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daventry
11-10-2005, 04:22 PM
01. GRAPHICS LIKE SWBF1
I have no idea what they did, but SWBF1 Graphics are way cooler.
http://www.tombraiderforums.com/m/i/01geonosis.jpg
http://www.tombraiderforums.com/m/i/02geonosis.jpg
http://www.tombraiderforums.com/m/i/03geonosis.jpg
http://www.tombraiderforums.com/m/i/04geonosis.jpg (Here it looks like they pasted two diffrent pics together)
http://www.tombraiderforums.com/m/i/05kashyyk.jpg
http://www.tombraiderforums.com/m/i/06kashyyk.jpg
http://www.tombraiderforums.com/m/i/07kashyyk.jpg
http://www.tombraiderforums.com/m/i/08kashyyk.jpg (The sea looks pale blue and its nothing like the sea in the first Game)
The Felucia Level are way to Green and it looked like the Level are plastered with too much green, its also way to foggy.

02. Music & Sound Bug issues.
(I hear a sound thats like an alarm and its very annoying, but the Music is fine)

03. Please make an Auto Save Game when you make a Check Point.

04. The "Hero" Mellenium Falcon in Space Battle for Instant Action.
(I would love to fly the Mellenium Falcon and please return the First Person View from SWBF1 when you are inside the Vehicle, it made me feel i was like flying/riding it myself)

05. Command Keys from SWBF1
(Please return the 4 normal Commands when you order a Trooper, you can only use 2 Commands in SWBF2)

06. Space Corusant in Instant Action.
07. Mustafar Space Battle in Instant Action
(Please put these two Maps in Instant Action)

08. Hoth - The Game Empire Version.
(Please cut the time to 30 seconds at Hoth after planting the bomb, its very difficult when those 500 Rebels come at you with everything they got. Its impossible to finish the Level)
================================================== ========================================
Campaign - The Game

After Leia's ship attack: Please add the Tatooine Dune Sea Map (No Ship attacks, cause map is too small) so that the we can chase after the two Droids who has the plans while fighting with the Sand People, then in Mos Eisly we fight with the Rebels until the Mellenium Falcon escapes through the next Movie Clip.

Please add the two Bespin Maps from BF1, because Vader was in Cloud City with his Fist army.
================================================== ======================================
Galactic Campaign - Confederate Uprising

Add the Naboo plains before we enter the City and please put it in the Instant Action area aswell.
================================================== =====================================
Galactic Campaign - Birth Of The Rebellion

Please add a Space Battle Map before Yavin 4 where we fly to the Death Star and shoot the centre to blow it up.

After the Rebels Ground Endor Map when the Shield Bunker is destroyed, please add a (Space Battle above Endor Map) and let us fly into the Death Star to destroy it while escaping it aswell.

PR-0927
11-10-2005, 04:28 PM
WTF, the graphics are better man.

Some of your requests are too much.

I'd like the ****LOAD of continuity errors to be fixed, I'll be happy after that. But we all know that it won't happen.

- Majin Revan

Commander Obi-Wan
11-10-2005, 05:43 PM
Have you seen the Geonosis Graphics, its like two pictures pasted together and the top of the sky looks like its been coloured in.

Kassyyk Sea looks pale blue and its notjing like the Kasshyyk sea in the first Game.

That other green planet with the huge plants, it looks way to foggy and its like the colour is plastered on.

The Space battle looks a bit dull, ive seen other Space Games and they lok awsome.

Really? On PS2, in Geonosis, the sky doesn't look like what you said. Kashyyyk Sea in SWBF was really shallow and clear, not as realistic. You mean Felucia....it supposed to be foggy. I think the Space battle look fine. At least the backround is realistic. Like moving capital ship reather than just still ones.

MachineCult
11-10-2005, 05:54 PM
01. GRAPHICS LIKE SWBF1
02. Sound Bugs.
03. Save Game when you make a Check Point, especially at the Jedi Temple and Hoth.
03. Cut the time to 30 seconds especially at Hoth after planting the bomb.
04. Add a Map part after Hoth where the Empire chase the Millenium Falcon in the Asteroid Field.
05. Bring the Bespin Maps back, its essencial to the Game.
07. Put in the Mellenium Falcon.
08. Return the normal Command Keys from SWBF1 when you order a Trooper.



01. They're better in SWBF2
02. ?
03. The saving system is fine.
03. Petty.
04. Falcon against a Star Destroyer and fighters in Battlefront? I don't think so.
05. They aren't essential to the game, but they should have been in.
07. In the space battles there aren't any heroes so there wouldn't be a vehicle belonging to a hero.
08. Agreed.

ParanoidAndroid
11-10-2005, 07:13 PM
What I would like is the ability to actually shoot Det packs and mines like last game, or the ability to disarm them with a fusion cutter. It's so annoying to have to throw a grenade or use up a rocket in order to destroy these things.

I would also rearange the command posts on the maps again, some of them were better with the SWBF1 layout IMO, like jabba's palace and Hoth especially, I prefered the way the command posts were situated in the old game.

Everything else I would like is probably to big to be added into a patch, I'm not expecting any new maps although Bespin would be nice. And I would like to see the pilot getting a pistol instead of the shot gun being his only weapon.

zerted
11-10-2005, 07:39 PM
02. Sound Bugs
Why do you want more sound bugs added in the next patch? I get more than enough hanging/repeating sounds. Its drives me so crazy sometimes, I stop playing.

The engineer should have its shotgun tuned down a little and both the engineer and Bothan Spy should get a less powered, long range backup weapon.
It would also be nice if the snipers could get their missing crosshair.
A boosting fighter should be able to match the speed of any rockets fired at it, from an enemy going at normal speed.
Mines should not glow. They should be destroyed by ANY pressure on them, which includes blaster shots.

Commander Obi-Wan
11-10-2005, 08:03 PM
I hate it when I am playing a level and the music and the music just repeats on one note. Just irritates me!

TK-8252
11-10-2005, 08:14 PM
07. In the space battles there aren't any heroes so there wouldn't be a vehicle belonging to a hero.

*Shrug* There's Anakin's starfighter and Grevious's starfighter.

Angarah
11-10-2005, 08:15 PM
I think they should release an optional patch with all the original maps in it, since the main reason they cut them out was to limit game size.

I want Auto-turret damage cut in half in space maps. It is not fun to be a scout fighter and have to stay away from the enemy ships because of some stupid little turret

Darth Alec
11-11-2005, 04:55 AM
I wish they put back all old maps, and space coruscant in singleplayer.
And add a hunt mode in the jedi temple with jedi.

Redtech
11-11-2005, 11:15 AM
Personally, all I'd ask is for Rhen Var and Bespin back, but remove spacecraft from platforms and replace them with the transports that spawn people. Hunt mode vs Jedi is funny.

I kinda like the shotguns. It actually takes skill to use because you have to get close. on foot. It's like in Halo 2 where people can't decide whether to nerf the shotgun or the sword, because in close range fight they slaughter. Heck, let's nerf down every weapon that doesn't take 50+ shots to kill (Stormtrooper, I choose you!)

TK 8252, Annakin's ship an Grievous' are generic classes, not really hero ships in the game, they get owned as normally as anything else.

As a point about Kashyyk, if it's a sea, then do Tank droids FLOAT???!? No, it really is shallow water, so it isn't rally an issue. The maps can't look like in the films, because they're just static set pieces with little continuity.

Darth Alec
11-11-2005, 11:23 AM
Kashyyk could have an outlet to the sea with really deep water, so that the shallow water had a reason. Since now it looks like the place should be a lake.

Jennaida
11-11-2005, 12:35 PM
I would also rearange the command posts on the maps again, some of them were better with the SWBF1 layout IMO, like jabba's palace and Hoth especially, I prefered the way the command posts were situated in the old game.

Everything else I would like is probably to big to be added into a patch, I'm not expecting any new maps although Bespin would be nice. And I would like to see the pilot getting a pistol instead of the shot gun being his only weapon.

The pilot only gets a pistol, its the engineer that gets the shotgun. And as for Hoth, well, the only thing changed is that a command post the Imps usually capture fast anyway is given over to them initially, and the tunnel between it and the generator is taken out. I find nothing wrong particularly with either, makes for better sniping from the forward Rebel post.

I'd like to see the AI made a little less idiotic in terms of "attack player regardless of large numbers closer". Because right now, it's downright dumb.

ParanoidAndroid
11-11-2005, 04:14 PM
Yeah ok, I meant the engineer, i'm still used to SWBF1 where they were the same class. And as for Hoth, they also took out the control center CP in the tunnels and made the Sheild generator a capturable CP instead of a destructable one, making it even more pointless to destroy the sheild generator, they also took away one of the imperials AT-ST's. I thought they were going to make Hoth bigger, and better, but instead theyve just stripped it down, and made it a lot less fun in my opinion.

Another thing they should fix, While capturing command post's the heros time bar continues to decrease, I don't think they should as the hero is doing somthing helpful. I don't think it should increase or anything, it just shouldn't decrease so long as he is capturing a control point.

I'd like to see the AI made a little less idiotic in terms of "attack player regardless of large numbers closer". Because right now, it's downright dumb.

YES! They should definetly fix that, I don't mind that the AI is harder to beat, but when they shouldn't ignore all other targets that are closer and are a bigger threat just to attack the player.

TK-8252
11-11-2005, 05:32 PM
TK 8252, Annakin's ship an Grievous' are generic classes, not really hero ships in the game, they get owned as normally as anything else.

So for some reason the Millennium Falcon would be different from that?

(This is of course all for the sake of argument, because as you know, I'm totally against having vehicles that are unique like Anakin's and Grevious's starfighters available to just anyone.)

As a point about Kashyyk, if it's a sea, then do Tank droids FLOAT???!? No, it really is shallow water, so it isn't rally an issue.

Actually they do, like APC vehicles. In RotS, you can clearly see that the tanks are driving on the water, because if they were really on the ground, then the Battle Droids standing on the sides would be about waist-deep in water. Remember that the lagoon was deep enough to completely submerge a Dwarf Spider Droid (about the same height as a standard Battle Droid) except for the antenna.

Jennaida
11-11-2005, 05:35 PM
Yeah ok, I meant the engineer, i'm still used to SWBF1 where they were the same class.

The Shotgun also is replacing the 'blast cannon' the pilot had in the original, for the engineer. It seems to be a FAR better weapon, with far more particles, and better blast cohesion.

And as for Hoth, they also took out the control center CP in the tunnels and made the Sheild generator a capturable CP instead of a destructable one, making it even more pointless to destroy the sheild generator, they also took away one of the imperials AT-ST's. I thought they were going to make Hoth bigger, and better, but instead theyve just stripped it down, and made it a lot less fun in my opinion.

The control center, yes. Sorry, I forgot about that one. Probably cause I've never used it. And agreed about the shield generator. Same for Endor, and the shield bunker there. Since I usually play as Rebel, I didn't notice the loss of one of the AT-STs, in single player/galactic conquest, I'm wondering if they figure mostly on the AI antics to cover for it.

Another thing they should fix, While capturing command post's the heros time bar continues to decrease, I don't think they should as the hero is doing somthing helpful. I don't think it should increase or anything, it just shouldn't decrease so long as he is capturing a control point.

Absolutely. If your'e capturing a control point, you're doing something to benefit the team, it should definitely NOT be counting AGAINST your hero time.

I'd like to see the AI made a little less idiotic in terms of "attack player regardless of large numbers closer". Because right now, it's downright dumb.

YES! They should definetly fix that, I don't mind that the AI is harder to beat, but when they shouldn't ignore all other targets that are closer and are a bigger threat just to attack the player.

That's the only reason it's harder to beat, that I can see. Because it goes directly after you. You can distract things with it, yes. But I'm not playing it to be 'bait' to lure fire away from others. I 'm playing it to be the one shooting. And if you shoot, it draws fire from EVERYWHERE. I was just playing Hoth, and once again when shooting a target near the heavy walker, the entire AT-AT turned, concentrating its fire JUST ON ME, ignoring the snowspeeders and people on turrets firing at it. And I'd only plinked it with a single sniper shot. That's the most glaring idiotic thing I have seen, in either game.

MachineCult
11-13-2005, 02:36 PM
It looks a whole lot better than that on the PS2.

daventry
11-13-2005, 02:52 PM
Really, i wonder if they put the PS2 Graphics in the PC Game and the PC Graphics in the PS2 by mistake.

Commander Obi-Wan
11-13-2005, 06:10 PM
The PS2 graphics are different than PC's graphics. The sky doen't lokk like it's pasted together on PS2. Kashyyyk: Docks in BF1 looks alot better on Pc than PS2.

Redtech
11-14-2005, 07:36 AM
TK, well, if you want to call the Falcon, "Republic Transport" and use it to replace the "Rebel gunship" in space levels, then by all means..

Also, how many people would then start moaning if the water is 20ft deep but tank droids can float. I can hear the screams of n00bs shouting "WHERE'S THE REALISM?!" I can't be bothered to argue either way to be honest. Logically, you want a boyant shape, or it sinks, but this is Star Wars. I dunno why anyone would bury a droid either.

Off topic, but if I was Grievous, I would have nuked Coruscant.

zerted
11-14-2005, 07:51 AM
Also, how many people would then start moaning if the water is 20ft deep but tank droids can float. I can hear the screams of n00bs shouting "WHERE'S THE REALISM?!" I can't be bothered to argue either way to be honest. Logically, you want a boyant shape, or it sinks, but this is Star Wars...
Just throw a sith into the battle and say he used the force to pull them accross. They could also just have the tank droid run along on the bottom of the water. The CIS walker tank in SWBF does.

TK-8252
11-14-2005, 08:55 AM
It wouldn't be unrealistic if tank droids were amphibious (after all, they are).

APC's in real life are amphibious, so why not in Star Wars?

Darth Alec
11-14-2005, 10:07 AM
Off topic, but if I was Grievous, I would have nuked Coruscant.

So true.

Redtech
11-14-2005, 10:32 AM
It wouldn't be unrealistic if tank droids were amphibious (after all, they are).

APC's in real life are amphibious, so why not in Star Wars?
Is stupidity Pandemic? (ha ha) When you have amphibious vehicles, they tend NOT to be top heavy MBTs travelling miraculously over water at over 30MPH. They have to have some forms of boyancy attached, or have a bouyant shape, or they sink. It's why you can have a supertanker made entirely of steel and it'll float, but drive a US battletank into your local canal and it'll drown. How the fung is the tank propelling itself if the water's deep?

Star Wars is nearly never realistic. This will come as a painful blow to many people, but Star Wars is science fiction. Fun, lighthearted fiction.

No need to go moaning about Why Coruscant can't exist (http://www.irregularwebcomic.net/386.html). :P

zerted
11-14-2005, 11:05 AM
No need to go moaning about Why Coruscant can't exist (http://www.irregularwebcomic.net/386.html). :P
That assums three things:
1) They don't have something like Star Trek food replicators.
2) All the aliens eat the same type of food (They could eat each other's waste).
3) They don't have any food pills. Meaning pills which contain all the nutrients a body needs.

We don't know what the tank is made out of. The treads on the tank could propell it through the water.

*In SiFi, if something is not stated it isn't there, you can always just make it up. :)

(nice site)

Redtech
11-14-2005, 11:42 AM
Prepare to be owned by a PHD in physics. (Not me!)
BTW, the comments are the Author's. For such plagarism, I insist you visit the guy's site occasionally. If you want to argue, take it with him. You'll lose.

http://img.photobucket.com/albums/v171/ORCABOMBER/1.jpg
Yes, that cargo capacity is a canonical figure, (http://www.theforce.net/swtc/rpg/executor.html) after correction for misprinted data that made the cargo capacity ten times less (and would have subsequently required Coruscant to use ten times as many ships to deliver food).

Do not think about what they do with all the sewage.
http://img.photobucket.com/albums/v171/ORCABOMBER/2.jpg
Yes, well. So many people wrote to me after #386 (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=386) to tell me that disposing of sewage and providing food for all the people of Coruscant could be achieved without arable land by judicious use of underground recycling facilities, that I thought it was my duty to point out the other problem that raises...

I fully expect another round of arguments in support of the concept of a planet-wide city, so fire away. George, I'm doing this for your sake - I hope you appreciate it.
http://img.photobucket.com/albums/v171/ORCABOMBER/3.jpg
Wow. 386 (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=386) and #393 (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=393) have generated more emails than anything else I've done so far in this comic. It seems there are some people out there still clinging desperately to the shreds of anything in Star Wars being even vaguely plausible.

Well, go take it up with Messrs Kelvin and Boltzmann. You can make your social dynamics, city planning, and biology arguments all you like, this is thermodynamics baby. Don't mess with a cartoonist with a Ph.D. in physics. ;-)

(And thank you for everyone who actually did write to me. You gave me beautiful inspiration for this strip.)
http://img.photobucket.com/albums/v171/ORCABOMBER/4.jpg
The saga continues: #386, (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=386)#393, [url=http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=396]#396, (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=393)#399... (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=399)

Admittedly if you haven't studied thermodynamics it's not obvious that Coruscant can't use the waste heat its civilisation generates to run cooling systems. So if you were wondering why I didn't mention this as a possibility, it's because it's not. (Wow, how many negatives can I squeeze into two sentences?)

Basically, yes, you can use heat energy to do work. The trouble is the efficiency is always less than 100%, because of Carnot's theorem of thermodynamics. What this means is you can't use heat energy to pump the heat around without also adding some external energy to the system. And this extra energy shows up eventually as waste heat. So not only do you fail to cool things down, you actually make it hotter.

Think about your fridge. It cools down the inside. But to do it, it pumps that heat out through the coils on the back. And to move that amount of heat, it consumes electricity, which also comes off the coils as heat.

So a civilisation the size of Coruscant generates so much heat simply from all the energy they're using that the planet will reach a temperature of about 500 K (227°C or 440°F) before it reaches equilibrium by radiating a black body spectrum to space (that's another physics lesson for another comic strip) and, because of the laws of thermodynamics, can't do anything to cool itself down*. And no, that doesn't count incoming heat from its sun - which will only make the situation worse. Even if it was in interstellar space with negligible sunlight, they'd still have this problem.

So now you know.

For those who wish to learn more, try reading about the Carnot heat engine. (http://en.wikipedia.org/wiki/Carnot_heat_engine)

For those who wish to come up with new excuses for how Coruscant could possibly be realistic, try reading about the Time Cube. (http://en.wikipedia.org/wiki/Time_Cube)

;-)

*: Okay, smartypants, yes, it could fire high thermal energy particles into space. Eroding the planet fast enough to need those 80,000 Super Star Destroyers bringing in shipments of dirt and rock every day. Not to mention creating a radiation hazard to any shipping in the system that would make ion cannons look like popguns.
http://img.photobucket.com/albums/v171/ORCABOMBER/5.jpg
I'm sorry. I know this joke has worn so thin it needs to run around in the shower to get wet. I've finished now.

Unless I get another funny idea based on this. ;-)
http://img.photobucket.com/albums/v171/ORCABOMBER/6.jpg
Yet another problem with Coruscant. (http://en.wikipedia.org/wiki/Flatulence)

Star Wars Trivia Fact: Did you know the name of the guy who attempts to sell Obi-Wan the death sticks in Episode II - Attack of the Clones (http://www.imdb.com/title/tt0121765/) is Elan Sleazebaggano? I kid you not. Who said George Lucas was uncreative?
http://img.photobucket.com/albums/v171/ORCABOMBER/7.jpg
The saga continues: #386, (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=386) #393, (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=393)#396, (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=396) #399, (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=399)#417, (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=417) #420... (http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=420)

Yeah yeah, I said in #420 that I was finished with this topic. But the emails keep rolling in, and the possibilities just keep getting bigger! I only have so much self-control...

I do want to make one thing absolutely clear though. I am intensely amused by the ongoing discussion over this particular topic, and not at all angry. It's just an act for the sake of the comic. ;-)

On the Laws of Thermodynamics:

These are physical laws that govern the transfer of energy. They can be explained in simple terms thus:

1. The First Law of Thermodynamics states that energy is conserved. You can't create energy from nothing, nor can you destroy it. Since heat is a form of energy, you're stuck with it, unless you convert it into some other form of energy or move it away. Since you can't get something for nothing: You can't win.
2. The Second Law of Thermodynamics states that heat will only flow from a region of higher temperature to one of lower temperature. To move it the other way, you need to supply some extra external energy to do the work. So moving energy in any useful direction that doesn't happen naturally requires you to put in additional energy. You can't even use the First Law and say "the total heat content is equal, so just move the heat from the cold place to the hot place" - it won't happen: You can't break even. However, the efficiency with which you move energy around is related to the temperature. The colder the better. If you could get to absolute zero, you could break even, just. But:
3. The Third Law of Thermodynamics states that it's impossible to reach absolute zero. As you make a system approach absolute zero, the process that you are using to cool it down slows down. It sucks smaller and smaller amounts of heat away (and you're using tons of energy to power this über-refrigerator), and you can never suck away that last bit of heat to get it to absolute zero. Since you can't even get to the place where the Second Law lets you do things with 100% efficiency: You can't get out of the game.

Physics is a bastard sometimes.

Anyone who has studied physics at university, by the way, might recognise an early edition of the venerable Resnick and Halliday (or Halliday and Resnick as I believe they are these days) textbook. Yep, I studied this stuff that long ago.

And if you keep reading this comic long enough, you won't need to study physics. You'll learn it all right here. And have a heck of a lot more fun than I did studying thermodynamics, let me tell you.
http://img.photobucket.com/albums/v171/ORCABOMBER/8.jpg
The saga continues: #386, #393, #396, #399, #417, #420, #431...

Before he was so rudely interrupted, Anakin started explaining to Jar Jar why huge heat-radiating fins sticking out into the cold depths of space will not help Coruscant to cool down.

Those who remember the material on the Laws of Thermodynamics from #431 might be thinking:

But hang on. Space is cold. Pretty darn cold, if I remember rightly. Near absolute zero, in fact. (Though not at absolute zero because I understand the Third Law of Thermodynamics now; clever dick, aren't I?) And from the Second Law of Thermodynamics I know that heat will naturally flow from a hot place to a colder place. So if we build great big towers full of some heat-conducting material, from the surface of Coruscant so tall that they stick out into space, the heat will naturally flow up the towers away from the planet and into the cold of space! Brilliant!

Congratulations. You've just come up with an idea that Jar Jar came up with. ;-)

So what's wrong with it?

Yes, space is cold. But it's also empty. Heat mostly moves by conduction through matter. And there's bugger all matter in space to conduct that heat away. It will leak away, but very, very slowly. Not fast enough to cool Coruscant appreciably.

Energy can also be radiated away, as electromagnetic radiation. At the high temperature Coruscant will be, it will mostly be infra-red radiation. Now, I've already taken how much heat radiates from the planet itself into account in working out how hot the planet will be. That's the standard way to calculate the temperature of something in physics: Work out how much energy is being produced, and set it equal to the amount of energy radiated away (they must be equal because of the First Law of Thermodynamics). Solve the equation for the temperature, and there you go.

Now, the formula for working out how much energy is radiated from something depends on the temperature and the surface area of the object. So, to radiate an amount of heat sufficient to cool Coruscant appreciably, you need to have those towers have a surface area similar to the size of the planet itself. Which is a lot. And the other problem is all that area will start intercepting the radiation from the planet, making the cooling less and less efficient the more cooling radiators you build.

This material is examinable and will be on the test at the end of the semester.

Oh, and if you thought you'd never see a Star Wars/Pirates crossover strip, think again!
---------------------------------------------------------------------

zerted
11-14-2005, 12:34 PM
*In SiFi, if something is not stated it isn't there, you can always just make it up. :)Note, my explanations are how its existance can be explained within the movies, not the real world. You can make up all the tech needed to deal with the problems. There is nothing in the movies that says those technologies don't exist in the SW universe. I'm not saying its possible with today's technology, but that we don't know what we will have in the future and its Si-Fi so you can make anything up.
Anyway, I wish they would fix the respawning bug in the next patch.

TK-8252
11-14-2005, 05:13 PM
Star Wars is nearly never realistic. This will come as a painful blow to many people, but Star Wars is science fiction. Fun, lighthearted fiction.

Exactly, so if we want tanks to float on water like Jesus, they should. :p

Redtech
11-15-2005, 07:05 AM
So why the big call for everything to be 'realistic then'?

By the same argument, you can't prove that Star Wars is not just a Matrix simulation.

TK-8252
11-15-2005, 08:48 AM
So why the big call for everything to be 'realistic then'?

By the same argument, you can't prove that Star Wars is not just a Matrix simulation.

My post was sarcastic. :p

But amphibious vehicles are realistic, so tank droids should be amphibious as they are in RotS.

zerted
11-15-2005, 08:52 AM
So why the big call for everything to be 'realistic then'?
People like to have something to complain about.

Redtech
11-15-2005, 09:29 AM
TK, you do realise that SWBF doesn't try to fit everything anal in. Otherwise Why do they still use the 'Clone Tank' even though it's never used in the films? Heck, the Empire use it more than the AT-ST! Blargh, arguing over Star Wars is like a man trying to get pregnant..pretty dumb.

I will say that irregular webcomic rules though, but I'll quit for now.

--------------
Zerted, you may notice I'm a gaming fanboy more than a Star Wars one. It's why I can't stand people who complain about stuff that will not be fixed, rather than suggesting stuff that'd actually be cool.

Darth Alec
11-15-2005, 09:51 AM
Bah, what does all this have to do with the patch list anyway?

MachineCult
11-15-2005, 12:02 PM
Please add a Space Battle Map before Yavin 4 where we fly to the Death Star and shoot the centre to blow it up.


Sounds like a pretty quick Battlefront map, how exactly would it work? Spawn points? Ship hangars?

Commander Obi-Wan
11-15-2005, 02:25 PM
Well, for the Rebels, they'd probably make a capital ship near the death star, and the Empire's spawnpoint points would just be the Death Star. Eh, it may should unrealistic, but it's a game, barely anything goes form the main source. (eg. - Star Wars Movies.)

TK-8252
11-15-2005, 05:21 PM
TK, you do realise that SWBF doesn't try to fit everything anal in. Otherwise Why do they still use the 'Clone Tank' even though it's never used in the films? Heck, the Empire use it more than the AT-ST!

Then apparently they don't even care about getting it right. So they should face critisism.

Blargh, arguing over Star Wars is like a man trying to get pregnant..pretty dumb.

Actually that'd be pretty awesome.

It's why I can't stand people who complain about stuff that will not be fixed, rather than suggesting stuff that'd actually be cool.

And why won't it be fixed? Because we didn't complain ENOUGH? Because the devs don't CARE? And we ARE suggesting stuff they'd be cool, such as actually FIXING the game rather than adding more crap.

Darth Alec
11-15-2005, 06:09 PM
It's kinda odd that the Empire uses the rep tank more than the AT-ST.

MachineCult
11-15-2005, 06:32 PM
Yeah they could have put the AT-ST in Kashyyyk at least.

Redtech
11-16-2005, 07:16 AM
TK, I don't believe in futile arguments, it's why I don't vote. Let's just say that Pandemic are a console game company.

Also, someone's probably going to suggest something lame like "OMFG SHOTGUN TOO POWERFUL!" and then the 100MB 1.01 patch will nerf it to the weakness of a pistol, then there'd be a patch a year later to make it half as powerful...

Actually, I might be cussing EA, rather than Lucasarts.

Darth Alec
11-16-2005, 03:25 PM
Nefing the shotgun is bad, very bad. Its the kind of the EA would do.

And they probably thought that the AT-ST would be to good on Kashyyk, denying the opponent there cover.

alex533
11-16-2005, 03:38 PM
snowmobiles can cross water with ease.

Darth Alec
11-16-2005, 03:43 PM
Can they cross deep water?

Redtech
11-17-2005, 08:16 AM
Cars can cross water. As can planes, if you take the angle right. So can 18-wheelers. Depends on the depth of water. Even fleas can if it's "just" right.

Oh fung this water crap!

On topic. I want decent weapon models. I don't care if they're made up, but really. It helps to tell what weapon is being used.

Also, who designed the HUD? Goddamn those weapon icons are ugly. Photoshop people, photoshop. Lean and use. The BF1 had better icons and they were in BLUE!

zerted
11-17-2005, 11:19 AM
...Also, who designed the HUD?...Its works better when the water is frozen.

I like how they did the reloading and ammo. All the info is right in your crosshair (excpet the sniper which doesn't have one :blast5: ).

010_sWitch_010
11-17-2005, 12:11 PM
I just want random map-list order and optional Medals in Instant Action(War Hero and Elite Rifle make it just way too easy)

CountDooku
11-17-2005, 12:24 PM
I like BF1 graphics alright. They were more cartoon stylish and BF2 are more realistic, both are fine with me. I have a problem with the light levels on BF2 though. I would like to see automatic light adaptation in the game so that when you go from a dark room to a bright environment with reflective snow the light settings don't need to be adjusted. I've found a solution which is to set the contrast to 20, but that makes the colors less brilliant and a cloudier picture.

Music and sound bugs aren't an issue for me because the award mode noises are so annoying that I turn the sound off.

I would like to open up Hoth like it is in story mode. Bring in the wampas and have them ripping arms off without discretion. Make it easier to land a snowspeeder on an ATAT. Allow the detpacks and mines to do critical damage to the neck. Expand the boundaries so you don't fly out so easily.

Fill Geonosis with water, put gungans their allowing them to swim undrwater and come up behind the droids pelting them with boombas, and have the vehicles float......just kidding.

Allow the frontend resolution to be adjustable.

Give the sniper rifle a longer range and either fix the award sniper rifle or allow me to disable it.

Bring back thermal det jumping. That was fun.

Improved ai. Bots may have been improved in some areas, like the way they snake at you when attacking or the balance they have on the small walkways. But they're very erratic. Sometimes they concentrate fire on me, missing, while I'm standing still and gunning them down like flies on the radiator, and still losing because my team bots can't seem to hold a command post. Sometimes they drop me before I even see them. I don't understand why they shoot at me screaming 'DIE!!!!!DIE!!!!!' when I'm already laying on the ground. Granted, I might use the ounce of life left in me to lift my rifle and blow out their kneecap, but they ignore completely healthy soldiers who are shooting at them.

Make the rebel tank rockets shoot straight.

zerted
11-17-2005, 01:06 PM
Give the sniper rifle a longer range and either fix the award sniper rifle or allow me to disable it.

Bring back thermal det jumping. That was fun.

I don't go for headshots just becasue I don't want the award sniper rifle.

Heck ya, thermal det jumping was fun. Sometimes I blew myself up in the air just to attempt to land on the enemy. I died a lot doing this, but it was fun which is more important to me. I was even able to find a gernade jumping sequence to get to the following location: http://img83.imageshack.us/img83/5981/rdhzertdhighup3dx.th.jpg (http://img83.imageshack.us/my.php?image=rdhzertdhighup3dx.jpg). Not many people looked up this far to find who was sniping them.

PoiuyWired
11-17-2005, 01:19 PM
1) Give all vehicles and vehicle seats 1st person view. Its ok if there is no HUD, but at least give us the view!!!

2) Toggles to shut down some of the awards.

3) Hoth map in story mode made more reasonable.

4) A few old map resurrections would be nice... bespin... :)

5) Fix bugs on the award sniper rifle sometimes failing to damage/shoot.

6) Bigger damage range or faster explotion time for recon droid. Currently you can't hit jack with that huge warning time. I don't mean they should be like Orbital strike, but at least make them like regular `nades, if not detpacks.

7) At least put a simple crosshair for the unzoomed sniper. Its not like people won't put a dot sticker on their screen.

Jennaida
11-18-2005, 02:02 AM
02. Music & Sound Bug issues.
(I hear a sound thats like an alarm and its very annoying, but the Music is fine)

The 'alarm' you hear /is/ annoying, but not a bug. get guardian or endurance you get one little noise, along with that 'glow' around the char, get war hero, you get another. I forget all ones there are. Get them enough times, and it's permanent. When it's permanent, however, they should NOT keep playing the alarm or showing the damned glow. That's just annoying.

5) Fix bugs on the award sniper rifle sometimes failing to damage/shoot.

The beam rifle needs a 'cool down' between shots, it should have indication rather than just clicking and it not working however. A lot of times though, headshots do NOT work. seemingly never in fact. That upsets me. You have to aim for center-body with it. I suppose there's no extra 'bonus' for headshots once you get the award rifle, but it makes it VERY hard to shoot people in turrets, a lot of the time.

Redtech
11-18-2005, 02:17 PM
Its works better when the water is frozen.
*Bombs*

Yeah, the Reticle is very useful. I meant the weapon icons are very ugly.

As for the elite sniper. I wish it was more like a railgun and just penetrated thin armour. (Not through tanks, but through STAPS and the like). Perhaps like a anti-vehicle sniper rifle.

TK-8252
11-18-2005, 05:14 PM
As for the elite sniper. I wish it was more like a railgun and just penetrated thin armour. (Not through tanks, but through STAPS and the like). Perhaps like a anti-vehicle sniper rifle.

Aye, like in BF2 where the sniper rifle unlock is armor-piercing, capable of penetrating soft vehicles (like humvees and helicopters) and hit anyone inside (I've never been able to do it, but supposedly it's possible).

Jennaida
11-18-2005, 06:02 PM
Oh, another rant to add to it. You should either be able to change back to a normal class, while in a hero char, or not lose ticket/life when the time runs out. I should NOT be losing a g-damned match because the Jedi char ran out of time, to claim my last ticket. That's a load of flop.

MasterChiefRulZ
11-20-2005, 03:15 PM
I miss the prone option, and wish that it would be added back into the PC version for SWBF2 via patch. It was a viable option especially for snipers, for crawling unnoticed through tightly guarded places, and just making you a harder target overall in a firefight.

The vehicles were downgraded in power from SWBF1 to SWBF2, I would like to see them back to appropriate power levels. Two shots from the main cannon of a AT-AT to kill a simple footsoldier is just plain ridiculous. :\ The splash damage was reduced also, that should have been enough coupled with the fact that AT-infantry was given additional strength against vehicles.

More vehicle oriented land maps. Aside from the space battles a huge amount of the land maps are bare for vehicles, which is one of SWBF's strong points of gameplay. For example in the remake of Yavin in SWBF2 they removed the vehicles, which added to the atmosphere/excitement of the level. Alot of the land battles are indoor which eliminate the possibility of vehicles.

As far as the graphics go, I also think something is missing from SWBF1. I can't quite put my finger on it, but something is lacking somewhere. It might be the strength of the "bloom" option. :\

My two cents of patch wishes. Alot of these complaints of mine will be resolved when all the mods and new maps start coming out for SWBF2, communitys are really what make PC games.

Redtech
11-22-2005, 10:08 AM
I think Pandemic listened to people who complained that vehicles were far too powerfull and that it was far too easy to survive a whole match in a tank without getting into significant trouble. Now they're more support units, so I can't complain, and I'm a tank fan.

If anything, I'm mainly annoyed that there aren't many spacious levels for them to be in. Saying that, Naboo Plains sucks, because if you're not in a tank, you better hope you nabbed the centre post, as that was the only way to win the level! BORING!

BTW, in Yarvin, they gave the sides tanks for almost all CPs.

alex533
11-22-2005, 12:08 PM
Can they cross deep water?

yes, fact.

as can certain dune buggies.

And no its not some crap, its true.

they just drive straight ontop of it.

PoiuyWired
11-22-2005, 02:25 PM
One thing I don't like is how you can easily survive getting run over by a vehicle with minimal to no damage though. Sure the tanks are weaker, but surviving tank rams are just a bit too strange. I have countless stories on how I survive vehicle run overs, and end up jacking them standing on their wings/whereever.

MasterChiefRulZ
11-22-2005, 10:44 PM
I don't like the way the balanced the vehicle vs infantry issue. They turned the vehicles down so far in attack strength its like they are equiped with pea-shooters, and the splash damage is virtually non-existant.

Most of the land maps don't favor any vehicle based battles, a heavy amount of them have few or no vehicles. Kind of defeats of the purpose of "Fighting the battles any way you want" when they strip some of the options away. :\

I've noticed where graphics have been cut in some areas, probably due to performance issues. Granted that the PC version is a console port, so these are probably inherent of that.

I would have preferred to have the new content with all of the original, not having to sacrifce anything for the new features. The stuff I noticed cut most is some of the animations. The transformation animation of the Droideka in SWBF2 is somewhat choppier than in SWBF1, also the laser travel animations (when you shoot the laser and it flies through the air) is somewhat more choppy. I really noticed this when playing a game of Yavin in SWBF1, and then immediately playing the same level in SWBF2. Doesn't hurt the gameplay, just the atmosphere of it, but I'm a big fan of atmosphere and FX.

Its not my system either, I have a AMD64 with a Nvidia GeforceFX6800 Ultra PCI Express with over 1 Gig of ram. I'm running the game at max with 'Bloom' on and 4 X AA and all the visual enhancements. I'm a really picky guy I know, I pay attention to little stuff that catches my eye and am a big fan of the details (like the snowflakes FX in the Mygeeto level). :P

I also noticed the legged vehicles in Geonosis really have a 'stutter' to them. I don't remember their leggs shaking quite as bad in SWBF1.

Despite all that SWBF2 is still a very fine game. I just wish it didn't try to fix anything that wasn't broken in the first place, or sacrificing old FX for new FX. My hope is for PC patches, and perhaps the SWBF2 modding community to maybe bring some of this old stuff back to us? Heres hoping.

Redtech
11-23-2005, 11:57 AM
Well, there's always (wait for it...)
UT2k4 for vehicle balance! Manta FOREVER!

There is a good vehicle dominated level, (Ascendancy) which is really unique and I enjoy, where the main tank fighting takes place within really wide canyons, but people on foot can scale the walls and fire rockets into the trenches, or give excellant sniper support.
http://www.unrealtournament.com/ut2004/xplevels.php
Is two screenshots, I'm sure people could find more. But I feel that might be where "tank nuts" are looking for. As a point. Tanks are not ineffective, they're just used more as Anti-Tank support units. A direct hit by the "power weapon" is an instakill.


Semi-off topic, and better for a "what to put in BF3" thread;
I'm proposing that there may need to be more diversity of units.

I'd say, split them into categories, then actually USE THEM in maps!
E.g.
-Anti infantry (a real people-hater, but lame armour) like the AT-PT and the AT-RT
-Medium Tanks (Good all rounders) Like the AAT, ATX-130 etc.
-Heavy Tanks (Lay the beatdown on other vehicles, but rare and prone to being surrounded) like the Turbo Tank and the Spider Droid (and actually make it useful!)
-Combat transports (that take and dish pain, respawn troops, but inefficient for their movement cost) like the AT-AT, AT-TE, MAF.

PoiuyWired
11-23-2005, 03:34 PM
I think they should fix the "powerup blurr" with snipers.

When you double zoom with either rage or Reduction on the power field blurrs your vision... I hate that.

MasterChiefRulZ
11-24-2005, 12:26 PM
I'm actually more of a infantry person, but enjoy the occasional romp in a vehicle for something different. I just feel that they have reduced the strenght of vehicles to the point of just, wallpaper, rather than a real difference on the battlefield.

I guess I'm just too used to SWBF1, and the Battlefield (42,V,2) series, where different means are taken for gameplay balance of infantry vs vehicles (Paper, rock, scissors method). I have UT2004, but I honestly don't care much for the infantry gameplay. I like more realistic, tactical type play, rather than jump jump shoot jump jump shoot. :P

I also don't like the "Power-ups" for infantry, as it makes the game feel more 'arcadish' with the bizarre glowing and bleeping. It would be fine to keep the power-ups if they would remove the bizarre fx and just give the player a heads up with a simple "Power-up enabled" on the screen in text.

ParanoidAndroid
11-24-2005, 12:58 PM
I kind of agree, it feels like they just nerfed the vehicles instead of using other balancing methods. I know I would prefer the older more damaging lasers, but with the splash damage toned down a tad, maybe it should just throw you instead of killing you right off for example. But they are certinly not useless, they're still effective against vehicles and infantry, just not overpoweringly so. They are far from perfect, but a huge improvement from the behemoths in SWBF1.

Another thing I noticed thats kind of weird, stuff like torpedoes, missles, mortars etc on vehicles no longer have ammo, instead the vehicle gets in infinate amount. I would prefer it if vehicles had a limited amount of ammo, but could of course get refuled at a gonk droid or somthing. Make the drivers think a bit about using up those rockets, don't waste them trying to gun down a single fleeing soldier thats what your lasers should be for.

Darth Alec
11-24-2005, 01:14 PM
Yes, it is much more efficent to fire rockets at them, then to shoot at them. Now that there is no splash damage, it is almost impossible to kill normal infantry.

Redtech
11-25-2005, 07:53 AM
I love infinate rockets etc! I mean, seriously, if they increased the power of the tanks to SWBF1 levels, would you start crying, "NO FAIR! MISSILE SPAM"?? :P

I've already commented on my opinion on what kinds of vehicles there should be, and their usage. At the mo, they have to nerf vehicles, because of the size and design of the levels, heck, on Utapu, NO ONE would play as infantry with the old AAT around. Look at Naboo plains. It's so vehicle dominated it's boring to play as infantry, just nab the central post...then die as you get rushed from all sides. While at least in a vehicle you could have some "fun".

What really needs to exist are a variety of units that exist at once. That's why I love the UT2004 idea that there are many vehicle classes in one level. We don't have that in Battlefront, it's all big walkers, tanks or speeder bikes. And all the tanks have a ton of armour, regardless of size category. WTF is up with the AT-RT? That is an anti-inf vehicle if I've ever seen one.

To make tanks more powerfull, you need to either make infantry more powerfull, or by making so that at least there's a sane method to stop them. After all, on Rhen Var, exactly how many hand-rockets would it take to down an AT-ST? If it wasn't for the rebel tank, it'd be an Imperial Whitewash. BORING!

That's why I think that vehicles need to have their roles re-defined. I don't have a problem with "anti-tank" vehicles being lame against infantry, if either they have a secondary weapon that is better, or there are vehicles co-existing that are good support.

Isn't that what the game is supposed to be about? Working in squads? So really, it should be a squad of clones escorting an AT-TE (and doing base captures) with an AT-RT to assist the squad and a "Clone tank" giving rearguard support...

ParanoidAndroid
11-25-2005, 09:02 AM
I'd have to agree with you about vehicle classes, and roles etc, not every vehicle needs to be completely an all purpose answer to every threat on the battlefield, they could have smaller quicker vehicles that would support the infantry, but have weak armor. Then you could have your basic medium tanks, good at infantry with their lasers, and an answer to other tanks with their secondary missles, mortars, etc And of course the command walker, huge armor, and weaponry but it's so large it needs infantry/smaller vehicles to protect it's flanks.

Of course not all vehicles can be catorigized, some have unique roles, like the Hailfire droid could be sort of a suicide runner, the driver knows hes going to probably die the moment he gets in, he has to use the vehicles overwhelming weapon capabilities to deal as much damage as possible, one rocket to his mid section though, and he's gone. Or maybe the spider walker, only good against vehicles, or infantry thats really clumped together, and only at extreamly long ranges, up close he gets outmenuvered and destroyed.

Or somthing along those lines, I think I understand what your saying.

PoiuyWired
11-25-2005, 12:06 PM
The 'alarm' you hear /is/ annoying, but not a bug. get guardian or endurance you get one little noise, along with that 'glow' around the char, get war hero, you get another. I forget all ones there are. Get them enough times, and it's permanent. When it's permanent, however, they should NOT keep playing the alarm or showing the damned glow. That's just annoying.



The beam rifle needs a 'cool down' between shots, it should have indication rather than just clicking and it not working however. A lot of times though, headshots do NOT work. seemingly never in fact. That upsets me. You have to aim for center-body with it. I suppose there's no extra 'bonus' for headshots once you get the award rifle, but it makes it VERY hard to shoot people in turrets, a lot of the time.

Well the bonus thingy is for the enemies to see. An option toggling the sound and effect to the player should be added.

I never have poblem penetrating targets for headshots, though the award rifles does fail to fire way too often. Definitely a bug

MasterChiefRulZ
11-25-2005, 02:53 PM
I'd have to agree with you about vehicle classes, and roles etc, not every vehicle needs to be completely an all purpose answer to every threat on the battlefield, they could have smaller quicker vehicles that would support the infantry, but have weak armor.

EXACTLY! That is how it should be done, paper-rock-scissors where every person of the battlefield has a purpose/point to his team. I only think that AT infantry role should be given a great deal of strength against vehicles, with vehicle attack strength increased and all armor strength *lowered*. Therefore encouraging skilled pilots/drivers to take the vehicles, and AT infantry ample ability to oppose the enemy.

The only trick is to make sure one or the other is not overpowered. I think vehicles should still have the splash damage and strong weapons, but all vehicles should be easy enough for a skilled team of AT-infantry (2 or 3) to take down without too much trouble.

Look at Naboo plains. It's so vehicle dominated it's boring to play as infantry, just nab the central post...then die as you get rushed from all sides. While at least in a vehicle you could have some "fun".

I have to disagree, I love that sort of scenario. The excitement of blaster fire and explosions from all sides, ah the chaos! :) Of course the dying part isn't the exciting part, but trying to figure out how to work together and overcome the odds. Really, friendly armor should be there to help the AT-infantry combat enemy armor, if everyone is playing their roles right...but thats the trick, isn't it?

I play with the AI so I get a pretty well rounded fair fight with everyone doing what they are supposed to, I can't comment on the online portion because I use satellite internet.

I would like to see in the patch...

Stronger vehicle weapon fire.
Return of splash damage.
Weaker armor for vehicles.
Stronger AT-infantry.

All balanced appropriately to even the playing field. Though to be honest do the SWBF development team even visit this forum?

Redtech
11-25-2005, 03:31 PM
To answer your question, I do believe they visit.

As for Naboo, I don't find overwhelming chaos cool when they nab centre point and you loose 98% of your men through a stupid ticker...otherwise I have no gripes. It's why I like Dagobah. At least you have 3 points of attack.

Paranoid, ever heard of artillery? :P How about giving the sides a long distance unit that sucks at close range. I'd make the hailfire missiles more accurage in their spiral (but still rubbish at accually hitting stuff) and use that as artillery to soften targets. Spider serves pretty much as a heavy tank or...ARTILLERY! Some one give it a damned range-finder scope. So you cover every class of vehicle, and everyone's happy.

ParanoidAndroid
11-25-2005, 03:51 PM
yeah! artillery! now everything has a class! That would be a great place to put the Hailfire/Spider droids, they just need to weaken their health and sup up the Spider droids main cannon, maybe so it could vaporize a gunship with one concentrated blast, and improve the hailfire droids missles, make them at least as damaging as the heavy weapons soldiers rockets if not more.

Of couse I couln't think of an artillery unit for the Rebublic, but seeing as how the CIS don't have a command walker it's kinda even. Heck I would say that the cannon on the AT-TE's back is artillery enough.

Redtech
11-26-2005, 10:42 AM
The Republic have the SPHAT. (http://www.starwars.com/databank/vehicle/sphat/) Saying that, it might be a bit overpowering, although it'd be like an AT-ST that couldn't hit anything infront of it. So maybe Command Walkers fill the role, although the AT-ST needs it's decent cannon (and lame rate of fire) back! After all, they weren't overpowering on Rhen Var.

ParanoidAndroid
11-26-2005, 11:07 AM
Were there AT-ST's on Rhen Var? I thought there was only an AT-AT and two of those tanks.

Anyway, I'm not sure the SPHATs would work, first off they are immense, pretty hard to fit some into even a large sized battle, and their lasers seem too slow to really attack effectivly, I mean they only really targeted those core ships everything else was to small to be targeted.

Redtech
11-26-2005, 11:45 AM
Sorry, my mistake, I meant the AT-AT.

Yeah, you're right. Those artillery are a bit too big.. The UT-AT (http://www.starwars.com/databank/vehicle/utat/index.html) might be better. Although being a repulsorlisft vehicle, it might suit the rebels as a classical "lob shot" weapon.

TK-8252
11-26-2005, 11:51 AM
Anyway, I'm not sure the SPHATs would work, first off they are immense, pretty hard to fit some into even a large sized battle, and their lasers seem too slow to really attack effectivly, I mean they only really targeted those core ships everything else was to small to be targeted.

They wouldn't be too big if the maps were the right size, which of course they aren't. In one chapter of the Clone Wars cartoons, the SPHA-T's are firing like regular artillery cannons, like in Battlefield 2.

ParanoidAndroid
11-26-2005, 12:20 PM
Ah ok I understand now, yeah I preferred the old AT-AT weapons too, they were immensly powerful but had a horrible rate of fire, somthing you would expect from a vehcile like that. Also, a side not, did they remove the co-pilot position from the AT-AT? If so that's somthing else they should have kept.

As for the SPHA-T, I guess I just can't get over their sheer size, if a map the correct size to fit them it would be enormous. I mean I'm all for large maps, I would love a Geonosis map several times larger then the shipped one, but a map with several SHPA-Ts might be a bit to big. Then again maybe it could work, a huge Geonosis map with several SHPA-T's trying to destroy the Trade Federation Core ships would be really cool, if it could be done.

The UT-AT looks like a better option for more medium sized and even large maps, it's smaller (still big of course, but compared to the SPHA-T...), and would be easier to add. It would be an awsome addition to the Mygeeto map. The rebublic actually has all sorts of cool vehicles that don't get much screen time, I'd love to see a couple of AT-AP's and maybe even an AT-OT on Felucia.

Pooeypants
12-30-2005, 07:42 PM
What this game needs is a full retexturing to get those graphics to modern PC standards. Let's not forget that Far Cry was released over a year ago...this game doesn't even come close to looking that good.

TK-8252
12-30-2005, 08:11 PM
As for the SPHA-T, I guess I just can't get over their sheer size, if a map the correct size to fit them it would be enormous. I mean I'm all for large maps, I would love a Geonosis map several times larger then the shipped one, but a map with several SHPA-Ts might be a bit to big. Then again maybe it could work, a huge Geonosis map with several SHPA-T's trying to destroy the Trade Federation Core ships would be really cool, if it could be done.

Three SPHA-T's lined up next to each other on one side of the map on Geonosis don't seem like they'd take too much room. It'd be similar to the three Techno Union ships.

UT-AT's weren't developed until later in the Clone Wars, so certain maps would have SPHA-T's and UT-AT's for others.

ParanoidAndroid
12-31-2005, 12:29 AM
Sounds good to me, although they would be extreamly slow firing and hard to manuver. Of course that's obviously sort of the point, they just sit there and dish out damage. Maybe the SPHA-T shouldn't be controllable at all and just a destroyable CP? Basicly just a huge destroyable structure units spawn around (or inside?) but it has the ability to fire huge damaging lasers and of course some self defense turrets players can man. Instead of having someone inside the thing shooting though, the shots would be fired by a clone commander acting as a spotter, pointing out targets and then all active SPHA-T's would fire at the target, then he would wait until they recharged before choosing another target. Just an idea, although maybe it's too complicated, I suppose if they could make a drivable AT-AT for Hoth why not one of these guys for Geonosis? I guess I just like the idea as it gives commanders more of an important position, at least for Geonosis.

Of course the SPHA-T wouldn't appear in every map, in many cases it would probably be replaced by it's smaller cousin the UT-AT, (Where appropriate of course.)

TK-8252
12-31-2005, 12:31 AM
That's what I was thinking.

The SPHA-T would be stationary, with a Commander able to order targets for it or players could man them like turrets. UT-AT's would be mobile artillery vehicles.

CondorFalco
12-31-2005, 04:14 AM
I want them to fix the issues with SLI and Dual-Core processors so that I can actually play the game without it crashing (i'm happy to play with one GPU working, but even if I switch the core affinity to only one of them, it still crashes the game after a while).

Redtech
12-31-2005, 10:26 AM
TK, good call. Make them objectives to destroy and awaaaaaaay she goes.