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View Full Version : Playing online. How should it be managed?


DarthMaulUK
10-16-2005, 05:04 PM
Having played Dawn Of War online again today, ive noticed a few things.

1) Its very inpersonal.
2) lots of people dropping from games
3) lack of co-ordination of the rooms

The MSN zone might of had its problems but at least it was a good community. Sending private messages, game rooms that were clearly displayed etc. Gamespy seems to be the favoured choice now for online gaming but having to select a game to play in, only to have the scroll move it because another game opened up, is a pain.

its hard to find any friends and who just don't know whose in any of the games until you join the game. We have been promised a Ladder/League and I think it will be interesting to find out how this will be managed.

DMUK

lukeiamyourdad
10-16-2005, 07:39 PM
Meh, RTS and online play have never been well together.

Just make it so that people who disconnect or drop out equals to a loss and a victory for you.

swphreak
10-16-2005, 09:28 PM
Well, it needs to be better than GB/CC ever was. Also, they need to let us direct IP connect to friends, unlike BFME. Although, something like BFME's ingame MP stuff would be nice. Keeps stats, has chatrooms/gamerooms for different categories (Country, 1v1, 2v2, ect).

But the important thing is direct IP connecting.

Slave.
10-17-2005, 05:09 AM
I loved the way that Warcraft III, well really all the Blizzard games, have implemented multiplayer. But from what I understand this aspect of the game will not be handled directly by Petro, but by another company such as Gamespy.

As StarWarsPhreak has said, direct IP connection would be a great feature, and is one thing I really missed in Warcraft III.

starmark2k
10-17-2005, 08:35 AM
I think they will just use gamespy arcade as most games seem to be going down that route includeing the previous online SW game Battlefront. I hope they have direct IP also as thats how i played Battlegrounds and clone wars.

FroZticles
10-17-2005, 11:10 AM
Ok Phreak is obviously smoking crack because anyone who says BFME had a nice MP set up is on something.

swphreak
10-17-2005, 11:21 AM
It wasn't perfect, but it was nice. It's better than any other built in MP I've seen.

lukeiamyourdad
10-17-2005, 11:55 AM
I loved the way that Warcraft III, well really all the Blizzard games, have implemented multiplayer.

If only the community was not composed of...well, you know...but they've done a fairly good job with Battle.net

Jan Gaarni
10-18-2005, 04:58 PM
The direct IP option (ala Rebellion, right) would be swell to have. :)

Pho3nix
10-18-2005, 05:40 PM
Why does online play have to be linked with **** like MSN Zone/Gamespy?
Totally unnecessary, imo.

FroZticles
10-19-2005, 04:55 AM
So the company has to hire less staff to manage there own online servers. The only thing they have to do is patch the game for bugs and we all know LA like to patch once and abandon.

GhOsT-Jedi
10-19-2005, 08:55 PM
It seems you guys have forgotten that the team of the best damn RTG game is making this game, C&C, I will have to admit, I love that damn game.

popcorn2008
10-19-2005, 11:54 PM
I am really wanting to know how they work the skirmish modes. Mostly the space battles because how will you handle the spaceships and building them. They really need a Direct IP options too. They also need to make online chat rooms to be better than they are.

GhOsT-Jedi
10-21-2005, 12:56 AM
They said that you can choice any ship/unit to follow, will you be able to view the Death Star? From all the SS I've seen, the DS has only been in the background.