View Full Version : Any chance of a BFII realism mod?

02-21-2006, 04:28 PM
I do find the game enjoyable as a bot-killing exercise (haven't tried it online yet), but I have to say that the strength of weapons and general spamminess of the game royally suck. Personally, I hate having to blast some cheap robot five times in the chest to kill him. I recognize part of this is due to the accuracy of the weapons, but that's another issue, I think. While the weapons themselves should be accurate enough (IE: the charge flies straight from the barrel), movement should affect aim a lot more than it does.

I dunno, I guess I just really dislike the arcadeyness of the game. Things like cone fire and the weakness of weapons bother me. Anyone working on something to remedy this?

02-21-2006, 05:31 PM
Not yet as far as I know, but as soon as the mod tools are released I'm sure somebody will make one.

02-21-2006, 06:05 PM
There was a great one that added a bunch of content and replaced other stuff for BFI. Actually got me playing it again. I'm hoping something like it comes out for BFII. I can't stand the spamminess and quake style guns.

02-24-2006, 01:05 AM
"Any chance of a BFII realism mod? "

Yes, a very good chance. www.battleforthegalaxy.com is going to make one (a bunch of other places say they are going to make them too).