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brownassociate
01-29-2006, 09:34 PM
I have been playing almost every mod that has come out, and I must say that everyone has done a great job!
My favorite mod so far is Bryant's 2.5g. The ONE complaint I have about it though, is that you cannot retreat in space. Is there anyone out there that could figure it out? If so, then it would add so much. I loved the empire mod for the very reason that if you were losing you were outnumbered, you could retreat.
If anyone comes up with a quick fix for it, I would be forever grateful!

toro45
01-29-2006, 09:38 PM
You cant retreat its hard coded into the game

yuppie
01-29-2006, 10:38 PM
actually.. i HAVE played one mod where the space retreat was avaliable

Ricardo_1701
01-29-2006, 11:05 PM
in empire mod you can retreat

Master Nikolaos
01-29-2006, 11:12 PM
Thats strange, I wonder if anyone can get his\her hands on the reason why?

boc120
01-29-2006, 11:15 PM
Yeah, that's one of the last things that makes me a little frusterated. The not being able to retreat at all. (using Bryants 2.5 by the way) It would be really nice to incorporate that

Iamme
01-30-2006, 12:21 AM
Thats strange, I wonder if anyone can get his\her hands on the reason why?
Pirates are allowed to retreat ;)

Goldenshadow
01-30-2006, 12:31 AM
I played a mod that enabled space retreat and the only thing in it was XML folder, not a cracked exe or anything else. I think it is the warlord mod 1.3

Silencez
01-30-2006, 04:45 AM
Empire mod, you are able to retreat. uses things from Criz first demo mod. (he has made a new Exe file to start up). that's why it works in those 2 mods.

Chemmy
01-30-2006, 08:19 AM
Yeah, the empire mod is nice. I hope bryant figures out how to enable retreating soon.

Prophion
01-30-2006, 08:30 AM
Well there's less then 3 weeks to go till the full games release, so it's not that big a problem.

rderveloy
01-30-2006, 10:10 AM
If you were playing as the rebels, try searching for an interdictor cruiser or gravity well projector platform. Either of those would keep you from getting away. Blow them up and you should be able to retreat.

Master Nikolaos
01-30-2006, 10:11 AM
Pirates are allowed to retreat ;)

So you have played as the pirates or just watched them turn their tails and run? And if you have played as the pirates, what units/ techs are they allowed to build?

Iamme
01-30-2006, 03:07 PM
So you have played as the pirates or just watched them turn their tails and run? And if you have played as the pirates, what units/ techs are they allowed to build?
Both, but not much in their original concept. I believe their base techs consist of z95s, venators (added), v-wings, y-wings, the patrol oval and some ship called the pirate frigate for their space forces.
On the ground they have Solider militia, soldier mobs, PLEX soldiers, Swamp/Snow speeders and finally something called a pod walker.

EDIT: Pirates also have the skiff speeder.

Hurby
01-30-2006, 04:00 PM
pirate frigate doesn't have in-game 3D model... Didn't try the ground forces tho

Iamme
01-30-2006, 04:03 PM
Most of those don't have models :P

Ra2er
01-30-2006, 06:58 PM
Retreat will be an option in the full game in space battles. Why do you think the Interdictor (ship that prevents retreating) is in the game if there's no retreat option. It wouldn't make sense. Retreat option must be in the full game.

Ricardo_1701
01-30-2006, 08:28 PM
space retreat will be in the full version, if a mod have it, why the full game not?

popcorn2008
01-31-2006, 03:20 PM
In the demo it is hard coded that the Rebels and Imperials cannot space retreat. Other teams can, though they are not supposed to be playable.

Master Hobbes
01-31-2006, 03:25 PM
Warlord Mod has enabled space retreat in the last update Warlord MTE v3.0 at pff.swrebellion.com

Iamme
01-31-2006, 08:11 PM
Retreating code found!
http://pff.swrebellion.com/index.php?topic=2193.0

boc120
01-31-2006, 11:41 PM
Yay! I'll have to try it out.

Sithman1138
02-01-2006, 07:42 PM
It locks me out of the thread. Can you post it here.

Iamme
02-01-2006, 07:45 PM
Extract AI/Players/sandboxhumanplayer.xml and then replace the entire code with this
<?xml version="1.0" ?>
<AIPlayerType>

<Name>SandboxHuman</Name>

<Personality>
<Focus> 0 </Focus>
<Aggressiveness> 0 </Aggressiveness>
</Personality>

<GoalSetExtensionSize>1</GoalSetExtensionSize>

<GoalProposalFunctionSets>
InterventionsGoalSet
</GoalProposalFunctionSets>
<Templates>
<Space>
All_Interventions_Template
Enable_Sandbox_Events_Template
</Space>
<Land>
All_Interventions_Template
Enable_Sandbox_Events_Template
</Land>
<Galactic>
All_Interventions_Template
Enable_Sandbox_Events_Template
</Galactic>
</Templates>

</AIPlayerType>

Sithman1138
02-01-2006, 07:53 PM
Oh, alright. Thanks. Great find.