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View Full Version : Psychonauts glitches, easter eggs, etc! [spoilers]


Thrik
02-02-2006, 02:31 PM
What is this thread?

A place for Psychonauts fans to post easter eggs, references to other games/films/etc, glitches and secrets in one definitive place. Posts which have sufficient instructions on how to do said thing will be added to the list below. Once the thread has gone completely stale and nothing else is likely to be submitted, they will be verified, rewritten in a more formal manner and placed onto the main website along with screenshots and whatnot.

Easter Eggs / References / Hard-to-find Stuff / Easy-to-miss Stuff

1. Former main character of Psychonauts seen during ending cutscene (http://v2.razputin.net/index.html@page=psychonauts%252Freferences%252Fstu mpjoke.html)
2. Imagery hidden within the loading screen (http://v2.razputin.net/index.html@page=psychonauts%252Freferences%252Floa dingscreen.html)
3. The stump joke of Monkey Island returns (http://www.razputin.net/?page=psychonauts/references/stumpjoke)
4. Jump inside Napoleon's castle before getting there within the game rules to annoy him (http://www.lucasforums.com/showpost.php?p=2010513&postcount=8)
5. Look around the campfire to find a possible ancestor of Dogen, complete with surname (http://www.lucasforums.com/showpost.php?p=2010622&postcount=10)
6. Picture of a young Ford Cruller around the campfire (http://www.lucasforums.com/showpost.php?p=2011380&postcount=15)
7. Various references to Double Fine are to be found in the figments (http://www.lucasforums.com/showpost.php?p=2012906&postcount=31)
8. Lungfishopolis blimp a possible reference to Grim Fandango (http://www.lucasforums.com/showpost.php?p=2012914&postcount=32)
9. Double Fine's logo (two-headed baby) found in campground lounge (http://www.lucasforums.com/showpost.php?p=2018489&postcount=39)
10. Get rank 100 and enjoy a special, short video (http://www.lucasforums.com/showpost.php?p=2030960&postcount=49)
11. Wait around on the main menu and get a special slide (http://www.lucasforums.com/showpost.php?p=2054358&postcount=72)
12. Take Mr Pokeylope to campground denizens for amusing responses (http://www.lucasforums.com/showpost.php?p=2087496&postcount=84) (unconfirmed)
13. Play with the controls during game loading to move Razputin (http://www.lucasforums.com/showpost.php?p=2150399&postcount=102)

Interesting Glitches and Oversights

1. Get inside Doctor Loboto's forcefield (http://www.lucasforums.com/showpost.php?p=2010064&postcount=3)
2. Unused credit slide flying around collective unconcious (http://www.lucasforums.com/showpost.php?p=2010275&postcount=5)
3. Tickle the band members (http://www.lucasforums.com/showpost.php?p=2011419&postcount=16)
4. Turn night back into day (http://www.lucasforums.com/showpost.php?p=2012612&postcount=27)
5. Exit from tunnel in Basic Braining remains visible in sky (http://www.lucasforums.com/showpost.php?p=2027479&postcount=41)
6. Go onto radio tower island a second time (http://www.lucasforums.com/showpost.php?p=2087496&postcount=84)
7. Amass your very own army of Censors (http://www.lucasforums.com/showpost.php?p=2137395&postcount=98)
8. Pay attention during lake cutscene and see bear (http://www.lucasforums.com/showpost.php?p=2144312&postcount=99)

How can I help?

This idea will obviously fall flat onto its face if nobody contributes. So, if you know of anything that might be an easter egg, reference or anything like that, please post! The idea is to make this the most thorough guide around, so by all means correct people or add to what they've said if you can!

Thrik
02-02-2006, 02:36 PM
During the ending cutscene, you can see D'Artagan peeking out of the outhouse at one point. This was originally going to be the main character in Psychonauts, but ended up evolving into Raz. Information from developers and such would imply that "Dart" was a fully animated and working character before the decision was made to rework him, which is most probably why he was implemented in the ending cutscene as a nod. You can see concept art for him here (http://www.razputin.net/content/showimage/index.php?showimage=content/multimedia/images/concept/015.jpg), here (http://www.razputin.net/?showimage=content/multimedia/images/concept/023.jpg), here (http://www.razputin.net/?showimage=content/multimedia/images/concept/026.jpg) and here (http://www.razputin.net/?showimage=content/multimedia/images/concept/025.jpg). This is a low-quality screengrab from the ending cut-scene:

http://olympus.tkvault.net/earlyraz.jpg

I don't remember who got this screengrab, but thanks regardless. ;

ValeriePF
02-02-2006, 02:58 PM
As said in my thread in the Bacon Uplink, it is possible to get into the barrier in Loboto's lab. All that needs to be done is levitating into the pillar part of the barrier and floating down, making sure not to hit the actual dome part. Fun with Loboto ensued, such as blocking his path, riding the brain, etc. I had to take pics.

(Btw, thanks for making this thread! It's an awesome idea.)

Murray the Chao
02-02-2006, 05:04 PM
I once waited for Loboto to put the brain in the tank, then threw in Pokeylope's.

Odd
02-02-2006, 06:44 PM
I know this is probably going to sound dumb, but...

Easter eggs? XD;

Edit: Oh wait! I have found something I can mention! In the Collective Unconcious, floating somewhere behind Oleander's Basic Braining is a slide that looks like one of the credits from the opening, but it reads "YOUR NAME HERE". You can levitate/float to it and look in first person view at it. It's blue. I'd show pictures, but my game is on PS2

Thrik
02-02-2006, 07:35 PM
Nice. Don't fret about not posting screenshots, if necessary I'll take them myself once I move your submissions to the website. It would be nice if you did, but by no means necessary. ;)

As for an easter egg, check out the following page:

http://en.wikipedia.org/wiki/Easter_eggs_%28computing%29

I'll probably tidy up my first post once we have some more submissions to make it a bit more concise/clear. ;)

kaecla
02-02-2006, 09:04 PM
Is Milla's noightmare room something worth mentioning? Not exactly an easter egg, more like a slightly hidden location.

Smon
02-02-2006, 10:10 PM
Is Milla's noightmare room something worth mentioning? Not exactly an easter egg, more like a slightly hidden location.
I think it's an easter egg, other notable eggs:

@The infamous "Stump Joke"
@2HB in the clouds
@The hidden picture in lungfishopolis
@Jumping in Napoleon's castle before moving pieces makes Napoleon angry at you.
@Not really an egg, just a coincidence, the way Lil Oly drifts away at the end of the game is very similar to how Kairi drifts away at the end of Kingdom Hearts
@I like applesauce

DarthAve
02-02-2006, 10:17 PM
You can't tickle milkman boyd after compleating the milkman conspirecy. Even though you have a feather, it'll go right through 'im.

KingCheez
02-03-2006, 12:09 AM
Boyd stays after you go to the Meat Circus, even though in his mind supposedly MMB (Milkman Boyd) is gone. Teleport worm.

Dogen's last name is Boole. Look around the campfire. There's a quite similar looking Psychonaut by the last name of Boole.

Odd
02-03-2006, 05:25 PM
Nice. Don't fret about not posting screenshots, if necessary I'll take them myself once I move your submissions to the website. It would be nice if you did, but by no means necessary.

As for an easter egg, check out the following page:

http://en.wikipedia.org/wiki/Easter...%28computing%29

I'll probably tidy up my first post once we have some more submissions to make it a bit more concise/clear.
Ahh.. ok thanks! ^^

I think it's an easter egg, other notable eggs:

@The infamous "Stump Joke"
@2HB in the clouds
@The hidden picture in lungfishopolis
@Jumping in Napoleon's castle before moving pieces makes Napoleon angry at you.
@Not really an egg, just a coincidence, the way Lil Oly drifts away at the end of the game is very similar to how Kairi drifts away at the end of Kingdom Hearts
@I like applesauce
K, I knew most of that stuff, but...

@The hidden picture in lungfishopolis
Ehhh?!? o_o;

KingCheez
02-03-2006, 05:29 PM
I'm putting together a glitch video, any specific glitches and directions for me?

Odd
02-03-2006, 05:42 PM
I already said this before, but why not! You can add it if you want XD

In the Collective Unconcious, floating somewhere behind Oleander's Basic Braining is a slide that looks like one of the credits from the opening, but it reads "YOUR NAME HERE". You can levitate/float to it and look in first person view at it. It's black with yellow text. I'd show pictures, but my game is on PS2

(I made a mistake the first time I posted it, it isn't blue it's black)

Megan
02-03-2006, 06:40 PM
I looked for that tag behind Basic Braining, but I never saw it. ((Oh, there it is! I was looking on the actual door..)) And I never found that picture in Lungfishopolis either, but I wasn't exactly sure where to look. I knew how to find it, just not on which skyscraper. Where is it again?

Odd
02-03-2006, 07:46 PM
I would also like to know where the hidden picture is XD;
Also, this isn't something really important, but when I went to check out the pictures of Psychonauts near the campfire theres one that the name has been broken off but it looks very fermilliar... *cough Young Ford cough*

I'm sure everyone's probably noticed that, but I figured I could at least point it out. XD;

Klia
02-03-2006, 08:38 PM
This is what? The third glitch thread?

I forgot their names but in the main cabin at Whispering Rock go up to the band, talk to them, take out the feather, and tickle them. Then they'll be stuck looking into eachother's eyes (or at you) for some considerable time.

nutmeg1992
02-04-2006, 02:47 AM
I'd love to know what part of the game these pictures are from.
http://xboxmedia.ign.com/xbox/image/psychonauts_053003_15.jpg
http://xboxmedia.ign.com/xbox/image/psychonauts_053003_10.jpg
http://www.tothegame.com/res/game/1601/feature/2003-06-24/screen1_large.jpg
http://www.tgmonline.it/news/agosto2004/20040804224209/img13.jpg

and I hope they load alright
now I thought that the game was the same olny just on a diffrent player.

Tarkya
02-04-2006, 03:02 AM
Those are pictures from the game's development. If I remember right, those first three are from Milla's world... although I'm not so sure about the fourth.

Mashi An'krekku
02-04-2006, 04:35 AM
@I like applesauce
That's the best easter egg of them all.

Thrik
02-04-2006, 08:39 AM
Yeah, quite a lot of stuff changed between the development pics and the final product; go through them carefully and you'll find no end of small changes.

As for that 4th picture, I'm not really sure what exactly it's from. Schafer calls the image "SoundProof" and captions it "Man, why did we cut this awesome room?".

nutmeg1992
02-04-2006, 08:59 AM
And it's weird that they never put that in there.
but this one time I was reading a book on video games and it had a cheat code inside and it said to type it in and it would take raz to a secret level called HELL

Megan
02-04-2006, 12:08 PM
I had a glitch once, but I have no idea how it happened. I was talking to Lili or tickling her with the feather or something, and Raz started saying, "Wanna measure my wrist? Just in case." repeatedly. I had to go inside the Main Lodge to shut him up. And once the voices in the game went out and I had to restart the game to bring them back, and once I got stuck, upside-down, I think, in Gloria's Theatre..but that was all the real glitches I remember.

Gruducuuz
02-04-2006, 12:57 PM
Um, in Baisic Braining, right wehen you get to the series of walls with flamethrowers on them, before the place where you punch the wall to get to the series of verticle ropes, you drop out of a tunnel, when you land, look behind you in the sky.

You will see a ring, I'm not sure if ti's the exit to the tunnel, or something else, but it's still there.

I also remember someone mentioning a trick to land in the room where you fight the denmother by dropping under the house and levitatite parachuting.

KingCheez
02-04-2006, 05:35 PM
I had a glitch once, but I have no idea how it happened. I was talking to Lily or tickling her with the feather or something, and Raz started saying, "Wanna measure my wrist? Just in case." repeatedly. I had to go inside the Main Lodge to shut him up. And once the voices in the game went out and I had to restart the game to bring them back, and once I got stuck, upside-down, I think, in Gloria's Theatre..but that was all the real glitches I remember.

Yeah, I've done that.

Anyway, den mother breakin you say? I'm going to start working out some hidden world finding. Or something.

Odd
02-04-2006, 06:52 PM
I've had the voices/sounds dissapear a lot in my game, too. I thought it was just my PS2.

DarthAve
02-04-2006, 06:59 PM
Wait, isn't there some kind of sign on the coaches door or somthing???

pj-
02-05-2006, 04:00 AM
http://www.citlink.net/~mcallister/psychonautsbug.jpg

I experienced a glitch that made night become DAY!

It was a while ago but I think this is how it went:

1. use bacon to get out of milla's mind
2. don't have ford put you back
3. play normally until it's dark
4. go to ford and ask him to put you back where you were

When I did that, I got teleported to the platform on the lake, with no one around. I forgot if the entire camp was abandoned, but I don't think so. Also the horn doesn't work. Raz will say "I think I need to be closer to shore" even if you're directly on it.

DarthAve
02-05-2006, 04:02 AM
Hmm, that's odd. I should try that.

Mashi An'krekku
02-05-2006, 11:34 AM
Nitpick time:
Lili is spelled with one L and no Y.

Should I draw you guys a picture?

Thrik
02-05-2006, 01:39 PM
The items in the scavenger hunt are supposedly all from past LucasArts adventure games. If anybody can help to fill this out by naming where each one came from it'd be awesome. I've filled a few out but the rest.. nada.

As a reminder, here are the objects:

Turkey Sandwich (???)
Gold Doubloon (???)
Eagle Claw (???)
Voodoo Doll (Monkey Island 2)
Pirate Scope (Monkey Island ???)
Glass Eye (???)
Golden Acorn (???)
Miner's Skull (???)
Fertility Idol (???)
Dinosaur Bone (???)
Condor Egg (???)
Cherry Pipe (???)
Diver's Helmet (???)
Fossil (???)
Gold Watch (???)

The Psychonauts comic obviously doesn't count. ;)

The dinosaur bone could possibly be from The Dig, although I don't know if it a dinosaur bone was an actual inventory item. This whole thing could be speculation of course, but we may as well look into it.

Thrik
02-05-2006, 01:48 PM
There are some special figments around the game which are direct references to Double Fine. In the first floor of the first meat circus tent, there is a muscleman figment which is lifted directly from the original Double Fine Action Comic (http://www.doublefine.com/comics/scott_comic.php3?n=001). The Double Fine mascot and logo, "Two Headed Baby", also can be found as a figment in various places.

(if you can add extra information to this, please do!)

Thrik
02-05-2006, 01:56 PM
The blimp seen in Lungfishopolis is a possible reference to Grim Fandango, where a blimp suspended above a bridge is prominently visible whilst exploring part of Rubacava. Just like Razputin in Psychonauts, Manny Calavera in Grim Fandango says the words "There it is..." whilst in this area.

However, in Grim Fandango Manny is in fact referring to the large cat racing track when he says this which is just visible towards the right of the screenshot. Despite this, there is still a strong chance that it is a reference as Tim Schafer was also responsible for Grim Fandango.

http://olympus.tkvault.net/razblimp001.jpg

http://olympus.tkvault.net/razblimp002.jpg

Thanks to Tingler for this reference and the screenshots!

Huz
02-05-2006, 04:37 PM
Turkey Sandwich (???)
There are lots of random sandwiches on the submarine in Fate of Atlantis? Not sure if this is one of them though!

Gold Doubloon (???)
The interface from Curse of Monkey Island.

Eagle Claw (???)
Voodoo Doll (Monkey Island 2)
Pirate Scope (Monkey Island ???)Monkey Island 1, presumably. There's a telescope on Monkey Island, at least.
Glass Eye (???)
The guy in the SCUMM Bar in MI1 has a glass eye.

Also, Captain Dread has an eye(???) on a necklace as a good luck charm.
Golden Acorn (???)
Miner's Skull (???)
Fertility Idol (???)
The wimpy idol from MI1?
Dinosaur Bone (???)Sam and Max at the dinosaur park, I presume!
Condor Egg (???)
Cherry Pipe (???)
Diver's Helmet (???)
Fossil (???)
The Dig?
Gold Watch (???)

A lot of those are just guesses, though. There's nothing from Grim Fandango or Full Throttle, which is a bit odd, considering.

Megan
02-05-2006, 06:23 PM
I've had the voices/sounds dissapear a lot in my game, too. I thought it was just my PS2.

Mine was on PS2 also. Maybe I was playing the game too long or something..I was around the camp, though.

Odd
02-05-2006, 06:47 PM
Thats what I thought too, maybe I had been playing too long. Though I lost the voices anywhere; from the camp, inside minds, to Thorny Towers.

I'm just glad you can rewatch movies, otherwise I would have missed quite a bit. ^^;

DarthAve
02-05-2006, 06:52 PM
That's some smart thinkin' Huz. You know your Tim Schaffer games, alright.

Megan
02-05-2006, 07:14 PM
I don't think I ever left the camp when the voices went out, and it only happened once. I guess it was just a little bug. At first I thought they were ignoring me. XD

nutmeg1992
02-08-2006, 04:38 AM
Here's something funny you can do.
if you let raz read the tree stump in the parking lot over and over his mouth will keep moving even after you walk away.

Gruducuuz
02-11-2006, 11:14 PM
There are some special figments around the game which are direct references to Double Fine. In the first floor of the first meat circus tent, there is a muscleman figment which is lifted directly from the original Double Fine Action Comic (http://www.doublefine.com/comics/scott_comic.php3?n=001). The Double Fine mascot and logo, "Two Headed Baby", also can be found as a figment in various places.

(if you can add extra information to this, please do!)


Not necessaraly a figment, but our favorite baby is on the rug in the camp lounge's TV room.



EDIT: Just wanted to mention the pics flying around Ford's sanctuary, involving the suposed pic of Tim with an eye patch, and the various videogame screens like asteroids, I think.

Jintor
02-18-2006, 05:34 AM
Less of a glitch then a complete error. During 'The Milkman Conspiracy' and 'Gloria's theatre', Ford Cruller, via Bacon, continually used the wrong hints. Like telling me to get to the book depositorium without first obtaining to rifle. And in the theatre, wondering whether the prop doors were real without the lantern being lit.

Gruducuuz
02-21-2006, 10:26 PM
Um, in Baisic Braining, right wehen you get to the series of walls with flamethrowers on them, before the place where you punch the wall to get to the series of verticle ropes, you drop out of a tunnel, when you land, look behind you in the sky.

You will see a ring, I'm not sure if ti's the exit to the tunnel, or something else, but it's still there.

I also remember someone mentioning a trick to land in the room where you fight the denmother by dropping under the house and levitatite parachuting.


Um, I got a pic of this...

http://i37.photobucket.com/albums/e53/psychonautsartsandcrafts/hoop.jpg

Ezekiel000
02-23-2006, 01:45 PM
Not sure if they are glitches but try to see through the agents (milkman conspiracy) or Wild Cougar & Wild Bear (camp) eyes the enemy disapears

Note: I havent been able to recreate this bug while playing through the game again.

Joshi
02-23-2006, 04:53 PM
Also, Captain Dread has an eye(???) on a necklace as a good luck charm.


Indeed he did, until he lost it and we replaced it with a Monocle (some may call a glass eye?) Nice work there.

Murray the Chao
02-24-2006, 02:56 AM
Um, in Baisic Braining, right wehen you get to the series of walls with flamethrowers on them, before the place where you punch the wall to get to the series of verticle ropes, you drop out of a tunnel, when you land, look behind you in the sky.

You will see a ring, I'm not sure if ti's the exit to the tunnel, or something else, but it's still there.

I also remember someone mentioning a trick to land in the room where you fight the denmother by dropping under the house and levitatite parachuting.

It's definatley the exit from the tunnel.

As for the Milkman trick, it is FAKE. Raz simply went under and lost an Astral Projection Layer.

The Tingler
02-24-2006, 08:24 PM
I personally think, in what could be the THIRD Easter Egg from the same picture, that the birds in the Camptime at Day Loading Screen are a reference to the second image from Tim Schafer's first game Day of the Tentacle.

http://img.photobucket.com/albums/v247/TheTingler/DOTT2.jpg
http://img.photobucket.com/albums/v247/TheTingler/DOTT3.jpg
http://img.photobucket.com/albums/v247/TheTingler/load1.jpg

And of course the first image from DOTT is this...

http://img.photobucket.com/albums/v247/TheTingler/DOTT1.jpg

Look familiar?

http://img.photobucket.com/albums/v247/TheTingler/Psychonauts1.jpg

DarthAve
02-24-2006, 08:36 PM
Oh la la! What an interesting discovery.

The Tingler
02-25-2006, 07:24 AM
Is that sarcasm?

KingCheez
02-25-2006, 03:43 PM
Probably, Darth is an annoying conceited b----.

ThunderPeel2001
02-25-2006, 07:15 PM
I think Milla's "nightmare" room is definitely a nice little easter egg for most people. It doesn't actually have anything in it except the tortured souls of dead children... ! (I think the PC Zone interview/article goes some way to explain this... Pretty interesting!).

Also, surely the extra video should be added as an easter egg? If you bother to get 100 rank...

you get a nice little video showing Mr. Pokeylope and Linda (from the Lake).

KingCheez
02-25-2006, 08:19 PM
Dude.... you just spoiled the secret video...

My life is incomplete, forever...

zelda 41
02-28-2006, 07:46 PM
I found that once and I didn't know I got it and I was like, " WTF was that"

Gruducuuz
02-28-2006, 08:14 PM
I found that once and I didn't know I got it and I was like, " WTF was that"

Um, if your referring to someone elses post, please use the quote button, because I honestly have no idea what your talking about.

Ezekiel000
03-02-2006, 11:33 AM
While watching the credits you can scroll up and down manually with the up & down key and use space bar to pause the credits

ThunderPeel2001
03-04-2006, 08:58 PM
Cool! It'd be nice to see the photos of everyone

Haywire Mack
03-10-2006, 03:56 PM
I'd love to know what part of the game these pictures are from.
http://xboxmedia.ign.com/xbox/image/psychonauts_053003_15.jpg
http://xboxmedia.ign.com/xbox/image/psychonauts_053003_10.jpg
http://www.tothegame.com/res/game/1601/feature/2003-06-24/screen1_large.jpg
http://www.tgmonline.it/news/agosto2004/20040804224209/img13.jpg

and I hope they load alright
now I thought that the game was the same olny just on a diffrent player.
Hang on, if you look at the background of third pic in there, it's definately the Brain Tumbler Experiment.

Jintor
03-12-2006, 06:03 AM
Looks like a projected (read: Planned) version of it.

Wait... let me pull up my e3 demo tape.

Hoi, it is. But wait... Raz was fighting Linda in there... that whole 'burning-eyed diver-helmet spitting demon' thing in the Brain Tumbler experiment must've been a proposed boss battle that got canned.

That last one might've been the rotating log puzzle of doom from Oleander's mind, especially considering that his mind would be a bunker... if it wasn't a meat factory.

Smon
03-12-2006, 09:57 AM
I think that last one was used by the DF Team for sound testing... based solely on this (http://www.doublefine.com/screenshots/SoundProof.jpg).

Gruducuuz
03-12-2006, 01:51 PM
I'd love to know what part of the game these pictures are from.
1. http://xboxmedia.ign.com/xbox/image/psychonauts_053003_15.jpg
2. http://xboxmedia.ign.com/xbox/image/psychonauts_053003_10.jpg
3. http://www.tothegame.com/res/game/1601/feature/2003-06-24/screen1_large.jpg
4. http://www.tgmonline.it/news/agosto2004/20040804224209/img13.jpg



1. Judging the fact that the cencors look the same in pics 1 and 3, I'd say those were early versions of what cencors looked like in Raz's brain, or maybe it was intended to be someone elses originally, I don't know.

2. Milla's, hands down. Remember all the TVs all over the place? I assume thos cameras would film Raz as he went through the level and put him on the TV screens as well.

3. Same as 1.

4. I assume this was part of the milkman conspiracy, and you were supposed to go through vents at some point in the book depository r the post office, and you would stumble into the vent pictured. Only a guess though.

Thrik
03-12-2006, 01:58 PM
I get the impression that there were originally plans to theme the censors for every single level — or at least, some of them — but at some point this was scrapped for whatever reason. It seems kind of odd that they evidently created them for the Brain Tumbler experiment but later removed them, though.

Perhaps it was a simple design decision to remove confusion, since at that point in the game you'd only just been introduced to censors by Sasha; it'd be fairly easy to think that those were something totally different. I think it'd have been better if they were themed to fit each mind, though. Censors in Waterloo dress code? Best ever. :)

As for those cameras in picture #3, that certainly does look like Milla's mind if the scenery is taken into account. I have to admit, though: I always thought they were from an early Boyd mind when I saw those images in the past — flying cameras watching your moves would fit in well with the general theme of that level.

Klia
03-12-2006, 02:25 PM
I always assumed number 4 was an early template of the ending of Basic Braining.

Gruducuuz
03-12-2006, 08:34 PM
Censors in Waterloo dress code? Best ever. :)

I'm not sure if your referring to them, or saing it would be awesome. If you are saying it would be awesome, well, they are themed, if I remeber correctly, they had little cap'n crunch hats on.

Jintor
03-13-2006, 04:28 AM
They were themed, just not super-extravagantly. I remember that Fred's had little Napoleon hats on, and Milla's had disco hats or something. Edgar's were in neon... and Gloria had a theme, but i can't put my finger on it.

Smon
03-13-2006, 07:15 AM
Oleander:Censorless
Sasha:Normal
Milla:Top Hats
Lungfish:Censorless
Boyd:Normal
Gloria:I don't know... will have to replay it.
Edgar:Neon
Fred:French General Hats
Meat Circus:Censorless(?)

Jintor
03-14-2006, 04:06 AM
I'd love to see meat censors. Or gigantic lungfish censors. Or censors that were even more official than they already were.

Smon
03-14-2006, 08:35 AM
Yeah... I really like the idea of Lungfish censors... like... Mothra-style.

zelda 41
03-14-2006, 07:55 PM
Oleanders could be little army people. or brains...

Speckman
03-15-2006, 06:13 AM
I like the idea of meat censors. They could be, like, made of pork, or something.

Also, I don't know if this counts, but I've found something. In the campfire area, there's a picture of a Bob Zanatto. Well... on the PS2 version, at least.

zelda 41
03-15-2006, 09:14 PM
It's on all of them.

ThunderPeel2001
03-23-2006, 08:37 PM
Who's Bob Zanatto?

Gruducuuz
03-23-2006, 08:52 PM
Who's Bob Zanatto?

Think, who is a main character in the game with the last name of Zanatto?
















HINT: think, girlfriend....











OMGWTFLOLBBQM8

DarthAve
03-23-2006, 11:55 PM
A relative of Lili's stupid. Probably a great grandpa or uncle or somthing.

Probably, Darth is an annoying conceited b----.
Bitch, please.

ValeriePF
03-24-2006, 12:02 PM
If you wait around long enough at the title screen, a slide will come up saying something like "Why aren't you pressing Start yet?"

So many little things. :( I wonder what else I could have not discovered yet.

Thrik
03-24-2006, 02:14 PM
Really? Didn't notice that!

If anybody is particularly bored, a screenshot would be great.

Jintor
03-25-2006, 08:30 PM
Holy crap. I should've spotted that.

Gruducuuz
03-25-2006, 08:38 PM
Really? Didn't notice that!

If anybody is particularly bored, a screenshot would be great.


Wish I could, but my demo ran out.

BobbinT
03-30-2006, 11:33 PM
In Napoleon's World if you get the task from the guard, then go onto the bridge at Napoleon's castle, go onto the left stool thingo where the cannon guy is. Then you'll see two gearts coming out of the castle. Jump onto them. Then "Get musket from building" will cross off your task list. This might only be in the PC version, but I'm unsure.

BobbinT
04-01-2006, 12:59 AM
The "Why aren't you pressing start" thing.

http://i6.photobucket.com/albums/y234/bobbinthreadbare/psi.png

ValeriePF
04-01-2006, 01:18 AM
The "Why aren't you pressing start" thing.

YAY PICTURE

Awesome. I was going to just take a picture of it from my Xbox version, but this is far clearer (being from the comp) and pretty much shows the same thing. :) I have some other screenshots to put in here, though.

BobbinT
04-03-2006, 10:23 AM
There are some special figments around the game which are direct references to Double Fine. In the first floor of the first meat circus tent, there is a muscleman figment which is lifted directly from the original Double Fine Action Comic (http://www.doublefine.com/comics/scott_comic.php3?n=001). The Double Fine mascot and logo, "Two Headed Baby", also can be found as a figment in various places.

(if you can add extra information to this, please do!)
Yeah, knight is in the theatre level.

It says so here:
http://www.doublefine.com/comics/scott_comic.php3?n=175

lejabberwock
04-06-2006, 03:15 PM
hasn't anyone noticed in the final cutscene, and possibly the long one where the asylum explodes the glitchs with the cruller model?
in the last cutscene you see him standing by the other councelors to the side without the psytanium rock on his back, then when he come up to give raz the jumpsuit he has it on

KingCheez
04-06-2006, 10:46 PM
Lejabberwock! Is that you from TechLinks man?

Yeah, there's a whole topic about that dude.

BobbinT
04-07-2006, 01:35 PM
hasn't anyone noticed in the final cutscene, and possibly the long one where the asylum explodes the glitchs with the cruller model?
in the last cutscene you see him standing by the other councelors to the side without the psytanium rock on his back, then when he come up to give raz the jumpsuit he has it on
http://www.lucasforums.com/showthread.php?t=163248
We're discussing this ATM....-ish.

assassin man
05-02-2006, 09:08 AM
A neat trick to try is, when you're inside the asylum, enter either Gloria's or Edgar's mind, and go to either of the other two minds, beat the level and Raz will appear outside the mind that he beat, instead of where his body really is.

tickle Crispin with the feather, he laughs like the laugh in the cutscene, when Fred chases Crispin away.

klaythan
05-18-2006, 08:27 AM
I have some more, but im not sure what you would consider an egg, and Im not sure if they have been mentioned before...

In the brain tumbler experiement, once you walk inside the caravan and are trapped inside the egg, sooner or later it occurs to the player that they have to punch there way out. If you wait, Sasha will ask you if you feel trapped, etc, and then will ask you to try punch out a few times. After a few more lines of dialouge he will say 'Hurry Rasputin! This test is costing taxpayers alot of money!"

Also, it is possible to get to the Island that you fight Goggalor on. Even though the ball you hover with is disabled, a good run and jump, along with the boost from the hand trying to grab Rasputin is enough to just make it. It took me about 10 tries, so don't give up! If you climb the tower, then it will play the cutscene from the end of the battle and you will then be transported back to Linda. Even if Rasputin has lost his brain, he will be back in the real world. When you return to the Lungfishopolis level through the Collective unconsciousness, then you will be back on the island and there is no way (that i can see) to return to the rest of the level, so it is important to collect everything before you do this.

Also, i read on another site some funny stuff happens if you play the horn next to Dr Loboto, and some other funny stuff happens if you take Mr Pokeylope to the camp and interact with people while holding him. Unfortunately, my saved games arent anywhere near this events. Can anyone confirm?

pyrohappygirl
05-24-2006, 03:15 AM
ok, I was talking to Admiral Cruller, at the time when he says about how the canoes will be safe from all the hectic stuff happening. I walked away towards Bobby, and just before I reached him, I heard Cruller's voice come on. It was repeating the last couple of lines from the scene, but it was all slow and crazy. I was all like, "okay, that was freaky," Anyone else had this? It's crazy, yes, but cool.

nitupzarazputin
06-22-2006, 09:25 PM
ok weird thing. go invisible and then burn a squirle. what do you get you get this why you get a squirle roast dinner that's what you get: http://img.photobucket.com/albums/v215/screeniecodeforneo/weirdum.jpg

DarthAve
06-22-2006, 09:37 PM
You get a squirrel roast dinner because it boost your health up some.

klaythan
06-22-2006, 10:02 PM
why do you have to be invisible?

Thrik
06-22-2006, 10:42 PM
You don't, but it sure makes it easier when they're not running away.

pyrohappygirl
06-23-2006, 05:43 AM
Sure does. Also, my thingummyjig glitchy thing above. Any ideas?

Jintor
06-24-2006, 07:34 AM
Oh, i had something like that. Elton going 'mff. mmfff. mfff' for a while. Weird.

pyrohappygirl
06-24-2006, 08:53 PM
Cept, my thing was really low and growling and... strange. maybe it's a lake problem.

darlimondoll
07-18-2006, 04:03 AM
In the Milkman Conspiracy, whenever I walk into the hedgetrimming area, they always say "Come work on the phonelines with us."

DarthAve
07-18-2006, 04:17 AM
You can do anything to the G-men(pyrp, TK, psi blast) when you're outside the yellow lines. but you get arrested once your inside.

The Tingler
07-18-2006, 07:22 AM
The hedgetrimmers are right next to the phone repairman. Could you be getting your wires crossed? :)

pyrohappygirl
07-24-2006, 04:56 AM
Hehe. Sound problems are funny... But also problematic. Once all my sound cut out in the middle of Gloria's theatre

klaythan
07-27-2006, 06:49 AM
Experienced a really weird glitch today.

I was doing the part where you have to stun the bull so that dog can finish the poster (first time i played I totally missed this part). Anyway, I threw a grenade and accidently stood in the way so the bull hit me and was pushing me like it does when it hits me, but then the game started playing the dialouge (not sure if it was the 'finished painting the poster' dialouge or not) but the camera remained focused on the ramapging bull instead of the other characters. When the dialouge stopped, the camera was left facing the bull on the angle that you see when it hits Raz, but Raz wasnt there and the bull kept running. It would run the length of the alley and then jump and return to the start of the alley and was stuck on a continous loop that I couldnt get out of.

Tychondryus
07-27-2006, 10:18 PM
I have a really wierd ,but funny glitch .When you are near the end and have beaten the den mother , then you have to get back to where the milkman stands and use the "look out of his eyes" ability on him .He will dissapear , and then no one will be there to stop the censors.Simply jump up on the house and wait.After a short time ,you will have a censor army.

assassin man
08-05-2006, 07:07 PM
here's an interesting easter egg. Use the bink and smacker tool to view the cutscenes going into Milla's mind and also being kicked out, and you'll see a bear hanging around the beach, even though no bears occupy the beach normally!

http://img358.imageshack.us/img358/1692/bearvl4.jpg (http://imageshack.us)

also, one time I was trying to psi-pound a brain container to get the brain, and Raz got stuck in this position until I restarted the game: http://img60.imageshack.us/img60/7739/razol3.jpg (http://imageshack.us)

(I made the color inverted so it would be easier to see)

pyrohappygirl
08-05-2006, 11:57 PM
WHAT THE HECK?!?!?

I gotta try see the bear...

Thrik
08-06-2006, 08:49 AM
Heh, bear. Awesome. :D

Thrik
08-13-2006, 08:14 AM
If you play with the controls during the "Loading Game" sequence which shows Raz falling into the mind, you can move him around. Thanks to dillon123 for pointing this out. http://files.ryansgoblog.com/small/heart.gif

Cheeeeseman
08-14-2006, 02:17 AM
I'm suprised that no one has mentioned the 101/100 PSI cadet rank that you can get. If you keep playing the target breaking game in Oleander's basic braining obsticle course 2, eventually you'll earn a PSI cadet rank increase. If you've found everything in the game (PSI cards, PSI cores, Figments, ect.) This rank increase should increase your total rank to 101.

Rain Woman
08-14-2006, 07:09 PM
Not much of an egg, but something I noticed and don't know where else to mention it. At the part where Mikhail is holding Benny in the air, you can Psi Blast Benny and hear Maloof and Mikhail cackle. :ears1:


I'm starting to feel like I'm back in high school. Which is weird, because I'm only ten."

Paranoidish
08-16-2006, 07:40 PM
I've also got one. If you're in the milkman level, use clairvoyance on the flamingo things and then use pick them up and toss them off of the level! They'll eventually stop but it is really fun to do.

dillon123
08-20-2006, 11:40 PM
If you play with the controls during the "Loading Game" sequence which shows Raz falling into the mind, you can move him around. Thanks to dillon123 for pointing this out. http://files.ryansgoblog.com/small/heart.gif

Atctually,my freind found it,but he didnt like it.I kept playing with it,then decited to put it up.

Quoththeraven
09-29-2006, 01:14 PM
Where is this secret room in Milla's mind? I've looked for it, but must have totally missed it. Sorry.

Miss_Mayhem
09-30-2006, 01:16 PM
In Milla's dance-party, you can throw the kids off the platform. They will continue dancing! Right after you defeat Linda (and are underwater) you can toss dying suckerfish out into the water to have them happily swim away with TK. You can also TK crabs and throw them into a clam's mouth.

gopsychonauts
10-01-2006, 08:18 PM
Hi

milla's nightmare room:

In the part near thew beginning with the fan that you need to use to float towards a ladder, bounce towards the fan, and you'll notice a little passage down and to the left of it. That's the nightmare room.

When it got dark, I visited Sasha's mind, and used Smelling Salts to get out. I arrived on the floating dock at daytime!

Dmitri
11-18-2006, 03:55 PM
If you look at the sky during the night, you can see faces in the clouds. One of them looks like that blonde guy from Monkey Island. I'll try to get a picture, but I'll be taking one of my TV screen with a digital camera, so I can't promise it'll look great.

Digitaldreamer
12-04-2006, 08:01 PM
Right, so I was lending out my game for the past few months, and awhile back I decided once I got it back I'd try out the Pokeylope thing and see if it's true.

And yes, yes it is. And the responses amuse, yes they do. I forgot about the horn thing, I'll have to try that next...

But yeah, these guys seriously thought of EVERYTHING. *grins*

Edit: Horn thing also works. XDD

SashaNein
12-08-2006, 09:33 AM
Infinite jump on the main menu. (in PC version)

Youuuuuuutube for proof! (http://www.youtube.com/watch?v=5kjZ7npoNOE)

I also got Raz going ridiculously fast with the levitation ball jumping around Sasha's cube. I thought I was close to breaking off from gravity several times, but never quite got there. It was fun jumping around the entire cube (sometimes 3X) in one jump off of a corner. You could see the ball being attracted like a magnet to one cube, then to another, then spazzing out. Looked like a flat surface.

kreisherk
12-08-2006, 09:31 PM
Can't find the horn. Where's the horn?

SashaNein
12-08-2006, 10:30 PM
Beat the Lungfishopolis level.

Smon
12-09-2006, 12:22 AM
Infinite jump on the main menu. (in PC version)

Youuuuuuutube for proof! (http://www.youtube.com/watch?v=5kjZ7npoNOE)

I also got Raz going ridiculously fast with the levitation ball jumping around Sasha's cube. I thought I was close to breaking off from gravity several times, but never quite got there. It was fun jumping around the entire cube (sometimes 3X) in one jump off of a corner. You could see the ball being attracted like a magnet to one cube, then to another, then spazzing out. Looked like a flat surface.
Couldn't do it on the main menu, but pulled it off once on the cube. Fun.

DarthAve
12-09-2006, 12:34 AM
I'm SO trying that next time I play Psychonauts. That will be fun.

SashaNein
12-09-2006, 01:37 AM
Couldn't do it on the main menu, but pulled it off once on the cube. Fun.

You can get in an infinite loop on the cube!? OK, I'm going to try and recreate this tommorrow if I'm not too busy working on my secret project. (http://www.youtube.com/watch?v=7pVPR74Bbuc)

DarthAve
12-09-2006, 11:20 AM
I couldn't get it on the main menu. D:

I'm gonna try the cube though. It'll probably be easier considering that the cube is a smooth surface, and the brain has ridges and stuff.

Arku
12-10-2006, 03:06 PM
Maybe I'm just really slow... but I've had Psychonauts for 6 months and I just realized you can change the channels on the TV in the camp lodge's lounge.

SashaNein
12-10-2006, 04:30 PM
Maybe I'm just really slow... but I've had Psychonauts for 6 months and I just realized you can change the channels on the TV in the camp lodge's lounge.

:x

DarthAve
12-12-2006, 11:57 PM
I just went down on the elevator from loboto's lab to the grounds, and Raz was totally invisable. I used Linda to cross the lake though, and I saw Raz again. Just a glitch.

gopsychonauts
01-12-2007, 05:05 PM
You can get to the Bathysphere while Bobby is still there. Just go to the little ramp next to the dock, and then use Levitation. Keep on jumping on the green roof of the canoe place, and you may be able to land on top of the cover that is on top of the dock, then just walk along it to the Bathysphere!

I might try to get some pictures...

EDIT: Two more glitches/oversights...

1: At the start, where the squirrels are lying to Dogen, you can get rid of them with your psychic fist, but Dogen doesn't notice, and then they re-appear in the cut-scene, when you walk away.

2: The recruiting office doesn't have outer walls. If you look at the sides after punching Coach Oleander, you can see through into the office. Also, WHERE does it go after the sailor (don't remember his name) charges? It just disappears!

EDIT AGAIN: Wow, I'm finding loads.

Find one of those picnic tables near the main lodge, and begin grinding on one of the boards. Then Palm Bomb, and you can go through the table!! It also works on the chairs...

I don't know how to post pictures... The insert image button doesn't do anything...

Poopdogjr
01-16-2007, 01:03 PM
Sweet. I kept trying to do that the first time I played and got nowhere. Now I shall try again.

martmeister
01-26-2007, 12:18 AM
Playing the PC version so don't know if these pertain to other platforms:

If you stand on the stage by the campfire (at least at night) and press the "use" key, Raz will read Oleander's opening speech and make a comment.

When Raz is idle, in Gloria's theatre, he'll wave and bow to "the audience".
On a small, high place, he'll do his dance ("Walk like a pharoah"??) to show off his balance.
And everywhere else I could find, he's stationary, scratches head, shrugs, stamps foot, or rocks on heals. (Correct me if I'm wrong).
Raz will bounce in chair of underground rail and look up at thought bubble and you, probably wondering what's taking so long.

I tried the comments with Pokeylope on everyone I could. I couldn't get Cook Crueller or Dogan to say anything and Raz even says that he needs to get Pokey back. Is this normal? Also, after (drum girl) says the next song is going out to Pokey, they stop all their music. Not sure if this is normal, too. If so, that's cold (hehe)!

Interesting encounter w/cheerleaders and Janitor Crueller after rebraining. He says he can't stand their cheering anymore and asks you to kill him. They cheer, "Mop, mop, mop!" Raz says, "maybe a bear will eat them" and Crueller says, "if that doesn't work, pour some drain cleaner down my throat."

Also, Crueller won't allow you to dwelve inside his psychy and trying to use it on the other kids pops up a warning note about devices with safeguards preventing usage on children.

KingCheez
02-06-2007, 10:34 AM
attn 360 players this is awesome
Raz will turn teal a lot of the time. Just his shirt, coat, and pants though. I thought it switched him into the Psychonauts uniform on accident, but he looks kind of like a glitchy Dart.

I don't know how this happened, I first noticed it in Basic Braining. It stopped after I finally completed the entire Brain Tumbler experiment.

For some of the factors that might go into recreating this, I nicknamed my profile "Beans," collected all but one figment in the coach's mind (it was the biplane at the blimp section) and it just showed up.

martmeister
02-20-2007, 08:06 PM
Another "idle" action: In Milla's mind, standing still we eventually have Raz tapping his feet then dance. As far as I know, he keeps dancing until you move him again, activate an item/psy power, or go into first-person mode.

martmeister
02-26-2007, 03:12 PM
In the other worlds, Raz tends to look around, but in Lungfishopolis he keeps a "mean face." I decided to let him idle for a couple of minutes; Raz will change expressions to one more of concern, check his boots, wipe them off, then go back to his "scary monster look."

Toliver
03-15-2007, 01:56 PM
Playing on a PC...
Two "glitches" - In Raz's mind (The Brain Tumbler Experiment) there are two upper rock shelves you have to get to. On the second shelf, there are brambles. I got Raz stuck on top of two brambles. He stood there for about 5 minutes while the bramble sound FX was going and the brambles jiggled. Couldn't jump, couldn't ground pound...ended up using the arrow keys to try and have him slide towards one side or the other, which he eventually did, and was able to continue with the game.
I think this "brambles glitch" happens with just about any set of brambles in the level.

In Black Velvetopia, in the sewers, there's a memory vault. I was chasing the vault to pound it when it got near an opening/barred window and was suddenly suspended up in the air. I tried levitating Raz up to hit it but it was like the vault wasn't there. So I put Raz back on the ground and tried swinging at the vault as if it were also on the ground and it opened up while still suspended in the air. I could view the slideshow, too. Very weird.

Also a little odd...Raz was at the lake and he met Dogan coming out of the water and saw that Dogan was missing his brain. Then Raz went into "The Brain Tumbler Experiment" level to finish it (when you first tackle the level, you have to leave the level, go to Milla's level and finish it to get Levitation and then go back to Raz's mind to finish that level). It was then that Raz saw the cut scene of Dr. Loboto removing Dogan's brain.
So it was strange to see Dogan without a brain at the lake before seeing the cut scene where it was removed. Just seems out of order....

Toliver
03-27-2007, 12:14 PM
Just wanted to mention the pics flying around Ford's sanctuary, involving the suposed pic of Tim with an eye patch...
When you get inside the Post Office in the Milkman Conspiracy, there's a Wanted Poster on the lobby wall that has the same eye patch picture.

Another interesting bit from the game programmers...
In Coach Oleander's classroom at the top of the tree in the Kid's Camp, there are a bunch of kid's drawings on the upper walls/roof (since it's all windows/open to the outside there aren't any true solid walls). One picture (I think it's to the left of Chloe who is trying to use the radio) has what looks like a large monster bunny chasing a kid, which could be a reference to what eventually happens in the Meat Circus level.

Poopdogjr
03-27-2007, 07:44 PM
See, more neat stuff I missed. Dagnabbit!

Toliver
03-29-2007, 11:53 AM
Another funny joke from the programmers...

In the "Gloria's Theater" level, there are posters in Bonita's dressing room of her past plays/movies.
At the beginning of the level, Raz has to go into Bonita's dressing room to convince her to act again. As she sits in her dressing room crying, on the wall behind her is a poster for a play/movie titled "Don't Look Over Here".
The same poster can be found in the Prop Room where you have to find the first candle.
Very funny...

If you're standing at the dressing room doorway looking out into the hall, to your right in the dressing room is a poster that says "ANOCH". The same poster can be seen, in the prop room I believe, where it says "Bonita".
I don't know if it means anything, if it's an insider joke, or if it is just a smeary wall texture so I'm misreading it.
Guess I should look at the credits to see if there's an "Anoch" in them.

Toliver
04-02-2007, 12:12 PM
Another interesting bit from the game programmers...
In Coach Oleander's classroom at the top of the tree in the Kid's Camp, there are a bunch of kid's drawings on the upper walls/roof (since it's all windows/open to the outside there aren't any true solid walls). One picture (I think it's to the left of Chloe who is trying to use the radio) has what looks like a large monster bunny chasing a kid, which could be a reference to what eventually happens in the Meat Circus level.

I just discovered that the same "Giant Monster Bunny chasing a Kid" picture can be seen in the TV room in the Lodge. When you stand facing the TV, it's high up on the wall behind you.

Did you notice all the "Read" posters in the Lodge and there aren't that many books there? Sort of ironic...
Of course, you could argue that "read" may refer to "read someone's mind" as opposed to reading a book, since it is a Psychic Kid's Camp.

Not a glitch but I thought it was funny:
Once all the kid's brains have been taken, when Raz visits Ford's sanctuary Ford calls him over to the Observation Room ("Razputin, come over here, I want to show you something"). He shows Raz all of the brainless kids in the Observation Room and gives a speech where, at the end of it, he asks Raz if he'll rescue the brains. A thought ballon appears over Raz with two responses. One being "Yes, I'll do it" and the other "No, I'm not ready yet" or something like that.
If you answer "No" Ford slaps you (Raz) and asks "How about now?"
If you keep answering no, Ford keeps slapping you (Raz) and asking "How about now?". You eventually have to answer "Yes" to get out of the Observation Room hallway and get on with the game.
It's very funny.

martmeister
04-03-2007, 12:59 AM
So it was strange to see Dogan without a brain at the lake before seeing the cut scene where it was removed. Just seems out of order....

I noticed that, too. DoubleFine should've put a code where before you see the tower in the brain experiment, if you goto the lake, Dogen would be doing anything except walking around brainless. I like to gather up a ton of arrows, hear conversations, and collect scavenger hunt items and marker challenge cards.

Whoa, haven't tried saying no to Ford, but that sounds funny. Sounds like a good excuse to start a new game (one world away from Meat Circus)!

Thrik
04-03-2007, 10:12 AM
Haha, yes! I totally forgot about that Ford slap. I actually laughed out loud at that as it was not only unexpected, but also almost mocking the traditional yes/no system in games. :D

Toliver
04-03-2007, 12:18 PM
I've been through the game a lot recently and have been noticing things on the walls throught the games (see my posts above).
Here is a cap inside Boyd's house within "The Milkman Conspiracy". It shows a painting/photo on the wall to the right and behind Boyd (the exit is to the right around the corner).
I wonder if it's from another Tim Schafer game. Does it look familiar to anyone?
http://pic40.picturetrail.com/VOL283/1552548/5664138/242852271.jpg
I thought it might be the bridge from Grim Fandango on the way to the Cat Races. There's a vague blimp shape in the sky but it's not "there" enough to tell what it is. It can't be from any of the Monkey Island games since they don't use 3D perspective and this shot is definitely looking up at the structure.
Maybe it's one of the programmer's neighborhoods...

Thrik
04-03-2007, 03:43 PM
That actually looks like the top of the asylum to me, where there's that cage/lift thingy -- except looking at it from below. It might be concept art or a screenshot one of the level designers took from a weird angle though, if I'm right.

DarthAve
04-03-2007, 09:04 PM
This is pretty funny. If you have confusion in Gloria's theater, you can do somthing really silly. When the phantom is on the catwalk and you have to light the lamp before going into the boss battle, throw a confusion grenade on him. Not only will he sing The Teapot song, but he'll do motions!

Toliver
04-04-2007, 05:32 PM
This is pretty funny. If you have confusion in Gloria's theater, you can do somthing really silly. When the phantom is on the catwalk and you have to light the lamp before going into the boss battle, throw a confusion grenade on him. Not only will he sing The Teapot song, but he'll do motions!
This is brilliant!
I've been playing (and replaying) the game in the same order each time so I never have the Confusion Grenades when I get to Gloria's Theater level. This is a great idea. Playing in the same order that I've been playing, you power up your rank enough that you get a Confusion Ammo upgrade in Black Velvetopia. Do you get the upgrade in Gloria's Theater? Or does it still appear in Black Velvetopia?
I've lately been using the Pyro Power on the walking cannons in the Waterloo level. When you set them on fire, they start shaking and then burst. But if they stand up, they don't burst and you have to wait for them to sit down again or the fire won't burn them. I've been setting fire to about everything in the level to see what burns and what doesn't.
When you use the Pyro Power on one of the two Big Muscle Censors in the orchard they will run around setting the other muscle Censor on fire, and even setting the snails on fire. But catching fire doesn't seem to impact the snails (since you need them in order to get the last soldier).

I've wondered what would happen if you use Confusion on the rats in the asylum. Or even on Ford in his different disguises...Hmmm....sounds like a plan!

Toliver
04-04-2007, 06:16 PM
Not sure if this is a glitch or if it's supposed to happen...
In the Waterloo level, you make Raz bounce on the trampolines to achieve different goals.
I've been replaying the game and twice now I've had Raz bouncing on a trampoline when all of a sudden he would bounce about twice as high as he normally does. It was high enough that he went up off the top of the screen and the camera didn't even follow him.
I have no clue as to what triggered this "super" bounce. The second time it happened I was able to use Psi Float off the Carpenter's roof to easily get all of the figments hanging in the air (which normally take a couple of attempts to get all of them).
Has anyone else experienced this "super" trampoline bounce? And, if so, do you know how to trigger it on purpose?

DarthAve
04-04-2007, 11:00 PM
This is brilliant!
I've been playing (and replaying) the game in the same order each time so I never have the Confusion Grenades when I get to Gloria's Theater level. This is a great idea. Playing in the same order that I've been playing, you power up your rank enough that you get a Confusion Ammo upgrade in Black Velvetopia. Do you get the upgrade in Gloria's Theater? Or does it still appear in Black Velvetopia?
I've lately been using the Pyro Power on the walking cannons in the Waterloo level. When you set them on fire, they start shaking and then burst. But if they stand up, they don't burst and you have to wait for them to sit down again or the fire won't burn them. I've been setting fire to about everything in the level to see what burns and what doesn't.
When you use the Pyro Power on one of the two Big Muscle Censors in the orchard they will run around setting the other muscle Censor on fire, and even setting the snails on fire. But catching fire doesn't seem to impact the snails (since you need them in order to get the last soldier).

I've wondered what would happen if you use Confusion on the rats in the asylum. Or even on Ford in his different disguises...Hmmm....sounds like a plan!
You can get it in Velvetopia reguardless. And if you want to use confusion on the multipul!Fords if you go back to camp.

Although, if your cheat friendly, you can have all the powers from the beginning. And if you use Confusion on Oleander before basic Braining, he'll talk about Mr. Bun. I should try the rat one, considering I just saved in the upper asylum.

Thrik
04-05-2007, 05:05 AM
I really like the fact that they put in confusion stuff even for parts of the game where you couldn't use it. :D

Toliver
04-05-2007, 01:48 PM
1) In Oleander's recruiting office in his Basic Braining level is a poster of a woman and a soldier and the poster says "I wish I were a man"...which is totally sexist and funny at the same time.

2) I tried burning the carved posts at the Campfire area to see if they would catch fire when all of a sudden Ford announced over the camp P.A. system "Vandalism of school property will result in immediate expulsion." Too funny!
You can Pyro the Campfire fire ring to make it blaze again as well as the fire ring in the Reception area.

3) During your first time through Basic Braining, you can't die! I tried jumping off of everything to die but you always stay at "5" lives. This is great because if you've played the game before and know how to make Raz move and jump, you can use this to your advantage. Use your first time through to get all the difficult figments (like in the moving blimps area & in the tumbling log maze towards the end of the level). Jump off a cliff if you have to in order to get those difficult moving figments...you won't lose a life and you'll, hopefully, get the figment.
But this only works the first time through. If you go back into the level later in the game and you fall off a cliff or the log maze, you will lose a life.

4) I discovered that in the Asylum Tower Platform (where Dr. Loboto's lab is) you can be in the room with Lili, Sasha, Milla and Shegore and use your Levitation to jump up and over the curtains that make up the walls of the upper room and you'll find yourself down in Dr. Loboto's lab area. The platform rooms are really all one big room. You don't have to go all the way around using the outside platform in order to get to his lab.
However, I wasn't able to jump from Dr. Loboto's lab back up to the upper area. There's a small bookshelf high up to the left of Dr. Loboto's lab area with barely enough room to turn your Leviation ball on, but the upper room is still too high to reach.

Thrik
04-06-2007, 01:15 PM
Awesome stuff Toliver. We've got a really nice collection going on here! :D

Toliver
04-10-2007, 12:31 PM
http://pic40.picturetrail.com/VOL283/1552548/5664138/244703379.jpg
This is a screen cap (lightened up in Photoshop) of the first Brain Tank Battle. I hadn't encountered this glitch until about the 5th or 6th time through the game and it has happened everytime since then.
You can see the Brain in the background which is the last part of the tank battle.
I had ground-pounded (palm bomb?) the brain thinking it would end the battle but instead of the normal big blue-print type of explosion that comes with the end of the battle, I kept getting these small little explosions and Raz would freeze up for a short while while the brain drifted away to a new location. Eventually, I coud get Raz to move again. Sometimes the little explosions would just stay on the screen in the battlefield while Raz went off to hit the brain again.
These mini-explosions happened about 3 times until I was finally able to get Raz to make the big explosion.
Has this happened to anyone else?

Toliver
04-10-2007, 01:00 PM
I discovered not all arrowheads are equal in value. For instance, behind the lodge, the arrowhead at the base of the bridge support for the bridge leading to the lake (it’s the arrowhead closest to the practice targets) is worth 4. It’s the same in Reception and the GPC area. Some are worth 1, some are worth 2 or even more. In the Kid's Cabin Area, all the arrowheads are = 1.

Towards the beginning of the game when you need to buy the Dowsing Rod, Dream Fluff and Psi-Cores, you can build up arrowheads quickly by making a circle of the Lodge picking up all the arrowheads you see, go into the Lodge, turn around and go right back out of the Lodge and repeat. When the game has to reload an area, like when you enter and exit the Lodge, the arrowheads reset and are all there.
With the help of the dowsing rod, I was able to achieve a rank of 20 during my first time through the Brain Tumbler Experiment (Raz's brain level) and have the Cobweb Duster with me.

Using Pyrokinesis on different things…

I used it on Boyd, outside of Thorny Towers with the locked gate. When he catches fire he says:
“Oh no, it’s happening again! Spontaneous Combustion! As a result of the government LSD experiments…”

But, later on, after solving "The Milkman Conspiracy" level, neither Pyrokinisis or Confusion has an effect on him. He just says something like "Nothing can keep me from my mission" (of burning down the asylum).

In “The Milkman Conspiracy”, a Rainbow Squirt can be seen whispering into bushes at some houses and also at the Post Office. Use Pyro on the bushes, the bushes burn away leaving the Rainbow Squirt whispering into nothing.

I used Pyro on the two mailboxes next to the entrance of the Post Office. Once they burned out, it must have impacted the code box by the door since it triggered the secret agent coming out of the Post Office, who then entered the code to get back in again. This bypassed the method of entering the wrong code on purpose in order to get the guy to come out of the Post Office.

Besides lighting the two fires in the camp (one in Reception and one at the Campfire area), you can light a fire in the Lodge fireplace later in the game. You can also light a fire in the fireplaces in some of the homes in “The Milkman Conspiracy”.
In Waterloo, even though there’s already a fire burning in the main room with Napoleon and Fred, you can use Pyro to make the fire burn brighter for a bit…when the extra fire is done burning you get two psychic arrowheads from the fireplace.

Seagulls burn, even when they’re trying to take off.

Crows catch fire but take off like there’s nothing the matter.

I tried using Pyro on Admiral Cruller but he yells at you, saying something like "I'll bury you so deep in the lake not even the dredge crews will find you!"

Using Confusion on different things:

Use it on any Cruller (Admiral Cruller, Janitor Cruller, etc) except the Cruller in Ford’s Sanctuary and they’ll say the lines of the other Crullers…so the Cook Cruller, in the Lodge, will talk about mopping, and so on.

If you use Confusion on Ford Cruller in Ford’s underground Sanctuary, he also says lines from the other Crullers except that he thinks he’s going crazy again and says he’ll have to find a larger Psytanium rock to bring his mind back in focus. It was kind of sad to hear him say this and I sort of felt bad for using it on him.

I used Confusion on a Mountain Lion….he just shakes.

On a seagull at the Lake…the seagull buries his head in the sand! Too funny!

On the Carpenter in Waterloo, he rocks back and forth in place. Even later on when the Confusion wore off, when Raz was mid-sized, I could still see the Carpenter piece rocking in place on the gameboard.

I used Confusion on Gloria…she says something like “Did I faint again and not know it?”

I used it on Bonita, in her dressing room and she said (in the gruff male voice) ”Hey! Who’s that crying?”

I used it on Becky…she gets really mellow and then says in a panic, “What did I miss?”

I used it on the Teleporter creature. Nothing seemed to happen to it...though I didn’t check the Teleport Options when he was confused. Wonder if they got mixed up…

I used Confusion on Napoleon (in the main room with Fred and on the Little Napoleon on the gameboard) and he says “What is the purpose of War? Maybe diplomacy could do…” and then he snaps out of it and says “Wait, who said that?”

I tried to use Confusion on Sasha and Milla when they were trying to free Lili in the Asylum Platform tower, but they only said “That’s nice, Raz, but we could really use your help here.”

I used it on Shegore and she just shakes in place (like the mountain lions). I thought about using it on Mr. Pokeylope (the turtle) but blew my chance in Loboto's lab area by picking him up too soon after rescuing him from the metal container. There's no other time in the game where he's free from Shegore's clutches. ;-)

Using Confusion on the rats is a waste. They get confused, scurry around and sometimes blow themselves up (and the other rats, too). But other times they snapped out of it and came at you again.

I used Confusion on the Big Muscle Censors in Waterloo…they started beating themselves up which is funny to see. But they snap out of it and come after you again.

Other interesting tidbits:
If you try to use Sasha’s Mental Door on Crispin who is guarding the Upper Tower Elevator, a rambling two page note from Dr. Loboto appears on the screen, basically yelling at you (he thinks you’re the Coach) for trying to get into Crispin’s head. Something along the lines of “Hey we had an agreement! Hands off Crispin...”

In Waterloo, when you’re mid-sized on the game board, if you let Raz just stand there and do nothing, he’ll eventually put his hands on his hips, look to the left an then to the right and finally he’ll look impatiently back over his left shoulder at you and then look forward again.

I noticed a glitch in trying to enter the Lodge during the day. I was coming from the picnic tables to the right of the lodge (when you’re facing the front entrance) and tried getting Raz to jump onto the curvy wooden walkway but he slipped and ended up underneath the walkway but his shadow was above him on the walkway. I could get him to repeat this. Very weird.

HappyCabbit
04-10-2007, 10:43 PM
I noticed a glitch in trying to enter the Lodge during the day. I was coming from the picnic tables to the right of the lodge (when you’re facing the front entrance) and tried getting Raz to jump onto the curvy wooden walkway but he slipped and ended up underneath the walkway but his shadow was above him on the walkway. I could get him to repeat this. Very weird.

When I did that [though I'm not sure if it was from the same direction] I got stuck under the wooden walkway for fifteen minutes. T_T I eventually just reset the game.

martmeister
04-11-2007, 01:07 AM
The mini explosions with the first tank are definitely a glitch, probably involving your video card and drivers.

The first couple times through, I didn't pay that much attention to their reactions. Initially, I thought the "never die" in Basic Braining (first go around) was part of the demo then playing the full version, I didn't care. I didn't consider that I'd be revisiting it later. Anytime I play a new game, I make sure to go out of my way for figments. Never dying's cool.

Before going to the GPC, talking to Franke and Kitty (?) yielded insults from them. Continuing to talk/interact/harass them had Raz asking them, "Where do you get your clothes? My sister's a little fat." <Kitty's shocked expression followed by her asking you what you said.> Raz asks something completely different (where GPC is?).

Toliver
04-11-2007, 12:37 PM
Some follow-up:

Regarding the poster in the recruiting office at the start of "Basic Braining" that I said shows a man and woman with the woman saying "I wish I were a man," I finally saw that the man in the poster is Coach Oleander. Which makes it even funnier.

Arrowheads:
I found one arrowhead worth 8 points!
In the Reception area there's a waterfall. If you stand facing the waterfall, jump up to the land on the right. If you continue this way, you'll encounter the rusty car and the pipe for the Scavenger Hunt. But don't go that far. When you jump on the embankment on the right, almost immediately you'll see there's a small, almost hidden, alcove on your left. At first I thought it might be a hidden cave or tunnnel, but saw it was just an alcove. Inside the alcove is the familiar purple gas coming from the ground. That's the 8-point arrowhead. Very cool. But by that time, I was using the dowsing rod for deep arrowheads, so it didn't matter too much in the scheme of things.

I also did the math and figured out that the Deep Arrowhead lode under the GPC (it's near the fence where the bear is on the other side) is an awesome 220 points.

Once I bought the dowsing rod, I got my arrowhead count up to about 1600 before heading into the Brain Tumbler Experiment for the first time. And that's without going to the lake or the Lungfish lair. The Lodge/Parking Lot area will only yield about 290 deep arrowheads. You don't find the big lodes until you get to the GPC. The Campfire area has two lodes that I've found and most of the lodes in the Reception area are 40 points or under.
Has anyone done a Deep Arrowhead Lode map?

I found I could achieve a rank of 20 (which gives you Telekinesis Power) before going into the Brain Tumbler for the first time.
I've also discovered that some places in the game where I previously thought I would need Levitation, Raz could get there just by his double jump. I think the programmers did this on purpose since it happens too much in the game to be a coincidence. The Psi-Cards on top of the upper mine shaft in the Reception area, for example, can be reached without Levitation. The Condor Egg for the Scavenger Hunt in the Reception area can be reached without Levitation. On the right side of the waterfall in the Reception area there are some Psi-Cards high up on a rock that Raz can reach without Levitation. In the GPC, there are some trees/branches you need to climb to get a series of Psi-Cards and a Psi-Core. All of them can be reached without Levitation.

I didn't notice this the first 5 or 6 times through the game but in Raz's Brain Tumbler Experiment, there is one place where he's attacked by tiny Censors! They don't appear anywhere else in the game. In Raz's level, there's the Big Censors that fire the No-Symbol at Raz. There's the next size down that usually appear with the orange whiney fireballs who just pummel you. But these guys were even smaller. I believe they are the next group of Censors to appear after Raz's first encounter with Censors in his mind. I'll try to get a screen cap my next time through that level.

The more I play this game, the more I admire the game makers. Just amazing...

Toliver
04-11-2007, 12:44 PM
The first couple times through, I didn't pay that much attention to their reactions. Initially, I thought the "never die" in Basic Braining (first go around) was part of the demo then playing the full version, I didn't care. I didn't consider that I'd be revisiting it later. Anytime I play a new game, I make sure to go out of my way for figments. Never dying's cool.

I need to revise and extend my remarks about this "no dying" the first time through Basic Braining.
It's true that it doesn't seem like you can die the first time through if you fall off a cliff or the rails or fall in the Log Maze Tumbler.
However, I noticed that you can take damage which means if someone is really having a rough time in the level and takes too much damage, they CAN lose a life that way.
Otherwise, you're pretty much immortal the first time through.

martmeister
04-11-2007, 07:22 PM
Ooh, and about the same place where the mini-censors are, you might get hit by censor beams (??), but there are no censors to shoot at you.

Toliver
04-12-2007, 12:11 PM
http://pic40.picturetrail.com/VOL283/1552548/5664138/245236754.jpg
Here's a screen cap of the tiny Censors in Raz's level. They're easy to battle but there's a swarm of them (about 6 or so total). See how they're smaller than Raz but still have wickedly long arms for punching him.

Regarding arrowheads...
There's an arrowhead on the top of the tree stump/pole next to the Scavenger Hunt Condor Egg in the Reception area. This one arrowhead is equal to 10 points.
That's the highest value of an arrowhead that I've encountered, yet.
I guess the more difficult it is to get to an arrowhead, the higher its value.
This makes me wonder about the value of the arrowhead at the cave opening at the Lake (containing the Mountain Lion & the Diver's Helmet). Will have to report back as I am approaching that point in the game again.

Toliver
04-12-2007, 12:19 PM
Ooh, and about the same place where the mini-censors are, you might get hit by censor beams (??), but there are no censors to shoot at you.
Yes, I believe there is a Large Censor shooting at you there, but not in the immediate area. If you continue forward from where Raz encounters the tiny Censors, you'll come to a rock shelf that Raz has to climb up in order to continue. At the top of this rock shelf is a large Censor who shoots the Censor Beams. He is just very far away when he starts shooting at you.
I'll be going through that point again soon and will check this out to be certain.

Toliver
04-12-2007, 06:23 PM
Looking at them more closely, each of the "celebrities" in the "Read" posters all over the Lodge interior are holding a brain instead of a book.
So it's not books they're talking about...which makes perfect sense for the theme of the camp.

Toliver
04-13-2007, 11:55 AM
This makes me wonder about the value of the arrowhead at the cave opening at the Lake (containing the Mountain Lion & the Diver's Helmet). Will have to report back as I am approaching that point in the game again.
I'm a doofus. I zipped through last night and the only thing up at the cave opening are Psi Cards. My memory is going...
Yes, I believe there is a Large Censor shooting at you there, but not in the immediate area. If you continue forward from where Raz encounters the tiny Censors, you'll come to a rock shelf that Raz has to climb up in order to continue. At the top of this rock shelf is a large Censor who shoots the Censor Beams. He is just very far away when he starts shooting at you.
I'll be going through that point again soon and will check this out to be certain.
I went through that level again last night.
There are three sets of Censors in this area. When Raz first enters it, the Tiny Censors (that you see in the screen cap in the post up above) attack him. As he moves further into the wide open area, the mid-size Censors (with some whiney fireballs) attack him. Finally, standing on the rock ledge ahead, waiting for Raz, is the Large Censor who shoots the Censor beams.
Interesting that there are no Muscle Censors in Raz's level...

Thrik
04-13-2007, 12:05 PM
Man, and I thought I had a keen eye for detail! Excellent work Toliver. :D

Byakko
04-15-2007, 06:18 AM
So it was strange to see Dogan without a brain at the lake before seeing the cut scene where it was removed. Just seems out of order....

The Brain Tumbler Experiment Level was created before Dogan was de-brained. Considering it's all in Raz's mind and is not physically the Dentist's tower or the Dentist/Dogan themselves, it's most likely a mixed up memory from Dogan/Oleander from that point of time; where he WAS being de-brained.

By the time Raz CAN complete the level/memory, it's just too late. Although he does get to see the tank plan and stuff.

Okay, here's some stuff I noticed. I'm pretty sure you guys have seen them too, but I just wanted to know what you think of them:

1) Somewhere in the Woods area (sorry, I can't remember exactly where. Near Ranger Cruller I think.), there's a large sinister tree that looks like it has a mouth and eyes. It's mouth is very large (practically the whole tree) and it's holding/crushing a truck. The truck's rusted so it must have been a long time ago. I've tried punching it, but the other powers don't really work because it doesn't register as an actual 'object' but as part of the scenery.

It kinda reminds me of the Whomping Willow from Harry Potter.

It may have been a plot point in previous revisions of Psychonauts, who knows?

2) Ever saw the faces in the sky? It's kinda amazing. Day time has the huge Sunny-Face in the sky (ironically, I first noticed it while up on the Main Lodge roof talking to the suicide kids). While on the Thorny Towers side of the lake, the sky has insane twisted faces in the clouds; that even reflect in the lake water!

Toliver
04-16-2007, 12:18 PM
The Car-Crushing Monster Tree is where you can find the Cherry Wood Pipe for the Scavenger Hunt. I also noticed how the tree looks like a monster. It's funny but it's more noticeable that it's a monster from further away.
I figured it was put there to scare the kids away from the GPC/Wild Woods (which is the next area).
Janitor Cruller is in the Reception Area and Ranger Cruller is in the GPC area. But I knew what you meant.

As for the faces in the clouds, I haven't noticed the day clouds having faces...I will have to take a closer look. I didn't even notice the faces in the night clouds until I'd gone through the game 4 or 5 times. Guess I was too focused on Raz's immediate surroundings to notice that.

Toliver
04-16-2007, 12:26 PM
I'm working on a Deep Arrowhead Lode Map. I'm not sure how I'll be able to post the final map. It's going to be a printable JPEG. And it won't include the Lungfish Lair Battlegrounds...just the Camp areas.
I'm surprised at how big some of the lodes are. If you pick your lodes carefully, you could hit just 5 or 6 lodes with the Dowsing Rod and have enough for the Cob Web Duster.
I'll post more on this later.

Byakko
04-16-2007, 09:15 PM
I also noticed how the tree looks like a monster.

I went back there to check it out again. It actually looks like Oleander! Specifically, it looks exactly like the head part of the Monster-Figments you find in his Basic Braining level (the one that look like gorillas with helmets).

Toliver
04-20-2007, 05:55 PM
I went back there to check it out again. It actually looks like Oleander! Specifically, it looks exactly like the head part of the Monster-Figments you find in his Basic Braining level (the one that look like gorillas with helmets).
Went back in yesterday and saw that it does look like the Oleander figment. If I recall it correctly, the helmet on the figment has horns (like a Viking helmet) and so does the car-eating tree in the Reception area. Very cool!

Byakko
04-22-2007, 09:21 AM
In the G-Men HQ, if you look at the wall directly in front of the door you walk in, there's a pin-up board with some criminal profiles.

One of them has this hairy guy with a patch, if you look at his name, it's pretty scrawled but it definitely looks like 'Tim Schafer'. The 'Tim' is clearer.

I'm not sure if the guy in the picture DOES look like Schafer, but yeah.

Toliver
04-23-2007, 12:45 PM
I was abe to reach a ranking of 24 before going into the Brain Tumbler for the first time. Woo-hoo!
I discovered that two Scavenger Hunt items I had previously thought were only reachable with Levitation, were reachable without it. I was always one-item short of completing half of the list (and getting the 4 rank ups) and always waited until I got Levitation to get the Scavenger hunt items I thought were out of reach.
I believe you only need one of these two items (see below) to complete half of the list. The Condor Egg is easy to get to...you don't need Levitation to get it.
Here's how to get to the Fossil in Sasha's lab...Raz is standing on the stairs in the middle of the room:
http://pic40.picturetrail.com/VOL283/1552548/5664138/247866512.jpg
And here's how to get to the telescope in the GPC area...Raz is standing on the the boulder next to the boulder that is next to the little boulder that has the crow feather on it (so he's two boulders away from the feather). The GPC is behind him:
http://pic40.picturetrail.com/VOL283/1552548/5664138/247866510.jpg
When you Double Jump to land between the two trees, you have to immediately Double Jump again to get up behind the tree and get the Psi-Cards. If you don't do the second Double Jump soon enough, Raz will start sliding down the hill and you'll have to try it again. Once you're behind the tree, follow the little "trail" that will take you up to the telescope.
By getting to a rank of 24 before going into the Brain Tumbler, you end up achieving the ensuing rank-ups sooner in each level so you're stronger earlier in the game.
I had mentioned in an earlier post that I thought the programmers had set it up so that a lot of areas in the game where you thought you needed Levitation to access, were actually reachable by Raz without it. This is more proof of that.
This is so freakin' exciting it makes me realize I have to get a life!

edited to add: Regarding the second Scavenger Hunt item mentioned above (the Telescope), there may be another Double Jump involved. I went through it again last night and found that you Double Jump off the boulder to get to the tree area, then Double Jump to get further up the slope and then one last Double Jump from the top of the slope to land behind the tree where the Psi-Card is hiding.

I also found I could use the Double Jump to get the Psi-Cards on the lower tree limb on the giant dead tree in the Reception area (that has the fire ring next to it). This is the tree that has the Dinosaur Bone on it. If you Double Jump on the right side of the limb (facing the tree) you can bounce up off the tree trunk and Double Jump up again onto the tree limb. It's a heckuva lot more trickier than getting to the Psi-Card behind the tree (as mentioned above). The Double Jumps on the dead tree have to be a lot more accurate in order to get up to the Psi-Cards on the lower limb.
More proof that you don't need Levitation to get some of the Psi-Cards.

Toliver
04-23-2007, 01:55 PM
I've made a Deep Arrowhead Lode Map (yes, I have no life). I went back over it a couple times to verify the amounts and general areas where the lodes could be found.
I won't post the actual map here since I wanted to keep it large so it would be printable on a letter-sized (8&1/2 x 11) piece of paper. If you print it out, make sure you set your printer to "Landscape" since the map is horizontal.
Here's the link:
Deep Arrowhead Lode Map (http://pic40.picturetrail.com/VOL283/1552548/5664138/l-247880833.jpg)
Now I am puzzled by two lode amounts, one in the Campfire area for 34 points and one in the swamp in the Reception Area for 76. All the rest of the lode amounts end in either 0 or 5.
Channeling my best Boyd, I wonder about the significance of those two different numbers. What do they mean? What is the government conspiracy behind them? Is it someone's birthday? 3-4-76? If you add them up 3+4+7+6 you get 20 and if you add those two digits you get 2+0=2, which could be Boyd & the Milkman. What does it mean?

edited to add: This map does not include the Deep Arrowhead lodes in the Lungfish Lair Battle areas. Besides, if you've gotten that far in the game, you should already have enough arrowheads to buy everything.

edited to also add: This map is from the PC version of the game. I don't know if the deep arrowhead lode locations are the same for all game platforms.

martmeister
04-23-2007, 08:58 PM
That's really awesome with the arrowhead map!

Toliver
06-06-2007, 11:48 AM
Going through the game again last night, I was in Gloria's Theater and, by accident, I discovered you can use the Cobweb Duster on the Teleport Creature!
In the level, there's a cobweb just in front of the stage where the Teleport Creature sits. Raz was looking at him instead of the cobweb when I used the Cobweb Duster and the creature's head got stuck to the end of the hose. While the hose was on, his head was stretched out (because he doesn't ever move) and when I shut off the Duster, his head went back to normal and he made those cursing/grumbling noises at me.
It was a funny surprise to say the least.

Poopdogjr
06-06-2007, 01:31 PM
Thats awesome. I gotta try that one of these days.

martmeister
06-06-2007, 03:36 PM
Everyone responds to the cobweb duster. Try it on your camp mates and watch their reactions. I think Cruller's is amusing.

PlayMeLikeAFish
07-07-2007, 02:28 AM
Yeah, quite a lot of stuff changed between the development pics and the final product; go through them carefully and you'll find no end of small changes.

As for that 4th picture, I'm not really sure what exactly it's from. Schafer calls the image "SoundProof" and captions it "Man, why did we cut this awesome room?".

Where did you get your info? Are there interviews with Schafer where he talks about the cut stuff? Please direct me to them if there are!

Toliver
07-12-2007, 12:49 PM
I encountered two more game glitches that I thought I would post.
The first is a trampoline glitch in the Waterloo World level.
http://pic40.picturetrail.com/VOL283/1552548/5664138/265288339.jpg
This (see image) is the trampoline next to the hungry peasant's house. I had Raz jump onto the trampoline to access the roof. Instead of bouncing up, you can see that Raz got stuck. The trampline is locked in the "down" position with Raz on the edge. He kept "sliding" (like he does on rails) on the edge of the trampoline and no matter what I did, the trampoline wouldn't "unbounce" and I couldn't get Raz to stop sliding. I had to reboot the game to get past this glitch.

I thought the second glitch was very funny. Whenever I enter the Asylum grounds I always make it a point to do something to the annoying crows. Unlike their seagull counterparts on the mainland, the crows will attack Raz before flying off so I always like to strike first. They'll even attack you when you set them on fire (and they're all aflame) whereas the burning seagulls will just try to fly off.
http://pic40.picturetrail.com/VOL283/1552548/5664138/265288347.jpg
However, this one time (see image) there was a crow that didn't fly off. No matter what I did to it, it just sat there. I could hit it and the crow would move like a football would when you kick it but it didn't make any moving or flying motions. It was like a crow lump. I ended up leaving the area and when I re-entered it, all the crows behaved normally. This has happened twice in two different run-throughs of the game (out of the 20 or so times I've been through it).

Toliver
10-02-2007, 12:50 PM
I found another small glitch in the game.
I was in Sasha's mind in the Shoe Box arena. I was near the base of the ladder that leads up to the platform between the Shoe Box tower and the first Censor Spigot. I had just blasted one of those Whiney Fireballs to my left when I noticed that there was a lit fuse just hanging in the air. It wasn't connected to a Whiney Fireball that I could see. Using a Psi-Blast on it had no effect. I went on to finish the Shoe Box level and moved on to the rest of Sasha's mind level. When I went back into Sasha's mind later in the game (you go back in after you gain the power of Levitation) to pick up any remaining figments, when I got to the Shoe Box level, the lit fuse was still there, hanging in mid-air.
I wasn't able to get a screen cap of it but if it happens again, I'll make sure I get a screen shot of it.

Edited to add: I went through the game again and found the floating fuse again. Here's a screen cap:
http://pic40.picturetrail.com/VOL283/1552548/5664138/281637976.jpg

Fyrsten
10-24-2007, 05:22 AM
Hey!... So finally I´ve got a profile here, and somethings I wanna get in on closer;

Yeah... I really like the idea of Lungfish censors... like... Mothra-style.

I already think that the little fish-army and Ol(l)y did it... Mothra/ coachamara, heeellooo?... (by the way, I only meant to be demeaning against cheerleader/popchicks, like Ed Teglees former-love)

Fyrsten
10-24-2007, 05:31 AM
I know you´ve been in on this a little, but I´m still slightly confused about it!... All right, so you´re in Raz´ mind, fight the shady lungfish and get as high you can to the tower, but there´s still a distance!...

You go to the lake, to be able to get closer to tower, meeting a brainless Dogen (though you haven´t actually seen his brian get stolen!?...), you go to Milla and the others, where Raz & Lilli discuss what-would-be Dr. Loboto, but you (Or Raz, for that matter), haven´t actually seen him yet, so how can he know about all of this?...

Unless, that whole "The World Shall Taste My Eggs!"-bit was supposed to be a vision of Dogens situation!?...

Also, when you finally see Dogen gets his brain stolen, Loboto turns to Lilli, but meeting her a little later at the lake, she still have her brian, although, she COULD be a little too tough for Loboto to handle ("the lass has spirit, eh?")!?...

Toliver
10-24-2007, 12:26 PM
Lilli never gets her brain stolen. Because she has a cold, she can't smell the black pepper from Loboto's peppermill arm so she can't sneeze her brains out. So he just kidnaps her which is why Raz has to get to the Thorny Towers Asylum and Dr. Loboto's lab.
Raz doesn't go to the lake to get to the tower. He goes to the lake at night to meet up with Lilli (if you keep going back to Ford's sanctuary to use the Brain Tumbler to finish up other levels, Ford yells at you that you're supposed to meet Lilli at the beach). It's also about that time that he calls you into his observation area and shows you all the brainless kids and says you have to recover their brains at the Asylum. That's when he asks you if you're ready to take on this new challenge and if you say "no", he slaps you until you say "yes" (which is funny).
It's possible for Raz to see Dogan getting his brain removed while Raz is in his own Brain Tumbler Experiment level after he's seen the brainless Dogan in the real world at the beach/lake. I think the makers of the game didn't care that the timeline could end up out of order because what happens in the mind-levels isn't really reality. It's a mixture of the Coach's mind and Raz's mind so Raz may just be seeing a memory from the Coach's brain.

Fyrsten
10-25-2007, 05:19 AM
Lilli never gets her brain stolen. Because she has a cold, she can't smell the black pepper from Loboto's peppermill arm so she can't sneeze her brains out. So he just kidnaps her which is why Raz has to get to the Thorny Towers Asylum and Dr. Loboto's lab.
Raz doesn't go to the lake to get to the tower. He goes to the lake at night to meet up with Lilli (if you keep going back to Ford's sanctuary to use the Brain Tumbler to finish up other levels, Ford yells at you that you're supposed to meet Lilli at the beach). It's also about that time that he calls you into his observation area and shows you all the brainless kids and says you have to recover their brains at the Asylum. That's when he asks you if you're ready to take on this new challenge and if you say "no", he slaps you until you say "yes" (which is funny).
It's possible for Raz to see Dogan getting his brain removed while Raz is in his own Brain Tumbler Experiment level after he's seen the brainless Dogan in the real world at the beach/lake. I think the makers of the game didn't care that the timeline could end up out of order because what happens in the mind-levels isn't really reality. It's a mixture of the Coach's mind and Raz's mind so Raz may just be seeing a memory from the Coach's brain.

I understand the Lilli-part, just forgot/ haven´t noticed!... i think I get what you mean with Dogen, but how can Raz agree with Lilli on Lobotos features, when Raz haven´t seen him at the time (the two love-birds chat right after Milla has told Raz his dad is coming)?!...

Toliver
10-29-2007, 12:30 PM
I experienced another glitch when playing the game.
I was in the catwalks portion of Gloria's Theater level. There's a fenced-off area with a vault, a piece of luggage and a Life Restorer (the green glowing helmet, not the gold one) in it. You have to climb down a ladder to get there. Once you do, a bunch of Censors and whiney Bombs appear.
I had finished off the Censors and bombs and matched the piece of luggage to its tag. All that was left to do was to hit the vault to trigger the slide show.
The problem was, the vault got stuck running in a corner of the area. I have a screen cap but it doesn't show much other than a vault running in place in a corner.
No matter how many times I hit the vault, it never stopped running and never opened up. At first I tried leaving the area and then coming back but the vault was still stuck in the corner.
So I saved my place, exited the game, rebooted my computer and when I went back in to that level, the vault was no longer stuck in the corner. Of course, because of the weird way it saves your place in Gloria's Theater level, I re-entered the game further back than I would have liked, but at least it got me past the glitch.

Toliver
10-29-2007, 12:38 PM
http://pic40.picturetrail.com/VOL283/1552548/5664138/285757446.jpg
I encountered another floating lit fuse in Sasha's Shooting Gallery level.
I wonder if it's a RAM issue with the game.
Or is it just a bug?

Toliver
11-19-2007, 12:15 PM
http://pic40.picturetrail.com/VOL283/1552548/5664138/289182515.jpg
I noticed this glitch this weekend.
I had played the game up to the part just before Raz helps Milla and Sasha free Lilli. I had a bunch of brains on me that I had collected and had Ford bring me back to the mainland/Camp using the Bacon.
I wanted to do some exploring and was at the lake when I saw one of the Camp kids (see girl in above screen cap) standing on the dock. The weird thing is that when I went onto that dock and approached her she faded out completely. I could move away and she would reappear but everytime I got really close to her (close enough to talk with her) she disappeared completely.
I figured out that I could see her because I had her brain on me at the lake but she would disappear because she hadn't been re-brained yet by Ford.
So I went down to Ford's Sanctuary, turned in all the brains I had, and went back to the lake to find the girl kissing the kid wearing the sailor hat. Of course, she no longer faded out since she had been re-brained.

Toliver
11-19-2007, 12:58 PM
I feel like Charlie finding the Golden Ticket to Willy Wonka's chocolate factory!!
I found the Ultimate Reference to previous Double Fine games:
http://pic40.picturetrail.com/VOL283/1552548/5664138/289182516.jpg
In the TV room in the Lodge are two potted plants. On each of the pots is the word "Chuck"! It's a reference to LeChuck from the Monkey Island games.
Woo-Hoo!!
It's hard to see unless you have Levitation and use the light from your Levitation Ball (I set mine to the color white for just this purpose throughout the game) to illuminate the pots. I also used Photoshop to boost up the brightness of the image to better show the word on the pot.
There are more potted plants in the Camp and all have the word "Chuck" written on them.

edited to add: And looking at this screen cap, I just noticed the wallpaper. Isn't that similar to the background in the Double Fine logo/credit when Psychonauts starts?

The potted plants leads to a trivia question...see the "Psychonauts Quiz" discussion in this forum.

Toliver
01-23-2008, 11:49 AM
I think I found another glitch in the game (or a loophole in the "rules").
I had just finished the Book Depository/Repository in the Milkman Conspiracy and was leaving the area. I had the gun in my hand and left the sniper area and immediately jumped down the manhole to transport back to the previous neighborhood.
I wasn't holding the plunger, I was holding the gun. The sirens should have gone off and I should have been interrogated but that didn't happen. Instead, I just popped out the other end.
Maybe the spies have to be present when when you enter a secure area without the proper prop in order for the interrogation scenario to happen.

Thrik
01-23-2008, 12:14 PM
Awesome Toliver. :)

All your work is definitely appreciated. Once I eventually get around to converting Razputin's Domain into more of a museum of Psychonauts info and whatnot (it's still basically in its news-focused state from 2005) I'll be sure to include all these glitches and easter eggs you've found.

Jove
01-26-2008, 02:33 AM
I can confirm the floating fuse in Sasha's Shooting Gallery. Saw it today on the PS2.

A glitch I had was Raz getting stuck on the path to the elevator up to Dr. Loboto's ladder. On the right side about halfway down. He sank ankle deep into the floor and moved like his ankles were caught. Had to use the bacon to get out.

An easter egg: when Agent Cruller's asking Raz if he's ready to be his agent, and slapping him when he says no, Cruller's looking up at the conversation choice balloon to see the answer as you make it.

Jove
01-27-2008, 10:30 PM
"I like applesauce" - That's the best easter egg of them all.

An "I like applesauce" easter egg?

Google doesn't know about this. I've been through the game ten times and haven't spotted it. Anyone remember what/where it is? Or is it not on the PS2?

zelda 41
01-27-2008, 10:53 PM
An "I like applesauce" easter egg?

Google doesn't know about this. I've been through the game ten times and haven't spotted it. Anyone remember what/where it is? Or is it not on the PS2?

....i think she was kidding.

Jove
01-28-2008, 06:57 AM
....i think she was kidding.

Maybe, but SMON originally listed it as part of,

I think it's an easter egg, other notable eggs:

@The infamous "Stump Joke"
@2HB in the clouds
@The hidden picture in lungfishopolis
@Jumping in Napoleon's castle before moving pieces makes Napoleon angry at you.
@Not really an egg, just a coincidence, the way Lil Oly drifts away at the end of the game is very similar to how Kairi drifts away at the end of Kingdom Hearts
@I like applesauce

The first two and the fourth one I've seen myself. The Lungfish picture is listed in other places on the 'Net. Not being familar with Kingdom Hearts I can't comment.

Poster "Odd" also seems to confirm it, claiming to know "most of that stuff" and questioning only the picture in Lungfishopolis.

martmeister
01-28-2008, 09:41 PM
Yeah, never played Kingdom Hearts either. I think the "I like applesauce" was a Carlos Mencia reference.

Jove
01-29-2008, 05:46 PM
A glitch I had was Raz getting stuck on the path to the elevator up to Dr. Loboto's ladder. On the right side about halfway down. He sank ankle deep into the floor and moved like his ankles were caught. Had to use the bacon to get out.



I'm having that glitch again right now. Raz is on the path down to the elevator up to Dr. Loboto's ladder. Just got Nils' brain and had the cutscene with Sheegor, "Go back right now or you'll be very, very sorry!"

Raz is just barely to the right of the middle of the stairs and twitching semi-transparently doing the walking animation without any control input.

He's one step down from the third pair of support pipes for the overhead ironwork on the stairs.

Any walking, etc. is done in place. Jumping animation is done in place. No double-jumping since he never gets off of the ground.

Use the bacon to get free.

Jove
01-29-2008, 06:11 PM
Just found a similar trap on that same path down to the elevator up to Dr. Loboto's Lab. By the second support pipe on the right as Raz is coming down. Raz will stand normally, but can't be moved from the spot. Quick double jump shows the thought balloon below the floor. Raz feet can't be seen.

Back to the bacon to get Cruller to extract Raz.

Jove
02-01-2008, 02:18 AM
Not sure if this is a glitch or if it's supposed to happen...
In the Waterloo level, you make Raz bounce on the trampolines to achieve different goals.
I've been replaying the game and twice now I've had Raz bouncing on a trampoline when all of a sudden he would bounce about twice as high as he normally does. It was high enough that he went up off the top of the screen and the camera didn't even follow him.
I have no clue as to what triggered this "super" bounce. The second time it happened I was able to use Psi Float off the Carpenter's roof to easily get all of the figments hanging in the air (which normally take a couple of attempts to get all of them).
Has anyone else experienced this "super" trampoline bounce? And, if so, do you know how to trigger it on purpose?

If Raz is under a trampoline and jumps up he'll magically move through it. If he jumps while moving through he gets the super bounce.

This explains why Raz can't get underneath the trampoline next to the cabin in the Kids' Cabins area. Also why some of the trampolines in Waterloo World have wooden grids underneath preventing him from getting under them.

Woodnote
02-02-2008, 12:22 AM
I once had a glitch where, when I played Psychonauts on the 360, Raz's entire outfit turned a weird teal color.

Oh and the dock disappeared sometimes around the lake.

Woodnote
02-06-2008, 01:34 PM
Oh and did anyone notice the tombstones in the deep woods?

Jove
02-06-2008, 09:28 PM
Oh and did anyone notice the tombstones in the deep woods?

Yeah. They may represent the death of adventure gaming.

Jove
02-06-2008, 09:37 PM
There's a glitch on the PS2 if Raz gets the Golden Confusion Grenades from Waterloo World and Gloria's Theater in addition to the one in Black Velvetopia.

Restarting the system and loading the save file Raz will be back to 5 Confusion Grenades capacity. PSI blast capacity will drop back to the starting 30, indicating the Golden Balls of Hate upgrades have also been lost. I didn't think to check if the Golden Helmet Upgrades vanished as well.

Immediately reloading the save file helped once. It may be a permanent fix. A player grabbing everything will have infinite ammo soon at Rank 95 in any case, but it's annoying for fighting Junior King Kong Cobra.

Alternating Confusion Grenades and Pyrokinesis will keep the Cobra stunned while doing burning damage. The damage keeps happening while throwing the next grenade. With 8 Confusion Grenades almost half of his health can be burned away in a single session.

Jove
02-13-2008, 01:45 AM
From http://palgn.com.au/article.php?id=6610


"Dopefish
Games: Quake, Quake II, Quake III Arena, Battlezone, Daikatana, Anachronox, Max Payne, Hyperspace Delivery Boy!, Hitman 2: Silent Assassin, Red Faction (N-Gage version), SuperTux, Congo Cube, Eternal Daughter, Psychonauts, SiN, SiN Episodes: Emergence, Fortress Forever, Sven Co-op, Wacky Wheels (Various)

Surely the easter egg with the most individual appearances in games, Dopefish is a simple-minded, goofy cartoon fish that has become a long-running in-joke in the PC development scene. The character was created by id Software's Tom Hall, while sketching possible character designs for the 1991 PC title Commander Keen IV. "I just drew this stupid little fish," reflects Hall, whose buck-toothed creation has been hidden in an impressive range of games since the early-'90s, including Daikatana, Anachronox, Max Payne, and Hitman 2: Silent Assassin. A zombified Dopefish appears in Quake III Arena, and there's even an official website."

http://www.dopefish.com/

Apparently they're counting the suckerfish as a dopefish. Suckerfish are slim. Dopefish are fat. Are suckerfish bucktoothed like the dopefish?

Jove
02-19-2008, 08:22 AM
In the Milkman Conspiracy, from the telephone pole outside the Rainbow Squirts' house. Look out over the next telephone pole and there's a stationary black dot. In first person view it's in the middle of the screen when the top of the next telephone pole is at the bottom of the
screen.

It's there before and after Raz defeats the Den Mother, so it's not a helicopter. It can be seen from atop the telephone pole outside the Book Repository, but only if you're looking right at it. It doesn't get much larger if Raz jumps the telephone lines and floats toward it.

There's another, fainter, one to the right and up just a little. After defeating the Den Mother one appears directly overhead as well. None below where they could be floated to.

Jove
02-23-2008, 05:36 PM
The girls' cabin has a picture of a girl over the door. The
boys' cabin has a picture of a boy. The third cabin, Raz', has a picture of a girl, a boy, and a head wearing a space helmet.

Jove
02-28-2008, 12:12 PM
Franke and Kitty actually are admiring their manicures after being
rebrained, not a pedicure as Kitty suggested in her rebraining cutscene.

Jove
03-04-2008, 03:53 PM
When Nils is using Clairvoyance to check out the GPC, he's shown still holding the squirrel's acorn instead of the GPC button.

indolemugen
06-16-2008, 06:15 PM
I feel like Charlie finding the Golden Ticket to Willy Wonka's chocolate factory!!
I found the Ultimate Reference to previous Double Fine games:
http://pic40.picturetrail.com/VOL283/1552548/5664138/289182516.jpg
In the TV room in the Lodge are two potted plants. On each of the pots is the word "Chuck"! It's a reference to LeChuck from the Monkey Island games.
Woo-Hoo!!
It's hard to see unless you have Levitation and use the light from your Levitation Ball (I set mine to the color white for just this purpose throughout the game) to illuminate the pots. I also used Photoshop to boost up the brightness of the image to better show the word on the pot.
There are more potted plants in the Camp and all have the word "Chuck" written on them.

edited to add: And looking at this screen cap, I just noticed the wallpaper. Isn't that similar to the background in the Double Fine logo/credit when Psychonauts starts?

The potted plants leads to a trivia question...see the "Psychonauts Quiz" discussion in this forum.

I first saw Chuck The Plant in the first maniac mansion game. ^_^
http://en.wikipedia.org/wiki/Chuck_the_Plant

Sacador
07-15-2008, 02:07 PM
Does anyone know where the kids are after re-braining them? I came across a few:

Dogen: apologising to the squirrels for blowing them up (Cabins Area)
J.T and Chops: protecting the homestead and ridin' gun (Cabins area)
Kitty and Franke: Doing girly stuff in the girls cabin (Cabins area)
Quentin and Phobe: Drum practice ( Main lodge)
Clem and Crystal: Annoying the janitor (Not sure got the info from this forum but haven't tried yet) (Reception Area)

I can't find the others and I am a bit lazy.I personally don't enjoy exploring the camp at night. I hate the cougars, though they're easy to defeat with the spiked levitation ball.

Not sure but I think one of the faces in the sky at the asylum is of Fred Bonaparte.

nosferatu5
08-20-2008, 02:21 AM
Bobby and someone else are at Coach's.
Clem and Elka are at the Lodge.
Maloof and Mikhail are at the Parking Lot fiddling with Oleander's car. I'd like to think they're doing something very very Grand Theft Auto-esque.
Vernon's at the lodge, writing his memoirs.
Milka and Elton are at the docks, making out.

DerMeister
10-19-2008, 12:15 AM
I was playing through the game for my 6th or 7th time, and something happened in the Brain Tumbler Experiment that I hadn't seen at any other time that I played the game.

It was after getting the Psi Blast, and Raz had to go and shoot the monster in his head (Shadowy Linda figure). To the right of the figure there was a cobweb, and I had the Cobweb Duster, and sucked it up. The vaccum thing that shoots out to collect cobwebs stayed stuck in midair, even though the cobweb was sucked up. It was really strange... I could still finish the level with no problems, but the hose stretched through all the cave walls and rocks to reach the area where the cobweb used to be. I couldn't use any other items, bacon, smelling salts, etc. I also noticed that eventually, after the hose stretched some distance, Raz held the Duster ackwardly, almost like he had to forcefully pull it along...

I play it on the PS2, if that matters.

DerMeister
10-19-2008, 12:21 AM
I saw some glitch in this thread about Raz glitching and continuing to say "Want to measure my wrist? Just in case," over and over and over, and the only way to stop him was to leave to a different area. I don't know if the way to achieve this has already been posted, but I know what it is:

After getting the Psi Blast, but before going back to the Experiment, you can go to the main lodge and talk to Lili. The whole bracelet conversation happens there, and then you can talk to Lili after and Raz will say the "Measure my rist" line. If you talk to Lili when Raz says this line, and immediately try and firestart her, the glitch will happen. Also, i like to listen to Coach Oleander broadcast the bunny story in this area.

Nutastic
11-02-2008, 10:30 PM
I had a really weird glitch in Gloria's Theater on my first two playthroughs

At the catwalk part, there was no sound (except for the noises that Oatmeal makes) until you started fighting Jasper...

But this only happened the first two times I played. After that the sound was completely normal.

Another sort of funny glitch I found was when I used a confusion grenade on Fred and he stayed confused until I left the area, saying how important victory was to him over and over again.

T3chyo888
11-12-2008, 03:37 AM
Heres something I found out my first run throught this game...link to me previous thread. click here (http://www.doublefine.com/news.php/forums/viewthread/1087/)

duckdudetom
04-16-2009, 09:17 PM
Just in case you didn't know, If you havn't read the notice boards, DO IT. Read all the messages at each of the 4 or so stages of progression at whispering rock. I found out this on my second playthrough.

Despite being very humorous it also gives more details to krystal and whatshisfaces attempted suicide.