View Full Version : Abilities and such
Capstani
02-01-2006, 03:47 AM
I'm trying to create a couple of new unit abilities and I've run into a bit of an impasse... does anyone know where the abilties themselves are defined? I know how to add the existing abilities to other units, that's easy enough.
To start, I'm trying to create a special rocket attack for TIE bombers, something like Piett's ability, but instead of firing a single beam firing a pair or rockets from each bomber. Veers' ability works around the same way I wanted, so I tried <TYPE>MAXIMUM_FIREPOWER</TYPE> and used the associated code. Causes the game to crash. I checked the projectiles I was using by deleting the ability section and it worked fine.
The other thing I can think of the Y-Wing ion cannon attack, which has nothing modifiable in the ability list. So they must be defined somewhere else and just referenced... so does anyone know where?
Capstani
02-05-2006, 04:55 AM
I figured it out... simpler than it seemed. So here's a screenshot.
http://members.shaw.ca/nertea/images/rocketattack.jpg
Yellow things are the rockets, blue things are my proton torpedo sprites (you might recognize the style as XvT). I've done a bunch more graphics modifications that I can post up if people want.
Next question: where are the tooltips, names and stuff stored? ie. the stuff the game looks for when it sees TEXT_ID_TIE_BOMBER in the xml file. Need to rename the ability now, Ion Torpedo isn't quite right.
Capstani
02-05-2006, 04:28 PM
Nobody knows? Or interested at all?
Anyways, did some more experiments with new projectile types and graphics.
This is the Imperial Modified corvette, which sacrifices speed and anti-fighter capacity for a slightly heavier armament and shield grid. Has 2 dual laser turrets (more powerful but less accurate against fighters) and a pair of light concussion missile launchers, as well as an "overcharge" ability which drops the corvette's shields, increases laser damage and doubles engine speed.
Really needs a new model, but the blue striped version of the corvette works ok.
http://members.shaw.ca/nertea/images/modvette.jpg
http://members.shaw.ca/nertea/images/modvette2.jpg
Capstani
02-07-2006, 04:26 PM
Yet again, I figured it out myself...
I might as well make this my showoff thread, see if anyone become more interested....
FX editing continues...
Fighter explosion FX
http://members.shaw.ca/nertea/images/EaW/tiexplode.jpg
http://members.shaw.ca/nertea/images/EaW/tiexplode2.jpg
Light laser cannon FX
http://members.shaw.ca/nertea/images/EaW/tartanfire.jpg
Proton Torpedoes
http://members.shaw.ca/nertea/images/EaW/protons.jpg
Exploding Marauder corvette
http://members.shaw.ca/nertea/images/EaW/marauderexplode.jpg
ISD gun batteries (I think the ion cannons need to be more defined - they're the faint blue ones)
http://members.shaw.ca/nertea/images/EaW/isdguns2.jpg
ISD exploding (as soon as I figure out how to get rid of the blue....)
http://members.shaw.ca/nertea/images/EaW/isdexplode.jpg
..something blowing up
http://members.shaw.ca/nertea/images/EaW/explosion.jpg
Something on the Acclamator blowing up
http://members.shaw.ca/nertea/images/EaW/acclamatorxplode.jpg
Ryebread
02-07-2006, 04:41 PM
I'm enjoying this. Keep em coming.
TerialPayne
02-07-2006, 05:01 PM
Im not a modder myself (too lazy), but this is very interesting. I like how easily people seem to be adding thier personal touches.
Awesome ideas BTW. I always thought the TIE Bomber needed some sort of special.
Nakatomi2010
02-07-2006, 05:03 PM
They're free, I think that's special enough.....
Personally I think the Imperial Star Destroyers need a compliment of Interceptors and bombers... I want to see TIE Interceptors :(
Iamme
02-07-2006, 10:02 PM
They're free, I think that's special enough.....
Personally I think the Imperial Star Destroyers need a compliment of Interceptors and bombers... I want to see TIE Interceptors :(We need the model. After we have that it should take ~2 minutes to mod in :)
wolfshadow
02-07-2006, 10:36 PM
Personally, the 3 units I want to see the mosy myself is the TIE Defender, TIE Advances and a SSD of some sort. The Executor class that is floating around in the full game mod forum is pretty.
lonepadawan
02-08-2006, 12:53 PM
Really needs a new model, but the blue striped version of the corvette works ok.
Well Nertea you already know it's one of the things I want to try :P
Awsome stuff by the way.. haven't seen some of it.. now give the X-wing proton torpedoes like I've been pestering you to :P
Admiral Sith
02-08-2006, 01:48 PM
The Text IDs and descriptions are located in the MasterTextFile, and did you find away to work around the two abilties max thing?
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