View Full Version : One's Head On Another's Body

01-03-2006, 06:50 PM
I've seen a few really accurate attempts at taking the head off a model such as Luke Skywalker or Han Solo and putting it on another body like the Stormtrooper. I'm interested in creating a sort of trooper-model by taking the head off one model and placing it on the armoured body of another and I was wondering about the steps and tools I would need to take in order to achieve that.

I hope I was clear, and thanks in advance for reading. :ears1:

01-04-2006, 02:25 PM
First things first:

Get 3D studio max 4.x, 5 or 6, then install the modding tools and get .glm importer for max.

01-04-2006, 05:38 PM
Hi Psyk0Sith,

I want to do a similar project. I've already made the "new" model but I've no idea what to do next. Can you help me?

Here's a screenshot:

http://img427.imageshack.us/img427/9064/14tt1.th.png (http://img427.imageshack.us/my.php?image=14tt1.png)

01-04-2006, 07:18 PM
Are u using 3D max?, that looks like milkshape to me...

01-05-2006, 04:14 AM
I used Milkshape. But I made the 3ds file and exported it into 3dsmax 4. So, what do I have to do now?

01-05-2006, 03:47 PM
Get ready for some reading ;)

Here's my website (http://www3.sympatico.ca/psykopat), which contains a few tutorials by myself and other modders. Read everything especially the weighting tutorial.

I also recorded 2 video captures (not really in-depth tutorials) but might also help.

1st one can be found on website.

Here's the 2nd one (not JA related but a quick example on manual weighting):

01-05-2006, 05:03 PM
Thank you. If I need some help, I'll post here.

01-06-2006, 03:44 AM
Sorry for double posting but I've a question: Can I use the biped to weght my model, I mean as skeleton?

01-06-2006, 07:09 PM
No, you cant use a biped, stick with the JA skeleton.

01-07-2006, 12:18 PM
OK. Thanks ;)

01-07-2006, 04:51 PM
I've changed the prject, and I'm creating an Episode 2 Obi-Wan: