View Full Version : New Jedi Order Mod: Recruiting

03-13-2006, 09:27 PM
Hello all, i'm Raingod, Head modeller for the brand new Total Conversion Modification for Battlefront II called New Jedi Order Mod: Recruiting.

For those who are unfamiliar with this era of the Star Wars Universe heres a little bit of info about our mod.

The New Jedi Order, a Total Conversion for the game Star Wars Battlefront II which will bring you a brand new experience in the Star Wars Universe never before seen in a video game.

In this new era of the Star Wars Universe former enemies are now allies and in a time of peace a new dark enemy invades the galaxy with little opposition. Now in the galaxy’s darkest time former enemies must band together or die.

In The New Jedi Order you will fight through brand new battles, both in space and on land as the Yuuzhan Vong, an invader from another galaxy who has rejected all technologies in favor of biology and whose sole goal is the total subjugation of the galaxy and armed with never before seen weapon, these fierce warriors seem unstoppable. Or defend the galaxy as the New Republic, the Imperial Remnant and other factions.
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So there is the main gist of our mod. We have already began our first map (Dantooine) along with original models and a Victory Class Star Destroyer (links at bottom contain pics). We already have a team of 4 people but we are still in need of a model animator, rigger, uv mapper, and a texture artist.

If you are interested in any of the first three positions than you need experience in Softimage XSI. For the texture artist you need to have a good knowledge of photoshop, Painter, or Paint Shop Pro and how to texture uv maps.

A small portfolio of work would be preferable from all interested parties.

If you are interested you can contact us at:
trans9boi@yahoo.com (The Mod Leaders email)
gtbtrans (Leaders Xfire)
general_raingod@msn.com (my MSN and email)
dreadlordnyax (Dreadlordnyax's Xfire)

Website Page
At Moddb:
Original Forum at Gametoast

british lad
03-14-2006, 09:29 AM
You should copy your message and paste it on to other Star wars battlefront 2 forums to get more people to look at your message. Here's a few links to some Star wars battlefront 2 forums:







Good luck with the mod

03-14-2006, 09:45 AM
thats a perfect mod
I'd help but I"d probably just screw it up I'm still tring to find where to put my altered odf files

03-14-2006, 06:15 PM
Well i've check those forums and they don't seem to be really active, so don't see a point in posting there.

03-14-2006, 06:17 PM
I'd help with this, but I have no idea how the mod tools work. Rock on!

03-16-2006, 01:03 AM
i know how to do models, animations, textures and character rigging but i dont really wanna join your mod, just maybe help you with something in exchange for your victory class star destroyer. i dont think you should make it a capital ship since theyre alot smaller than a ISD, should just make it a beefed up frigate thats got lots of guns.

Darth Essence
04-26-2006, 11:47 AM
im good at texturing but still .. if i only knew what has to be textured ..

05-29-2006, 04:50 AM
Nice to hear about this. Make sure you do a Kyle Katarn and a Corran Horn skin/model, too. They're my favourites.

07-11-2006, 08:55 PM
No way I could help out, I'm rubbish at modding :(

09-03-2006, 12:28 AM
Hey, do you guys have a completion date set yet? I'm really looking forward to this.

Edit: Sorry for the double-post.

10-05-2006, 02:01 PM
Looks interesting to me too.
Good luck

04-01-2007, 07:37 AM
Finally someone is intelligent to start a NJO mod and it looks like it died already...

That's what I was planning on doing if my ZeroEditor would work.