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lordzack
12-25-2005, 10:04 PM
There will inevitibly be a Star Wars Battlefront 3. So what do you think will be included? I've complied a list of Battlefronts I think could be included, by era. I will eventuall y list them alphabetically. I've inlcuded Great Sith War and Yuzhan Vong Invasion maps. As you can see I've pretty much included every map I think might have some chance of getting in.

Great Sith War Battlefronts
*Onderon: Iziz
*Basilisk: Barrens
*Koros Major: Space
*Deneba: Mount Meru
*Koros Major: Cinnagar
*Kuar: Plains of Harkul
*Thule: Sith Temple
*Foerost: Space
*Coruscant: Space
*Coruscant: Galactic City
*Vento: Space
*Coruscant: Senate Hall
*Kemplex IV: Space
*Kemplex IV: Station
*Ossus: Space
*Ossus: Jedi Temple
*AlíHar: Space
*Yavin IV: Space
*Yavin IV: Jungle
*Yavin IV: Temple

Clone Wars Battlefronts
*Troiken: Pirate Base
*Troiken: Space
*Troiken: Forest
*Alaris Prime: Jungle
*Alaris Prime: Trade Federation Fortress
*Lok: Space
*Lok: Wasteland
*Lok: Nym's Stronghold
*Eos: Droid Foundry
*Eos: Space
*Droid Control Ship: Interior
*Naboo: Theed (Naboo: Palace)
*Naboo: Swamp (Naboo: Otoh Gunga)
*Naboo: Core
*Naboo: Space
*Tatooine: Mos Espa (Tatooine: Boonta Eve)
*Zonama Sekot: Surface
*Zonama Sekot: Space
*Maramere: Space
*Maramere: Spaceport
*Maramere: Mt. Meraken
*Nod Katha: Space
*Nod Katha: Bio-Weapon Factory
*Coruscant: Galactic City (Coruscant: Uscuru District)
*Kamino: Cloning Facility
*Geonosis: Space
*Geonosis: Spires (Geonosis: Droid Foundry)
*Tatooine: Dune Sea
*Geonosis: Arena
*Geonosis: Dust Plains
*Bakura: Hidden Fortress
*Rhen Var: Harbor
*Tatooine: Mos Osnoe
*Eredeen: Weapons Production Facility
*Alaris Prime: Research Facility
*Raxus Prime: Wasteland
*Raxus Prime: CIS Fortress
*Bespin: Platforms
*Bespin: Cloud City
*Rhen Var: Citadel
*Sivvi: Shield Generator
*Thule: Kessia
*Thule: Sith Temple
*Sarapin: Space
*Sarapin: Mt. Corvast
*Sarapin: Power Facility
*Aereen: Mining Facility
*Krant: CIS Fortress
*Muunilist: Space
*Muunilist: Harnaidan
*Mon Calamari: Oceans
*Mon Calamari: City
*Datooine: Space
*Dantooine: Plains
*Ilum: Temple
*Ilum: Outpost
*Yavin IV: Jungle
*Yavin IV: Temple
*Hypori: Space
*Hypori: Droid Foundry
*Hypori: Fallen Spaceships
*Coruscant: Jedi Temple
*Jabiim: Mud Field
*Duro: Space
*Duro: Jyvus City
*Honoghr: Space
*Honoghr: Temple
*Saleucami: Space
*Saleucami: Clone Facility
*Cato Nemodia: Space
*Cato Nemodia: Bridge City
*Cato Nemodia: Gunrayís Palace
*Mygeeto: War-Torn City
*Felucia: Marshland
*Coruscant: Space
*Invisible Hand: Interior
*Kashyyyk: Space
*Kashyyyk: Beachhead
*Utapau: Sinkhole
*Coruscant: Senate Hall
*Mustafar: Bunker
*Mustafar: Refinery

Galactic Civil War Battlefronts
*Kashyyyk: Beachfront
*Kashyyyk: Rwookrrorro
*Naboo: Theed
*Mustafar: Space
*Mustafar: Refinery
*Kamino: Cloning Facility
*Sulon: Barons Hed
*Death Star I: Detention Block
*Dantua: Space
*Dantua: Imperial Facility
*Polis Massa: Medical Facility
*Tatooine: Space
*Tantive IV: Interior
*Tatooine: Dune Sea
*Tatooine: Mos Eisley
*Rhen Var: Citadel
*Yavin IV: Arena
*Yavin IV: Space
*Death Star I: Space
*Fondor: Space
*Fondor: Shipyards
*Yavin IV: Jungle
*Yavin IV: Temple
*Talay: Tak Base
*Talay: Space
*Executor: Interior
*Corellia: Capitol
*Jabiim: Mud Fields
*Kessel: Strip Mines
*Kessel: Prison
*Dantooine: Plains
*Hoth: Ice Plains
*Hoth: Echo Base
*Hoth: Space
*Dagobah: Swamp
*Bespin: Cloud City
*Maw: Space
*Gall: Imperial Enclave
*Bakura: Space
*Geonosis: Space
*Geonosis: Dust Plains
*Coruscant: Space
*Tatooine: Jabbaís Palace
*Endor: Bunker
*Endor: Space
*Death Star II: Emperorís Quarters
*Death Star II: Space
*Death Star II: Reactor Core
*Bakura: Capitol
*Coruscant: Galactic City
*Nyklon: Space
*Nyklon: Nomad City
*Mykyr: Jungle
*Mykyr: Hyllyard City
*Sluis Van: Maintenance Station
*Sluis Van: Space
*Myrkr: Space
*Bilbringi: Space
*Mon Calamari: Ocean
*Da Soocha V: Pinnacle Base
*Da Soocha V: Space
*Byss: Space
*Byss: Emperorís Citadel
*Mon Calamari: Space

Yuzhaan Vong Invasion Battlefronts
*Helska: Space
*Helska: Tundra
*Datooine: Space
*Dantooine: Plains
*Ithor: Space
*Ithor: Mother Jungle
*Karbala: Space
*Karbala: Karbala City
*Hosk Station: Interior
*Duro: Space
*Duro: Jyvus City
*Mykyr: Jungle
*Coruscant: Space
*Coruscant: Galactic City
*Borleias: Space
*Borleias: Rainforest
*Bakura: Space
*Bakura: Capitol
*Ylesia: Space
*Ylesia: Peace City
*Ebaq 9: Space
*Ebaq 9: Tunnels
*Sartinaynian: Space
*Sartinaynian: Imperial HQ
*Esfandia: Space
*Esfandia: Barrens
*Bilbringi: Space
*Mandalore: Space
*Mandalore: Kedalbe
*Zonama Sekot: Surface
*Zonama Sekot: Space

Battlefronts by Alphabetical Order
*Aereen: Mining Facility
*Alaris Prime: Jungle
*Alaris Prime: Research Facility
*Alaris Prime: Trade Federation Fortress
*AlíHar: Space
*Bakura: Capitol
*Bakura: Hidden Fortress
*Bakura: Space
*Basilisk: Barrens
*Bespin: Platforms
*Bespin: Cloud City
*Bilbringi: Space
*Borleias: Space
*Borleias: Rainforest
*Byss: Space
*Byss: Tranquil Plains
*Byss: Emperorís Citadel
*Cato Nemodia: Bridge City
*Cato Nemodia: Gunrayís Palace
*Cato Nemodia: Space
*Corellia: Capitol
*Coruscant: Galactic City (Coruscant: Uscuru District)
*Coruscant: Senate Hall
*Coruscant: Space
*Dagobah: Swamp
*Dantua: Space
*Dantua: Imperial Facility
*Da Soocha V: Pinnacle Base
*Da Soocha V: Space
*Datooine: Space
*Dantooine: Plains
*Death Star I: Detention Block
*Death Star I: Space
*Death Star II: Emperorís Quarters
*Death Star II: Reactor Core
*Death Star II: Space
*Deneba: Mount Meru
*Droid Control Ship: Interior
*Duro: Space
*Duro: Jyvus City
*Ebaq 9: Space
*Ebaq 9: Tunnels
*Endor: Bunker
*Endor: Space
*Eos: Droid Foundry
*Eos: Space
*Eredeen: Weapons Production Facility
*Esfandia: Barrens
*Esfandia: Space
*Executor: Interior
*Foerost: Space
*Fondor: Space
*Fondor: Shipyards
*Gall: Imperial Enclave
*Geonosis: Arena
*Geonosis: Dust Plains
*Geonosis: Space
*Geonosis: Spires (Geonosis: Droid Foundry)
*Helska: Space
*Helska: Tundra
*Honoghr: Space
*Honoghr: Temple
*Hosk Station: Interior
*Hoth: Echo Base
*Hoth: Ice Plains
*Hoth: Space
*Hypori: Droid Foundry
*Hypori: Fallen Spaceships
*Hypori: Space
*Ilum: Outpost
*Ilum: Temple
*Invisible Hand: Interior
*Jabiim: Mud Field
*Kamino: Cloning Facility
*Karbala: Karbala City
*Karbala: Space
*Kashyyyk: Beachhead
*Kashyyyk: Rwookrrorro
*Kashyyyk: Space
*Kemplex IV: Space
*Kemplex IV: Station
*Kessel: Strip Mines
*Kessel: Prison
*Koros Major: Cinnagar
*Koros Major: Space
*Krant: CIS Fortress
*Kuar: Plains of Harkul
*Lok: Nym's Stronghold
*Lok: Space
*Lok: Wasteland
*Mandalore: Kedalbe
*Mandalore: Space
*Maramere: Mt. Meraken
*Maramere: Space
*Maramere: Spaceport
*Maw: Space
*Mon Calamari: City
*Mon Calamari: Oceans
*Mon Calamari: Space
*Mustafar: Bunker
*Mustafar: Refinery
*Mustafar: Space
*Muunilist: Harnaidan
*Muunilist: Space
*Mygeeto: War-Torn City
*Mykyr: Hyllyard City
*Mykyr: Jungle
*Myrkr: Space
*Naboo: Core
*Naboo: Swamp (Naboo: Otoh Gunga)
*Naboo: Theed (Naboo: Palace)
*Naboo: Space
*Nod Katha: Bio-Weapon Factory
*Nod Katha: Space
*Onderon: Iziz
*Ossus: Jedi Temple
*Ossus: Space
*Raxus Prime: CIS Fortress
*Raxus Prime: Wasteland
*Rhen Var: Citadel
*Rhen Var: Harbor
*Sivvi: Shield Generator
*Saleucami: Clone Facility
*Saleucami: Space
*Sarapin: Mt. Corvast
*Sarapin: Power Facility
*Sarapin: Space
*Sluis Van: Maintenance Station
*Sluis Van: Space
*Sulon: Barons Hed
*Talay: Space
*Talay: Tak Base
*Tantive IV: Interior
*Tatooine: Dune Sea
*Tatooine: Jabbaís Palace
*Tatooine: Mos Eisley
*Tatooine: Mos Espa (Tatooine: Boonta Eve)
*Tatooine: Mos Osnoe
*Tatooine: Space
*Thule: Kessia
*Thule: Sith Temple
*Troiken: Forest
*Troiken: Pirate Base
*Troiken: Space
*Utapau: Sinkhole
*Vento: Space
*Yavin IV: Arena
*Yavin IV: Jungle
*Yavin IV: Space
*Yavin IV: Temple

Possible Concepts
*Campaigns for each side
*Sides made more different
*A.I. better
*Intense the forward fire power! (make capital ships' turrents better
*Make maps better
*Bring back flying ships on ground-based maps
*Increase the interior size of capital ships
*Put more ships into space battles
*Realistic Damage/Destrucible Buildings
*Campaign Editor
*Speed varied by map
*Transport Vehicles
*Space Heroes/Hero Vehicles
*Capital Ship Systems have a purpose, ships move
*Special Fighters
*Magnaguard's Electrostaff
*Map Design
*Classes Based Off Map
*Possible Jedi Class?
*Command Vehicles
*Artillery?
*Other Eras possibly?

Anything to add?

REDJOHNNYMIKE
12-26-2005, 01:50 AM
I'd like to see some old republic stuff, mandalorians anyone?

zerted
12-26-2005, 01:05 PM
Nice map list. What makes you think there will be a SWBF3?

Fate's Decision
12-26-2005, 01:46 PM
Probably because of all the unpatchable complaints about SBFII. This is a neat map list (somebody reads the books). I'd be suprized if they made all of these levels, but some of them would be nice...maybe I could mod some of them when they come out with modding tools.

lordzack
12-26-2005, 02:42 PM
Probably because of all the unpatchable complaints about SBFII. This is a neat map list (somebody reads the books). I'd be suprized if they made all of these levels, but some of them would be nice...maybe I could mod some of them when they come out with modding tools.

Actually I read wikipedia. I think Lucasarts will make BF3, because they're greedy, and it would be the sequel to the sequel of the best-selling Star wars games of all time. For all we know BF2 could surpass BF in sales. I think there will be a Jedi class, similar to the heroes, except less powerful and with normal health. It will be useable in space and will give extra energy to any vehicle piloted. I also want to see space battles and land battles combined (like Gunships at Geonosis). We know they could've done it (Gunships on Kamino in the Campaign).

MachineCult
12-26-2005, 04:23 PM
I hope there will be a SWBF3, but please none of this obscure EU crap, Great Sith Wars? No. Lucasarts are trying to appeal to gamers, not superhardcore Star Wars fans. I do hope that they make the Clone armies different for each map and have the right commanders.
I wouldn't mind some EU heroes like maybe Ventress or Kyle Katarn, def. more Old Republic Jedi Heroes.

lordzack, your map list was an enormous waste of time, if Battlefront III is made then only a small fraction of those maps would be put in the game.

TK-8252
12-26-2005, 04:35 PM
For SWBF3 I'd like them to finally make a decent game... BF2 engine anyone?

Darth Andrew
12-26-2005, 04:40 PM
I hope there will be a SWBF3, but please none of this obscure EU crap, Great Sith Wars? No.I highly agree with you on this. Most Star Wars gamers (who aren't hardcore) would only care about the battles in the movies and those within the general time frame of the movies. I would let a bit of leeway go a bit before or after the saga, but that's it.

BUT, I highly doubt it ther will be a Battlefront III. Why? It's gotten to be the same ol', same ol'. The game engines have remained the same; the gameplay has remained the same. We need dynamic gameplay like in the Battlefield series; there needs to be more team involvement instead of everyone going solo and attempting to be the hero. Of coure Battlefront isn't supposed to to be Battlefield, but maybe it should. As it is right now, LucasArts isn't capable of creating a real Battlefront.

EDIT: Ah. TK beat me to the whole Battlefield bit.

ParanoidAndroid
12-26-2005, 04:56 PM
If they did make BF3, it would have to be a considerable improvement to get me to buy it, more then just a whole lot of extra maps. As much as I liked BF2, I want something more visably improved before I would buy a third game.

Commander Obi-Wan
12-26-2005, 10:05 PM
Too many levels listed.....I hope SWBF3 is better.

REDJOHNNYMIKE
12-27-2005, 01:41 AM
Depending on the current and projected battlefront 2 sales (anybody here have a link to that, might be useful) Lucas Arts probably will continue the series.

@Machine Cult, Please don't refer to the EU as crap, it has it's qualities.
If you compare the NT to the OT the entire clone war is crap, but it still makes a darn good game. Republic soldiers fighting against Sith soldiers on Manaan or Naar Shadaa (both from kotor) would be just as good gameplay wise as rebels vs troopers on Mustafar or Yavin 4.
As long as the current wars are improved upon there is no reason not to include "Official" EU wars, eventually people are going to get tired of playing the exact same soldiers and want something new, that's where EU battles (especially on the galactic scale of the Old Republic era battles) can add variety.

Besides battle settings and soldiers the gameplay itself needs to be deeper, and since Battlefront is, for the most part, Battlefield with lightsabers much can be applied from battlefield 2, mainly the leadership system, with a Commander and squad leaders. One way that LA could beat BF2 would be to integrate the galactic conquest with a BF2 leadership system where one player is the Emperor/Rebel Leader/etc. with an RTS view of the galaxy map, he has the power to decide which troops are sent to which area, what supplies they recieve (bought with money from winning and completing objectives, of course) and communicates directly with commanders (might have an option to appear as a superHero on a certain map, depending on a grade of his leadership abilities, the balance to having a SH on the map would be a decrease in organization and a halt to supplies...SH's might include Palpatine, Vader, Luke, and Yoda (all more powerful than their original versions) and Malak, Sion, Revan, and Exile EU XP) the commanders would assume the same role as those in BF2, directly commanding squad leaders and micromanaging every battle (access to higher ranks is based on an actual rank system so you don't have 9 year olds whining about how they would be a better commander).

One thing I want to see improved is the story games, There was only the 501st???
What about other groups who aren't famous because a bunch of fans dress like troopers (not hating on them by the way:))
I'd like to see more stories, and all of them adapted for coop mode.

Redtech
12-27-2005, 08:56 AM
I wouldn't mind having "unlockable factions". Playing the Sith army might be a funny spoof as a reward for example, heck, I want to take over the univese as the Naboo! Something that'd actually make it worth playing the game more than 4 times (to complete galactic conquest).

More levels, bigger levels, I've said it on other threads.

I think the sides need to be differentiated slightly, at the mo, they're too similar, I don't mind the classes, but can't it be that the Imps have the higher HP, then clones, then Cis, then rebels, or that certain sides excel in one area, such as CIS are better against vehicles in comparisons with the Republic, who are advantaged at infantry fights? Nothing game ruining, but something that makes chosing the side more important than "I wuv Droidekas!"

Darth Andrew
12-27-2005, 11:29 AM
Thats where Battlefront I excelled at. The Rebel vanguard shot 2 rockets instead of one, and Rebel and CIS snipers could zoom in farther than their enemy counterparts.

I think, though, to make the game more interesting, the way combat is played needs to change drastically. No more running and gunning until you croak; howzabout instead maybe only one life per class? You'd have to use cover effectively, and always look ahead for enemies. Though in this day and age of gaming, that is too drastic.

PoiuyWired
12-27-2005, 11:50 AM
Well, I think there should be some balance between appealing to hardcore fans and casual gamers. StarWars games are unlike StarTreks... many more normal people play StarWars games.

So the majority of SWBF series should be about gamous movie battlefrounds, after all SWBF series is more casual gaming than canon SW actions (don't get me started)

That having sait, it would be nice if they include a few EU maps, both for multiplayer and as story inserts (think the jabba palace map). It attracts more people to explore the EU world, without being too overwelming.

Sure the great sith wars would be fun, sure kotor maps would be fun, sure Vezhaan Vongs would be cool... but thats too drastic...

ParanoidAndroid
12-27-2005, 11:57 AM
I do miss the uniqueness between the armies now that you mention it, they were still balanced, but all had subtle details to make them unique. Right now the only thing that's really diffrent between the teams is the Super battledroid vs. all the other infantry units and all the speacial units/commanders.

I also agree, the game needs somthing to make playing it more interesting, somthing to give levels more of a point, capturing flags and CP's is an ok start, but how about somthing larger, more ultimate, some sort of objective to give purpose to the battles, also levels themselves could be made a bit larger and more intense but this has been gone over many many times before, just read the "custom maps" thread...

jimmypop86
12-27-2005, 05:14 PM
I miss the differences between the different armies too. Though the rebel vanguard firing two missles to the empire's one was annoying. That could have been fixed by making the reload time of the empire's vanguard quicker or letting the rebel's vanguard carry two less missles.

the game needs somthing to make playing it more interesting, somthing to give levels more of a point

I def. agree with this statement. For the online play more teamwork forced goals would be nice. For 1-4 players, yes I said 4 players, having a Hoth type map with the empire star destroyers and the rebel cannons playable would be nice, along with a ground attack. Being able to coordinate the air and ground battle at the same time would be great. Even having something like that online would be fun. An AT-AT is destroyed and the empire would have to send another one down to the surface, this would give the rebels a chance. Even having the launch point for the AT-AT be in firing range of the rebels ground cannon so you have to figure out a way to bluff the rebels into firing and getting your ship in the spawn area for a AT-AT launch while waiting on the rebel cannon to recharge.



Aanything to increase the replay value in single player mode would work for me. Better graphics and maybe some more interesting classes of soldiers would be a step in the right direction too. The new classes they introduced were good, they need to be tweaked and have a few more added to them. I get tired of playing online and having everyone fighting as a vanguard or as a pilot

Rok_stoned
12-27-2005, 09:52 PM
I'm not sure if it's listed but manaan would be cool with the part under water thing going and sharks an maybe specialised stormtroopers.

zerted
12-28-2005, 07:55 PM
...StarWars games are unlike StarTreks... many more normal people play StarWars games...I am fans of both and Babylon 5, FireFly, and more. I think I'm normal enough...

THX1138_Scorpio
12-28-2005, 09:15 PM
I miss the differences between the different armies too. Though the rebel vanguard firing two missles to the empire's one was annoying. That could have been fixed by making the reload time of the empire's vanguard quicker or letting the rebel's vanguard carry two less missles.

For the record, I'd bet all my Imperial Credits that the vanguard's reload time was more than the shock trooper's. Or was the clip of rockets for the shock trooper different. Idk anymore bf1 was a huge glitchy, poorly patched blur for me.


As for SWBF3, I highly doubt LA could milk any more money out of people into another game. Considering they've already stopped listening to the gamers and denied us access to linux support for servers, which would help keep more gamers longer, I really don't think they're going to have a huge, loyal fan base to buy the game. ESPECIALLY alienating their PC and PS2 fanbase by making the new buyable update only available for those ******* console nubs on the xblow.

PoiuyWired
12-29-2005, 03:00 PM
I am fans of both and Babylon 5, FireFly, and more. I think I'm normal enough...

*cough* By "normal" I mean non-fans.

Yes, I mean people who think wookiees are on the Enterprise and Vulcans are Sith Lords... oh wait, those are just nut cases.

McCusto
12-29-2005, 05:21 PM
How about planets that were acutally in the movie, and that most people have even heard of?

lordzack
12-29-2005, 05:27 PM
Yes, I did waste my time with the map list. but I also had fun. :) Every Battlefront in the movies is in my list, I think.

McCusto
12-29-2005, 09:59 PM
I have heard of Lok, atleast. And the pirate base name is Nym's Stronghold :D

KenobiChronicle
12-30-2005, 06:09 PM
Hello?! Nar Shadda Anyone?

SirLancelot
12-30-2005, 08:57 PM
I think one disadvantage this series has is it's concurrent development across multiple platforms. Battlefield 2 had the advantage of being exclusively developed for PC. The console version came out later. I think Pandemic needs to concentrate on one platform at a time, this way they can take advantage of the strengths of each player medium.

That being said, if SWBFII is doing well in sales, I cannot see why Lucasarts would abandon the franchise. After all, EA has been milking the Battlefield series for a few years.

KenobiChronicle
12-30-2005, 09:10 PM
Yeah Battlefield has been around for a long time, and EA's munching off of it.

jedilars
12-30-2005, 10:26 PM
I think it would be cool to have Yavin 4: Shawdow Acadamy attack from Young Jedi Knights.

Redtech
12-31-2005, 10:50 AM
Never read those, I'm afraid. BTW, WELCOME TO LUCASFORUMS. (Yay).

Personally, I'd get very bored seeing the same old planets in a new game, unless the maps were unique (e.g. Mos Espa podracing circuit).

rut-wa jodar
12-31-2005, 12:01 PM
For SWBF3 I'd like them to finally make a decent game... BF2 engine anyone?


Your kidding,right ?

The whole BF series my have been very popular,but from a technical point of view,they are unreliable,buggy games. Pandemic should not follow EA/Dice`s motto "if it can`t be fixed with a patch, release a sequel!"

TK-8252
12-31-2005, 12:33 PM
The whole BF series my have been very popular,but from a technical point of view,they are unreliable,buggy games.

And SWBF isn't?

The ONLY bug I know of in BF2 is the red name bug with online. Sure, it's irritating and can cause friendly-fire/team-killing, but at least BF2 is playable.

Pandemic should not follow EA/Dice`s motto "if it can`t be fixed with a patch, release a sequel!"

At least they actually make patches for BF. SWBF gets like... maybe two patches to fix bugs that never should have been in the retail version anyway. BF patches give new material like maps, sounds, and weapons.

And LA/Pandemic is even worse with that motto you said. They couldn't fix SWBF with a patch, so they released a sequel. And it blowed too.

Ch1cago88
12-31-2005, 01:49 PM
I hope LA comes to their senses and makes a new JK or KoToR game. This series has been nothing but rehashed models thrown in a few maps and a terrible space combat control layout. LA, donít make a SWBF3 because I will not buy it and I guarantee it many others wonít either after the first two terrible installments.

If they were going to make a 3rd installment in this series this is what they would have to do.

-Make it more real; Iím tired of these arcadey fire fights. It requires almost no skill to play and kill anyone in this game. Itís just one nade f*** fest.

-Fix the space battles control scheme. Sure they were able to put some sort of configuration together in this one but it needs to be totally redone and re-looked at. It again requires no skill to lock on and kill off anyone in the game.

-Upgrade the graphics engine. Iím tired at looking at these dated graphics. I mean come on, most of the maps are just plastered skins.

-Change the game play. No more nade fights please. It just makes the game even more boring and repetitive, and makes even less people want to play it then there already is.

Oh yea, make sure you actually do some tests and get sid of the very obvious glitches and bugs instead of rushing it out for a quick buck.

Finally, make it itís own game. Not some more maps and wait! Thereís now 5 more Jedi! Not cutting it. It didnít cut it in Battlefront 2, donít dupe us again in this one.

This is what I would do if I were working on Battlefront 3.

But again I would rather want a JK or KoToR game. Or even a Republic Commando sequal, anything but this terrible series.

PoiuyWired
12-31-2005, 04:13 PM
Well, if you hate BF series so much...

Ad for the more real part, I don't know about you but I rather prefer a more fun style than the outra realistic control where you need a $100 flightstick to get some edge on air combat, or annoying wiggley motion while moving... I mean if you want realistric go play something like Rainbow6

Ch1cago88
12-31-2005, 06:12 PM
Well, if you hate BF series so much...

Ad for the more real part, I don't know about you but I rather prefer a more fun style than the outra realistic control where you need a $100 flightstick to get some edge on air combat, or annoying wiggley motion while moving... I mean if you want realistric go play something like Rainbow6

Who said you need a $100.00 yoke controller to play the game? I'm talking about game play that takes a little more skill. I mean come on bro are you really happy with the space combat? It's mostly rushed together. They just need to spend more time on it. Answers this, when you play as a soldier donít you feel like your playing with almost like cheap plastic? The models are almost toy like. Who said if it's a little more realistic it cant be fun? To me your standards for games are somewhat low my friend.

Okay if they DO make the 3rd one arcade like. THEN at least make it well. I wouldnít have a problem with the game if it was up to Unreal Tournament series standards but the truth is, it is not. And the population of the game and complaints about the game proves it.

And Rainbow 6? The series has been slowly falling of the track for a while now my friend.

MachineCult
12-31-2005, 10:07 PM
Listen, we all like the game here and no-one seems to be agreeing with you so just leave it because I sure as hell don't want to hear it.
Have you heard the phrase, "...best selling star wars game of all time"?
Theres going to be a new KOTOR game, now theres unrealistic fighting. How many Jedi miss a huge door at point blank range with a lightsaber?

You've given your opinion now so theres no reason for disagreeing with everything Poiuy said, and Battlefront II was totally different to Battlefront 1.

TK-8252
12-31-2005, 10:08 PM
However, this forum does offer freedom of speech.

Ch1cago88
01-01-2006, 12:09 AM
Listen, we all like the game here and no-one seems to be agreeing with you so just leave it because I sure as hell don't want to hear it.
Have you heard the phrase, "...best selling star wars game of all time"?
Theres going to be a new KOTOR game, now theres unrealistic fighting. How many Jedi miss a huge door at point blank range with a lightsaber?

You've given your opinion now so theres no reason for disagreeing with everything Poiuy said, and Battlefront II was totally different to Battlefront 1.

First, of all you cannot say we all like the game, it would be a false statement because you donít really know that we all here at these forums like it.

Secondly, the info I gave for the 3rd installment would make the game great! I am disappointed you wouldnít want to hear imo what would make the series better.

Thirdly, Even though it is the best selling Star Wars game of all time doesnít mean it is good. The first one became over hyped because of the movie thus giving it a better chance to make more money. Many, and I mean many people got f****ed over with installation problems in the first one among other glitches. The Lucas Arts boards were swamped with complaints. And guess what? The people couldnít get there money back because most stores do not take opened games.

Why not disagree? I can have my say and defend my opinions cant I? Or should I just act like a clone and follow the crowd and never argue. ;)

KotoR is a RPG. It is not a mass online multiplayer action game. You donít need realistic fighting with it. You are talking about a whole different genre of game.

Lastly, Battlefront 2 was like a patch or expansion for Battlefront 1. It is not totally different at all. A few more maps, a few tweaks here and there, playable Jedi, space battles. It is not a full new installment. BattleField 2 and Unreal Tournament among other games does stuff like this just for patches.

Pooeypants
01-01-2006, 08:38 AM
Listen, we all like the game here and no-one seems to be agreeing with you so just leave it because I sure as hell don't want to hear it.I want to hear it. Just because you're a fanboy doesn't mean we're all like that. He's given constructive criticism, without such we would get stagnanted creativity and poor games such as the Battlefront series.
Have you heard the phrase, "...best selling star wars game of all time"?Enter the Matrix sold a bucket load as well but guess what, it was an abysmal game even by console standards. Fact is, virtually anything with the name Star Wars plastered on it will sell well.
Theres going to be a new KOTOR game, now theres unrealistic fighting. How many Jedi miss a huge door at point blank range with a lightsaber?Strawmen argument. KoTOR is a RPG which follows random dice throwing rules. It's a completely different genre all together.
You've given your opinion now so theres no reason for disagreeing with everything Poiuy said, and Battlefront II was totally different to Battlefront 1.Say, apart from a few gameplay tweaks and some new maps, how was it totally different?

Redtech
01-01-2006, 09:58 AM
PLAYABLE JEDI! I mean, they quad jump better than the UT2K4 mutator does it. And man, it's like playing with Goku amongst a bunch of "plastic men" for the damage they dish.

Although fair enough it's intentional.

My 2 cents, are that it'd be nice if death actually had meaning in the game, at the mo, some levels are faster than Sonic levels and you kill and be killed at a super-sonic speed. The command posts are so close to each other, that most of the time, wins are due mainly to their capture by skilled opponents, (and the reinforcement count ticking) rather than through teamwork and good doses of group superior firepower.

If the posts were further apart, it'd actually be a loss to lose one of them as a "staging point" like in UT2K4, rather than to find out a second later they've been nabbed-lost-gained in record time (Polis Massa comes to mind).

MachineCult
01-01-2006, 10:52 AM
I want to hear it. Just because you're a fanboy doesn't mean we're all like that.
I respect Ch1cagos argument, at least he wasn't resorting to insults because he didn't have anything better to say, fanboy? you don't know me. Real clever picking apart someones post as well, n00b, lets try it with you.

Strawmen argument. KoTOR is a RPG which follows random dice throwing rules.
He mentioned KOTOR in his post, so I did as well.

Say, apart from a few gameplay tweaks and some new maps, how was it totally different?
All but 3 of the maps are totally new, theres new characters, new modes, Heroes, space combat, new menu layout, new (much better) galactic conquest, new everything.

He's given constructive criticism, without such we would get stagnanted creativity and poor games such as the Battlefront series.
Next time you want to argue with someone don't make up words.

Secondly, the info I gave for the 3rd installment would make the game great! I am disappointed you wouldnít want to hear imo what would make the series better.
Fair enough, it just looked like you were using it as an excuse to badmouth the game, I agree that the things you listed would make the game great.

Lastly, Battlefront 2 was like a patch or expansion for Battlefront 1. It is not totally different at all.
Like I said before, pretty much everything in the game is new.


and, I think it makes sense that most of the people who post on the Battlefront forums like the games.

Pooeypants
01-01-2006, 01:55 PM
I respect Ch1cagos argument, at least he wasn't resorting to insults because he didn't have anything better to say, fanboy? you don't know me. Real clever picking apart someones post as well, n00b, lets try it with you.You told him to shut up or put up.
This is your original line, unedited;
"Listen, we all like the game here and no-one seems to be agreeing with you so just leave it because I sure as hell don't want to hear it."
So, have I quoted you out of context? Did this line have another meaning to it. Please elaborate.
He mentioned KOTOR in his post, so I did as well.It is still a strawman argument. His pointers with regards to realism were in reference to the Battlefront series. Read his post if you don't believe me.
All but 3 of the maps are totally new, theres new characters, new modes, Heroes, space combat, new menu layout, new (much better) galactic conquest, new everything.So, throw in some hastily produced maps, poorly implemented super characters, some flying mode (which is pretty poor as well) and a new presentation package and there you have it, more of an expansion than anything else. How about learning to walk before they ran? Why has the A.I. barely improved? What's the point of having a new fangled single player mode when it's filled useless bots?
Furthermore, why this game still look like cack? It was late 2005 when it was released, Battlefield 2 came out more than half a year before it and that manages to look amazing.
Next time you want to argue with someone don't make up words.I do apologise, I spelt "stagnated" incorrectly.

zerted
01-01-2006, 02:44 PM
So, to sum up this topic so far, if they make a SWBF3 it will be because SWBF2 made enough profit to cover the expensives of tweaking SWBF2, adding some maps, and a new game type. It would most likely use the same engine. Lots of people will buy it and lots of people will not buy it.

By the way, don't argue over an ad ("...best selling star wars game of all time"). They never define "best." It could be made the most profit, sold the most copies, or many other meanings. Its an ad to get you to buy it, remember that.

mogga
01-01-2006, 05:27 PM
List of improvements they should make...
Increase turret power on capital ships
Include all old maps
Put more ships into space battles
much larger land maps (at least make utapau bigger, the battle was huge!)
Bring back flying ships on ground-based maps
Increase the interior size of capital ships
dont give heroes time limits, just less health
reskin weapons so they stop looking repetative (arc caster and blaster rifle are the same)
Put in more, many more troops
i wouldn;t mind a little EU, such as mandolorians
in galactic conquest, you should be able to recruit untis from conquered planets. (For instance, if you own geonosis, add geonosans, utapau, and utapaun warriors)
give dark troopers shotguns
put in afeature that allows you to pick up weapons from the ground.

more will come

MachineCult
01-01-2006, 08:41 PM
You told him to shut up or put up.
This is your original line, unedited;
"Listen, we all like the game here and no-one seems to be agreeing with you so just leave it because I sure as hell don't want to hear it."
So, have I quoted you out of context? Did this line have another meaning to it. Please elaborate.

I posted hastily and I take it back. But I don't have to explain myself to you.

It is still a strawman argument. His pointers with regards to realism were in reference to the Battlefront series. Read his post if you don't believe me.

Never heard the phrase "strawman argument" before but fair enough.

Why has the A.I. barely improved? What's the point of having a new fangled single player mode when it's filled useless bots?

The AI are the same, I don't care what Lucasarts say.

I wouldn't have expected such an in-depth argument from someone called Pooeypants.

Master William
01-01-2006, 10:01 PM
Enter the Matrix sold a bucket load as well but guess what, it was an abysmal game even by console standards.

You're saying console games are crap?

Darth Andrew
01-02-2006, 12:22 AM
List of improvements they should make...
*Include all old mapsThat's fine, but they need drastic facelifts. I don't want to fight the Battle of Hoth for a third time with only four snowspeeders. :headbump

JetTrooper
01-02-2006, 03:20 AM
Definitely. if they could make just a simple improvement to make it seem more like a proper battlefront, they should put in more vehicles and more troops on the maps. More like a real war. the clones on geonosis didnt beat all those droids with one at-te!!! before SWBII came out i thought, ok there were 2 AT-TEs on geonosis on battlefront I, so battlefront II should have, what, at least 4.... not one. that's pathetic. And the space battles should have more cruisers... that would be cool.

jimmypop86
01-02-2006, 12:03 PM
# in galactic conquest, you should be able to recruit untis from conquered planets. (For instance, if you own geonosis, add geonosans, utapau, and utapaun warriors)

great idea

Ch1cago88
01-02-2006, 01:54 PM
Make it actually feel like itís a war is a great idea. Unfortunately though if they want to add AI to the maps, they need to take on time so the AI isnít running into walls, or just standing around while theirs fighting going on three feet away. I mean we all want to be apart these HUGE battles! Where you have lasers whizzing past your heads, tanks and speeders shooting up everything in site! Some adrenaline rush ****, thatís what would make this game great. If they make you feel overwhelmed from the enemy.

What about realistic damage as well? How cool would that be? A tank shoots a cannon at the wall and the wall just gets a huge hole through it, with bricks flying everywhere the whole Sha-bang!

Not let me drift back to reality. I mean this is Lucas Arts were talking about where wowing people with their games happens rarely. And the same guys who have built a sequel almost exactly the same as the first. These are the same guys who are making such a huge deal about there X-box patch, like they are soooooooo great to give one platform a patch. These are the guys who have gone mum on the pc patch probably because they are working on Battlefront3 so it hits another rushed release in six months. Guess what though? In SwBf3 there is now playable gungans! WOOT! It is truly Pathetic.

ParanoidAndroid
01-02-2006, 02:24 PM
That really would be pathetic. Especially considering gungans are already playable in BF2.

The old maps do need major redoin's, I agree. Some of the maps could easily be made more exiting with just some simple changes, Impliment certain objectives to give soldiers somthing to work for, somthing more then just running around in circles after your opponents capturing posts. Larger battles is also a givin, I mean right now some of them feel to crowded. Others are a bit to spread out, and could use more vehicles and units.

Also I think more complex maps, with interactive enviroment would also add something to the maps, collapsable tunnels on Hoth for example, to slow down the imperials as they invade Echo base. Or the ability to enter buildings (or demolish?) on Mos Eisly or Naboo, and snipe from windows, stuff like that could also help improve the maps.

lordzack
01-02-2006, 05:18 PM
I do agree wth the destructible building idea. I also want bigger maps, and more vehicles per map. I also might like water vehicles like the TIE Fighter Boat, AT-AT Swimmers, and Amphibions. They're should be more crusiers and frigates, like 2-3 or more crusiers and 4-6 frigates. I definetly think they're should be armories with advanced weaponry, that you can get if you have enough starpoints or something. And they're should be various vehicles on each map. Most of the vehicles that fought in that battle should be in the game. For example, for Geonosis, speeder bikes, fighter tanks, AT-TEs, LAAT/is, vs snail droids, spider droids and hailfire droids.

Ch1cago88
01-02-2006, 05:44 PM
That really would be pathetic. Especially considering gungans are already playable in BF2.

Do you mean in Hunt mode? If you did thats not what I meant, I was just talking about a new army class for SwBF3. If you did'nt mean Hunt mode, I must of missed that from the game, lol.

ParanoidAndroid
01-02-2006, 05:55 PM
lol yeah, I meant the playable gungans in hunt, didn't know you meant somthing diffrent, I though you were making fun of them trumping up some feature that was already in the game. It was kind of confusing when all you say is "playable gungans." lol.

lordzack
01-02-2006, 05:58 PM
They need Naboo:Plains for the Gungans if Battlefront 3 comes out. Leave Theed for the Naboo.

ParanoidAndroid
01-02-2006, 06:00 PM
Yeah, it is a bit weird to be fighting them in the streets of Theed. It would make more sense to hunt them down in the plains/swamps, or even an underground gungan city, where you have to destroy generators keeping that plasma stuff over the surface, eventually destroying the entire gungan city.

lordzack
01-02-2006, 06:03 PM
*Naboo: Swamp (Naboo: Otoh Gunga)

Has anyone checked out my map list, besides the fact it's very large?
By the way, parentheses mean a map that might be in another map.

ParanoidAndroid
01-02-2006, 06:11 PM
lol Sorry man, I got about halfway down before giving up, an extreamly long list... too many places i've never heard of. Might make some fun battles though, but I doubt they would add that many EU locations.

Unless their was enough intrest, then they might release some sort of "ultimate EU battlefront" expansion pack, with wars before and after the clone wars/galactic civil war.

The Eyes
01-02-2006, 06:56 PM
Two words. Hero Creator

KenobiChronicle
01-02-2006, 09:02 PM
Let's not let this become Jedi Academy.

JetTrooper
01-03-2006, 02:03 AM
Yeah. and you cant fit EVERYTHING into one game. and another thing. i like having jedi in the game and being able to play as them, but its supposed to be a battlefront. its supposed to make you feel like the average soldier in the middle of a huge interplanetary war. not the extra special hero who kills everyone and completes all the objectives.

SirLancelot
01-03-2006, 07:02 AM
I agree with Jet Trooper. Let's keep this series focused on the infantrymen. The real heroes of a war.

lordzack
01-03-2006, 11:11 AM
I disagree. The Jedi were essential in the Clone Wars. And the Yuzzhan Vong Invasion. And all the Sith Wars, ect. Without Luke, the Rebellion would've had no hope. So at least have them around, if not playable.

pcd927
01-03-2006, 01:42 PM
They can leave the Jedi, but definitely add more troops on the battlefields and more vehicles.

SirLancelot
01-03-2006, 02:19 PM
I'm not saying remove the Jedi. I'm saying, let's not let this series shift to a Jedi focus. It should dtay, primarily, on the footsoldier. The Jedi impelmentation should stay as it is, for the most part.

Battlefront should not be Jedi-Centric, is my point.

SirLancelot
01-03-2006, 02:21 PM
I disagree. The Jedi were essential in the Clone Wars. And the Yuzzhan Vong Invasion. And all the Sith Wars, ect. Without Luke, the Rebellion would've had no hope. So at least have them around, if not playable.


And without an army of fine soldiers to command, the Jedi could not have won either war. Obi-Wan said it himself. "without the clone army there would not have been a victory". Wedge Antilles and the other military commanders of the republic had as much to do with the victory over the Vong as the Jedi.

ParanoidAndroid
01-03-2006, 03:49 PM
I personally could care less, so long as they are done right, and their is an option to turn 'em off. They can be fun to play as at times, but sometimes I like battles straight, without having to worry about some jedi coming along and spawnkilling my team to defeat.

MachineCult
01-03-2006, 03:58 PM
If there is a Battlefront 3 then they will probably make the Jedi less powerful, or make it so that you can only play as them once in a battle, but theres no way they'd take them out.
Android, Jedi aren't that powerful, they hardly ever last long while spawnkilling.

Arcane_Penguin
01-03-2006, 05:19 PM
ive gotten 230 kills from being a jedi and spawn killign with out dieing, *evil grin*

anyway. They should add the ground vehicals back, they were awsome ((from what i've seen, i only got SWBF2, and they should add options for the XL game type.

ParanoidAndroid
01-03-2006, 06:35 PM
I never said they were overpowered. I merely meant they can be annoying at times, and even though they are relativly easily dispatched once you know what your doing, sometimes I prefer playing without worrying about them.

And even if they do get killed relativly easily, one spawn-killin' spree can put a large enough krimp in your points to assure defeat, especially if it's towards the end of the game.

lordzack
01-03-2006, 06:37 PM
And without an army of fine soldiers to command, the Jedi could not have won either war. Obi-Wan said it himself. "without the clone army there would not have been a victory". Wedge Antilles and the other military commanders of the republic had as much to do with the victory over the Vong as the Jedi.

Of course. An army needs soldiers (and in Star Wars, Jedi and other heroes are definetly plusses). I didn't say the soldiers weren't important. Also, so the soldiers work well, BF 3 needs good AI!

pcd927
01-03-2006, 07:44 PM
Okay, let's drop the whole Jedi argument.

In SWBF3, they should make like a Campaign Editor, like in StarCraft where you can make your own maps and customize the gameplay with triggers. That would be so cool! You could create your own battlefields!

ParanoidAndroid
01-03-2006, 07:51 PM
That would be absolutly awsome, I know you can make maps and stuff with modding tools but those are kind of technical and hard to use. It would be nice if their was an easy to use, simple level editor.

pcd927
01-03-2006, 07:56 PM
Exactly. It would probably be like Far Cry: Instincts map creating tool. Just choose terrain, objects, and start points, then customize the outcomes and mission objectives, and you're done.

lordzack
01-03-2006, 08:07 PM
I was actually thinking about this. I called it "Watto's Junkyard". I think the map should be shareable via internet on the consules as well (I think X-Box 360 has the potentiol to do so, Revolution might, I'm not sure about PS3.

pcd927
01-03-2006, 08:16 PM
Oh yeah, i like that! That would be an interesting and creative way of displaying it.

Darth MarcII
01-04-2006, 07:52 PM
They can take or leave the Jedi. I really could care less either way as I really did not miss them in the first game.

pcd927
01-04-2006, 08:10 PM
Same with me. I don't care about being a Jedi. It's not that big of a deal for me.

Darth MarcII
01-04-2006, 08:13 PM
I'm thinking the next Battlefront should be along the line of Call of duty in terms of the way the combat is done. CoD is the most intense combat game I have ever played.

pcd927
01-04-2006, 08:17 PM
Yeah, and they need to make the 1st person infantry view better. There's barely any animation.

MachineCult
01-04-2006, 08:22 PM
Yeah, and they need to make the 1st person infantry view better. There's barely any animation.

Maybe make it more like Jedi Outcast/Academy, which worked really well in both 1st and 3rd person views.

The Death Star
01-10-2006, 05:48 PM
Perhaps a Bonus Galactic Conquest mode- Death Star/Death Star 2 Rampage.
Pilot Either Death Star Across the map, Destroying or Conquering PLanets. But Be Careful, The Rebels could have a clever trick.......

Basically you choose where the Death Star Goes (You Start at your Base Planet) And when you Arrive at A Planet it will say- Press (Whatever button) To Deatroy this Planet or Press (Whatever button) To Conquer.
IF YOU PICK DESTROY PLANET
1. You Control the Death Star. Yes. Thats Right, YOU.
2. Its a Space Battle. Only you can Pick wether to fly a ship to stop the rebels from activating ROGUE SQUADRON or stay on the death star.
SHIP CONTROLS-(Same as BF2)
DEATH STAR CONTROLS
Primary Fire- Planet destroying Superlaser
Pros- Bye Bye Planet!
Cons- Only Available after a short period of time.
Secondary primary Fire- Weaker Superlaser
Pros- You Go into a view mode, target a capital ship and BOOM! take out a Cruiser! Instantly Available
Cons- Slowish Recharge Rate Cannot destroy planet. One false move and Accidentally hit a stardestroyer.
Secondary Fire- Send out stardestroyers and TIES
Pros- Quick and effective for destroying enemy ships.
Cons-Limited amount.
Secondary Secondary Fire-TurboLasers (When Rogue squadron Appear near surface) otherwise extra garrison of Star destroyers. :vsd:
Pros- (Turbolasers) Can Destroy Rogue Squadron Attack
(Star Destroyers) Can destroy enemies.
Cons-(TurboLasers) Not very accurate.
(Star Destroyers) Limited amount

If you destroy a set amount of enemies, the Death Star Is Cleared to fire. A Push of the Button and BOOM!

IF YOU PICK CONQUER
1. Basic Battlefront Ground Battle.
2. 'nuff said.
I hope you like my idea! :lightning

PoiuyWired
01-10-2006, 06:03 PM
Think that sounds more like for E@W than BF series...

JetTrooper13
01-10-2006, 06:26 PM
I DEFINANTLY hope they make a BF3. My perfect BF game would combine everything that BF2 added that was great, everything it left out from BF1, and some new stuff.

New classes, new maps, new modes are obvious things that could be added. The main thing I would would want is more variety in maps. Some huge maps that integrated some aspects of space battles but in the air, vehicles are the only way to efficiently get to and from the main battle. Some smaller levels, some levels where vehicles are dominant, some with no or few vechicles. And definantly a good feture would be varying amounts of troops on lmaps. Some large maps with large amounts of troops that would be the most epic and large-scaled battles(Geonosis, Kashyyyk, Space Battle over Endor), some small maps with small amounts of troops that would be great for multiplayer team show-downs(Jabba's Palace, Yavin 4 Arena, Tantive 4, Mois Eisley), some large levels with small amounts of troops where stategy would take over as you tried to find out where on the vast map your enemies where(Dagobah, Mygeeto, Endor), some small maps with large amounts of troops where chaos ensues and you average about ten kills a second, but have to strive to stay alive more than 2 seconds(Yavin 4 Arena, Rhen Var Citadel, Death Star, Genosis Arena), and yet some levels that are just your normal BF/BF2 maps. Also perhaps some levels where you're outnumbered, some levels where you play as a Jedi the whole time, and some levels where you don't play as a Jedi at all could add flavor to the game.

Anyways I hope LA gets everything right this time around, because I highly doubt there'll be a BF4.

Rok_stoned
01-10-2006, 06:35 PM
i cant w8 for battle front 3

Justus
01-10-2006, 06:37 PM
Really I would like to get away from the Yavin, Endor, and Hoth maps. There is really only so many times you can recreate the same battles before they get old. Same thing with Star Wars style flight sim games (Such as the Rogue series) no more Death Star runs - more variety in the EU.

New planets, new battles, new feeling. Expand a little bit, maybe into the Heir to the Empire era, or maybe before the prequels.

ParanoidAndroid
01-10-2006, 07:01 PM
Meh, I agree and disagree, I would like to see the universe expanded a bit, but I still want the ability to play the old classic maps. I don't think one should suffer just for the sake of the other.

I would personally like so see more custamability to maps, ok ok so we got the ability to change unit and reinforcement count, good start, but how about changing the settings for each map individually? I mean sure, 32 units is fun for Hoth, but just a wee to crowded on Polis Massa. Also, if the sides could be changed independently of each other, like giving the rebels 10 guys and 100 reinforcements and the imperials 15 guys and 200, to give the bots a bit of a handicap, to challenge yourself.

Maybe this is going overboard but they could even allow you to change command post layout and unit counts, so you can tailor make scenarios, switch things around a bit. And units could be turned on and off throughout maps, like if your getting tired of heavy weapons guys, you have the ability to turn them off for certain maps, or maybe set a limit of four or somthing.

Of course all maps have defaults most people will play by, this is just to give people the opportunity to edit and change scenarios to their hearts content, play the game the way you want to, give yourself a challenge, or a less skilled player a bit of an advantage.

pcd927
01-10-2006, 08:40 PM
New planets, new battles, new feeling. Expand a little bit, maybe into the Heir to the Empire era, or maybe before the prequels. Before the prequels? That would be awesome! There wouldn't be any limitations since there's no storyline at that time. The creators could do what ever they wanted! Same thing with after the last movie. They could start a fresh new story.

MachineCult
01-11-2006, 09:03 AM
If they did that they'd use EU, theres alot of EU before and after the Movies.

JetTrooper13
01-11-2006, 10:12 AM
I don't know, I think some EU would definantly be good for game, but not whole storylines from it. The movies are what most people care about, and I think the best idea would be to keep that, expand on it, and then toss in some EU.

Raxus Prime, Curascant, Death Star II, and Geonosis Arena would definantly make some good new maps.

Pehaps another feature that could be added for computer only(WAY to difficult to do on a console)would be a map editor.

Redtech
01-11-2006, 01:55 PM
Sounds like too much work on Pandemic's part. :P

Me, I want satisfaction in killing targets. At the mo you live and die so quickly, that everything feels like a rush at times, I'd slow down movement speeds and add weapon bob and accuracy effects, so attacking from a distance is actually worth it, rather than circle straffing like UT2K4. It looks really weird, it's like naval combat in fast forward watching troops straff around trying to hit something.

PoiuyWired
01-11-2006, 04:29 PM
Speed is GOOD.

JetTrooper13
01-11-2006, 05:32 PM
I agree, the speedy chaotic feel to the game is good, but as I was saying varying this a little per map would make the game more interesting.

MachineCult
01-11-2006, 05:44 PM
Maps like Geonosis and Hoth aren't nearly as fast as say, Tantive IV or Mustafar.

pcd927
01-13-2006, 03:36 PM
That's because those are mostly indoor maps.
Indoor maps tend to have a faster feel to them.

Redtech
01-13-2006, 03:45 PM
Man, I'm stuck here with ecstasy addicts. :P

Tell me, why are we even moaning about the uselessness of most units or weapons if whizzing around chucking grenades like a deranged monkey on dope is the norm?

Bring on Battlefront 3! (Aka 1.002)

PoiuyWired
01-13-2006, 09:36 PM
Well, if the game is moving slow, most people would be camping like crazy, I mean yeah it may be more realistic, but do you really want a game filled with mostly sniper whores and rocket whores?

lordzack
01-14-2006, 01:57 PM
I think that transports should be able to carry extra troops. Not as much as in the movies, because they wouldn't need to. I think there should be light Transports as well. The CIS and Rebels should get Heavy Transports, such as MTT for CIS and T3-B heavy attack tank for rebels. They're should be command speeders, which are mobile command posts and send the officer's aura even further. Heavy Transports should carry 10 troops, Light 5, Air/Space Transports: 10

Light Transports: Rebel: Rebel personnel carrier (seen in Echo Base, probably a larger variant), Imperial: an APC from Rogue Squadron 3 or the transport from Star Wars: Yoda Stories, Republic: AT-OT, CIS: PAC

Command Speeders: Rebel: ?, Imperial: QH-7 Chariot Light Assault Vehicle/repulsorlift, Republic: ?, CIS: ?

ParanoidAndroid
01-14-2006, 02:21 PM
I like the sound of that idea, Heavy Assault vehicles (like the AT-AT, AT-TE and MTT) would double as armored transports. They would be slow, but offer protection against enemy fire. They would slowly approach enemy territoy head on taking the brunt of the enemies defences, then once it got close enough all the troops would get out and storm the enemy locations. They could also double as spots to recover health/ammo.

The lighter tranports arn't spawn points, but can carry a few extra men, it's superior in speed, so it allows guys to travel from point A to point B faster. The command speeder is a good idea to. How about certain speeders are designated as command speeders, they have improved armor and weapons and if a commander enters it, then his commander effect is extended. Also so long as the commander is inside of the speeder it also becomes a moble command post.

Then their could be ariel tranpsorts (gunships) these fly over the battlefield offering supporting fire and land behind enemy lines to unload passengers. Also while landed they serve as a spawn point as well.

Of course in order for your idea to work the maps would have to be larger...

Justus
01-14-2006, 03:14 PM
That is a good idea, I wouldn't mind seeing something like that added in BF3. Armored transports that actually transport troops would be awesome.

Kurgan
01-14-2006, 06:32 PM
I personally think they should fix up SWBF2 and create some decent expansions for it before they go launching off into another sequel... that is unless they are planning to actually listen to fans and use a much better engine this time around!

lordzack
01-15-2006, 09:56 AM
^ I'd prefer a next-Gen Battlefront 3 to an expanded Battlefront 2, even if I could get the expansions. I definetly think an new, enhanced engines is a must. It would be absurd to have a sequel on a Next-Gen platform with the same, out-dated engine. I think most of the open maps should be much larger. Maybe the 1/2-1/3 the size of most single player FPS maps, giving you some room to manuver in.

DeeDee_Ramone
01-16-2006, 04:54 AM
I think they should put the death star trench run in amd have the death star mission in Return Of The Jedi and have heroes in space combat like wedge antilles, biggs, luke, darth, anikan skywalker, han solo and chewbacca in the melinium falcon, boba fett, jango fett in the slave 1, and guve the magna guards thier sticks, have a singleplayer campaign of all the sides Rebels, Empire, Clones, and CIS from every movie episode 1,2,3,4,5,6 and clone wars and have heroes as bosses at the end of levels, put Dirge(the bounty hunter in the clone wars) as a hero.

MachineCult
01-16-2006, 07:28 AM
I think they should put the death star trench run in amd have the death star mission in Return Of The Jedi...
Theres no way that would work. Have you played battlefront? It wouldn't be anything like the movies, the fighters in battlefront go too slow to have the effect of the Death Star Trench run and the second Death Star interior anyway. What would the objectives be? fly through a tunnel/trench shoot something and then fly out, that game would end pretty quickly, if the tunnel/trench didn't get so crowded with bots or players that everyone explodes.

...and have heroes in space combat like wedge antilles, biggs, luke, darth, anikan skywalker, han solo and chewbacca in the melinium falcon, boba fett, jango fett in the slave 1...
Whats the difference? You don't see whos in the ship, having heroes in space is pointless.

...and guve the magna guards thier sticks, have a singleplayer campaign of all the sides Rebels, Empire, Clones, and CIS from every movie episode 1,2,3,4,5,6 and clone wars...
I agree, maybe in the 3rd game.

...and have heroes as bosses at the end of levels, put Dirge(the bounty hunter in the clone wars) as a hero.
That isn't how the game works, you don't get "bosses" and the end of "levels", this isn't Duke Nukem 3D.

lordzack
01-16-2006, 10:30 AM
Actually their were a few bosses in Star Wars Battlefront 2. Actually I think heroes in space would be good. Their ship would be stronger and some heroes would give more energy and other benefits to their ship. I also think that some officer or similar heroes such as Leia could give bonuses to a large area of troops, (which can be increased by a command vehicle) as well as, perhaps lesser bonuses like the officers', which they already have. I think the Dark Trooper should either be represented as a droid or should be replaced by another unit, maybe an imperial Jet Trooper or Storm Commandos.

ParanoidAndroid
01-16-2006, 07:01 PM
Heroes could be seen as boss type units I suppose, I always enjoy taking them down.

I think hero ships could actually be kind of cool, maybe not hero units specificly, but improved ships would be cool, like Vader's TIE advanced, and the Millenium Falcon. What I really want to see though is bigger, larger, more intense battles. Hero ships would just be an interesting addition.

What I really want to see are more cinimatic battles, the original trench run would be kind of weird, but I still maintain it could work. Space Coruscant would rule, and I would understand a kind of toned down Endor (Death star in background, not destroyable) Although a full sized one with an actual Death Star, spawning fighters which you actually have to enter and destroy would be awsome.

Sure it seems simple, but remember, you can't just rush up to the Death Star and go into the core, you have to fight through a swarm of TIE's and wait until the sheild goes down. The Death Star is just an ultimate goal in a really big space battle.

DeeDee_Ramone
01-17-2006, 01:50 AM
WELL EXCUSE ME!!!!!!!!!!!

Theres no way that would work. Have you played battlefront? It wouldn't be anything like the movies, the fighters in battlefront go too slow to have the effect of the Death Star Trench run and the second Death Star interior anyway. What would the objectives be? fly through a tunnel/trench shoot something and then fly out, that game would end pretty quickly, if the tunnel/trench didn't get so crowded with bots or players that everyone explodes.

Yes that is the idea, but have it as a mini game its alot better than the stupid hunt mode

Whats the difference? You don't see whos in the ship, having heroes in space is pointless.

Have the light saber make the ship faster, better weapons what have you got a problem with that???

That isn't how the game works, you don't get "bosses" and the end of "levels", this isn't Duke Nukem 3D.

WHAT? who said it was Duke Nukem and yes there are bosses in Battlefront 2 anyway im talking single player campaign not a muck around instant play you can play that or the single player im just trying to make the single player experience better because it was a let down for me!

Redtech
01-17-2006, 07:17 AM
Well, if the game is moving slow, most people would be camping like crazy, I mean yeah it may be more realistic, but do you really want a game filled with mostly sniper whores and rocket whores?
Wait, can anyone get kills with the sniper rifle? :P Anyway there are ways around it, at the mo, Battlefront rivals the speed of the beserk mutator in UT. There's also the important thing called GOOD MAP DESIGN every level doesn't need to be a chokepoint campfest. Anyway, the speed of Battlefront 1 was OK IMHO. The sprint is way too fast for some units though, I mean the Dark Trooper is a world class athelete with that armour and that running speed!

Also, I'd prefer if the sniper was a charge up weapon, so people with the skill to pop someone with a full-charge would actually deserve the kill, at the mo, I think it's only good for Kamino against bots...till you get the elite rifle.

I'm not really a fan of making a sniper projectile "slow" either. Been playing half life 2 and it really ticks me off that the AI is smart enough to dodge crossbow bolts!

As for rockets, why do they have to be explosive? I mean, for a sci-fi game, they could add stuff like implosives or concussive (blow you around, but minimal damage). Heck, minimise splash damage, for an AT class, I couldn't care less if they can't kill people with the rocket launcher efficiently.

MachineCult
01-17-2006, 09:02 AM
Yes that is the idea, but have it as a mini game its alot better than the stupid hunt mode
Fair enough, but the starfighters don't go fast enough for it to look cool or anything.

Have the light saber make the ship faster, better weapons what have you got a problem with that???
Lightsabers would be an unfair advantage in the capital ships, you could destroy the ship systems really quickly.
How would the player character make the ship faster?
and what do you mean better weapons? on the ship or the units weapons?

WHAT? who said it was Duke Nukem and yes there are bosses in Battlefront 2 anyway im talking single player campaign not a muck around instant play you can play that or the single player im just trying to make the single player experience better because it was a let down for me!
I said it was Duke Nukem. What was so hard to understand?
You said Bosses at the end of every Level and that just sounded like an old game like, Duke Nukem.
Most of your four line sentence didn't make any sense so i'll just say no. Heroes as "bosses" just wouldn't work.

lordzack
01-17-2006, 11:20 AM
I think the ships systems should actually do something. The engines should move the ship to avoid turrent fire, the sensor relay should determine wethier or not you you know the status of you're ship or the enemies. They're should be many rooms on the ship, and ship command posts should be capturable, so if you capture the hangar, and unless they have another ship, they can't launch fighters, ect. Then if you capture the bridge the ship starts spawning you're fighters because you've taken it over, if you capture enginnering you control the ship's systems and if you control the barracks they can't spawn troops on that ship at all, ect.

You should be able to blast the ship's hull up so bad that they lose. You should also have hangar shields that you have to disable, or have to infiltrate it when an enemy is exiting.

ParanoidAndroid
01-17-2006, 07:32 PM
Yeah, having systems actually do stuff is a good idea, if suitable things could be found for all.

I really think capital ships need more complex interiors, you know to make boarding somthing to actually work for? Instead of just rushing in and dropping bombs all over the place. I say, make them almost Tantive IV sized maps, with corridors and rooms housing vital systems (if destroyed from the inside, the system can be repaired, destroying it from space is trickier, but permanent.) and maybe several CP's.

Maybe with more rooms to explore, like say, a security center, this room spawns security NPC's to guard the ship, and serves and a fall back CP if the hangers are taken. It also could have some cool features, like the ability to remotly control the auto-turrets within the ship, or "lock down" certain sections of the ship by making all the doors permenetly closed (Which gives the pilots an excuse to break out those time bombs they love to use...) in a certain area. Controlling the center would be of great strategic value.

Perhaps a Medical bay to? Probably a bad idea but I sort of dislike how medical droids are about as common as dirt, maybe make health a bit harder to come by.

Another room could be a barracks, this would serve as the primary spawn point for troops, a room very close to the hanger, they spawn here and then go to their ships. It's the first CP boarders must take after landing in the hanger, after this falls, troops retreat back to the Security Center, and then to the bridge.

The bridge of course is the whole command center, if captured, the ship basicly becomes yours, and you earn major points, and it starts spawning your ships and the like, (or maybe still enemy ships, but you just get to use them now...) But if destroyed then the ship is basicly neutralized.

Anywho capital ships should be destroyable as well, but not easily. Blasting wildly at a ship deals minor, repairable damage. To really dent it attack vital systems (hull, bridge, comm. array, etc) These are like critical points, they allow you to deal permenate damage to a ship, but once destroyed can no longer be exploited. So after destroying them all the ship is basicly a flame spewing hulk of metal, with a small, manegable amount of health left, just enough for all onboard to abandon ship immediatly...

Of course the destruction of one capital ship doesn't mean the end of the battle, their would be more then one of course, the battles would still be won by point scoring, but with much larger numbers, allowing the battle to change course several times as ships are captured and retaken, hopefully a team can win by destroying all his enemies ships before the point cap is even reached, this just ensures that it doesn't last forever, after all ships don't always fight to the end, they can retreat if they take heavy losses etc.

General Solo
01-17-2006, 08:53 PM
This is what I would want in the next SWB3 game:

Jedi:
Plo Koon
Kit Fisto
Stass Allie
Qui-Gon Jinn

They should work on the Jedi's skills and 1 thing that gets annoying is that when you are a sith, Ki-Adi-Mundi always back picks you by throwing his lightsaber, that gets annoying but I kick his arse anyways.

The sith where great but Darth Sidious really sucked. The only good siths were General Grievous, Anakin and Darth Maul.

They should make a Galatic Conquest with the gungan war with the Trade Federation and the Gungans (A huge war).

And better vehicle graphics and more vehicles to choose from.

You should be able to fly those big huge ships and smash them into each other. And you should be able to operate the guns on the ships. And I wonder why their were no folture droids. The starfighters were alright but the Empires didn't do very well. I could barely even reach the enemy ship. But when I was the rebels I creamed the Empire.

Basically I think that the whole game has to be fixed but it was very fun. Missions should of been longer too and more challenging and more opponents to face.

More to come soon :vsd:

lordzack
01-17-2006, 09:03 PM
I think each faction should get a special starfighter. For the Rebels it should be the B-Wing and the Empire should get the Tie-Defender. I'm not sure about the other two (or possibly six) factions. I think they should combine the capabilities of two types of starfighter (though a multi-purpose/bomber would be better than a bomber/scout fighter at bombing) and should be limited in mumber, like special classes. Speaking of the other factions we might want to think about them.

General Solo
01-17-2006, 09:13 PM
That sounds like a great idea because the Tie-Bomber and Tie-Interseptor aren't that good sometimes.

lordzack
01-17-2006, 09:17 PM
I think heroes should possibly be able to be used by computer players in Instant Action and Galactic Conquest. I also think they're should be multiple heroes per map, though only one at a time as a default.

ParanoidAndroid
01-17-2006, 10:27 PM
I agree, bot heroes might not be as challenging as human players, but I would like to see them. To give the human heroes somthing to watch out for.

I say customization is the key. Each map should have a default hero/villan, but at the players choice he can easily swap out the heroes, or add more then one, or maybe each side gets a team of three, or none at all. Whatever, Just give players the power to play battles the way they choose, realistic, or completely ridiculous.

The B-wing would be an awsome addition IMO, sort of a multipurpose with a shift towards bombing. Less menuverable then the X-wing, but with more health, and more agile then the Y-wing but not as sturdy. It could be a well balanced ship, although putting a cap on it might be wise.

An additional ship for the imperials to balance it out is fine with me. Although i've never heard of some of these TIE varients. But if it balances the game, then bring it on I say.

Although actually I don't think that all the fleets need to have the exact same amount of ships based on class. They could have their own unique fleets, maybe lacking a certain class but making up for it on other levels. So long as it was all balanced out in the end of course.

General Solo
01-17-2006, 11:24 PM
And one thing maybe the ships should actually blow up, not just fall apart. You should be able to destroy the death star(blow it up)

I don't know yet if their was a mission for the death star, because I never got that far yet.

Hopefully if their is a SWB3 then I hope it will be way better then the first and second one.

Offtopic: I saw on a site with star wars episode 7,8, and 9. With all of the opening credits(just words telling what will be in it.), and I hope it is true.

TK-8252
01-17-2006, 11:32 PM
Offtopic: I saw on a site with star wars episode 7,8, and 9. With all of the opening credits(just words telling what will be in it.), and I hope it is true.

That site is BS'ing you. I have a feeling you refer to SuperShadow.

General Solo
01-17-2006, 11:57 PM
I don't wish to go offtopic but I will post what I went to to find it: http://www.starwarssequeltrilogy.com/ and 8,9 links are at the bottom.


Another thing that SWB3 should have is where you can go from Land to Sea or Space.

TK-8252
01-17-2006, 11:59 PM
I don't wish to go offtopic but I will post what I went to to find it: http://www.starwarssequeltrilogy.com/ and 8,9 links are at the bottom.

Yup, that's a SuperShadow site. If you don't know by now that SuperShadow is all BS, there's no hope for you.

General Solo
01-18-2006, 12:58 AM
I knew that most of it is BS but you never know if their will be more star wars movies. At least we can still hope for more.

DeeDee_Ramone
01-18-2006, 01:20 AM
Lightsabers would be an unfair advantage in the capital ships, you could destroy the ship systems really quickly.

i meant the health bar lightsaber for the ships no lightsabers involved

DeeDee_Ramone
01-18-2006, 01:25 AM
How would the player character make the ship faster?

No the ship would be better and its weapons

TK-8252
01-18-2006, 09:01 AM
I knew that most of it is BS but you never know if their will be more star wars movies. At least we can still hope for more.

George Lucas himself has said that there will be no more.

The movies are all about Anakin, and if he's dead, how can they make more movies about him?

General Solo
01-18-2006, 12:06 PM
Well that sucks that he said that. The rest of them could be about Luke bringing back the New Republic and the Jedi. But I think we should get back on topic now.

And 1 thing that they should take off is weapon over heat, I really hated that. The Super Battle Droids weren't that good with that on. And the Bodyguard Droids should of had Electrostaffs as well, not just those missles.

TK-8252
01-18-2006, 05:09 PM
Well that sucks that he said that. The rest of them could be about Luke bringing back the New Republic and the Jedi.

No, it doesn't suck. The movies are about the rise, fall, and return of the Chosen One, and since well, the Chosen One is DEAD, it's kind of hard to make movies about him.

jediofdoom
01-18-2006, 05:26 PM
Off Topic: Technically Anakin wasn't the chosen one. The chosen one was suppose to destroy the sith not join them. But again technically Anakin did destroy the sith by killing the emperor....hmmmmmm theres a big deabate about this anyways back on topic....

I would like to see bigger maps. I like the idea of having command posts further away so when you loose one it actually afects you. I aslo like the idea of maybe for example. Being a clone on Geonosis you start in the arena and you have to get a transport to the main battle at first and you can't spawn on the main battlefield until a certain command post has been captured. But yeah certain maps need to be a lot bigger. Geonosis, Hoth, Endor, Kashyyyk. I would also like to see space battles including Endor and the Death Star I. I don't care if it might not work it would be so cool to the do the trench run. I also agree their should be more cruisers and the space battles last for longer. The whole idea of the ships interior being like the Tatine IV is really good. It would be like two levels in one. And the idea of having to get kmore than 180 points is good. Ships i would like to see include: B wing, Tie Defender, Tie Phantom (with a bar like a droidekas with it's shield for invisibility). Heros. Qui Gon Jinn. I can't think of anything else at the moment so yeah.

General Solo
01-18-2006, 06:11 PM
I was actually sad not to see Qui-gon Jinn in the game. I really want him to be in the next Battlefront. He is one of my most favorite Jedi. It is funny how he disobeys the jedi council and does what he must.

TK-8252
01-18-2006, 06:19 PM
Off Topic: Technically Anakin wasn't the chosen one. The chosen one was suppose to destroy the sith not join them. But again technically Anakin did destroy the sith by killing the emperor....hmmmmmm theres a big deabate about this anyways back on topic....

Right... because George Lucas himself as said numerous times now that Anakin Skywalker is the Chosen One. So he's not the Chosen One? Gotcha.

jediofdoom
01-18-2006, 06:39 PM
No i'm not saying he's not it's just a argument. The chosen one was suppose to bring balance but Anankin caused more chaos than bringing balance thats why there is a debate about it. People always thought it was Luke it wasn't until the new films were released that people started to consdier that Anakin was the chosen one.

TK-8252
01-18-2006, 06:41 PM
You should have listened more carefully in TPM. The prophecy is that the Chosen One will destroy the Sith, and that he is born of the Force. Nothing else is said about what the Chosen One will do in his life. To suggest otherwise is not supported by canon.

ParanoidAndroid
01-18-2006, 07:32 PM
Yeah, Anakin pretty much was the chosen one, after all, he was the one who threw Sidious down the hole, right? And the whole "brought into being by the force" thing helps his case as well. But I suppose people could interpret it diffrently if they wanted too... granted I don't think it would make much sense.

Anyway I heard somewhere that there is going to be a Star Wars TV series? Somthing between episodes III and IV, not sure how true it is though. It's not a movie but it could be cool. Maybe this should be continued in the off topic section however.

Back on topic, I agree about Qui-gon, I thought he was awsome too. I mean if old horn head can get into the game, surly they can make room for Qui-gon? And maybe a few other jedi masters as well, if just to recreate the Geonosis: Arena battle (yeah, I've heard that somewhere before...) of a team of outnumbered jedi vs droids & their geonosian buddies, plus some arena beasts, a bounty hunter, and a Nubian Senator thrown in for good measure.

PoiuyWired
01-18-2006, 07:59 PM
Well, the movie is about the chosen one, so it must be the guy who is in all three movies...

Now lets look at the list:

Yoda - nope, and we know that.
R2 - possably.
Anakin - definitely.
3PO - are you kidding?

jediofdoom
01-19-2006, 05:35 AM
Actually thats not true becasue Mace says "Do you refer to the one who will bring balance to the force?". And in Obi Wan's speech "You were supposed to destroy the sith not join them". And don't forget the original star wars films were suppose to be about luke it wasn't until the new films were produced that Lucas changed his track. I'm not arguing if he is the chosen one or not I'm just saying most people thought it was Luke becuase he convinced his father there was good in him and did not turn to the dark side himself.



Well, the movie is about the chosen one, so it must be the guy who is in all three movies...

Now lets look at the list:

Yoda - nope, and we know that.
R2 - possably.
Anakin - definitely.
3PO - are you kidding?

All 6 movies and that includes

Obi Wan, Anakin, C3PO and R2. And again don't forget the originals started at episode IV lucus had no intentions then to create episodes I-III

lordzack
01-19-2006, 11:09 AM
It's a Naboo Senator, who also wasn't in the game also. Not that that was much of a loss. But with my idea for officer heroes, she and Leia would be much better. Which Pre-Clone Wars Old Republic war do you want to see? I think that the V-Wing should be an all-purpose/scout fighter and the bomber should be something else.

Redtech
01-19-2006, 02:05 PM
Well, gonna say Paranoid Android does it again with "best ideas on a thread" again. Only gripe. NO WAY do I want a Star Destroyer to have an interior as small as Tantive 4! Lets get those lifts and stairs working and have a mini-tour of the ship while we're at it.

I rather like the way the Basic Republlic assault ships were depicted in Republic Commando. Very nice Bridge. Also the Trade fed ships were very nicely depicted.

ParanoidAndroid
01-20-2006, 11:01 AM
Only gripe. NO WAY do I want a Star Destroyer to have an interior as small as Tantive 4! Lets get those lifts and stairs working and have a mini-tour of the ship while we're at it.

Of course! What was I thinking? Star destroyer interiors should definetly be larger then the Tantive IV, especially if it's going to contain all those vital systems.

I also liked the the ships were depicted in RC, somthing along those lines would work very well.

I think that the V-Wing should be an all-purpose/scout fighter and the bomber should be something else.

Yeah, I was thinking somthing along the lines of the rebublic not having a true "bomber" class but making up for it with it's two unique multi-purpose ships. The V-wing is multi-purpose, with an emphasis on starfighting, being faster then most multi-purpose fighters.

The ARC-170 conversly has a definete edge in destroying things on capital ships, it might not have the same power bombers have. But it's more manuverable, and has several positions like a bomber making it hard to destroy, with a tail gunner defending the rear. So other ships won't have an easy time just picking it off. Sort of like a mini-gunship, armed to the teeth with an impressive assortment of weapons, only it trades the gunships massive health for improved agility.

Redtech
01-20-2006, 03:13 PM
I rather like the way the V wing drops bombs, I'd rather have it fast, but low(er) health that can dogfight well, but no missiles, it can own with guns in ship-ship, or do a fast bombing run. But someone who knows how to dodge will own one at a distance.

I feel it should be similar to the role modern fighter-bombers (like the Harrier), fast, can kick ass, can run, just don't expect it to win the war on it's own.

While the Arc 170 kicks ass as a strong all-rounder but you need to see the target to take it out (no bombs only missiles, so no bombing runs! Fire and forget.) I'm not contradicting anything you're saying though.

As something of a thought, what about the idea that smaller vehicles suffer inertia or buffeting from being hit by a missile or dropping a bomb? (Actually could say that about ground vehicles).

I suppose when one looks at ground battles, you could argue that there is not the need for a heavy tank/light tank artillery combo, with all sides. Just thinking, I think the original "Rebel Tank" would make a decent combat vehicle, while the new "Rebel Rocket tank" would make a brilliant AA/ heavy artillery unit".

Just off the top of my head.

ParanoidAndroid
01-20-2006, 04:18 PM
I guess I would like the ARC-170 to switch roles with the V-wing. The V-wing being the agile multi-purpose fighter the '170 being the heavy fighter who is more manuverable then the pure bombers. Sort of like the V-wing is now.

I like the inertia effects idea, vehicles being pushed around when hit instead of just taking it like nothing happened.

I think that the rebels could use more variety in their speeders instead of just having one all purpose tank. Like you said the rebel combat speeder from BF1 could make a comeback, serving as the primary rebel assault vehicle. Then the "rocket tank" would serve as artillery/AA on maps large enough to support them.

Maybe their could be variations in the combat speeder for certain maps as well. Like on Naboo they could use their local speeders instead. Or maybe a certain type carries a few extra passengers, or has a rear mounted turret, just minor diffrences in a basic design. Possibly even a heavier variety loaded with extra weapons and armor, but less common.

Maybe a light speeder type as well. A light quick support vehicle with little or no weaponry carries extra units who can fire from their seats. It's mostly used as a light support vehicle or a quick transport.

Just somthing to give the rebels more variety in their vehicles. Of course their would have to be larger more vehicle based maps for these to work, after all whats the point of having an Anti-Air unit if theirs nothing to shoot down?

MachineCult
01-20-2006, 04:41 PM
I thought that the ARC was going to be the bomber before I got the game it was surprising.

Darth Andrew
01-20-2006, 06:00 PM
I also figured thst the ARC-170 would be the Republic's bomber. Even though it doesn't have the bombing capabilities of a true bomber, I think it could be a sort of rocket bomber in which it's weapon for destroying heavy targets would be heavy rockets in place of bombs.

NO WAY do I want a Star Destroyer to have an interior as small as Tantive 4! Lets get those lifts and stairs working and have a mini-tour of the ship while we're at it.One problem: realistically, it won't happen. That would be an entire level unto itself, and since there would be multiple Star Destroyers, along with Mon Cal Cruisers and frigates, the game would most likely overload, at least with today's technology. But it still doesn't hurt to dream. :bounce1:

PoiuyWired
01-20-2006, 06:20 PM
Also note that unlike bombs Arc-170's missiles aren't "weighted" so gravity does not work on them, making them way more accurate.

lordzack
01-20-2006, 07:18 PM
Well, this would be using the current gen systems. It would be X-Box 360, PS3 and PC, and I hope nintendo's Revolution.

Fate's Decision
01-20-2006, 07:38 PM
And maybe a few other jedi masters as well, if just to recreate the Geonosis: Arena battle (yeah, I've heard that somewhere before...) of a team of outnumbered jedi vs droids & their geonosian buddies, plus some arena beasts, a bounty hunter, and a Nubian Senator thrown in for good measure.

Ah, what an awsome hunt mode that would make. I agree with jediofdoom about the Command Posts, CPs should be more spread out and harder to capture, much more like they were in SBF. And lordzack, as soon as Nintendo finally configures a controler and processing chip to support SBF I'm sure lucasarts will set up a contract with them.

MachineCult
01-20-2006, 08:10 PM
I agree, CP's were positioned much better in SWBF1.

ParanoidAndroid
01-20-2006, 08:15 PM
Yes! Big gripe I had with new level design. Make CP's harder to come by so controlling them actually matters. Also they should be in more defensive/important locations. This isn't really as much of a problem, but I don't think command posts should just be sitting out in the open. They should be in bunkers/buildings or fortified areas.

MachineCult
01-20-2006, 08:20 PM
I completely agree, they should be more like the posts on Battlefield, and way further apart.

lordzack
01-20-2006, 08:36 PM
The background of the AAC-1 Hovertank (from BF2) and the Rebel Combat Speeder (from BF1) is funny. They were both lost by a SoroSuub employee in a gambling spree. He had lost everything else of value, so he had to hand over the plans. Alternitively, it may have been two different employes. i think they should both be in SWBF 3.

Rebel Speeders (from the Star Wars Wiki)
-74-Z speeder bike
-A-A5 speeder truck
-AAC-1 Hovertank
-AAC-2 Hovertank
-Infantry Support Platform
-Laser ice-cutter (probably on Hoth)
-Armored Freerunner
-Rebel combat speeder
-Rebel personnel carriers
-Flash Speeder
-Storm Skimmer Patrol Sled
-T1-B hovertank
-T2-B Tank
-Ultra-Light Assault Vehicle

MachineCult
01-20-2006, 09:08 PM
-Ultra-Light Assault Vehicle

Made by Durex.

Shana
01-20-2006, 11:00 PM
The truth is I'd like to see a BF3, as a girl BF2 is the first starwars game I have liked. After that I just started playing Jedi Academy and I'm trying to get JO, but I did buy Kotor 2...anyway...

I'd personally like to see the following planets:

Glee Anselm- Home of the Nautolans (Kit Fisto)
Alderaan.
Dorin - Home of Plo Koon
Corellia.
Haruun Kal.- Home of Mace Windu
Iridonia- Home of Darth Maul
and an underwater raid of Otoh Gunga would be nice


But that's my opinion

Redtech
01-21-2006, 08:02 AM
What about the Gungan city, it's non EU, and it'd be pretty weird as an underwater level.

I remember an "odd decade" ago, mentioning that it'd be funny if you could unlock other factions as you go along, such as the Naboo/Gungans, the "Desert Dwellers of Tatooine" etc. just for muck-around fun, but could do their own galactic conquest with.

BTW, Demo for Empire of war is out, I forsee much room for inspiration when it comes to unit implementation. ;)

ParanoidAndroid
01-21-2006, 09:00 AM
Nice, i'm gonna have to check that out.

And I would like to see a gungan city, it's an interesting location with all those bubble like buildings and such, it would make alot more sense for a hunt mode location then Theed at least.

General Solo
01-21-2006, 12:58 PM
a gungan city would be a pretty sweet idea to have. Just a big gungan war with the trade federation would be awesome to have.

Commander Obi-Wan
01-21-2006, 01:38 PM
a gungan city would be a pretty sweet idea to have. Just a big gungan war with the trade federation would be awesome to have.

Yes that would be a fun level to play. Maybe you can use the Gungan Bongo (http://www.starwars.com/databank/vehicle/bongo/index.html) outside of the city.

lordzack
01-21-2006, 10:46 PM
I think their should be multiple water maps and each faction should have it's own water units. What types do you think they're should be?

Ideas
-Light Scout Ship
-Medium Assault Ship
-Heavy Assault Ship
-Transport Ship
-Frigate
-Crusier

CIS
-Light Scout Ship: Mini-Sub
-Medium Assault Ship: Manta droid subfighter
-Heavy Assault Ship: Trade Federation gunboat, Trade Federation submarine
-Transport Ship: S-TRN
-Crusier: Trade Federation Sub-Carrier

Rebel Alliance
-Heavy Assault Ship: Amphibion
-Crusier: Leviathan Submersible Carrier

Empire
-Medium Assault Ship: Wavewalker

jawathehutt
01-22-2006, 12:14 AM
i htink they should have hero ships in space
like the millinium falcon and slave1
also you should be able to pic what song is playing
and make xl and jedi con on all maps

tdane14
01-22-2006, 02:31 AM
lets face it. lucasarts screwed us all. Yeah its a fun game and all,but does'nt anyone notice that the game seems all thrown together! It seems like they just took models from the first game, prettied them up, moved em around and made jedi. Woop-De-Do! space combat is about the only "NEW" feature in bf2. I think they could have easily done heroes in space. like the milleneum falcon can only be driven by han solo,and if a normal soldier tries to get in...THEY CANT! the battlefield 2 engine is great i think, there should be squads and voice in swbf2! And the same exact troops from the first swbf!! troops need more variety. let me finish what i was gonna say in the beggining. lucasarts screwed us all in the fact that they got everyone hyped up because, 1. its got the star wars label on it. 2. space combat was gonna be this big new view of the game. and 3. they are not gonna make a 3rd game, because the first game was such a hit with everyone,they just thought they would get everyone excited about a sequal,so they threw together a kicked up version of the first game, sat back in there big Lazyboy chairs, and watched as they milked the game to the public...and it worked. there not gonna make a third game because they KNOW that the second was a dissapointment, they just wanted a quick dollar.

oh and please excuse my spelling, lol kotor was the best!

Redtech
01-22-2006, 09:09 AM
You couldn't do squads though, you'd all get wiped by one grenade. I mean, the idea would be cool, but not with "Battlefront 2-Turbo!"

Also, I prefer the idea of it being the grunts that win the war. I mean, there's too many heros, It's turning into a Jedi Academy "Team Deathmatch" mod.

lordzack
01-22-2006, 10:59 AM
I think that the squads should be improved. They should act like a military fire team. Of course the Rebels would be a little bit more Gung-ho and reckless, but they shouldnt just bunch up, which is useless, and why I rarely use squads. And I've noticed only a few of my suggestions are being discussed. At least a simple yay or nay with a sentance or two of reasoning would be appericated, so I don't think I'm talking to my self.

ParanoidAndroid
01-22-2006, 04:14 PM
I don't really know much about squads. Sounds like a way to try to improve teamwork. Sadly it seems that while a game like battlefront is the most fun when played with a friend, or a group of friends. Sadly online it's hard to get people to cooperate if they just don't feel like it.

And I've noticed only a few of my suggestions are being discussed. At least a simple yay or nay with a sentance or two of reasoning would be appericated, so I don't think I'm talking to my self.

Yes it seems like there's alot of ideas being thrown around, and the subject changes rather quickly. I attempt to comment on most ideas, but some just seem to slip away. Or I don't really have much to say about it. Like water battles: they sound pretty cool, but I don't have much of an opinion on it or anything really significant to add.

Redtech
01-23-2006, 12:25 PM
Okay, I will comment, Lord Zack. Naval combat sucks. Ever seen any destroyers or naval frigates doing "cool" maneuvers recently? While a Battlefield 2-style amphibious vehicle (like the speedboat) is probably cool, I think that in most cases, it'd probably cooler if there was scope to play as infantry!

Saying that, an aquatic version of "space levels" could be pretty funny, where you take subs down to an aquatic city to claim it, while they're trying to wreck a naval command centre above it. Still gives you scope to invade the other guy's base and do some horrific sabotage tricks as well.

lordzack
01-23-2006, 06:53 PM
I think the assault vehicles would be pretty fast and at least some what powerful. The frigates and crusiers could bombard the shore. And are are you saying capital ships in space are manuverable? :vsd:

Of course this would only be a few maps, but it would be cool.

Fate's Decision
01-23-2006, 07:24 PM
Alright, we've basically made all of our comments about what was great about SBFI and what we want to keep and all that, and I think it's safe to say that we want SBFIII to be based off 1 rather than 2. The question up for debate now is pretty much what do we want to keep from SBFII?

Shana
01-23-2006, 07:29 PM
the jedi characters and the space battles for me that makes it better...hey I'm a girl not much into action video games but being a jedi and being able to cream my little brother feels good

Xtermanator
01-23-2006, 07:52 PM
Uhm, if you guys keep complaining about CPs being taken too fast, and no skill/strategy used whatsoever, join a clan, and join a Passworded room with only them. You learn that the game becomes more fun without these n00by chipmunks. Pucker up, because you bought this game, and nobody told you to.

Shana
01-23-2006, 08:07 PM
Who cares about CPs being taken too fast just shoot the guys until they run out of reinforcements that is the fun in the whole thing!! :D ;) :)

Darth Andrew
01-23-2006, 08:13 PM
The question up for debate now is pretty much what do we want to keep from SBFII?One thing is to keep the maps where conflicts actually occured. *glares at Dagobah and Polis Massa* (though Bespin is an exception ;))

lordzack
01-23-2006, 08:23 PM
I think the A.I units should take out the greatest threat, not neccessarily the player. Space battles should stay, as should heroes. You should be able to replay campaign missions as often as you want. The Hunt mode should stay, and they're should be more options for using natives. You should be able to spawn as for example a Wookie Warrior on Kashyyyk for the Republic or Rebellion, or Geonosian on Geonosis for CIS. You could play the native as a neutral faction (for example Tusken Raiders), with soldiers, heavy troopers, snipers and possibly a special class. Also, what do think of a seventh Jedi class?

^ I disagree, if a map is interesting it should be included. Of course, I think Polis Massa and Dagobah didn't live up to they're potential.

Fate's Decision
01-23-2006, 08:30 PM
What made SBFI famous were the CP system, and SBFII screwed it up pretty bad. The climax CPs were flushed down the toilet. If you want a game where all you do is stick guys out somewhere and let 'em shoot each other, play halo.
:halo2:-halo2
And I agree with lordzack, if the map would be fun to play, I think it should be included. It's not like people are going to refuse to play it because it didn't appear in the movies exactly like that.

jawathehutt
01-23-2006, 08:51 PM
i think that some spec. units should be based on the map
ie, imp gaurds who wear the red stuff on the death star instead of like jet trooper

also more models like the swamp trooper on dagobah and the yellow piolets on geonosis

ParanoidAndroid
01-23-2006, 10:59 PM
think the A.I units should take out the greatest threat, not neccessarily the player.

YES! I totally agree. It gets quite annoying (not to mention unrealistic) when a group of bots and a tank all go after one lowly sniper.

As for SWBFIII I think I would like to have most of the good old stuff included (Space battles/the ground maps/heroes too I suppose) but maybe expand or improve on them a bit.

Especially in terms of maps/locations. I would like to see most of the old locations return, but I donít want the same old maps, I want vast improvements and revisions. A few new maps and some incremental improvements might have been fine for SWBFII but for III I want more of a feeling of a brand new game.

Yes, Theed was a good map. But wouldnít it be better if the city was expanded, to invade it with MTTís and maybe storm the palace? Yeah, Hoth was cool, but how about a more epic feel? More AT-ATís and an expanded tunnel system complete with collapsible areas and a wampa den. I liked Utapau as much as the next guy but the new version should have you spawning from a capital ship and landing a gunship on the platforms.

The maps would keep the old feel from the original games, maybe the same basic design, just expanded or some CP placement improved. Other less popular maps would either be scrapped, or hopefully redone in a better way (PoliÖ do I need to say it?)

Fate's Decision
01-24-2006, 07:12 PM
Yeah, another thing that they messed up on in the making of SBFII was that all of the bots stop what they're doing to try to kill you, except on space battles. If the AIs are shooting at another bot it's really stupid when they immidiately start shooting at you instead even if the bot is only a couple feet away.

Shana
01-24-2006, 07:46 PM
That is true, when you're storming an area by yourself while your other unit is like made up of four to eight guys and they are attacking a CP, it is really annoying to watch the enemy unit stop attacking the ten man unit in their faces just to kill you when you are like almost fifteen feet away from them...

ParanoidAndroid
01-24-2006, 07:52 PM
Of course in a new game some changes in game play and graphical improvements would be nice. More accurate models/skins for units/weapons, and some variety returned too the different classes. Nothing game breaking, just minor differences, still the same basic six classes. Although I do think the officer needs his role redefined. Give him a purpose, like being better at (or essential to) CP capturing.

I am partial to the idea of a changeable sixth class, maybe something that varies depending on the map. For example, the rebels get an actual commander and their special class becomes an ďAlien AllyĒ. Basically a unique unit that changes from map-to-map. The most common two are the bothan spy and wookiee smuggler, but there are a few others. Some unique seventh classes representing locals, or elite warriors would be nice as well. For example ARC troopers on Kamino, generic Jedi on Geonosis, Gungan warriors on Naboo, Crimson guards on the death star, etc.

I would really like to see some cool scenarios to. Stuff that was in the movies but wouldnít really fit in an average battlefront style map. I know this has probably been done already in several games, but I still think they would be a neat addition to battlefront, as it would allow players to reenact them from any viewpoint. Some ideas are:
Trench run
Geonosis: Arena battle
Order 66 (jedi vs clones hunt mode)
Liberation on Naboo (Space fight/Palace skirmish/Gungans vs trade federation)
Battle over the sarlacc pit (something reminiscent of the skirmish from episode VI)

Aside from this some customization options would be nice too. Like the ability to fiddle with reinforcement points/# of units for each side, turn units on and off (even units not normally playable on a map), set limits on certain units, switch around CP ownership before the beginning of the game, change which heroes are on the map, if any, among other things. Of course the best thing would be the simple easy to use level editor.

Shana
01-24-2006, 08:14 PM
I think that is a great idea especially the hero selection because even though I liked having Han and Chewie and Leia, basically non jedi heroes, I found them too weak and available on certain cool maps inwhich the heroes are unbalanced, like in Tantive IV if you select the Empire you get Vader, but if you're the Rebels you get Leia with a teeny tiny blaster, so it is unfair, you should be able to switch the hero, maybe put Vader against Luke or stuff like that...

The Death Star
01-25-2006, 03:44 PM
Defintely a Death Star Exterior Level. Now that would be cool. How about Luke's X-Wing, Darth Vader's Tie Adavnced And The Millenium Falcon as Space Heroes for that battle? that would be good.

Piloting Capital Ships- That would be cool. Just run up the stairs to the command deck, press a button to enter the pilots seat and fly your ship into a better position.

MachineCult
01-25-2006, 04:37 PM
Piloting Capital Ships- That would be cool. Just run up the stairs to the command deck, press a button to enter the pilots seat and fly your ship into a better position.
lol, you'd get n00bs flying them into the other ships all the time.

Darth Andrew
01-25-2006, 07:35 PM
True, but it just wouldn't feel like real a battle with stationary capital ships.

ParanoidAndroid
01-25-2006, 07:38 PM
Why remove a cool feature merely because some noobs would abuse it? Isn't that what tutorials and the "boot" button are for?

I do think actual driveable capital ships might be a bit tricky to do, but it might be possible. If I remember correctly Redtech had a pretty awsome idea for driving the ships. Sort of a slow, more tactical way making it almost impossible for ships to collide or anything. If something like that could be done I say it would be great.

Also on the subject of heroes, space heroes sounds like a good idea to me, only execpt an actual unit you spawn as a heroic spaceship, like Vader's TIE Advanced or the Millenium Falcon. Instead of spawning at a point you just sort of fly in from off the field, fly around and when your shot down you roll out of control and fly off the border until someone else earns the ability.

Also I think it would be cool if jedi lightsabers could actually hit, you know so when fighting blades actually clash, parry ect. I think it's kind of unrealistic to have a "block" button that makes you temporarily invincible. I would rather have it like in the Jedi Outcast games, where you automaticly block shots, but only from infront of you and only a certain amount. Any shots from behind would hit you as would many shots if your being shot at by numerous units.

lordzack
01-25-2006, 07:49 PM
Also on the subject of heroes, space heroes sounds like a good idea to me, only execpt an actual unit you spawn as a heroic spaceship, like Vader's TIE Advanced or the Millenium Falcon. Instead of spawning at a point you just sort of fly in from off the field, fly around and when your shot down you roll out of control and fly off the border until someone else earns the ability.

That would suck. Qui-Gon Jinn and Obi-Wan Kenobi on the Droid Control Ship, Saesee Tiin boarding the Prosperous, Anakin Skywalker and Obi-Wan Kenobi on the Invisible Hand, Darth Vader on the Tantive IV, boardings have always been part of Star Wars, and heroes have been involved. So no.

ParanoidAndroid
01-25-2006, 08:34 PM
Well whats to stop you from landing the ship and getting out? This way it just prevents someone else from stealing the Heros' vessel.

lordzack
01-25-2006, 08:41 PM
Well you shouldn't spawn as the vehicle, it should spawn when you do.

ParanoidAndroid
01-25-2006, 08:56 PM
I suppose that could work as well, only it would have to be set so that normal units can't enter it of course. Or maybe it could be set so some Heroes spawn their own private ship, while others merely give the vessel they drive a stats boost (If a jedi flys a vessel he gives it increased stamina for example) So instead of hero vessels you just have heroes who improve their rides, whatever it may be.

lordzack
01-25-2006, 10:52 PM
I have another idea. Maybe an officer (or officer hero) could sit at the Command area of the bridge. This would send it's aura over a much larger area, effecting even vehicles, and to the nearby frigates.

Redtech
01-26-2006, 09:02 AM
It's a bit weird with all the "glowing flashing things" though!

Personally, I don't like the ideas of officers in the conventional sense. They should be helping troops fight, not just vehicle camping. OK so on a ground battle, it'd encourage people to protect "that" At-TE, but space vehicles are too big, I mean, could you imagine a magnaguard casting "poison" from a cap ship? It'd be more devastating than a 3-1 CIS: Republic kill ratio!

Way I see it, Cap ships should be controlled by someone plotting a couse(e.g. straight line, up, down, left, right, circular patterns, figure of 8 etc.) but you can't plot a course that means a collision with another capital ship, although ramming starfighters is a novel idea! This prevents people just trying to ram other ships and causing clipping/collision problems.

Also, I'd bump up the health of a capital ship REALLY high, but the systems are weak points, once those are wrecked, bad things continously happen to the ship (mentioned in other posts by Paranoid Android, ask him) then the systems would be critical points of the ship. Wrecking them all weakens the ship to about 30% health left, then you can just wreck through armour and the ship blows, you win. It's a lot more "powerful" then simply gaining points.

or more interesting battles, the ship has a lot of weakpoints only found inside a ship, and to be even eviller, you can destroy a ship by destroying all the weak points inside the vessal, you really have to watch out for those invasions, they're not just annoyances, they're a REAL danger!

The guns should also be able to damage capital ships, like in Episode 3, but of course, they can be destroyed to prevent retaliation, and they're in a lot more useful positions (and are a lot more sensible then machine guns). This way you could wipe out the guns on one side of the ship, but they could turn around and attack from the other side. It's pretty much how naval combat works IRL.

lordzack
01-26-2006, 10:35 AM
I think they're should be artillery, like the SPHA-T. These could be on the battlefront, or away from it, direct or indirect, and self-propelled or stationary. I also think they're should be a 7th class, consisting of Jedi, Dark Jedi, or Sith.

MachineCult
01-26-2006, 10:50 AM
The SPHA-T would be great, but one problem is that it's main weapon isn't very mobile from the looks of it, it might be hard to adapt for battlefront.

lordzack
01-26-2006, 10:57 AM
Well, it is an an artillery piece. You'd fire at the enemies' command post from you're own and the laser would come down and smite the enemy (that doesn't really make sense, a turbolaser falling in an arc, but that's apparent how it works from what I've seen.). You wouldn't really have to go any where.

MachineCult
01-26-2006, 11:23 AM
http://www.theforce.net/swtc/Pix/dvd/aotc/bog54s526.jpg
They go in a straight line, thats what I thinking about.

lordzack
01-26-2006, 11:59 AM
Ah, well they do act like projectile artillery in SWGB, but that's not know for making all that much sense. I did think it would be a bit silly... Maybe they'd be used in an anti-air capacity. Wookiepedia says it was eventually modifed for use in indirect fire and the Databank says "the SPHA-T provides long-range surface-to-surface and surface-to-air fire", so perhaps it could be used aganist ground positions. Otherwise I only see the turbolaser variant be useful in attacks againist large structures, like maybe Rhen Var: Harbor's ruins and the Generator on Hoth (concievebly), landed starships like Hard Cells and Lucrehulks on Geonosis, or Starships being used in atmospheric assaults.

A somewhat related issue is the fact Imperial-class Star Destroyers where incapable of atmospheric assault. If they are going to include the concept, alternitives should be made. Perhaps Acclamators and Venators would be used for this purpose by the Empire.

Alkonium
01-26-2006, 12:21 PM
http://www.theforce.net/swtc/Pix/dvd/aotc/bog54s526.jpg
They go in a straight line, thats what I thinking about.
Yes, but not the scale of it compared to an AT-TE. It's huge!

Redtech
01-26-2006, 12:43 PM
Not that much bigger than an AT-AT.

Commander Obi-Wan
01-26-2006, 02:47 PM
The SPHA-T would be an interesting vehicle to use. Also, the Jaggernaut or Clone Turbo Tank would also be preferrable. Both I'd like to see in the future games of Battlefront. That is..if there will be any more.

TK-8252
01-26-2006, 02:48 PM
Ah, well they do act like projectile artillery in SWGB

They do in the Clone Wars cartoons as well.

PoiuyWired
01-26-2006, 03:53 PM
well, they are too big for BF series. Unless you want to turn the game into mostly a vehicle feast there would hardly be any target for them to shoot at.

TK-8252
01-26-2006, 03:55 PM
well, they are too big for BF series.

They don't appear any much bigger if at all than an AT-AT.

ParanoidAndroid
01-26-2006, 04:11 PM
I think I remember talking about this before... anyway in my opinion the SPHA-T might be a bit too big to actually have as a controllable vehicle (unless the map was unbelievibly massive). But then again the AT-AT is pretty huge and that works just fine, so maybe the SPHA-T could work, it would be huge, slow but have massive firepower. I still think I would rather see it as a destroyable command post for a Geonosis (and maybe a few other) map though.

Basicly they just sit there and look impressive until a commander orders an artillery strike (Speacial Commander ability only useful on maps with artillery) on a target (Techno Union ships, usually) or a large group of enemies, then they vaporize anything in that area for a bit then wait for their lasers to recharge.

I also think they're should be a 7th class, consisting of Jedi, Dark Jedi, or Sith.

I'm not too sure on this one, I don't think jedi/sith were common enough to warrent their own class on a battlefield. Not to say they weren't there at all, but this is why we have heroes, to represent the jedi presence on the battle field. I wouldn't want a whole unit class dedicated to them.

On some maps, like Geonosis, where lots of jedi were present, some generic jedi knights would make a good "elite" class. (Basicly a class unique to a certain map that requires more points to be unlocked and has a limited number.) I talked more about this in one of my long posts, some other examples could be the Emperors body guards and ARC troopers.

jawathehutt
01-26-2006, 09:55 PM
On the field of space heros, wouldnt it be cool if like passengers could walk around inside of the milinium falcon
also i htink that frigits should become destructable spawn points. They could have like a fighter and a basic ship in them and a turret room. If it was destroyed, the passengers would have 30 seconds to get to an escape pod or get on a ship

also a ground and space battle would be cool. like where there were ships in low orbit and they could bombard the ground but the ground could fire on them

the last thing is that all the weapons should be restored to their rightful vehikles and there should be differneces between teams other than uniform

Redtech
01-27-2006, 08:08 AM
I've been saying the "make the sides difference" idea for years! :P
Well, your plan makes the frigates useful. I love the escape pod idea, but some people might just prefer to die and respawn somewhere useful...

Redtech
01-27-2006, 08:11 AM
well, they are too big for BF series. Unless you want to turn the game into mostly a vehicle feast there would hardly be any target for them to shoot at.
A vehicle fest? I don't remember "that" many tanks being on Geonosis. Mainly infantry combat and heavy support, as all good "war" games should be. It's what the heavy class was invented for, not to blow up narrow corridors! Also, I like the idea of the artillery calling a strike on a group of stupid bots. BLAM!

d5h
01-27-2006, 09:49 AM
battlefront3 wont come out probably.
It might be somthing like star wars battlefront:
attack of the soldires like they did with Need For Speed.

vader815
01-27-2006, 11:23 AM
i don't know if this has already been said before, but I want to be able to fight the rebels with the clones, and use the droids against the empire. I also want the story mode to expand into the days of the new republic. after that I want certain glitches to be fixed, like when I'm trying to snpie someone but the shot get blocked by a pillar even when its not in the way. next i want a gunship available with land battles. i want to beable to use a rope to jump out of a gunship in midair. Another thing i want is there to be land battles where you can only get to the enemy strong hold with a gunship. I want a Mannan battle. I want all planets from the battlefront 1 and 2. I want to beable to control the captial ship in space. I want an option that will allow you to choose if you want to be seen getting into the vehicle and not just disapper out of thin air into a vehicle. I want to have to slide down a rope when spawning from an AT-AT. Smarter AI. and for the enemy not to concentrate all attackes on me if i'm not a hero or carring a flag, I want to be treated like a normal soldier. I want to control friendly units when I'm a hero. The AI's objectives are to capture command post and not search and destroy. AI's land in enemy Capital Ships. AI's complete objectives too. Land to space battles. Hero die logically, like regular units. captial ships in ground battles. Tutorial on all unit types in the game. Captial ship captial turrents do more damage on other captial ships. Retreat command in galactic conquest.

The Death Star
01-27-2006, 12:16 PM
For a death star Surface level, how about some turrets, such as the Turbo Lasers, Not THAT effective against small craft, but still good.
For a story mode mission you get sent to the death star, and you must fly into the trench and provide cover for luke. Then an option comes up saying "Do you want to play as luke?" Press yes, and you are in his X-Wing (With en-suite R2) and you must fire the torpedoes into the exhaust port. this level would also be available as a space battle. If you want to control turrets as the empire (Everybody spawns from a hangar on Yavin IV or On the Death star) go into the turret control room and fire. As rebels, you have a loading time to get to the death star, but it is very short. You get treated to a (skippable) movie clip of the X-wings going to the Death star. Also in galactic conquest you can build a death star, which can enter a space battle. When you are near to winning, you see an on screen prompt saying "The Death Star Is Cleared to Fire!" then, in game, you see it fire. And you win. Pwned.

jawathehutt
01-27-2006, 01:31 PM
i think they should turn the atat and atte into transports
like the half track in bf1942 where some people can be in them and they regenerate health and ammo

lordzack
01-27-2006, 07:58 PM
Do you people read? I already said that.

I would like to see a type of ship that's in between fighters and frigates, like a YT-1300, Firespray or Imperial Customs ship.

ParanoidAndroid
01-27-2006, 11:12 PM
Yes, but to be fair it might be kind of hard to scroll through all the information and ideas we have been brainstorming. Maybe someone should make a definitive list of all the stuff that's been agreed upon. Maybe we should try expanding on ideas instead of just throwing out random stuff and forgetting about it.

Now I do think it would be cool if frigates and capital ships in general played more of a role in space combat. Actually manuvering them and having them blast at each other would add a whole new dimension to the game. I always did find it kind of cheesy that those heavy blasters did no damage to starfighters, let alone another capital ship. It would be cool if the ships had whole ranges of heavy turrets that did considerable damage unless disabled. Meaning you would have to strategicly plot your ship so it's not to exposed to enemy turrets.

I'm not too sure I want frigates spawning fighters to tell you the truth. Really I think that should be left to the capital ships. The frigates should be turret covered gunboats designed to devestate groups of starfighters or bombard enemy capital ships in my opinion. Maybe they could be controlled by the AI, in case no one feels like driving it around. But have a "crew" capacity allowing a certain number of players to spawn within and control movement/turrets.

xerato
01-28-2006, 01:29 AM
I think they should just fu**ing make a Expansion, "F" the BF3 just make an expansion, and this time put in the graphs, iff they cant do it, kill george and get the graphic designers to do it all, loool :P :D, but yeah, expansion, no BF3, its waste, expansion is what we should have.

(e.g. Graphics fix, bug fix, hack protection, jedi jump should be limited to 2 jumps, [jedi jump spammer], voice support, AI Voice, Real time voice compatability, Jedi council map, You should be able to fly out into the thick of the corruscant battle, smoother internet support)

These are some of the things it needs fixed, no SWBF3 it will cost more to re-make a whole new game again, anyway expansions excite people to buy them cause it's not just an expansion, it's an extension to make the game BIGGER and BETTER... get me?:D

zerted
01-28-2006, 01:42 AM
Yes, but to be fair it might be kind of hard to scroll through all the information and ideas we have been brainstorming. Maybe someone should make a definitive list of all the stuff that's been agreed upon. Maybe...Yes good idea. I nonimate ParanoidAndroid for the task. All in favor?

For SWBF3 I wish it can't be considered an expansion of SWBF2, like SWBF2 can be though of as an expansion of SWBF1.

lordzack
01-28-2006, 07:55 AM
I've taken it upon my self to compile a (possibly incomplete list) it will be in the first post.

jediofdoom
01-28-2006, 03:08 PM
Remember people that not everyone is a mass star wars fan so they only know the basic story and this game will have to appeal to eveyone so lets keep the levels and stuff basic. Not everyone will know what a Manderlorian (spelling?) is and will porbably have no idea what the war was. Let's make sure we have a game everyone can enjoy. I'm not syaing your ideas are terrible but I think massive star wars fans are going to have to compramise so that not so massive star wars fans can enjoy SWBF3

MachineCult
01-28-2006, 03:58 PM
Right you are Jediofdoom, I think Rhen Var in SWBF1 was a high enough level of EU content.

ParanoidAndroid
01-28-2006, 04:26 PM
Looks like you beat me to the list lordzack, I think you've got all the major ideas most people agreed upon.

jawathehutt
01-29-2006, 12:32 AM
ya no what would be cool
if they made more easter eggs
i mean jubjub was ok
but every1 loves easter eggs
like secret rooms and stuff

lordzack
01-29-2006, 07:50 AM
Just because most people don't know alot of EU doesn't mean it shouldn't be in. Of course from what I've seen so far, new Eras seem to be a no-no. Battlefronts, heroes, vehicles ect. from the Clone Wars Video Games and Microseries could be used to flesh out the early days of the conflict in this game, though. Kudos with Galactic Civil War things like a few Rogue Squadron missions could be turned into Battlefronts.

jediofdoom
01-29-2006, 07:55 AM
You obviosuly have no idea of how to get a game sold. They must appeal to the widest possible audience and that isn't going to happen in they're throwing in a load of EU that confuses anyone who dosn't have a knowledge outside the Star wars saga. What if they havn't watched the mini series? like me I would have no idea what was going on. Keep things simple. Not everyone likes the same ideas. And in the end it dosn't matter how much we all argue it's up to the games creators.

ParanoidAndroid
01-29-2006, 09:30 AM
well, Ive gotta agree with you mostly jediofdoom, but I still think there could be room for one or two EU levels. Most of the maps would be stuff any fan could recognize and enjoy of course. But I don't think a few EU maps would completely throw off the majority of star wars fans. Heck, I know I didn't have a problem with Rhen Var or Kashyyyk in BF1 (this was before Episode III so I had never seen Kashyyyk before of course it's not EU to me now). Just so long as the focus remains on classic movie locations I think a few EU maps could possibly be thrown in for good measure. But as you said, It's up to the creators if they want to add it. I'm not asking for EU maps specificly. I'm just saying I'm not going to reject the game, or dislike the level merely because it's EU.

That said, if enough people seem to want EU maps/eras/armies maybe they could make an expansion chock full of that stuff just for the people who would want it. If the demand was great enough of course.

MachineCult
01-29-2006, 10:10 AM
After playing KOTOR I wouldn't mind a Jedi Civil War era.

Redtech
01-29-2006, 12:56 PM
After playing Rome: Total war, I wouldn't mind city sieges!

Y'know, for a War Game, Battlfront might as well be called a "Over-sized SWAT team" game. Where's the carnage? I want to be convinced that I'm fighting TO SAVE SOMETHING, no more running around like a lemming to save command posts, I want them to be seen as a critical loss/gain to have them because they're in strategic positions.

I do agree that mixing up eras should be at least allowed, especially as the classes as so similar that any lack of balance was chucked out ages ago. For example, why is the heavy class even in the game? They're all the same, and Destroyers get 0wned by grenades easily, as do tanks...so and and so on.

lordzack
01-29-2006, 02:03 PM
You obviosuly have no idea of how to get a game sold. They must appeal to the widest possible audience and that isn't going to happen in they're throwing in a load of EU that confuses anyone who dosn't have a knowledge outside the Star wars saga. What if they havn't watched the mini series? like me I would have no idea what was going on. Keep things simple. Not everyone likes the same ideas. And in the end it dosn't matter how much we all argue it's up to the games creators.

Well I'm not saying put every map I listed. Just a few. The list was just for fun, which I've already stated. And who cares if they've never heard of the planet before? They'll hear of it if it's in the game. And alot of of planets not seen in the movies are mentioned, or they're inhabitants are seen.

Also why would Lucasarts market the game to someone who doesn't know EU? Games are EU. This is a game. Therefore someone who doesn't buy EU, would most likely not buy this game.

I never said, though, that EU had to be in it, or a central part.

jawathehutt
01-29-2006, 03:21 PM
heres another thought la
PUT THE FRICKEN CD KEY ON THE FRICKEN BOX
GOD I HATE U LA
because of that genus who decided to put the key in the manual is a complete moron
my dad threw it away on accident and now i can only play at my house on 1 computer

ParanoidAndroid
01-29-2006, 03:41 PM
Also, aside from better, and more complex map design another thing I think the new maps could really use would be the ability to interact more with the enviroment. Now I don't mean that everytime you shoot a cannon it would leave a crater in the ground, or the ability to knock down tree's or maybe demolish a house in Mos Eisly if you plant enough time bombs on it, although those would be cool. I'm just talking about some simple stuff that would give the levels more depth.

Like on city levels like Theed or Mos Eisly you could open doors and enter buildings, heck the CP's could actually BE inside the buildings instead of just sitting randomly out their in the open. Maybe some choice destructable terrain as well like collapsable caverns in the Hoth tunnels, to help dissuade the use of explosives. Just simple stuff like that would really add somthing to the levels I think.

MachineCult
01-29-2006, 03:50 PM
heres another thought la
PUT THE FRICKEN CD KEY ON THE FRICKEN BOX
GOD I HATE U LA
because of that genus who decided to put the key in the manual is a complete moron
my dad threw it away on accident and now i can only play at my house on 1 computer
What are you babbling about? The CD key is usually on the manual and from the looks of it the only moron is you. It's not hard to find a keygen.

jawathehutt
01-29-2006, 04:50 PM
um what the heck are u talking about machine
did u start playing games yesterday
cause for the 10 years of playing that i have done, i have seen keys in mauals only on new games

and i also think destructable enviroments would be sweet

zerted
01-29-2006, 05:42 PM
...my dad threw it away on accident and now i can only play at my house on 1 computer
Its illegal to have the game installed on more than one computer at any given time (that goes with all software but free software). Read the EULA. You don't own the game, the comapny gives you the right to install and use it on one maching only, but it is still theirs.
Also, you can recover your game key, its in the Windows registry.

MachineCult
01-29-2006, 07:15 PM
um what the heck are u talking about machine
did u start playing games yesterday
cause for the 10 years of playing that i have done, i have seen keys in mauals only on new games

Games have only recently started needing CD Keys, and half of the games out right now don't even need them. It is perfectly acceptable to put the CD Key on the manual, you're meant to read the manual so I doubt LucasArts would take into consideration the fact that someone would throw it away, and like zerted said, it's illegal.
Next time you want to argue, use actual sentences, words and punctuation.

jawathehutt
01-29-2006, 11:31 PM
so basicly if you own 2 computers and have games installed on both then you are breaking the law
man im gonna be sent to death i geuss

lordzack
01-30-2006, 11:14 AM
This is off-topic, discuss it somewhere else please. I believe their is an entire forum for that kind of talk.

I believe that some frigates, such as Acclamator assault ships and Trade Federation Landers should spawn vehicles. Some might spawn fighters, such as LAAT/is for the Acclamator. Some might spawn lander corvettes (vehicles larger than fighters, smaller than frigates), including LAAT/cs (for AT-TEs) and LAAT/vs (for light scout vehicles or medium assault vehicles). Some might land themselves to allow vehicles to disembark as well as to pick them up and transport them.

And another minor concern. If a LAAT or other transport is just picking up, they should be able to turn off they're command post function, so the spawned units don't get murdalized when they're left behind or something. You might be able to dock down the transport so it can't move as well so bots do mess anything up by driving/flying it away or crashing it.

jawathehutt
01-30-2006, 11:31 AM
i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down
RAMMING SPEED

MachineCult
01-30-2006, 11:34 AM
I don't like the command post function, mainly because the AI don't get it, whenever I land in the enemy hanger some stupid bot gets in and flies it away (usually destroying the ship in the process.)

Commander Obi-Wan
01-30-2006, 01:11 PM
i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down
RAMMING SPEED

Not a chance. That is completely unrealistic especially for a Star ars game.

MachineCult
01-30-2006, 01:34 PM
i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down
RAMMING SPEED
Thats stupid. There would be n00bs like you making huge holes ramming it over and over again.

ParanoidAndroid
01-30-2006, 04:52 PM
I believe that some frigates, such as Acclamator assault ships and Trade Federation Landers should spawn vehicles.

Well, if they allow troops to spawn on them, and spawn vehicles then they effectivly become a toned down capital ship, right? These types of vehicles would no longer be considered "frigates" but instead they are

And another minor concern. If a LAAT or other transport is just picking up, they should be able to turn off they're command post function, so the spawned units don't get murdalized when they're left behind or something. You might be able to dock down the transport so it can't move as well so bots do mess anything up by driving/flying it away or crashing it. effectivly minor capital ships.

Yeah, it would suck to just spawn as the gunship is just taking off, leaving you stranded in the middle of some jungle surrounded by enemies. I think that as soon as it lifts off of the ground it ceases to become a spawn point for troops.

Of course the AI would have to be tweaked a bit to use gunships more effectivly as they would hopefully play a larger role in a SWBFIII being on several ground maps.

A neat idea might be to have all troops spawning spawn inside the transport, then they could immediatly get out and fight, or stay inside if the ship is in flight or about to retreat. Each Transport could only hold a certain amount of units, but units will only stay in it for transport purposes, once it lands you should probably exit. Also it would be cool if guys riding the transports could fire from inside, not in space of course as the hatches would be closed but in land battles.

i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down

I'm not sure this would be a good idea, In my opinion the capital ship drive setup should make purposly ramming other ships illegal. The only way it would be possible I say is if the engines or bridge are destroyed and you lose control of the ship, then it drifts aimlessly and could hit and damage other vessels.

jawathehutt
01-30-2006, 11:30 PM
sure it would be bad but wouldnt it be fun
but dont include it la
cause ya retards would spam it
i think they need to fix the bug where ai take your transports from the enemy ship cause then they just crash them

Redtech
01-31-2006, 07:08 AM
Punctuation isn't a crime y'know. Look, I used an comma!

Oh yeah, and Android does know what he's talking about.

Never thought about a ship drifting if the bridge is down. It'd be funny if it randomly rolled out of control. I wonder if it'd be fair for all "command vehicles" to have many passenger seats and you just spawn inside one of them, THEN decide if you want to leave or not.

Fate's Decision
01-31-2006, 08:55 PM
Perhaps being able to fly frigates with a set number of vehicles attatched.

Ima gonna change my avatar to something totally different!!!

Commander Obi-Wan
01-31-2006, 11:47 PM
My...I just realized something. I forgot to add to the wishlist....Well, really my only wish is that LA and Pandemic don't make another Battlefront game. Yes...my opinion has changed. Now, I personally see it was a waste of money to buy Battlefront II. Meh, if they make a new Battlefront I hope it's decent.

ParanoidAndroid
02-01-2006, 07:57 PM
Me, I thought BF1 and 2 were fairly good. But always seemed to be a step or two away from the kind of game I could really go crazy over. That's my main wish for SWBF3, that it be that sort of game.

Somthing that looks and feels more like a new game, instead of merely a souped up, improved, but ultimatly old version of the original.

MachineCult
02-01-2006, 08:09 PM
Somthing that looks and feels more like a new game, instead of merely a souped up, improved, but ultimatly old version of the original.
A "new game" is defiantely what I would expect from SWBF3 but for some reason I got what I expected from SWBF2.

Commander Obi-Wan
02-01-2006, 08:29 PM
Do you mean you'd like the "third" Battlefront, that is if there will be one, should be more of a game, like adventure game. Based on following the story wars story a bit more than SWBF2. What exactly mean by more of a "game"?

vader815
02-01-2006, 08:43 PM
I want the game's timeline to expand into the days of the New Republic. I want a space battle with the deathstar. I also want them to take their time in making the game and fix all the noticable kinks in the game. Finally I want to the units actually get into the vehicle through a door and not just appear inside the vehicle.

ParanoidAndroid
02-01-2006, 09:37 PM
Do you mean you'd like the "third" Battlefront, that is if there will be one, should be more of a game, like adventure game. Based on following the story wars story a bit more than SWBF2. What exactly mean by more of a "game"?

What I mean is I'd like it to seem more like a new battlefront game. I mean, for me SWBF2 felt sort of like an expansion, sure their were some minor graphical updates, new maps, etc but it still felt like SWBF1 and still had most of it's disapointments and limitations.

What I meant when I said I want a new game, is I want a game thats still basicly battlefront, still the same basic concept but completely suped up and improved. Revised and Expanded: completely new, better graphics, improved, expanded gameplay, all sorts of revisions, most of the stuff we've talked about here actually.

I'd want them to take their time with it, to make it a definite, concrete improvement from the originals. With everything you liked giving you a much better experience overall.

Commander Obi-Wan
02-01-2006, 11:43 PM
What I mean is I'd like it to seem more like a new battlefront game. I mean, for me SWBF2 felt sort of like an expansion, sure their were some minor graphical updates, new maps, etc but it still felt like SWBF1 and still had most of it's disapointments and limitations.

What I meant when I said I want a new game, is I want a game thats still basicly battlefront, still the same basic concept but completely suped up and improved. Revised and Expanded: completely new, better graphics, improved, expanded gameplay, all sorts of revisions, most of the stuff we've talked about here actually.

I'd want them to take their time with it, to make it a definite, concrete improvement from the originals. With everything you liked giving you a much better experience overall.

I can agree with you on most of the things you should, except that it felt like an expansion. I personally found it felt rather different. I found it was more improved controls and better units. It just seemed totally different to me.

lordzack
02-02-2006, 11:22 AM
I think that the sniper class, should be a scout character, with bonuses relating to mobility and stealth (they would have camoflague and wouldn't be able to be seen if they're X amount away). They would still have they're sniper rifle too, of course.

ParanoidAndroid
02-02-2006, 04:08 PM
I think the scouts are pretty good the way they are actually, the quickest units but also the ones with the lowest health.

If I had to change the scouts I would give them back the back the recon droid, but keep it's self activated self destruct. They could still call down air strikes though, just in a diffrent way. Maybe somthing that involves the commander units, like the droid spots the target but the commander has to order the strike in that location, or some other method involving teamwork.

Also you could switch control back to the sniper, leaving the recon droid hovering in one spot, so it can also serve as an auto turret if the need arises.

Another thing the snipers could use in my opinion is a grappling hook. I know that several mods used this device, and I found it quite fun and I think it would be awsome for scouts to have. To let them get into those nifty sniping spots normal troops can't get to.

Redtech
02-03-2006, 10:07 AM
Only prob is people complaining about exploits. The levels as they are will just result in people getting into "unshootable" locations and picking people of.

What I wonder is, Why do people hate snipers so much? Why not keep the rate of fire, but make it hurt less on body shots, rather than have everyone doing ninja impressions if someone misses? Mind you, situations where sniping someone in the legs makes them fall over would be a laugh.

zerted
02-03-2006, 12:20 PM
In SWBF2, sniping a standard armored (and above) unit in the body does not kill the unit in one shot. I think the sniper is too weak in close combat. Give it a crosshair or improve its pistol.

Bane706
02-03-2006, 03:42 PM
I'd like to see old Republic maps like Korriban, Mandalorian homeworld, ect.., some old Great Hyperspace Wars.

ParanoidAndroid
02-03-2006, 11:18 PM
Yes, it would be cool if the snipers had a "scout pistol", somthing with a good rate of fire, but a very short range and a longer recharge rate. Also maybe with the grappling hook secondary mode.

Of course they'd have to make sure theirs no cheap "unshootable" areas. Sure it will be hard to eliminate a sniper wholed up in a certain area, but thats nothing another sniper or a jet pack trooper can't fix.

Also how about giving each class a slightly diffrent rifle, the empire and rebublic could have heavier rifles dishing greater damage, while the rebel rifle has less ammo, and less power but boasts a longer range and a slightly faster rate of fire. The CIS rifle will appear to be the worst, dealing slightly less damage then the standard rifle, but when fully charged it's the most devastating of the sniper rifles. Or somthing along those lines.

Commander Obi-Wan
02-03-2006, 11:44 PM
Also how about giving each class a slightly diffrent rifle, the empire and rebublic could have heavier rifles dishing greater damage, while the rebel rifle has less ammo, and less power but boasts a longer range and a slightly faster rate of fire. The CIS rifle will appear to be the worst, dealing slightly less damage then the standard rifle, but when fully charged it's the most devastating of the sniper rifles. Or somthing along those lines.

I can definitely agree with these ideas. Those, I think, would cope well, if there is going to be a Battlefront III.

jimmypop86
02-04-2006, 10:52 PM
Way I see it, Cap ships should be controlled by someone plotting a couse(e.g. straight line, up, down, left, right, circular patterns, figure of 8 etc.) but you can't plot a course that means a collision with another capital ship, although ramming starfighters is a novel idea! This prevents people just trying to ram other ships and causing clipping/collision problems.

A great Idea, you could also go with a collision warning system. Let's say a Capital ship is close to ramming your Capital ship, a warning pop's up on your side's screen giving you or whoever you're playing with time to move your ship out of the way. Also make the damage received form a collision equal on both parts. It wouldn't take long for people to learn not to crash a ship. But destroying the heavy guns on one side of your enemy's ship and moving your ship to that side so you could blast away would be fun.

Also, I'd bump up the health of a capital ship REALLY high, but the systems are weak points, once those are wrecked, bad things continously happen to the ship (mentioned in other posts by Paranoid Android, ask him) then the systems would be critical points of the ship. Wrecking them all weakens the ship to about 30% health left, then you can just wreck through armour and the ship blows, you win. It's a lot more "powerful" then simply gaining points.

I agree with this couple this with your other idea

or more interesting battles, the ship has a lot of weakpoints only found inside a ship, and to be even eviller, you can destroy a ship by destroying all the weak points inside the vessal, you really have to watch out for those invasions, they're not just annoyances, they're a REAL danger!

it would make the space battles a lot more fun and harder to win.

Maybe have an entire different type of space battle. Just dogfighting. Pick your ship and have at it. After a bit if you score enough kills you get your choice of a "Hero" ship..Luke's x-wing and such. First team to 50 or 100 wins the dogfight.

The space battles are just too easy to win now. All you really need are about 6 people to play these roles. 2 to bomb the enemy ships, 1 or 2 to bomb stuff on the inside of the enemy ship and 2 to provide cover for the bombers and or destroy the enemy bombers. Only time you really lose is if everyone goes after the inside of the enemy ship or they just want to all dogfight.

Redtech
02-05-2006, 09:09 AM
Thanks. :) I was thinking more along the lines of not crashing cap ships at all though. Sort of like an "emergency halt" if that's about to happen.
--------------------------
Paranoid, I like the idea about the sniper rifles, especially since the CIS use cheaper mass produced "civil" weapons for standard battle droids.
-------------------------
Zerted, how about exaggerating the movement speeds of classes. Make the "scout" class really fast and the heavy classes really really slow. Personally, I don't think the sniper should be "that" good at close range though, otherwise they'll replace the other shorter range classes, but being able to chuck multi auto-turrents or smoke grenades, something defensive (maybe more themal dets or very high endurance)...something along those lines.

zerted
02-05-2006, 05:12 PM
Smoke gernades wouldn't be effective in SWBF2. People would just lock-on to the enemy, and you would be able to see the lock-on graphics through the smoke. I'd settle for a second auto-turret. Lower the turret's health (not time length) and give the sniper 2 would be fine with me. I don't want to make the sniper stronger at close range, just give it the chance to run away from a fight or something like that.

I can just see it now. The Ultimate TK. Drive a captial ship off the map. It will give all the players on it a warning about leaving the map then BOOM. The entire ship blows up killing everything on it and ending the match. TKers will love this.