View Full Version : Playing online. How should it be managed?
10-16-2005, 04:04 PM
Having played Dawn Of War online again today, ive noticed a few things.
1) Its very inpersonal.
2) lots of people dropping from games
3) lack of co-ordination of the rooms
The MSN zone might of had its problems but at least it was a good community. Sending private messages, game rooms that were clearly displayed etc. Gamespy seems to be the favoured choice now for online gaming but having to select a game to play in, only to have the scroll move it because another game opened up, is a pain.
its hard to find any friends and who just don't know whose in any of the games until you join the game. We have been promised a Ladder/League and I think it will be interesting to find out how this will be managed.
10-16-2005, 06:39 PM
Meh, RTS and online play have never been well together.
Just make it so that people who disconnect or drop out equals to a loss and a victory for you.
10-16-2005, 08:28 PM
Well, it needs to be better than GB/CC ever was. Also, they need to let us direct IP connect to friends, unlike BFME. Although, something like BFME's ingame MP stuff would be nice. Keeps stats, has chatrooms/gamerooms for different categories (Country, 1v1, 2v2, ect).
But the important thing is direct IP connecting.
10-17-2005, 04:09 AM
I loved the way that Warcraft III, well really all the Blizzard games, have implemented multiplayer. But from what I understand this aspect of the game will not be handled directly by Petro, but by another company such as Gamespy.
As StarWarsPhreak has said, direct IP connection would be a great feature, and is one thing I really missed in Warcraft III.
10-17-2005, 07:35 AM
I think they will just use gamespy arcade as most games seem to be going down that route includeing the previous online SW game Battlefront. I hope they have direct IP also as thats how i played Battlegrounds and clone wars.
10-17-2005, 10:10 AM
Ok Phreak is obviously smoking crack because anyone who says BFME had a nice MP set up is on something.
10-17-2005, 10:21 AM
It wasn't perfect, but it was nice. It's better than any other built in MP I've seen.
10-17-2005, 10:55 AM
I loved the way that Warcraft III, well really all the Blizzard games, have implemented multiplayer.
If only the community was not composed of...well, you know...but they've done a fairly good job with Battle.net
10-18-2005, 03:58 PM
The direct IP option (ala Rebellion, right) would be swell to have. :)
10-18-2005, 04:40 PM
Why does online play have to be linked with **** like MSN Zone/Gamespy?
Totally unnecessary, imo.
10-19-2005, 03:55 AM
So the company has to hire less staff to manage there own online servers. The only thing they have to do is patch the game for bugs and we all know LA like to patch once and abandon.
10-19-2005, 07:55 PM
It seems you guys have forgotten that the team of the best damn RTG game is making this game, C&C, I will have to admit, I love that damn game.
10-19-2005, 10:54 PM
I am really wanting to know how they work the skirmish modes. Mostly the space battles because how will you handle the spaceships and building them. They really need a Direct IP options too. They also need to make online chat rooms to be better than they are.
10-20-2005, 11:56 PM
They said that you can choice any ship/unit to follow, will you be able to view the Death Star? From all the SS I've seen, the DS has only been in the background.
vBulletin®, Copyright ©2000-2014, Jelsoft Enterprises Ltd.