PDA

View Full Version : How to mod


ferni5
01-22-2006, 05:22 PM
What do you need to get started on modding this game?? :vsd:

Kurgan
01-22-2006, 07:28 PM
Until tools come out, apparently its mostly done in XML...

ferni5
01-23-2006, 01:50 AM
Until tools come out, apparently its mostly done in XML...

where are the XML files, what programs are used to program XML, sorry I'm a noobie

Kurgan
01-23-2006, 04:08 AM
You'll have to ask somebody else, I have never tried, sorry! But I'm assuming it's something like modifying values in the XML, through an editor.

TaylorAtCTS
01-24-2006, 12:38 AM
xml can be edited with notepad :D

try looking around the internet via google to more answers...i can only exlpain so much...


would be easier to learn about XML from a website

EAWFAN
01-24-2006, 05:52 PM
download a .MEG extrator put the files in the extractor then you get xml files open them up edit to your satisfaction save and you have a mod(alot harder took me 8 hours to get another campain thing unlocked and all the bugs gone and i might release it dont know though :) )

popcorn2008
01-24-2006, 06:09 PM
Once you open up the XML it is pretty straight foward. Such as this:

<SpaceUnit name="Venator">
<affiliation>Rebels</affiliation>
<build_time>30</build_time>
</SpaceUnit>

That's a small sample, and the tags may not be the same but that's basically what it is like. And no, the Venator is not in the game ;)

SithJedi
01-26-2006, 09:15 PM
wow thats simple