View Full Version : ktp file format
02-19-2006, 05:08 PM
How do I turn my mod into a ktp?
Det. Bart Lasiter
02-19-2006, 05:48 PM
You don't turn the actual files into a *.ktp file. For instance, if I were to make some scripts for the game, I would need to use the compiled *.ncs files. The *.ktp files are KotOR Tool Project files, they manage the files contained in a mod. So, if I had some files to be compiled to a module and some scripts, the *.ktp would 'tell' KotOR Tool to compile the module files with the module compiler and the *.nss source code files with the NWScript compiler. In a nutshell, the *.ktp files are KotOR Tool-related files that manage mod projects, they're not mods unto themselves.
If you want to create a KT project though, go to Tools->Open Project Manager :)
02-19-2006, 06:24 PM
Were would I get it tho?
Fred Tetra: You can get it right here: http://kotortool.starwarsknights.com/
02-20-2006, 01:32 PM
No that wasent what I asked for fred, when you open up project editor and make a new project where will you find the project file? When I go to the project directory the file type its looking for is in a ktp format. So I was wondering were you get it from.
02-20-2006, 04:29 PM
No that wasn't what I asked for Fred, when you open up project editor and make a new project where will you find the project file? When I go to the project directory the file type its looking for is in a ktp format. So I was wondering were you get it from.
When you're creating a project, a project file doesn't exist yet; that's why you're creating one. The Project Properties dialog has a place for you to enter the path and filename for your new project, or you can click the "..." button to browse to a directory then choose a project name and click Save.
Either way, a new YourProjectName.ktp will be created.
You might consider reading this web page (http://www.catb.org/~esr/faqs/smart-questions.html) as well.
02-20-2006, 04:34 PM
lol that hurts.. I did state my question in the first post im not really a computer tekkie so I woulden't know how to tell java apart from binary.
I have a module made and I want to test it, when i open the project editor and try to open a ktp project its not in the main folder. I have to open a ktp project not save one. Were both on diffrent sides of the river here, so ill sum it up
I want to build a project but I can't open a ktp file since I dont have one, so my question was hope would I get that ktp file made?
02-20-2006, 04:40 PM
ok I think I got the project file working so i have a new question
How do I know what files to put into the override folders and stuff?
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