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Jabba The Hunt
04-18-2001, 08:47 AM
ive been trying to get a mission to work with freespace 2 and i cant get all the beam turrets to work on the cap ships could someone help me out please

ok still not quite to sure - ive got the beam turrets to work on all ships that are in the mission from the start but as ships jump in their beam turrets arent activiated heres what ive got

Op When
op time has elapsed
0 (this variable has a value of 20 seconds(well with in the time of the ship to jump in)

op beam free all
Shipsname

someone please help

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iM. diSleXIc. sO. pLeaSE. tRanSlaTe. AnY oF tHe mmistypes/SpElLinGs
jabbathehunt@hotmail.com

Admiral Zaarin
04-19-2001, 02:50 AM
For ships that arrive after the mission has started, you need to activate the beam-free-all after they have arrived, eg something like this:

when
-has-arrived-delay
--1
--Ship Name
-beam-free-all
--Ship Name

Jabba The Hunt
04-20-2001, 06:58 AM
yeah through large amounts of luck i managed to do that now im trying to do the same with messages

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iM. diSleXIc. sO. pLeaSE. tRanSlaTe. AnY oF tHe mmistypes/SpElLinGs
jabbathehunt@hotmail.com

Ajim
08-06-2001, 03:38 AM
is there any similar program, i mean, Freespace2=FRED 2, XwingAlliance = ?
im referring to "?". http://www.xwingalliance.com/forums/smile.gif

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