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Tokakeke
02-25-2006, 01:17 AM
We all know that the Cyan/Tavion style is a hell of a lot like Windu's, and the Purple/Desann one is a lot like Palpatines.

Therefore, I suggest Cyan/Tavion's pointing at target animation, which already looks a lot like Windu's style, needs to be tweaked a bit. Player should hold saber near head pointing ahead, with both hands. Elbows should be behind body and body turned sideways.

This is how it currently looks:
http://www.sithclan.net/SC4/write_access/depot_images/news/rots/duelsidmace.jpg

The stance needed is like

http://jediknight2.filefront.com/screenshots/File/57432/3

But the arms need to be drawn back and the body needs to be more sideways.

As for purple..just make it an overhead stance.

http://screenshots.filesnetwork.com/38/files2/57432_4.jpg

JRHockney*
02-25-2006, 01:34 AM
That first stance is cool looking! Although, I kind of like the fact that the current stance makes tavions stance more like a fencing stance (eventhough the legs are reversed if that was the case). We've even considered making the tavion stance lunge into a stab in order to complement its fencing like apparance. Also, alot of people on the servers seem to like that stance.

I think I would rather see that first stance with desann's style.

razorace
02-25-2006, 07:51 AM
Unfortunately, the anims were only really created to handle stances where the hands are close to the player's chests. Overhead stances and other radically different stances just look funny since the player always returns to the chest position and then instantly switches to the stance anim. That's why I selected the animations that I did.

Plus, there's the issue of IP which would need to be addressed before I could use stances out of other moder's stance mods. They'd have to be contacted and they'd have to give permission for their work to be used in OJP.

Tokakeke
02-25-2006, 12:53 PM
How about simply adding the other hand to the tavion animation?

razorace
02-25-2006, 04:51 PM
The stances I'm currently using are just frames taken from the basejka anims. Adding actual new animations for the stances is a bit more a hassle. Plus, I don't currently have an animator available.