View Full Version : scripting threads

09-30-2005, 09:04 AM
is there any good threads out there about creating scripts for exsisting force powers

09-30-2005, 09:50 AM
You'll find some tutorials here: http://www.lucasforums.com/forumdisplay.php?f=597

There are general threads and one about scripting a non-offensive force power.

Also, check k_inc_force.nss

There is also this tutorials about editing spells.2da: http://www.lucasforums.com/showthread.php?t=130898

09-30-2005, 10:37 AM
ok nevermind
also with death field is there any way to alter it so it becomes a constant power like force deflection. a constant power that allows you to use force powers and move while it is activated. also what controls the amount of health you recover from using it

Det. Bart Lasiter
09-30-2005, 03:46 PM
I think that particular FP is handled like a feat, it has no impactscript, meaning I don't think you can have the FP run permanently, unless you set it's effects permanently, but you'd still have to activate it, which you could try to do with a script at the beginning of the game. For instance, when the Exile first awakens, you could set a script to grant the PC the FP and apply the effects. You could also try to have a script running constantly, which would check if the PC has the FP, then apply it when the PC gets the FP.