View Full Version : Sam and Max Loophole

12-16-2005, 11:09 AM
Here's something I managed to do back after I first bought S&M when it first came out and wondered if anyone else had discovered it.

Don't ride the Cone O' Tragedy
Get to Gator Golfing
Get Max stuck in the box
Bingo, you can't get any further.

Give it a go if your bored.

12-16-2005, 12:20 PM
And I thought you can't "die" in a LucasArts adventure... this is a dark day.

12-16-2005, 12:43 PM
Actually, I'd say it's a fate worse than death. At least death has some closure to it.

12-16-2005, 02:40 PM
are you sure you cant just leave max there while you go back to ride the cone of tragedy?

12-16-2005, 03:30 PM
Nope, he says he won't do it without his little buddy, if memory serves.

12-16-2005, 09:19 PM
But in the end this means "death" for the two buddies... Max starving for not getting out of the tank, and Sam... for not leaving without Max to get something to eat... or watch some TV. It's so sad.

12-17-2005, 05:25 PM
Sorry to disappoint people, but there is a way out of this particular stalemate.
Just go to the docent at the Ball of Twine museum, and ask him about the fish heads flying past the window. This will put the World of Fish on the map, so you can get the bucket of fish you need to save Max.

While you're without Max, though, take the time to enjoy checking things in the game that are different without Max. For example, if you try to pick an object too many times, Sam will growl at you instead of whimper.

12-17-2005, 05:41 PM
Curses, foiled again! Although I tried that out and indeed Sam whimpered... poor little fella!

12-18-2005, 11:22 AM
It might be time to revisit this old chestnut! (Shame the music quality (not the must itself) is so bad, it always bugged me! The "CD" tracks are almost identical to the versions played by MIDI in the game - doh!)

12-20-2005, 04:56 AM
Yeah, the CD tracks are great, but there's something quite charming about the fm synthesis of yore... plus you would'nt have the same great iMuse system at work without midi ;). By the way, who is the guy who bends spanners supposed to be based on? It seems jsut a little too odd to have a character that strong in the game...