razorace
03-12-2006, 10:30 PM
I just received this email from a fan named Gregory...
Hello, guys! My name is Gregory and would like to give some feedback about the wonderfull job you all are doing!
I tried the ojp_enhanced_002b6 on my PC after a long time waiting to buy my new video card, and when I played it I
just LOVED the "parry/block button" idea, and it works perfectly in all saber types, except in single saber red
stance, because the attacker goes through the block and the defender perform a "should-have-blocked-it" dodge roll.
1)If you could improve the defense when pressing the "parry/block button", making it block even stronger swings...
Well, I see that in ojp_enhanced_008 you canceled that awesome feature!
1)Why did you preferred canceling the "parry/block button"??
2)I also see the character's auto defense is very accurate in release 008, but it drains a lot of DP,
and a single saber user is NO MATCH for a dual saber or double saber user as the former was in enhanced_002b6,
besides, the fight takes too long(bots are almost invincible), too many broken parries cuts out
the action seen in my 002b6 release. (Send me a reply about those comments)
3)Talk about the saber attack, it was better when you just HELD DOWN the attack button and the character performed
automatically differents swings, 'til he began a chain of quick strikes, like in SP!
The "too manual" saber attack result in poor fighting quality.
To get the real feeling of what I'm saying, please create a "ojpenhanced" folder with the following files in it:
-ojp_enhanced_002b6
-ojp_enhancedstuff_006 (because of the flare clashes, i think)
-The dll's from version 008
Set the saberInterpolation 2, sv_fps 50 and saberanimspeed .7
Now use a single saber blue stance to face Morgan katarn bot... The BEST battle ever!!!
3)Please, report in! Send me replies! :)
4)I really loved the ledgegrab, the holtered weapons, the COOP, replacing the dodge roll for a simple dodge,
the new clash effects(flares), the new DFA's and I miss that stuff in my enhanced_002b6.
4)Can I have all that stuff with the same saber fighting system(with a little improved parry/block button, SP saber attack system)
presented in the enhanced_002b6??
I'm expecting some replies about the topics I showed, ok?
Keep up the outstanding work, and if you need me for anything, just send me an e-mail to ______
Please keep in touch!! :) see ya
Hello, guys! My name is Gregory and would like to give some feedback about the wonderfull job you all are doing!
I tried the ojp_enhanced_002b6 on my PC after a long time waiting to buy my new video card, and when I played it I
just LOVED the "parry/block button" idea, and it works perfectly in all saber types, except in single saber red
stance, because the attacker goes through the block and the defender perform a "should-have-blocked-it" dodge roll.
1)If you could improve the defense when pressing the "parry/block button", making it block even stronger swings...
Well, I see that in ojp_enhanced_008 you canceled that awesome feature!
1)Why did you preferred canceling the "parry/block button"??
2)I also see the character's auto defense is very accurate in release 008, but it drains a lot of DP,
and a single saber user is NO MATCH for a dual saber or double saber user as the former was in enhanced_002b6,
besides, the fight takes too long(bots are almost invincible), too many broken parries cuts out
the action seen in my 002b6 release. (Send me a reply about those comments)
3)Talk about the saber attack, it was better when you just HELD DOWN the attack button and the character performed
automatically differents swings, 'til he began a chain of quick strikes, like in SP!
The "too manual" saber attack result in poor fighting quality.
To get the real feeling of what I'm saying, please create a "ojpenhanced" folder with the following files in it:
-ojp_enhanced_002b6
-ojp_enhancedstuff_006 (because of the flare clashes, i think)
-The dll's from version 008
Set the saberInterpolation 2, sv_fps 50 and saberanimspeed .7
Now use a single saber blue stance to face Morgan katarn bot... The BEST battle ever!!!
3)Please, report in! Send me replies! :)
4)I really loved the ledgegrab, the holtered weapons, the COOP, replacing the dodge roll for a simple dodge,
the new clash effects(flares), the new DFA's and I miss that stuff in my enhanced_002b6.
4)Can I have all that stuff with the same saber fighting system(with a little improved parry/block button, SP saber attack system)
presented in the enhanced_002b6??
I'm expecting some replies about the topics I showed, ok?
Keep up the outstanding work, and if you need me for anything, just send me an e-mail to ______
Please keep in touch!! :) see ya