View Full Version : Rise of the Empire Mod V1.2

02-02-2006, 07:09 PM
Thats right, the new mod has been released! This fixes the ultra easy settings. Also other bugs are fixed plus the pirates have been given a HUGE number of forces. Have fun!
Download Here! (http://empireatwar.filefront.com/file/Empire_Mod;56169)

Please post what you think and any queastions.

I'm gonna have to post this screen shot beacuse it shows how strong those pirates are.


Master Hobbes
02-02-2006, 07:17 PM
is that a ssd?

02-02-2006, 08:08 PM
No that would be an Imperial Class Star Destroyer.

02-02-2006, 08:24 PM
The yellow is the pirtaes...that was a hard battle. I had 5 ISD's, 3 VSD's, lots of fighters, 2 Acclamaters, 2 tartans....I made it out with one vic very badly damaged.

02-02-2006, 08:34 PM
O_o Interesting, do u know how to disable land battles?

02-02-2006, 08:38 PM
No, why?

02-02-2006, 08:40 PM
Tatooine is getting boring...........

02-02-2006, 08:43 PM
I know. I'll look into it though.

02-02-2006, 08:44 PM
where do i put these files? i only know of one file that i know XML

02-02-2006, 08:47 PM
You put them in the game data/data folder.

02-02-2006, 09:14 PM
game crashed on me, i was using the tracker beam with the capitol ship. here is the top half.

Exception in thread D08 - Main Thread
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 000000A0

Exception occurred at 0086F6C8 - Unknown code pointer

Stack walk:
00000000 : Unknown

Register dump:
Eip:0086F6C8 Esp:0022F528 Ebp:000004FC
Eax:00000001 Ebx:00000000 Ecx:15F0AFE8
Edx:13289F50 Esi:10F6B618 Edi:15B82D28
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000

Bytes at CS:EIP (0086F6C8): 8B 8B A0 00 00 00 85 C9 74 09 E8 A9 DE D9 FF 84 C0 75 B8 8D 43 4C 50 8D 4C 24 14 51 8D 4F 4C E8 64 52 B9 FF D9 44 24 14 D8 4C 24 14 8B CB D9 44 24 10 D8 4C 24 10 DE C1 D9 FA D9 5C 24 20 E8 45

02-02-2006, 09:57 PM
okay, i'll check it out

02-02-2006, 10:45 PM
You MAY be able to enable the auto resolve by forcing it from gameconstants.
EDIT: Forcing autoresolve does nothing.

02-02-2006, 10:50 PM
Yeah. I'll do it tomorrow. A patch will be released.

02-03-2006, 05:33 AM
I'll look out for that :)

Dirk Pitt
02-03-2006, 05:17 PM
This is not the one I downloaded but im gonna get it right now!!!!!!!!!!!!!!

02-03-2006, 05:58 PM
It might have a tractor beam problem. I'm gonna try it now and see if I fixed it becuas I've never had that happen before.

02-03-2006, 06:04 PM
I ran it and I fond no problems. Even with the origanal one. You know what? Here a link to the updated file that needs changed. Try it now


EDIT:Sorry for the double post

02-03-2006, 06:36 PM
O_o Interesting, do u know how to disable land battles?

If you want to disable land battles, all you have to do is go to the planets.xml, go to the planet of your choice, and in the planet's data find "<Planet_Surface_Accessible> Yes </Planet_Surface_Accessible>", and change to "<Planet_Surface_Accessible> No </Planet_Surface_Accessible>".That's all you have to do.

02-04-2006, 09:27 PM
I'll post a version without planets on monday. By the way, I'm adding in a few super ships for the next release. Ones that will be stronger than normal.

02-06-2006, 01:44 AM
Um the name Empire Mod has been taken, by me, as you can see in the topic Empire Mod, could you please change your name to something else, thats all.

02-06-2006, 05:18 AM
I'll think of something, sorry. This is now the Rise of the Empire Mod. Mods, can you change the title accordingly? Thanks.

02-06-2006, 12:59 PM
Wahsuppdude: changing all the planet acessabilty things to no crashs the game! u can only do it with one or two planets at a time nothin more or the game crashs!

02-06-2006, 01:02 PM
What do you mean?

02-06-2006, 05:50 PM
Wahsuppdude: changing all the planet acessabilty things to no crashs the game! u can only do it with one or two planets at a time nothin more or the game crashs!

I but got all space battles one time, I'll do it myself.

02-06-2006, 07:25 PM
great mod bro!

02-06-2006, 08:02 PM
hey sith great mod i just made my mini patch that deactivates land maps it works for this mod so enjoy everyone, but really good mod sith

02-06-2006, 08:14 PM
What would happen if all the unoccupied planets were given some sort of "garrison"? Like, populate them all with pirates... Would the AI attack them? Cause that'd probably slow them down in terms of how fast they take over planets no?

02-06-2006, 10:04 PM
ao would most likly attack i have tried that out a couple times in my earlier mods. ai attacked but pirates almost always won like ai went brain dead but in other cases ai kicked there butt

02-06-2006, 10:19 PM
Something to think about. Thanks for your suport. I'm already getting new features ready for the next release.

02-06-2006, 11:04 PM
Good job Sith... I like the pirate faction idea of holding the neutral planets to stop the Blitzkrieg Rush. :)