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Teancum
02-18-2006, 01:38 PM
I've been toying with the idea of coming back to JA for awhile now. Before I left I was working on JO=>JA, and had all of the JO menus working, plus a customizable Kyle. But I think, seeing the complaints in the forum, that I would best serve OJP by creating a non-code changing OJP mod that can be dropped right into the base folder and not cause problems.

Should I convince myself to return, it shall include the following:

[code] (in code for readability)
1-All of my menu modifications from the base release. This includes things like
A-My crosshair system (select style, size, etc)
B-The Advanced tab (wireframe, melee style, etc)
C-The Controls/Other tab (for melee, binoculars, etc)
D-Updated Missionfailed.menu (can quit game)
2-New menu controls
A-Post-mission appearance change
1-What you CAN change:
a-Torso clothing
b-Leg Clothing
c-Lightsaber crystal color
2-What you CANNOT change:
a-Species
b-Color (I don't like the idea of changing a Twi'lek's skin between missions)
c-Lightsaber hilt (jedi just don't randomly built tons of hilts)
3-The original OJP characater color slider system
4-More preset choices per character, as well as more color choices for the Chiss Pack 2.0 -- downloaded separately (Razorace, I did get permission from this guy long ago to add it to the OJP, I know I forwarded the email to you as well, it would be nice to add it in)
5-My Alora-style Twi'lek outfit
6-More heads for each species (again, I emailed various authors, they expressed permission and I forwarded those to Razorace -- it was long ago but I'm sure I got them all)
7-Color support for the Twi'lek Male at PCgamemods, which I'll be updating to use color shaders
8-Color support for the Mon Calamari Male species I did (pcgamemods), which I'll be updating
9-*Maybe* -- Gran and Weequay Male species, though with limited skins
10-Any bugfixes that were included in other OJPs that do not conflict with SP.


Razorace, next time you catch me on MSN, let's talk.

razorace
02-18-2006, 05:24 PM
Sounds cool. I'm still for having a dedicated SP edition of OJP so I can concentrate on MP without worrying about screwing up SP with some of the scripting files. :)

Teancum
02-23-2006, 10:22 PM
Updates:

-Support set up for the Twi'lek Male (color change, etc)
-New skin colors for the Twi'lek Female done
-Added the Kel Dor Male and Human Female face expansions
-Added the Chiss Male/Female pack into the pk3
-Added Gran Male as a jedi -- has five torsos and three heads
-*Had* Ithorian Male in, but for some reason there's a max number of SP species. (Razor -- is it possible to change in UI.dll?)

Lathain Valtiel
02-24-2006, 04:51 AM
Note to Teancum: Don't forget to add the species names to the MENUS string file.

As for max species... What comes up? Some error? Or does it just not appear on the list? I MIGHT know what the deal is, but can you count how many species you have total (including no-shows), and how many won't show?

razorace
02-24-2006, 05:08 AM
We're stuck with the SP limit on species. However, I can control the limit in MP.

Teancum
02-25-2006, 10:34 PM
Note to Teancum: Don't forget to add the species names to the MENUS string file.

As for max species... What comes up? Some error? Or does it just not appear on the list? I MIGHT know what the deal is, but can you count how many species you have total (including no-shows), and how many won't show?

Yeah I find the string errors annoying, so I have them fixed. There aren't any errors, but you you can't just keep right clicking to get through all the models. It will get to the end of the list and get stuck...you have to use right click to go back. But using both buttons you can get to all of the ones I have in.

Teancum
02-27-2006, 11:01 AM
I think there may be a single player species/model/skin limit to save on memory -- that's probably what's giving me problems. However, I am going to go ahead and try to get a few more species in -- Ithorian Male for sure, and maybe the Bothan, even though the skin it's too impressive.