Master Nikolaos
01-21-2006, 01:54 AM
I downloaded Chriz' file about 2 hours ago, and I saw his mod allows the death star to be built. I also managed to make the Empire Playable by following the tutorial made by some one who broke the code today, I apoligize at not being able to remember your name mite, but at least I tried to give you credit :). The tutorial stated that in order to make the empire playable, you had to place the Empire's info in factions.xml on top of the rebel's. So I did so, and it didn't work. Then I went to the singleplayer campaign xml and edited the demo section to change all the rebel stuff to empire(not everything, just starting player etc). Just to make sure, I also placed the empire's starting unit info on top of the rebels'. Voila, it worked!
I've finally made the Empire Playable, I don't know to what extent the Rebel AI thinks now, but the thing is you can now play as the Empire. The Death Star is a nice tool for destroying planets, but because the only enemy planet at the begining of the game to destroy is Hoth, I wouldn't recomend building the Death Star, as it can't be used in space battles and can only make the game shorter by eliminating your rivals' only planet. I don't know how to post the files on a link, but for those of you who can and know, here it goes...oh, and I still need to figure out how to unlock Star Destroyers.
1.) Download Chriz' mod version 4
2.)Unpack into C:\ProgramFiles\LucasArts\Star Wars Empire at War Demo\GameData\Data(you may have installed the game in a different place, so just look for the installation file and get the files to GameData\Data)
3.)Go into the xml file created by Chriz and look for the entry factions.xml.
Look for the begining of the "faction Empire" section and copy/ paste the whole section all the way down to just before "Faction Pirates" To the begining of the the file(just make sure the empire faction info is on top of the rebels' and delete the old empire faction section as you should have two after copying).
3.5.) If you don't have an XML file editor, do a google search for an editor and you'll surely find one to download.
4.)Look for the campaignsingleplayer.xml file and in that file, look for demo campaign. Under that section, change the following to empire:
<Starting_Active_Player> Empire
<Starting_Credits> Empire, 90000 </Starting_Credits>
<Starting_Tech_Level> Empire, 5 </Starting_Tech_Level>
<Max_Tech_Level> Empire, 9 </Max_Tech_Level>
5.)Under Empire Starting forces, place the empire troop info above the Rebels'(do the same for home location). Then look for AI_player_control and change the empire one to "SandboxHuman" and the rebel one to "Basic Rebel".
Thats it, good luck and hope someone is able to give those of you who aren't that good with modding a mod patch.
Edit: These changes allow each faction to build its own units, so you won't be bulding Mon Calamari Cruisers as the Empire(which I think is better than fighting the rebels with...well, rebels).
I've finally made the Empire Playable, I don't know to what extent the Rebel AI thinks now, but the thing is you can now play as the Empire. The Death Star is a nice tool for destroying planets, but because the only enemy planet at the begining of the game to destroy is Hoth, I wouldn't recomend building the Death Star, as it can't be used in space battles and can only make the game shorter by eliminating your rivals' only planet. I don't know how to post the files on a link, but for those of you who can and know, here it goes...oh, and I still need to figure out how to unlock Star Destroyers.
1.) Download Chriz' mod version 4
2.)Unpack into C:\ProgramFiles\LucasArts\Star Wars Empire at War Demo\GameData\Data(you may have installed the game in a different place, so just look for the installation file and get the files to GameData\Data)
3.)Go into the xml file created by Chriz and look for the entry factions.xml.
Look for the begining of the "faction Empire" section and copy/ paste the whole section all the way down to just before "Faction Pirates" To the begining of the the file(just make sure the empire faction info is on top of the rebels' and delete the old empire faction section as you should have two after copying).
3.5.) If you don't have an XML file editor, do a google search for an editor and you'll surely find one to download.
4.)Look for the campaignsingleplayer.xml file and in that file, look for demo campaign. Under that section, change the following to empire:
<Starting_Active_Player> Empire
<Starting_Credits> Empire, 90000 </Starting_Credits>
<Starting_Tech_Level> Empire, 5 </Starting_Tech_Level>
<Max_Tech_Level> Empire, 9 </Max_Tech_Level>
5.)Under Empire Starting forces, place the empire troop info above the Rebels'(do the same for home location). Then look for AI_player_control and change the empire one to "SandboxHuman" and the rebel one to "Basic Rebel".
Thats it, good luck and hope someone is able to give those of you who aren't that good with modding a mod patch.
Edit: These changes allow each faction to build its own units, so you won't be bulding Mon Calamari Cruisers as the Empire(which I think is better than fighting the rebels with...well, rebels).