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View Full Version : What parts do you think were unfinished in KotOR I?


RobQel-Droma
10-18-2005, 09:40 PM
Does anybody have a list of parts in their mind that were unfinished or seemed to be hinted at but never happened in KotOR I? I would like to know if there are any parts that people thought should be more finished, so if you have anything, please post here. The ones I think were unfinished, are:

Swoop Bike Upgrades: People talk about these, especially on Tattooine (some guy says a merchant might have some), and on Manaan (Queedle asks for money for upgrades), but you never see them.

Yavin IV: I though the station was unfinished as a whole, I mean you only see Suvam Tan, that guy must be a hermit or something. But as for the planet itself, Suvam talks about there being ruins on the surface when you tell him about what you are doing, but the conversation cuts off and doesn't go anywhere.

I can only think of those for right now, but I would like the Star Forge to be bigger, along with the Rakatan world, I thought that they kind of made those places a little bit too tiny.

Along with Dantooine too, the training was just a bunch of movies (I thought you should be able to do that yourself), and Dantooine was pretty small; Especially with the strange ruins, I mean they were practically right outside the enclave's door, and it was only until now that they sent Nemo and you in their. I thought that their should be more of a journey to the ruins.

TreeX
10-19-2005, 12:42 AM
A few things to explain, the Jedi council thought the ruins was just a burial mound until Revan and Malak walked in there and Suvam was a hermit, he explained so, stop clicking past conversations man! XD XD

chaleur
10-19-2005, 02:35 AM
Not a lot, compared to TSL. Nothing felt really incomplete. You mentioned the swoop upgrades -- sure. But the game wasn't lacking because of it. Yavin I thought was fine, though I'd love to see it return in KotOR 3. But stuff I'd sure love to have seen carried further:


The Elder's Eugenics Program: maybe I missed something, but I would have liked to have been able to put a stop to that without killing them all. It was kinda disturbing.
Connections: the connection between the Rekata and the Sand People legends were implied, but it'd have been nice if you could have had a more direct link. Maybe in the next game.
Griff's Fate: after you take him the ingredient, it'd be nice to know what he does...though I'm not sure really what they could have done more -- it was probably the most fitting way to leave things given his character. I'm just greedy.
Dak Vasser: it seemed to me like there was meant to be something more there, and it just never happened. Either he tries to kill you, or he runs off..and that's it, it seems.

RobQel-Droma
10-19-2005, 10:06 AM
Oh yeah, sorry Treex, now that you say that I remember that the council did say that, but I never remembered Suvam saying he was a hermit, and I usually don't skip conversations the first time. Still, it doesn't matter, there were other parts of the station, I don't think that Suvam was the only one there was he? Or was the station actually his home, and not a station with people on it.

And about Dantooine, still I would think some Padawan would have stumbled in there a long time ago and dissappeared, tipping the council off. And it is pretty much the only "burial mound" on Dantooine, it isn't "just another one" (although there probably was on Dantooine, I doubt the devs wanted to put a bunch on that planet).

Rok_stoned
10-19-2005, 01:11 PM
I think most hing were complete but could have been far better with just a bit of more work for example the star forge would have been better as a dungeon or a siege type world quests to help soldiers get further to malak.

The Doctor
10-19-2005, 04:02 PM
I thought the game was pretty cool, but I thought the Bastila love quest was ended a little suddenly. I also would have liked more about Dak Vesser, and maybe with Bastila's Mother (ie she dies before Bastila can see her again, finishing the quest better and fueling Bastila's fall to the Dark Side). The rest of the game was very well done. It tied up the loose ends nicely.

DarthVandar205
10-19-2005, 04:36 PM
There were also some indications that there was supposed to be a hutt on Dantooine but you never see him because they didnt add him to the game. That would have been really interesting if they did. They shouldnt add evidence of such things if theyre not going to go through with them and put them in the game.

RobQel-Droma
10-19-2005, 04:39 PM
A hutt? That is probably the most interesting part I have heard, where do you hear that? Oh, and wasn't there supposed to be different planets that they were thinking about having to find a Star Map from?

DarthVandar205
10-19-2005, 04:47 PM
A hutt? That is probably the most interesting part I have heard, where do you hear that? Oh, and wasn't there supposed to be different planets that they were thinking about having to find a Star Map from?




There is a murder investigation out in the plains on Dantooine where one of the suspects mentions a hutt on Dantooine. The hutt was one of the things cut from the game at the last minute.

There was also supposed to be a planet called Sleheyron in the game that was a hutt planet where I assume another star map was to be found but they cut this as well. This was cut early on though and I dont think any modules were made for it.

DarthVandar205
10-19-2005, 04:54 PM
The Elder's Eugenics Program: maybe I missed something, but I would have liked to have been able to put a stop to that without killing them all. It was kinda disturbing.


If you side with the Elders you can talk with them about their eugenics program, just dont get the info from the temple computer and thus that will stop them from completeing their experiments because obviously they cant do it without that data.
You dont have to kill them.


Connections: the connection between the Rekata and the Sand People legends were implied, but it'd have been nice if you could have had a more direct link. Maybe in the next game.


I beleive the Rakata have something to do with Tatooine becoming a desert and part of the reason Sand Ppeople are the way they are currently and why they dislike outsiders. That story is kind of long and involved but thats basically how I see it.


Griff's Fate: after you take him the ingredient, it'd be nice to know what he does...though I'm not sure really what they could have done more -- it was probably the most fitting way to leave things given his character. I'm just greedy.


He botches up the experiment with the tach gland so he cant make any Tarisian ale and so he leaves on a shuttle to escape the Exchange contact he was supposed to meet and he probably went somewhere distant to hide from him.


Dak Vasser: it seemed to me like there was meant to be something more there, and it just never happened. Either he tries to kill you, or he runs off..and that's it, it seems.


He was supposed to wait in the cantina after you talk to him in the valley where he waits for a ship to take him off planet.

RobQel-Droma
10-19-2005, 05:44 PM
Yeah, Sleheyron, if I remember right it is a twi-lek planet. I almost thought they were thinking about a Hoth planet too, I can't remember, one of the modders were talking about making a custom planet or something; They were talking about the galaxy map, and showed two screenshots of a Hoth and Sleheyron planet.

And yeah, the Rakata were invovled with the sand people. Somehow the sand people got the Rakata angry and the Rakata turned Tatooine into a desert. Before, the sand people were different and it wasn't a desert planet.

There isn't much, I bet if I started another thread about K2 it would be a Long list.

Venom750
10-19-2005, 07:04 PM
The sandpeople rebelled i think and the Rakata bombed the plant to stop the rebeeler i think the storyteller tells you in the lost history quest

chaleur
10-19-2005, 09:19 PM
If you side with the Elders you can talk with them about their eugenics program, just dont get the info from the temple computer and thus that will stop them from completeing their experiments because obviously they cant do it without that data.
You dont have to kill them.Yeah...but....your choices are (1) don't give them the data and let them continue their "experiments" on the other Rekata, or (2) give them the data and let them continue their "experiments" on the other Rekata. Not happy with either.I beleive the Rakata have something to do with Tatooine...That story is kind of long and involved but thats basically how I see it.True. You can certainly put together the pieces, as Venom750 does so well. I wanted some more consideration of this. Like maybe some snide comments from HK-47, or something like that. I dunno. SOMETHING....he probably went somewhere distant to hide from him.Which kinda left me hanging. Then again, maybe he'll show up in KotOR3. That'd be kinda cool, actually.He was supposed to wait in the cantina after you talk to him in the valley where he waits for a ship to take him off planet.Which he happily does. But why? A named character for three lines of dialog in LS, and a pathetic fight in DS? I think maybe there was supposed to be something more there.

Prodigy.NL
10-20-2005, 05:34 AM
not really unfinished, but a real shame in the game:
on the Leviathian you hear that Dantooine has been blown up by the sith and it left me with a lot of unfinished busniss on that planet i couldnt do anymore

RobQel-Droma
10-20-2005, 10:31 AM
I wished that you could have gone to Dantooine after it had been bombed, it would just be a pile of debris and there would be dead people everywhere. You could go and see the dead Jedi, and maybe find the store of Adum Larp and get his items. There wouldn't really be anything to do there, but it would be nice to see it after it is destroyed

lord ignarn
10-20-2005, 02:35 PM
I think itīs clear that Adum Larp and his merchandise survived the Sith fllet attack on Dantooine, Just because you find him in TSL.

Vibro
10-20-2005, 03:05 PM
It would have been good to visit Dantooine after the attack, would take the developers a long time though I suppose.

chaleur
10-20-2005, 06:21 PM
^ It's possible they were planning to do that, and had some of it developed. And that they wrote it out of the story, and handed it over to Obsidian for the sequel.

DarthVandar205
10-21-2005, 02:14 AM
I would have rather seen some of those parts of Dantooine in K2 before they got blown up in K1, like the jedi archives/sublevel and the inside of the Matale Estate before it became Khoonda. Id also like to know where those extra doors in the hangar in Dantooine at the Jedi Enclave were supposed to go and also the doors in the hallway where you go see whoever is staying at the enclave currently too.

Prodigy.NL
10-21-2005, 04:39 AM
maybe just cut the blown up part out of the game?

RobQel-Droma
10-21-2005, 10:12 AM
^^^^
No, I don't think it would have made sense that way.

Prodigy.NL
10-21-2005, 12:50 PM
why do you think it doenst make sense?
if all dialoge is removed that reference to it, it could very well be done

chaleur
10-21-2005, 02:40 PM
I would have rather seen some of those parts of Dantooine in K2 before they got blown up in K1, like the jedi archives/sublevel and the inside of the Matale Estate before it became Khoonda.

Yeah, that would have been nice, but they only had so much time, and I think they did a freaking awesome job with it for KotOR I, so I totally forgive them. I'm not sure it would have added much to the story anyway.

RobQel-Droma
10-21-2005, 02:51 PM
But it would have messed the whole Malak fight, and would have taken out of the moment when you learn that Dantooine has been bombed. I just think it would have taken out of the story if it wasn't destroyed and you could just contact all the Jedi have hundreds of them attack the Star Forge. I just like that the way it is, I think it is such a big part it wouldn't be good to change it.

chaleur
10-21-2005, 03:13 PM
^Erm. You are completely right. I misread. I would have liked to have seen those parts in K1, before they were blown up.

RobQel-Droma
10-21-2005, 04:02 PM
Actually if you thought I was talking to you, I was talking to Prodigy.NL. I'm sorry, but I don't quite understand what you mean.

Prodigy.NL
10-23-2005, 09:03 AM
if you look at it that way, you are right, it would mess the Malak fight and leave some things like the star forge attack a bit unfinished all though there are quite some jedi at the star forge attack

well since i know it will happen now, i can finish all busness there before going to the 3th world

ST Guy
10-26-2005, 03:15 PM
The only thing I can think of missing from KOTOR 1. When you beat the Manaan swoop races the former champion promises to get you back, but he never shows up again? Was he supposed to? Has anyone ever encountered him?

RedHawke
10-26-2005, 11:54 PM
Was he supposed to? Has anyone ever encountered him?
I believe he was part of Sleheyron... but that planet was cut.

RobQel-Droma
10-27-2005, 12:07 PM
They should have left it in there. Just to add another planet too the mix. I wonder why they cut it?

RedHawke
10-27-2005, 11:57 PM
They should have left it in there. Just to add another planet too the mix. I wonder why they cut it?
Time, and the other issues that game developers face.

Thaeos
11-01-2005, 11:28 PM
The only thing really for me was the Yavin IV station. It just seemed pointless ... talk to this loner about playing pazaak and how he is having trouble with the smugglers or whatever ... maybe a quest or two to do with that would have been nice. It wasn't part of the Xbox game, although it was available for download from Xbox live so I guess it was never meant to be as big a part as the other planets, though it would have been cool having missions on or around the station or on smugglers ships, maybe manning the stations guns when the smugglers come after the hermit ... or missions down to the surface of the planet mentioned with the ruins and stuff ... I dunno.

RobQel-Droma
11-01-2005, 11:38 PM
^ I wish that he would let you down to the planet's surface. He hinted at it, but it never came to anything. The conversation just quit. He should have let you down there to look at the ruins to see if it would give you a clue.

RedHawke
11-02-2005, 01:17 AM
^^^^
See, there were supposed to be more KOTOR updates released, but sadly they never came to be. :( Yavin IV surface was likely one of them. They had slots for 6 additional planets they could have used but didn't.

DarkExcalibur42
11-02-2005, 02:55 AM
yeah... now that i know about the sleheyron planet, i definitely miss that. Yavin 4 would always have been cool to see added.

Personally, i would have liked to see more conversations between party members. maybe mission and juhani reminiscing about taris. just more convo between npc party members.

Oh, and this is the big one. MORE party members. Make a max of 9, but give you options of who you take on board the ebon hawk with you rather than be set specifically with *THIS* group of people.

RobQel-Droma
11-02-2005, 11:51 AM
^Yeah, that is what I want in K3. About 10-15, maybe 20 different options.

Probably as far as planets, my full list would be: Yavin IV, Sleheyron, (weren't they thinking of making) Hoth, and then some other planets. Perhaps not all of them need ed to be Star Maps, some of them could be like Yavin Station is now. Perhaps they could have something to do with the main quest, but not necessary.

I would have liked to see more of Kashyyyk and Korriban. Tatooine I don't really care, it was kind of small but it was ok, and Manaan seemed to have all you could do in it, but Kashyyyk and Korriban. Both of them just seemed too small. Like when you look out into that huge ravine next to the Valley of the Dark Lords, with those huge statues, I wanted to be able to get down in it. That should have been where the tomb of Sadow was.

Kashyyyk was just too small. Czerka dock, Great Walkway, a Wookiee village, Upper and Lower Shadowlands. I wanted to see some actual journey down into the Shadowlands, like a trail. And more Wookiee villages, perhaps getting their support for getting rid of Chuundar, or getting rid of his father, depending on LS or DS.

As for characters, I thought they should have more on Darth Bandon and the three dark Jedi at the end, if you go DS. Darth Bandon was such an insignificant character, I didn't even recognize him from the Endar Spire when I fought him. The thing that told me was the "You were on the Endar Spire! You killed Trask!" dialog. I thought he should have more of a unique story and appearence. And the three dark Jedi seemed like they were just thrown in there so you had to fight somebody. Malak said that they were the best in his empire, but they absolutely suck and they look like they are wearing regular dark Jedi clothes with spray paint.

They should have been mentioned, or seen elsewhere, so you can fight them LS too. Give them more of an appearance like in K2, I haven't played it so I can't really describe it, but those guys with the masks and the cloth hanging down from their waist. Make them like that, with different colors. Give them names, even, too.

DarkExcalibur42
11-02-2005, 01:18 PM
As for characters, I thought they should have more on Darth Bandon and the three dark Jedi

definitely! villians always need character development. And for some reason all the fights in K1 were pretty easy minus Malak. The boss fights should have each had a trick to them, like fighting Malak did. Calo Nord, Bandon, and the jedi you fight on top of the rakatan temple (not typing name cause i can't figure out how to highlight in white to avoid spoiling stuff) were all too easy. I was expecting some super-challenging fight and then the villians sorta went out with a whimper rather than a bang.