PDA

View Full Version : creating the ingame map


Black_Eye_90
10-28-2005, 09:02 PM
As some of you may know, theres a project being worked on to restore M4-78 back in to TSL.........and any of you who have browsed around the unfinished modules will know that we have our work cut out for us

but the other day we finished cleaning up most of the modules and are beginning to add all the plot related items........the thing is there is one thing missing that we have no clue where to start at

how do you add the little ingame map at the bottom of the screen? the one with the arrow that points as to which way your character is walking? I sincerely doubt the maps already exist for M4-78 so we will most likely have to create our own........but where do we start? what do we use? and how do we implement it??

thanks for the help

Fred Tetra
10-28-2005, 09:19 PM
As some of you may know, theres a project being worked on to restore M4-78 back in to TSL.........and any of you who have browsed around the unfinished modules will know that we have our work cut out for us

but the other day we finished cleaning up most of the modules and are beginning to add all the plot related items........the thing is there is one thing missing that we have no clue where to start at

how do you add the little ingame map at the bottom of the screen? the one with the arrow that points as to which way your character is walking? I sincerely doubt the maps already exist for M4-78 so we will most likely have to create our own........but where do we start? what do we use? and how do we implement it??

thanks for the help


Well, you can either draw it freehand or render the model that makes up the module to .tga format.

Archon II
11-01-2005, 10:01 AM
Well, I tried rendering a .png using 3ds Max 7 and that worked out well. Then I opened the Gimp and added the blue door icon. Now, I saved that as a .tga and renamed it accordingly, but it doesn't work!? Thoughts?

:See Map Here: (http://h1.ripway.com/Archon II/801dro.png)

Pavlos
11-01-2005, 04:17 PM
Nice map, Archon II, I have high hopes for the M4-78 restoration team. It seems like you are dedicated to creating high quality work, well done all of you. I'm sorry but I can't really help with any problems with the map.