View Full Version : *giveitem* codes for KOTOR starmaps

10-06-2005, 09:24 PM
How do you get the Star Maps again using the "giveitem" code?


10-06-2005, 09:38 PM
You can't get the star maps using the giveitem code. You have to use KSE to set the following global variables to the following values:

K_STAR_MAP = 0; // No maps activated
K_STAR_MAP = 10; // 1st Map Activated (Dantooine)
K_STAR_MAP = 20; // 2nd Map Activated
K_STAR_MAP = 30; // 3rd Map Activated
K_STAR_MAP = 40; // 4th Map Activated - Captured by the Leviathan *
K_STAR_MAP = 50; // 5th Map Activated

* also check the global K_CAPTURED_LEV :
0= before Leviathan
5= Captured
10= escaped the Leviathan

Pc knows he/she is Revan: LEV_MALDREAM = TRUE (in the Global Booleans)

Why do you want to know? Depending on what you want, there could be a few more tweaks to do.

The Doctor
10-06-2005, 09:53 PM
If you want to just skip tp the Star Forge, then I reccomend you play the game normally, unless you've already done so once or twice. You'll be missing out on a lot. If you've already done the game a few times normally, then ignore me and just listen to everbody else.