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View Full Version : Where's Atton in 101PER


Bezurn
10-01-2005, 03:22 AM
Yes, silly topic, silly question.

Yet here it is.

I am looking for Atton in module 101PER and I cannot find him. I see that Kreia is in there, and atton should be as well as you encounter him in this module. How does the program know all of the oObject references if there reference isn't present in the module? Is he a global? Predefined in the exe. It seems unlikely and I can't seem to figure out where he is. Anyone willing to help me understand how he exists?

Here is where I have looked for him so far.
BIFs / scripts / Script, source /
a_compdlg
c_tlkatt
c_talkedto

RIMS / Modules / 101PER_s.rim / Blueprint, Character /
*.*
../Blueprint, Doors /
sw_door_per013 - prisondoor

../Blueprint, Placeable /
comppnl002 - admin consule

../Blueprint, Trigger /
*.*
../Blueprint, Waypoints /
*.*

../Scripts, Compiled
(list of scripts checked to spawn Atton)
a_atton_wlk
k_attontlk
k_atton_de
k_atton_os
k_atton_ud (doesn't decompile)
k_door_heart

ERFs / Modules / 101PER_dlg.erf /

../P /prsndoor.dlg

..... and other areas I didn't document.

Anyone willing to help me find him. Seems odd that I can't find him yet every other object in the module seems to be in the right spot.

stoffe
10-01-2005, 06:53 AM
I am looking for Atton in module 101PER and I cannot find him. I see that Kreia is in there, and atton should be as well as you encounter him in this module.

He is p_atton.utc found in KotorII --> BIFs --> Templates.bif --> Blueprint, Character --> p_atton.utc. Since he uses the standard, unaltered template there is no local copy of his template within the 101PER module.

He is pre-placed on the map (inside the force cage) from this template and is not spawned by any script.

Bezurn
10-01-2005, 07:22 AM
Ah, excellent thanks! I haven't even opened up the templates tree, as you can see :)