View Full Version : Jedi Battle
10-05-2001, 09:33 PM
Has anyone thought about how to build a Jedi Battle?I thought of one about the Great Sith War:
The battle droids bould be the Krath, and you could put in Sith Masters from the Empire. They would have about 5 Jedi temples, and about 50 Sith Knights, 10 Masters, and 75 Apprentices, and 2 fortresses.
The Nubian troops could be the old republic. They would have the same number of stuff as the Sith, except they would all be Jedi.
What do ya'll think? Would this work? Has anybody else had any ideas about this?
10-05-2001, 10:51 PM
A jedi-only war sounds nice (especially versus battle droids -wohoo!). Also, in the scenario editor you can disable certain buildings and units, so that players can't use them. Truly Jedi-only :)!
10-06-2001, 12:04 AM
Where did you find that you can disable certain Buildings and Units?
10-11-2001, 02:47 PM
Sounds good. Just make sure there are some 'objectives', not just last one standing wins. That sort of game is immensly boring, especially with same-size armies.
10-14-2001, 01:05 AM
yeah,that would be really cool
10-17-2001, 12:20 PM
Because it is also possible in AoK editor ....;)
10-19-2001, 06:12 AM
Only when you use the editor, can you disable certain units and buildings.
I would like to see a scenario with a Sith vs Jedi battle... hordes of lightsaber fights... A Holocron-island or something.. with transports carrying Jedi commando's all over the map..
10-19-2001, 07:45 AM
I like the idea of one side only having a few Jedi, and the other only has basic units (TF Droids, for example). Objective is for the Jedi to get into a building, or escape somewhere. It would be Guerilla warfare, with Jedi hiding while they regained health, Droids patrolling for them
10-22-2001, 11:24 AM
IT would be cool to make a jedi-only scenario, but jedi with other units in the map, like maybe a Jed-trooper skirmish. That would be cool to do.
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