i made Geonosis Great battle for battlefront 1 and i plan to make stuff like it in battlefront 2

my first map will be Battle over coruscant since the fcuking devs didnt put it in instant action lets say battle over coruscant will be HUGE!

Nokill
11-11-2005, 01:44 PM
alright ill leave it whit then then and stop making the site

PoiuyWired
11-13-2005, 12:26 PM
Well, I would like to help and do whatever I can.

Oh, we should ask if the BF1 mod guys can join us.

Also, it would be nice to get those missing BF1 maps back to BF2.

Sata
11-15-2005, 08:04 AM
What's wrong with http://starwarsbattlefront.filefront.com/?

Although I never quite understood why JediMoves was set up until it had existed for about half a year, when it posted up all the best canon related maps, models, vehicles and so on. I was impressed, but then again, it wasn't anything I couldn't find at http://jediknight2.filefront.com/... apart from I had to search a little longer there.

Nokill
11-15-2005, 10:00 AM
on Jedimoves its StarWars based things only
and you have a lot of tips and tricks for moves jumps etc...
and not endless lists of skins over skins over skins in maps whit one room and a bad light