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View Full Version : [TSL] Mandalorian Camp, Dxun


BCT
10-23-2005, 03:52 PM
I'm new here but i've been lurking around here. I'm not very famous with moddeling, but i'm willing to take a shot.
I'm going to try to be brief here.
What I intend to do is to put the Mandalorians where they were before the Sith assassins attack, you know, put Bralor, Mandalorian Seargent, Tagren and the others in the battle circle, Kex in his right place near the plaster cilinders, Mandalorian Captain(the one who tells you about the Zaggek) right near the exit, stuff like this. I would be most apreciated if someone, well, do it for me(not likely) :) or you could help me by give me orientation, a place where to start doing this, some basics, etc.
Thank you.

Lando Griffin
10-23-2005, 04:03 PM
so u want to move the mandalorians where in the camp, i dont see why they need to be moved. And modeling has nothing to do with what u are trying to do. Could you please explain what you want to do a little bit more?

BCT
10-23-2005, 04:13 PM
After the battle when the Sith Assassins showed up by surprise attacking you, the mandalorians are misplaced from their regular places, for example Bralor it's suposed to be on the battle circle but when the battle finish and you go to onderon, and then come back he is right in the middle of the camp near Zuka. So i want to put them in their right positions when you came from onderon.

Det. Bart Lasiter
10-23-2005, 05:17 PM
You'll need to find the [x,y,z,r] coordinates (presumably with Darth333's 'whereami' armband) of where you want them to be, then utilize them in a script like so:


void main()
{
object oBralor = GetObjectByTag("/*Bralor's_Tag*/");
AssignCommand(oBralor, ActionForceMoveToLocation(Location(/*x,y,z,r*/)));
}

In the above script you'll need to replace my comments (anything begining with '/*' and ending with '*/') with the given variables. For instance, '/*x,y,z,r*/' would be replaced with something like '20.0, 20.0, 20.0, 90.0', and '/*Bralor's_Tag*/' would be replaced with his tag, contained within his *.utc file. So for this, you'll need KotOR Tool, and some basic knowledge of browsing the game's resources with it, as well as saving scripts and compiling them (which you can do with KotOR Tool's 'Project Manager'), as well as Darth333's 'whereami' armband to extract coordinates from the game. You should also check the 'Scripting' section to clarify ant other questions you may have :)

BCT
10-23-2005, 05:33 PM
Two more things, first omfg, never thought it would be this complex, and two there are 6 guys that are fighting near original place of Xarga and two guys fighting in the Battle Circle, if i was able to do what i want how would i put them to do this? And by the way their health is always healing after one's attack.

kdsphantom
10-24-2005, 02:28 AM
Hiya BCT and welcome to the forums,
its not really that complicated as it sounds but at first it can seem a daunting task, but id be willing to help you out. Feel free to send me a PM or a email off my website link off my nametag. Thou a few the guys id worry about moving as the game will expect them to be or wish to place them in certain places for your return. I dunno what effect it would have to move them. Jmac7142 is wise and her script gives you almost exactly what to do, and as for the healing effect those guys have its im sure done with a script as well.
kdsphantom