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View Full Version : Do you want KOTOR 3 to be a longer game?


RobQel-Droma
01-31-2006, 01:53 PM
Basically, how long do you want KOTOR 3 to be? Do you want it to be the same format and length as the other two (around 7 planets), or do you want it to be a lot longer since it is the end of the trilogy?

Jeremia Skywalk
01-31-2006, 01:57 PM
On one side i wan't longer and realy enjoyable story, which you can play for months. On other hand. I wanna play at least light and dark side and maybe some alternative ways, so it would be darn long if the game would be realy long. so i realy am staying neutral on this one.l

RobQel-Droma
01-31-2006, 02:02 PM
One of the downsides of a longer game might be an in-coherent story.

XoRRoX
01-31-2006, 02:14 PM
I usually finish the KOTOR games in about 40 hours. Maybe some hours more, but if it is to long, then the story will be to lengthy.

So i would say a planet more :)

dede_frost
01-31-2006, 02:15 PM
I would like a game that I cound enjoy at least for like, 20 days on my first time playing. At about 2h per day, 5h pre planet, I'd have to say from 8-10 planets. But it also must have story elements that are difficult to unlock, so it would get me playing for many days beyond that, and still finding new stuff.

JediMaster12
01-31-2006, 02:38 PM
I wouldn't mind having one more planet than the formula dictates. Maybe it could be the final showdown planet.

zadi
01-31-2006, 03:10 PM
I wouldn't mind a longer game. After playing both KOTOR games many times I found that it's pretty short once you know where everything is at. Maybe it should be a two-part DVD game each being as long as KOTOR2 with the 1st DVD/game/portion focusing on the aftermath of Exile's decisions which wraps up the missing levels from the 2nd game and the 2nd DVD/game/portion being new with new characters. If I remember, one of the Final Fantasy games did something similar but it bounced from the past to the present settings in the game.

The Doctor
01-31-2006, 03:11 PM
Yes, as a matter of fact, I would like a longer game for KotOR III.

ChAiNz.2da
01-31-2006, 03:24 PM
I wouldn't mind a longer game, but if they don't have a storyline to support it.. then no thanks. No need to drag out a nightmare longer than it needs to be :xp:

However, if it's a good immersive & driving storyline.. then it could be twice as long and I wouldn't complain :D

I wouldn't want extra "fluff-n-stuff" just for the sake of gameplay length...

Lantzen
01-31-2006, 03:39 PM
I would want a longer playthrogh.

And RobQel, who have say its the end of the games? We dont know what will happen in Kotor3.

The Doctor
01-31-2006, 03:42 PM
He never said it will be the last KotOR game. He's making the (valid) assumption that the devs will be smart and put the current storyline (ie Revan) to bed, and, if they do a fourth game, have it based on a completely new character.

Bob Lion54
01-31-2006, 03:53 PM
I think about 55-60 hours/playthrough would be good. Thats assuming the story works well.

Alkova Lexis
01-31-2006, 04:10 PM
A lot longer..

Jeremia Skywalk
01-31-2006, 04:11 PM
I am quite sure that this will have three parts, as allmost everything related to star wars counts (if we count original trilogy seperate from the new one). I mean. Jedi Knight, Jedi knight: Jedi outcast. Or almost anything else, realy, so i wouldn't hope too much on kotor4.

Killwithhonor
01-31-2006, 04:40 PM
I would love if the game took me atleast 50 hours to beat, atleast, and about 9-12 planets and maybe some bonus levels!

Clone L68362
01-31-2006, 05:59 PM
Definitely. K1 set the mold, TSL was too short IMO, so I want at most twice as more content. One of the things I would really like is a way to get to Level 30+, and lots of side quests would be good. Would also give you more choices for items, and just be more fun.

RobQel-Droma
01-31-2006, 08:27 PM
At the most I would just want about three or four more planets, and maybe a couple of Yavin Station-like areas. I do want the game to keep the original style, with the beginning planet, central planet, then four different planets, then end-game, but I don't see why you can't stick another planet in that mix, or have a pair of planets like Onderon and Dxun.

Emperor Devon
01-31-2006, 08:59 PM
I wouldn't mind a longer game, but if they don't have a storyline to support it.. then no thanks. No need to drag out a nightmare longer than it needs to be :xp:

Quoted for emphasis! :D

Clone L68362
01-31-2006, 09:26 PM
Of course there would be a storyline for why you go to more planets. What, you think you'll search for something like, a powerful artifact throughout the game and go to 4 other planets for no reason?

Point Man
01-31-2006, 09:28 PM
I would like the game to be longer than TSL, but not just because you are dong worthless stuff. The additional time would need to be spent advancing the story or providing additional role play. Just sitting at the work bench wading through additional possibilities for upgrading equipment or hacking and slashing through an additional 4 rooms to every level would not add to the game. Here's my list of suggestions to make KOTOR 3 longer, but not boring:
1) More opportunities for role playing. I want more conversations that really matter. However, please do not make 15 minute conversations. It was really irritating in TSL when I would be playing late at night and I could not end the game and get to sleep because I was stuck in an interminable conversation.
2) I would like to see a mix of side quests involving party members (like K1) and nonparty members (like K2).
3) A few more planets would be great, both for side quests and the main quest. I would like the main quest to be a bit longer, but not just because you add more pieces to the puzzle. Adding another star map to find in K1 would not have been so great, but adding something else that would enable you to get to the Star Forge would have been good.
4) Please, let there be no level cap! I don't want to sit in the Korriban tomb for hours exploiting the unlimited experience glitch so I can level up to infinity, but I would like to see how high I can go if I take advantage of every opportunity for xp I can find. I'm sure the devs can make it so the game knows how to make the bosses match your level when you come to fight them.
FWIW

RobQel-Droma
01-31-2006, 09:30 PM
Yeah, but if the storyline is just dragged out, Clone, like there is no real story importance why you are going to this planet, then it isn't going to be good. True, you might have a reason for going to those planets, but you might not have a reason to be staying on those planets and doing all this other stuff.

As for the bigger modules, something I would like to see is different levels. For example you would walk around in a building or platform, and then walk down and go into another bunch of rooms and platforms, right underneath the others.

CountVerilucus
01-31-2006, 11:31 PM
If you guys like long a$$ games, Elder Srolls IV: Oblivion i think is comming out soon. Though im much more of a Star Wars fan, because the Star Wars saga is better. You guys should look into it to pass the time for when Kotor 3 comes out, thats what i will do. What would be a cool game is rpg style of gameplay in TES4:Oblivion integrated in a Star Wars setting (highly improbable, but we can dream). Benesda should look into it, they would make tons of cash. Sorry for talking about a different game, but it's a good idea (and an unlikely one too, but oh well). and you guys look like you could use something to pass the time for when Kotor 3 comes out which i hear is in two thousand-F***ing-seven! i cant wait that long, i need to do rpg gaming, and i need to do it NOW!!!

RobQel-Droma
02-01-2006, 12:45 AM
To add to Jimbo Fett's list, I would like the main quest on each planet to be longer and more complex. Whatever it is that you are trying to find (Star Maps, Jedi Masters, whatever), it should be more than "talk to this and this person, find this datapad, head to this area and fight all these enemies, and then there you are" quests. Maybe not quite like that, but that was about the level of it.

What I would want is quite a bit more searching, talking to people, meeting with people who know about what you want, traveling through different areas and figuring out what is going on. Maybe even to the point that the area you land at isn't even the right location, your objective is somewhere else on the planet. That was one thing that made no sense to me: How come you always landed in the right city?

Vibro
02-01-2006, 04:46 AM
I definitely want the next game to be longer. It's never taken me more than 25 hours to complete either of the games (and quite a lot of that is when I've left the game on while doing other things).

I'd like to see around 10 planets. Obviously, each planet would be crucial to the storyline.

Darth Windu
02-01-2006, 04:59 AM
Definately longer. I can complete KotOR and TSL in around 20 hours, so 50 hours would be nice. Of course, the problem with such a long game is if the intensity and interest isnt held, then it will completely fail.

Mind you, im playing Neverwinter Nights with areas that, especially compared to KotOR, and massive and very involved. I've been playing for around 20 hours or so and I'm only on chapter 2 of 5, so it can be done.

Sabretooth
02-01-2006, 10:39 AM
Either a 50-60 hour story, or 30-40 hour story w/ heavy replayability.

JediMaster12
02-01-2006, 11:35 AM
I guess most people do want a longer gameplay. I'll lump myself with that group mainly because I just like playing KOTOR alot. For the first few days, it took me forever to work out all the puzzles. If KOTOR 3 has extended gameplay and is that intense then it would probably take me months to play through the whole thing once. That's a game I like:)

jerrome1966
02-01-2006, 01:18 PM
I would like to see KoToR 3 longer yes.
More planets and more people in your party.

igyman
02-01-2006, 05:30 PM
I'm gonna agree with all of you - I too want a longer game, more planets, a complete story, but I just hope none of the locations will be as boring as Peragus. I mean, the plot on Peragus was good, but it was too long. So much time spent wandering around in a place with only two persons to talk to and a bunch of droids.

Darth Sun_Tzu
02-02-2006, 05:02 AM
Yes, i'd like the game to be longer but i'd just like to see more to do on each planet. Also i'd like more than two posible ending to the game. Which would give it more replayabilty. Not that i wouldn't replay it over and over anyway.

JediMaster12
02-02-2006, 12:35 PM
Kind of like on Dantooine in TSL, you could kill the Master or not. I like that and it would affect your alignment too.

Darth Sun_Tzu
02-02-2006, 12:51 PM
I was thinking of atleast 3 outcomes for every planet.

ElizLestrad
03-17-2006, 07:56 PM
Id love the game to be longer.

For example:

Kotor I the storyline could have been longer. It seems to me that when you play an evil character (in any game) that the story always ends just when its starting to get good (In this instance taking over the Starforge)

Kotor II same thing. I would have loved to see you be able to have the option of pretending to side with Queen Talia or General Vaklu and then right when the civil war breaks out you deploy and claim Onderon for the Mandalorians (Bwa ha ha). Or maybe instead of blowing up the Ravager, capturing it for the Mandalorians (Can you tell I like the Mandalorians?)

Its not that I have anything against lightside characters, I dont, but the endings always seem to have less thought put into them or to somehow come of as anticlimactic (citing Kotor II ending where your whole team basically shatters and you go back into exile. Kotor I was actually pretty good.)

†Saint_Killa†
03-17-2006, 11:42 PM
80-100 hours of gameplay in connection to the whole story, long side quests which regards to your party members and so on.

Mossa
03-18-2006, 06:41 AM
Guys! More content requires more Time... more Money.. And more unneeded work... As in I have never played as Dark Side in any of the two games, even hrough their content is in them I just believe its plain stupid to be evil...

A matter of fact, I think it will take years to make a game with Dark and light and Alternatives, plus some new feature's, you cant really expect just buy a sequel and it have the same way of being as the first one...

†Saint_Killa†
03-18-2006, 07:14 AM
As in I have never played as Dark Side in any of the two games, even hrough their content is in them I just believe its plain stupid to be evil...

Not that I want to be evil. Being a sith just looks cool.

Oh all right I admit it. I wan't to dominate the world once in a while or be feared.

:firemad: F.E.A.R. ME!!!!! :firemad:

Vaelastraz
03-18-2006, 08:53 AM
I would want it to be longer if the quality doesnt suffer from that.
But is is very unlikely, i mean besides Morrowind and Oblivion which game lasts longer than Kotor?
And Morrowind is just plain boring imo.

Darth InSidious
03-18-2006, 02:32 PM
Yes, but only if the planets are interesting. I don't want to be bored out of my mind by some of them (a la Peragus, Telos, Korriban, most of Malachor V, a lot of Nar Shadaa, etc etc). And as Chainz mentioned, it mustn't compromise the storyline.

Achilles
03-18-2006, 02:52 PM
I personally think that the length of gameplay for both games was just about equal and just about right.

What I would like to see for K3 would be a change up in how they present the areas. It seems too much like they try to give each planet equal playing time. What might be (I repeat, might be) more interesting is to shorten up the planets and add depots and pit stops that have varying side quests the progress as the game goes on (I'm thinking Yavin Station from KotOR here).

Also, I would like to see a little more "travel" on each of the planets. Take Nar Shaddaa. The entire city is a planet, yet somehow everything from pazaak champs to crime lords could be found in a relatively small area. Don't get me wrong, I enjoyed that planet, but make me see the sights a little (ala Taris).

Darth InSidious
03-18-2006, 04:52 PM
I personally think that the length of gameplay for both games was just about equal and just about right.

What I would like to see for K3 would be a change up in how they present the areas. It seems too much like they try to give each planet equal playing time. What might be (I repeat, might be) more interesting is to shorten up the planets and add depots and pit stops that have varying side quests the progress as the game goes on (I'm thinking Yavin Station from KotOR here).

Also, I would like to see a little more "travel" on each of the planets. Take Nar Shaddaa. The entire city is a planet, yet somehow everything from pazaak champs to crime lords could be found in a relatively small area. Don't get me wrong, I enjoyed that planet, but make me see the sights a little (ala Taris).
Quoted For Emphasis :)

Det. Bart Lasiter
03-18-2006, 04:58 PM
I'd like to see the modules be a lot bigger and have the quests take longer to do. I don't want the developers to just make the game's core storyline then dump a bunch of crap on top of it.

DarkLord152
03-18-2006, 08:31 PM
I think it should be around 10-12 planets and about 2-3 hrs a planet so it takes forever to finish the game but still have a fun time doing so.

†Saint_Killa†
03-19-2006, 07:09 AM
I think it should be around 10-12 planets and about 2-3 hrs a planet so it takes forever to finish the game but still have a fun time doing so.

2-3 hours of 10 -12 planets. You have to do better than that bro. It's almost as long as K1 and 2 depending on how you play. Lets say 6 major planets with 4hours of major plots in the story an 5 planets with lots of bonuses and new NPC story plots as side quests 1-2 hours each so you have almost 40 hours of game if you know it all and play 24/7 errrm... 20/7.

Angelos Kumani
03-21-2006, 12:03 PM
Longer not necessarily...more complete yes. I thought where KOTOR 1 surpassed KOTOR 2 was depth of the gameplay/story outside of the main plot. Taris was a perfect example - Three seperate areas on one planet, multiple plot lines, huge number of quests/side quests that were all necessary to complete to move the story along. I like the idea of creating NPC party member areas that have specific quests in order to advance their story - if the devs could come up with a way to intricately tie those sidequests into the main plot that would be awesome - example: in KOTOR 1 needing to rescue Zaalbar before having him join the group and swearing the life debt to you - and then having his back story so intertwined with your mission to get one of the star maps - that was perfect!

shinyjedi
03-22-2006, 08:01 PM
I'd like to see a much longer game, and a much more free-wheeling game as well. I'd like to see, if not more planets, certainly more on each planet.
By now, it can't have escaped Obsidian's or Lucasart's attention that there's an aggressive modding community out here. Let's have a game who's main quest(s) are a bit longer than the last two, but with a much more expanded availability for side quests. Say, "here's Coruscant, here's where the main quest takes place, here's where the main quest items are located." pause for dramatic effect. "Now see these hooks. They lead to other areas, which you can use this INCLUDED tool set to populate. And see this here? This lets you detach the main quest items and put them into the new areas you've built. Hope you have a large hard drive :) Suddenly, Coruscant has changed from a 5 hour level to a 35 hour level and the devs only added simple walkmeshes and tools, thereby not dramatically increasing developement time.
Give us some blank slates, a meaningful modding suite, and a way to tie them to the main modules more easily and the galaxy's our oyster!

RedHawke
03-22-2006, 09:42 PM
Give us some blank slates, a meaningful modding suite, and a way to tie them to the main modules more easily and the galaxy's our oyster!
Never happen. LA won't let this happen, if they were going to there would have been some official support from the beginning, but there isn't. So no toolkits or fancy suites or any places meant for us to add stuff in...

TiGroundcrawler
03-23-2006, 06:40 AM
Longer, Better , Uncut

Darth InSidious
03-23-2006, 01:05 PM
I'd actually like a mix of big and small modules, alongside the larger planets in general. No particular gameplay reason, 'cept it would allow for a lot more stuff to happen when you enter a certain area, and of course, it makes modding easier :xp:

†Saint_Killa†
03-24-2006, 07:51 AM
Maybe enlargen modules to make it longer. Whole Coruscant with different districts where you could actually use a transport to move around while enjoying the view.

TSR
03-24-2006, 08:11 AM
what would be cool is KOTOR MMORPG. kick ass.

Jae Onasi
03-24-2006, 09:00 AM
Longer game, sure! I want maximum fun for the money I know I'm going to pay for the game.
I'd like more planets, more sidequests, more PC/NPC interactions, more PC/party member interactions, more party members who make quips like Jolee and HK, more cantina entertainment....
What I don't want is running around a lot on my own. I hate questing alone.
I'm sure none of us here is going to say: "I want a shorter game and less fun for my money!" ;)

Prime
03-24-2006, 11:09 AM
Remember that longer != better.

Jae Onasi
03-24-2006, 12:20 PM
Remember that longer != better.

That's true, but I'm working with the assumption that the devs would like to put out a high quality game no matter what the length is. :)

†Saint_Killa†
03-24-2006, 10:26 PM
what would be cool is KOTOR MMORPG. kick ass.

They won't do a KotOR MMO. They already hav SW: Galaxies so they won't make a KotOR MMO.

StaffSaberist
03-25-2006, 02:44 AM
I didn't read the whole thread and frankly don't want to.

KotOR has always been a long, highly immersive plot. In short, if they keep the immersiveness of the plot, I see no problem with longer games. After all, I'm pretty sure that TSL was about 1.5 times the length of KotOR 1. :)

Cygnus Q'ol
03-29-2006, 10:48 AM
How long do I want KotOR III?

... as long as the story needs it to be.


Yes, of course I'd like to play it forever and ever, but only if my fascination and attention are drawn to it.

If the story is poor, it won't matter how long it is.

Prime
03-29-2006, 11:09 AM
That's true, but I'm working with the assumption that the devs would like to put out a high quality game no matter what the length is. :)They may want to, but a longer game means less effort on each individual piece.

Cygnus Q'ol
03-29-2006, 11:30 AM
They may want to, but a longer game means less effort on each individual piece.

Couldn't a longer game mean more time and attention to be spent on each individual piece?
I'm guessing this would increase development time, but wouldn't that be their goal? or isn't that feasible? I mean, we've waited this long, might as well wait a little longer for a good product.

I'm not a specialist on game development, but I do understand that everything is time & money.

Lightsider
03-31-2006, 07:03 AM
I would like the game to be longer than TSL, but not just because you are dong worthless stuff. The additional time would need to be spent advancing the story or providing additional role play. Just sitting at the work bench wading through additional possibilities for upgrading equipment or hacking and slashing through an additional 4 rooms to every level would not add to the game. Here's my list of suggestions to make KOTOR 3 longer, but not boring:
1) More opportunities for role playing. I want more conversations that really matter. However, please do not make 15 minute conversations. It was really irritating in TSL when I would be playing late at night and I could not end the game and get to sleep because I was stuck in an interminable conversation.
2) I would like to see a mix of side quests involving party members (like K1) and nonparty members (like K2).
3) A few more planets would be great, both for side quests and the main quest. I would like the main quest to be a bit longer, but not just because you add more pieces to the puzzle. Adding another star map to find in K1 would not have been so great, but adding something else that would enable you to get to the Star Forge would have been good.
4) Please, let there be no level cap! I don't want to sit in the Korriban tomb for hours exploiting the unlimited experience glitch so I can level up to infinity, but I would like to see how high I can go if I take advantage of every opportunity for xp I can find. I'm sure the devs can make it so the game knows how to make the bosses match your level when you come to fight them.
FWIW
1. I would also like to see more quest where you get called in by denziens of plantes or communitys to solve crimes or be an arbiter.

2. Also, maybe have a larger party, but enable it so you can send like half off to do other missions, like kotor II where they go off on dxun while you go to battle in onderon.

3. Who cares if any of the original members come back!! just ask the questions like in the beggining of kotor II when exile meets Atton and then they can say what happened, like revan was actually the sith wearing the mask in kotor II and they shot the exile out a torpedo tube because he caused all that trouble.

4. have some serious customization abbilities, go to a tailor and have them make you robes, be able to search more caves on different planets for crystals or hunt Krayt dragons, no more being able to buy them.

Any of these ideas sound good??

TSR
03-31-2006, 07:22 AM
They won't do a KotOR MMO. They already hav SW: Galaxies so they won't make a KotOR MMO.

i can dream...

Prime
03-31-2006, 10:23 AM
Couldn't a longer game mean more time and attention to be spent on each individual piece?
I'm guessing this would increase development time, but wouldn't that be their goal? or isn't that feasible? I mean, we've waited this long, might as well wait a little longer for a good product.

I'm not a specialist on game development, but I do understand that everything is time & money.You got it. :)

Time costs money. Ultimately the decision is this: does extending the development time (and therefore spending more money) to create a long game game of the same quality result in enough additional sales to recover that cost.

Also, often in the case of a liscenced game like Star Wars, the devs will negotiate the time up front, and other issues are taken into account.

†Saint_Killa†
03-31-2006, 11:06 PM
i can dream...
You can also pray or sign useless petitions. :xp:

marvidchano
04-04-2006, 09:06 AM
I usually finish the KOTOR games in about 40 hours. Maybe some hours more, but if it is to long, then the story will be to lengthy.

So i would say a planet more :)
ye thats about right what i'd like

TSR
04-05-2006, 12:59 PM
You can also pray or sign useless petitions. :xp:

already have :sbdance

sc214
04-05-2006, 09:31 PM
yes, i deffinately want a longer game. more plot, and side quest that you could do after the primary plot. and lots more planets, not nessisarily in the main game, but premade so editing the code would open them....

i take it all back, i just want MORE.

RaV™
04-06-2006, 12:44 AM
Of course. As long as none of the quests get repetitive, by having to kill off some bad guys or save someone from a bounty.

gstommylee
04-06-2006, 01:06 AM
SInce the game will most likely be for pc/xbox360 and possibly ps3
then it would be longer and with more stuff.

Kotor I and II were not as long cause of the limits the xbox had

†Saint_Killa†
04-06-2006, 07:00 AM
already have

well all we have to do wait then if there are results. :xp:

Prime
04-06-2006, 10:19 AM
Kotor I and II were not as long cause of the limits the xbox hadI'm not sure if that is true.

XI33
04-08-2006, 10:20 AM
Kotor 3 should definatly be a longer game. They can lenghthen the game with more side quest, longer misssions, more planets and more sophisticated flight system. Id say there should be no less then 20 worlds in kotor 3. Each complete with side quest and a long main plot line. maby they should even add planets for you to have the option to go to with no connection to the plot just for the sake of exploring on your own time. also you should have the ability to continue playing after the game is over. the flight system should be able to dock the ebon hawk manualy(optional),take off and fly it through space and even engage in combat. All of these would add to the thength of the game.

Alkonium
04-08-2006, 10:26 AM
Yes, Kotor I and II each took 30-40 hours. Elder Scrolls III: Morrowind takes 3 years to complete! I'd like to see a Kotor game that long. The best way to do this would be to have an unbelievably complicated story, huge areas, huge quests, thousands of NPCs to talk to, ten times as many planets as before, and graphics so good you waste 75% of your time admiring them instead of actually getting anywhere in the game.

huntersquid
04-09-2006, 10:40 AM
I definitely would like a huge KOTOR game with a timeless quality, with lots of sidequests. And graphics like alkonium mentioned!

Henz
04-11-2006, 01:24 PM
Yes and No.

I’d rather a game with fewer, more developed and expansive planets than loads of deserted ones. I want more Taris-like locations. I also think they should include at least 1 planet from the films cos it would be nice to have some familiarity like KOTOR 1 had (Mustafar anyone?).
Also, for christ sake, I want a city that’s THRIVING! Less ****-box planets please I want a busy city that’s not about to go under. Screw Dantooine this time how about the Jedi academy on Coruscaunt?

StaffSaberist
04-11-2006, 07:13 PM
Heh. They'd have to make the Jedi inexplicably come back and thrive again. But what fun would there be in that? Either you help restore the Jedi or you just crush them again. Sounds like K1 and K2 combined...

shinyjedi
04-11-2006, 07:51 PM
A thriving city doesn't have to have a single Jedi in it. How many Jedi you think are in L.A. right now? And don't count people who THINK they're jedi.. :nut:

StaffSaberist
04-11-2006, 08:48 PM
Well, he said Jedi Academy on Coruscant...

vader815
04-11-2006, 09:01 PM
after adding the main missions, side missions, and gambling I would usually finish the game in about 16 hours. I would like the game to be extended to about 36 hours at least, so that will be at least 12-16 planets.

shinyjedi
04-11-2006, 11:08 PM
Ah, I missed the jedi acadamy bit. Mea culpa. I'm guessing, though, that Coruscant would thrive with or without the jedi. Wouldn't mind rifling through the archives of that "abandoned" acadamy, though.

Darth Greg
04-12-2006, 12:47 AM
Id just like to add that the next kotor will definetly, without a doubt, contain dantooine , thats where the new jedi order is going to be setup, SO SHUT UP ABOUT IT!!!!!

Corascant would only realy work, if you had some kind of mofia or if they let you get into politics. Getting involved in dirty politics would be a good sub plot for corascant, as the dark side of course, but you could still be involved in "clean" politics as the light side. Although this is a scary idea because LA would probably include there own political values in the game, which would piss people off.

Mustafar, you will probably go to because of the HK-47 plot, but i cant see anything you could realy do there, unless it is a hide out for the true sith, which is a possiblity.


I think they should also include more then one port in a system. Like an orbital space station or small moon. This would be a cool touch and would give you a reason to explore some.


There should also be more side quest for travel. Such as smuggling missions, bounty hunting, scouting, and legal cargo. A great deal of missions should be inter system or at the very least, inter planetary. This would be realy fun, give you alot of excusses to use your ship,actualy fly your ship (hopefully), and would greatly lengthen the game.

Planetary main quests should have more to them and should involve other planets. This would make planets take longer, adding to the length of the game.

The AI of the common NPC should be alot better. They should have there own homes, they should sleep, eat and entertain when they want. They should also have alot more diolouge options. They should have a like/dislike meter and you should be able to make ally and enemys among the populace. This would give you a chance to inter mingle with the populace and would add to the general length of the game.

Planets should have there own economy and prices should vary between shops, this would give the player a chance to spend some time trading. There should also be a trade/commerce skill that you can increase and more reasons to use money, so you actualy need it.

†Saint_Killa†
04-12-2006, 12:56 AM
Mustafar, you will probably go to because of the HK-47 plot, but i cant see anything you could realy do there, unless it is a hide out for the true sith, which is a possiblity. I really hated that thing LA implemented on SW: Galaxies. It made the game suck.

Prime
04-12-2006, 11:46 AM
SO SHUT UP ABOUT IT!!!!!Not necessary.

Henz
04-13-2006, 02:49 PM
Heh. They'd have to make the Jedi inexplicably come back and thrive again. But what fun would there be in that? Either you help restore the Jedi or you just crush them again. Sounds like K1 and K2 combined...

I never mentioned Jedi. Who knows what has happened to the temple since the Jedi were slaughtered? That place just looks cool and could be explored. I only said about the temple cos' I rather be at that one than the dantooine one again. Bastilla could coincedentally be visiting there for some reason too. And interesting plot points could be discovered in the achieves or survailence...

Mustafar, you will probably go to because of the HK-47 plot, but i cant see anything you could realy do there, unless it is a hide out for the true sith, which is a possiblity.

I dunno why, but I always thought it could be home to a cool new crystal cave. Maybe just because I really don't want ot see dantooine again.

Manny C
04-14-2006, 11:10 AM
In the case of a game as great as kotor, the longer the better...within reason. If they can maintain the game's quality throughout, hells yeah, if not, then no. That's all it boils down to

ch0g0nda
04-14-2006, 08:40 PM
I havn't read the whole thread (there are a lot of posts) so excuse me if I'm repeating what someone else has already posted... But.

If the game is the regular 30-50hr formula I'd like to see some kind of reward for replaying it. Or some extra quest (not just LS vs. DS) thingy perhaps. Hell, even just some extra costume for the PC would be nice (like you got in Metal Gear Solid on PS if you played it a third time).

DarthZayne
04-14-2006, 11:32 PM
i wish they will put more time in the stablility of the game not like kotor 2 whos so unstable .

kotor 1 was alright , but kotor 2 is a mess keep crashing , plenty of bugs . and horrible frame rate , i have more frame rate playing oblivion that kotor 2.

KyleOfHarpenden
04-16-2006, 04:30 PM
well usually if its a longer game u kinda lose heart like half way through then come back in a couple of years lol

igyman
04-16-2006, 05:14 PM
I already said some time ago that KOTOR 3 should definitely be longer, what I want to say now is - I just don't unnderstand why everyone is so convinced that the Jedi were exterminated in TSL, that is not true. Just because the academy on Dantooine is destroyed and those four masters (counting Atris) dead doesn't mean the entire order is destroyed. There are a lot of them who are in hiding, the Jedi Masters said so themselves. This is why I'm representing a completely different view of KoTOR 3, I'm expecting to see the renewed Jedi Order in their temple on Coruscant, lead most likely by Bastila and a few other Jedi party members from the previous two games. In this version of events your task will be to find the True Sith, either because you're in the role of Revan again (I hope this will be the case), or because you are a new character looking for Revan, or the Ebon Hawk for some reason.

Sanctuary
04-16-2006, 11:04 PM
I absolutely want it to be longer.
The KOTOR style is all I'll play anymore.
I'd like nearly ten planets, with possible expansion planets for later download.

milo
04-17-2006, 01:26 AM
Yes, definitely longer, just so long as it's good. I don't think anybody wants a bunch of "fluff n stuff" as chainz puts it. I mean, I'd rather have a short storyline that's pure gold than a really long one with lots of filler.

Curse
04-17-2006, 06:51 AM
You know, third time's the charm, maybe we get another planet in K3! :)

And yes, the game should be just a tad longer, maybe with more playable areas, i don't know....we'll see though, when the time comes!

bobogarcia
04-22-2006, 02:15 PM
K2 felt a little "recycled" with 2 of the same planets (korriban was a letdown BTW) so i would like planets such as Corellia or Kuat

list of star wars planets: http://www.answers.com/topic/raxus-prime

Browny11uk
05-20-2006, 08:00 AM
Basically, how long do you want KOTOR 3 to be? Do you want it to be the same format and length as the other two (around 7 planets), or do you want it to be a lot longer since it is the end of the trilogy?

What do you mean the end of the trilogy? The thing is how do you know is going to be a trilogy why not a quad or maybe just 2 becasue it gave you answers on 2 i think they have finshed the Kotor games anyways i wish they havntt but the truth is there is no flipping turth of a Kotor 3

Darth Manus
05-20-2006, 11:32 AM
The longer the better. But no cut content or rushed ending, thank you very much.

90SK
05-20-2006, 01:58 PM
It seems like there's always another planet planned, and then cut. It's practically like a ritual. So, what I want is no planets cut (which would subsequently make the game longer). That, and perhaps a more in-depth end sequence. Both with KotOR I and II the final level has just been hack and slash. So maybe 45-55 hours total?

The downside to having a longer game is that it takes longer to make. I don't think a KotOR sequel coming out in 2008, 2009 would be appealing to anyone.

Maser Splinter
05-20-2006, 03:14 PM
It seems like there's always another planet planned, and then cut. It's practically like a ritual. So, what I want is no planets cut (which would subsequently make the game longer). That, and perhaps a more in-depth end sequence. Both with KotOR I and II the final level has just been hack and slash. So maybe 45-55 hours total?

The downside to having a longer game is that it takes longer to make. I don't think a KotOR sequel coming out in 2008, 2009 would be appealing to anyone.

Yeah, 2008 would be a bit much. But hey, I'd take a 2008 release with a good ending over a 2007 release with an ending like TSL =\

Darth Manus
05-20-2006, 10:14 PM
It gets tiresome. Rushing a release and just butchering the content isn't what I'd call a good way to make games.

Browny11uk
05-22-2006, 07:39 AM
It should be defintley longer, I always think the game should go on so like on kotor one you can become a sith lord & then thats it. I ALWAYS WANTEED TO CARRY ON!

igyman
05-22-2006, 01:49 PM
Yeah, 2008 would be a bit much. But hey, I'd take a 2008 release with a good ending over a 2007 release with an ending like TSL =\

Same here! :)

warhero1
05-22-2006, 11:30 PM
I think kotor 3 should be longer plus i also think that reven should return from beyond the outer rim . After all it was reven who started it all so maybe he should return to finish it ( with new items and powers ofcourse ) learned from the true sith masters as he killed them all with the exile. It would answer alot of unanswered questions

Canderous_ordo1
05-23-2006, 05:40 AM
i would think it would probley be good to have about 14 or 19 planets and possibley a trip to anthor system outside repblic space amd way way more badies and a tricker end with all the party members from kotor 1 and 2 and a lot more people and a bigger ship

Batono
06-01-2006, 06:40 PM
I believe the game should be longer wiht two more planets at least. And I would also prefer the story of the planets to be related to each other so you have to be coming and going between planets making the story longer and more interesting and exiciting.

BannanaQ
06-02-2006, 04:39 PM
60 hours of the basic storyline quest should be fine...and 20 hours of side quest would be good too with all of the planets in the outer rim

reven0123
06-06-2006, 08:20 AM
I usually finish the KOTOR games in about 40 hours. Maybe some hours more, but if it is to long, then the story will be to lengthy.

So i would say a planet more :)

i want the thrid one to be a hell of a lot longer i can do the game in less than 24 hours at a push but it normally takes me about 27 hours to complete and thats me doing every single last thing in the game it took me 60hrs plus to complete rpgs like the finalfantasy seris and a classic called legend of dragoon i think thats the problem with rpgs for next gen consoles the blind us with exellent game play and graphics (these first 2 arent nesecerilly bad things) but length detail and story dont seem to be that high a priority for them and it takes you 40hrs to complete it what takes you so long im not having a go because if ive missed something in the game please tell me even though ive got the official walk through guidebook as helper.

Prime
06-06-2006, 01:16 PM
I'd rather a really good story than a really long story.

reven0123
06-15-2006, 05:38 AM
i agree with that but generally good stories are long.

Shem
06-15-2006, 06:52 AM
Oh, I hope it's a longer game. I would love it if it took on average to finish it in like 50 hours. I average around 9-10 hours to finish K1, and 12-13 hours to finish K2. As long as it is a very good story. :D

Prime
06-15-2006, 10:56 AM
Oh, I hope it's a longer game. I would love it if it took on average to finish it in like 50 hours. I average around 9-10 hours to finish K1, and 12-13 hours to finish K2. As long as it is a very good story. :DWow, did you do anything in the game? :)

darklord_malak
06-15-2006, 11:35 AM
i agree there are so many planets and species that get mixed into the plot and give a better and longer game. i want so many planets and cool plantes not just boring ones like manaan!!!! i want to go to iridonia!!!!!!(Darth Maul)

i was thinking what if was going to happen and not only the end of the triology, but a setup for another!!!

just imagine

Darth InSidious
06-15-2006, 03:03 PM
Bigger and better, SVP.

Calavera
06-16-2006, 04:28 PM
I Whould certainly like Kotor3 to be longer..

I've heard rumors the release is Late 2006 or Early 2007 but Most likely Late 2007 or early 2008

Lord Foley
06-18-2006, 04:45 PM
The longer the better. If the game goes on and on and on, when you finally reach the climax, it will be that much more intense... that much more worth it...

Revan435
06-18-2006, 09:00 PM
they should make kotor 3 crazy long like super long. should be an rpg game like (in length) Oblivion or final fantasy where it takes for ever to beat but the game play should be just like kotor 1

Lord Foley
06-18-2006, 10:26 PM
they should make kotor 3 crazy long like super long. should be an rpg game like (in length) Oblivion or final fantasy where it takes for ever to beat but the game play should be just like kotor 1

Oh, come now. Surely they can increase the gameplay more. I really loved the additions in KotOR II. What I'm hoping for in KotOR III is that the different lightsaber forms make you actually stand differently when entering/in combat.