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View Full Version : More cooperative levels would be Great!


Gregory_William
04-21-2006, 05:41 PM
Hi everyone! I just played Ojp enhanced coop mode with a friend and it was Fantastic! It would be Perfect if there were All of the Jedi Academy levels available for us to play!
Can you put all the JA levels for coop, Razor?
P.S.: And maybe some levels from Jedi Outcast too... ;)

JRHockney*
04-21-2006, 06:06 PM
Yeah It might be nice to have a few more coop levels, as long as the bots with sabers are Tabbots and not the regular bots who kick too much and dont perform full swings! If your talking about adding them for basic, then, whatever.

As far as having levels from outcast, I'm not sure that can be done. You would have to at least find some single player maps for jedi outcast that are made for JKA before Razor could even consider it. Even then, I don't know if he could make a coop out of it.

Sushi_CW
04-21-2006, 07:30 PM
Amen about the bots... it ruins saber-saber fights. :) I would love to see the tabbots used by default in the coop levels.

JRHockney*
04-21-2006, 08:12 PM
Amen about the bots

(in southern preacher's voice) Can I a, hallelujah? (audience) HALLELUJAH!!!!
(in southern preacher's voice) DO I HEAR A PRAISE THE COOP! (audience) PRAISE THE COOP!!!!!!!!!
(in southern preacher's voice) Amen, people.

(choir) AAAAAAAAAAAAAAAAAAAAAAAAAAAMMMMMEEEEEEEEEEEEENNNNN NN!!!!(symbol crash)
(in southern preacher's voice) AMEN, I SAY..AMEN.

razorace
04-21-2006, 08:30 PM
Unfortunately, the NPCs use a different AI system than the MP bots. It would be much easier to just fix the swing behavior for the bots rather than impliment the TABBots for NPCs.

Gregory_William
04-21-2006, 10:47 PM
Fixing the Swing behavior would be a good way to start ;)

JRHockney*
04-22-2006, 05:06 AM
Hopefully you'll be able to make them swing full and walk while they do it. Having them do an attack fake once in a while would be good to, but it might be asier just to make them a tabbot than do that. Whatever.

Gregory_William
04-22-2006, 05:26 PM
I was wondering... Does the Enhanced Saber fighting system aplies to the NPCs in Coop? I mean, pressing the right direction keys would parry their swings? (if they made it right)Do they have Dodge/Block points?

razorace
04-22-2006, 06:20 PM
The system applies, but I'm not sure if they have dodge points or not. I don't remember.

JRHockney*
04-22-2006, 11:08 PM
The system applies, but I'm not sure if they have dodge points or not. I don't remember.

Yes I'm pretty sure they have a dodge meter and points. They take a while to kill like the tabbots, but they rarely do damage to you because they don't do a complete swing.

Sushi_CW
04-22-2006, 11:53 PM
And they always run away, too. Very annoying.

Maxstate
05-01-2006, 05:44 PM
Yeah Soosh, bots running backwards and slashing are my worst nightmare, especially on FFA maps.

razorace
05-01-2006, 05:57 PM
They take a while to kill like the tabbots, but they rarely do damage to you because they don't do a complete swing.
I'll work on that.

UDM
05-20-2006, 02:23 AM
You, sir, are a prince among men

Seriously though, since I knew you 3 years back, you always were the type who would listen to feedback and work on what both you and the community wanted. You deserve our respect, and you truly deserve to be up there with the best developers

JRHockney*
05-20-2006, 04:59 AM
You, sir, are a prince among men

Seriously though, since I knew you 3 years back, you always were the type who would listen to feedback and work on what both you and the community wanted. You deserve our respect, and you truly deserve to be up there with the best developers

Hehe, thats nothing. Look back to the beginning of the of the saber system thread and see how many ideas he has listened to and applied.

UDM
05-20-2006, 07:22 AM
And made them into the OJP that we all know and love :D