View Full Version : Galactic Conquest v1.1

01-25-2006, 05:55 AM
Galactic Conquest Mod V1.2
by Troop5

Empire at War Demo Mod

This Mod lets you play Rebels and battle the Empire across the Entire Galaxy
in Space or Land.

In addition to starting on hoth, you will have Dantooine and Tatooine. On some planets you can find Heros (Red Squadron, Han-Chewie, Admiral ackbar, etc.) divided among your planets. You can build Mon Calamari Cruisers, A-wings, Marauder Cruisers, etc. The Empire of course has a few Heros of their own.

I would recommend you play this mod on the slowest speed setting, otherwise you
might get overwhelmed by attacking Imperials.

Have Fun. :)

GalCQ_v1.2.rar (http://www.4shared.com/file/757758/6dde282f/GalCQ_v12.html)

Version 1.2 -

*Reworked Maps again, everything is Dynamic, no more "extra ships"
*Fixed all invis units, crashing bugs
*All Cap ships have working squadrons always
*Made working tech tree
*Heros will be found on certain planets (Han and Chewie from Corellia, etc.)
*Added more land base structures you can buy

Version 1.1 -

*Removed some heros causing problems
*Changed space map
*Added more land base structures
*Changed Star destroyers and Calamari Cruisers to use Squadrons onboard.
(note - seems to only work when you bring the cap ships in from reserve, will work
on how to fix.)

Version 1.0 -



Just extract folders to Gamedata/Data



Shouldnt be any crashes
Although sometimes the game slows sometimes when you use the speed up function,
probably because the Imps are building many things.

Let me know if you find a bug.



Fellow LucasForums Modders

01-25-2006, 08:29 PM
Game is almost unplayable with Invis 8legged Emp cannons.

01-26-2006, 08:15 AM
some planets have invisible factories on them, there also very hard to kill so i normaly ybomb them. other then a few of thouse problems it was a taste of the real game can't wait for feb :)