View Full Version : [TSL] "Improved Atris" is ready to fight!

Nur Ab Sal
10-03-2005, 08:17 AM
My new mod is ready: http://www.pcgamemods.com/mod/16542.html Basically it is the same kind of alteration as "Bastila Hardcore". It changes Atris into a real opponent, not some confused librarian. Exile's gonna
have a tough time against his old teacher! :lsduel:

10-03-2005, 09:35 AM
Awesome, and I was rather dissapointed that she had a red Lightsaber out of nowhere, definitely getting this.

10-03-2005, 01:28 PM
I hope you realize that with altering the "n_darthtraya001.utc" file, you have screwed up the final fight with Kreia on Malachor V since Kreia uses the same tag in the final fight.

EDIT: If you want to use Atris with a blue lightsaber without any conflicts, download the Ultimate Saber Mod. Atris uses a blue lightsaber in her duel with the Exile.

Nur Ab Sal
10-03-2005, 01:47 PM
If you're speaking the truth, there's always time to release the fixed version. :ears1:

10-03-2005, 03:16 PM
Pretty kick ass mod :)

10-03-2005, 03:20 PM
If you're speaking the truth, there's always time to release the fixed version. :ears1:

You'll need to script it so it doesn't conflict. Go ahead and test it fighting Kreia at the end of the game if you need to find out.

Also refer to this mod... http://www.pcgamemods.com/mod/13831.html

10-03-2005, 05:31 PM
Cool. When I fight Atris I dont even have time to make screenshoots.
Now I can. When I run away from crazy one. :D

10-28-2005, 12:56 PM
Just to make sure I'm not a complete wimp...this doesn't really fit with beancounter's mod at insane, yes?

Because 5000+ HPs that regenerate and 500+ damage per saber swing...jesus, why was she still on telos, madwoman could have taken on scion, nihilous and kreia all at once.

10-28-2005, 01:28 PM
The mods are compatible: Beancounter's mod modifies the general ennemy behavior/stats, powers using scripts and this mod only changes Atris' stats in her .utc file. However, I don't know how difficult it will be with both mods installed.