View Full Version : strategys
11-13-2005, 05:13 PM
Does anybody know any startegys I could use for the map dune sea and kamino and also the one were u fight the at at's...thanks :trooper: :saberr: :syoda: :yodaball: :saberg: :sithm: :saberb: :clone:
11-24-2005, 12:28 AM
I have a few for all three.
But what faction are you?
What classes do you play?
11-27-2005, 08:03 PM
i play as the empire
11-28-2005, 08:58 PM
Dune Sea - Go as quickly as possible to the tusken camp on the hill...if you take that, the tuskens generating at the cisterns will harass the rebels and you can flank their vehicle producing CP...if you're the rebels, same story, except take both the tusken camp and the cisterns so they stop diverting your forces...
Kamino...if you start on the landing pads, take the cloning center AT ALL COSTS by the most direct route possible (stopping along the way to take CPs you pass on the way). You've then cut off the enemy from their central defensive position and can pin them down wherever they've gone and annihiliate them.
if you start in the cloning center..pick one end of the arc of landing pads and just roll them up. If they start encroaching on the cloning center, respawn at the cloning center and drive them out.
11-28-2005, 09:05 PM
You fight the AT-ATs on two levels - Hoth and Rhen Var Harbor
On Hoth: as the rebels you need to harass the flanks of the AT-ATs so they don't have such a strong escort of soldiers...this will cause the empire to start spawning heavily around you and will take the pressure off the outpost and bunker...essentially keep meleeing in the valley, cutting off the assaults on the two bunkers (bunker and outpost) and you will eventually attrition the empire down to nothing
As the empire, you should accept that you're going to lose the ATATs a couple of times and not obsess over guarding them. Steal a tauntaun, if you can, and go DIRECTLY to Echo Base. Take it at all costs...this will stop the rebels from having speeders to bring down the ATATs (the speeders can take down ATATs once every minute or so...the gun emplacements take a LONG time to bring them down...get rid of the speeders and the ATATs are fine). You can then take the control and bunker from behind (note: WAIT until you've got some friendly stormtroopers spawning at the echo base CP before going further as the rebels will run in on tauntauns to retake echo base). Alternative to a tauntaun for taking echo base is an AT-ST...along the way, take down the "dish" cannons...this will reduce the pressure on your armor units.
11-28-2005, 09:11 PM
On Rhen Var - Harbor...
ONLY ONE THING MATTERS...no matter which side you play as...TAKE THE LIGHTHOUSE!
As the rebels it allows you to create a kill zone in the entrance to the harbor...as the empire it gives you the ability to direct suppressing fire against the Fortress on the far side of the bottleneck. Forget the ice caves until you've been fighting to hold the lighthouse for a while. I've tried to cut off the ATATs by taking the ruins where the empire starts out...and it doesn't work..because by then they've taken the lighthouse and have two ATATs on the field of battle - your forces die by the dozens!
12-01-2005, 02:52 AM
i play as the empire
OK...on Rhen Var Harbor....If you're in an IFT, DEFEND the AT-AT...ie..take out the speeders as much as possible. If you can draw speeder fire, the AT-AT can go about its business.
If you're in the AT-AT, watch for rebels leaving their post by the side entrance. And....just keep firing.
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