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Billthemailman
04-24-2006, 03:31 PM
Ok, I'm starting to create a Mon Calamari planet for the original KOTOR.

I'm new to this so it might take a while.

Here are the two things I want to have in it:
Mon Calamari NPCS(Male and Female, but thats a given)
A New Underwater Suit

I will eventually get to working on the Mon Calamari thing (the second someone responds to my post) But I believe it as easy as rescaling a human models head and coloring it differently. http://liberty.warp1.net/unsorted/mon_calamari.jpg

-that's a Mon Calamari btw, I googled it, and you can find some other
nice ones like that.

The underwater suit isn't a huge deal, I was just wondering if it was possible to create a faster, more futuristic suit.

Above all four words, Please and Thank You.

Also, if anyone wants to contribute any other items you feel would go well with the theme let me know, I'm not so sure about creating a team because I feel I would'nt be able to keep up since I only have a little bit of experience.

Again, Thank you in advance

Shem
04-25-2006, 01:19 AM
Sounds like your have your work cut out for ya. ;)

Billthemailman
04-25-2006, 10:34 PM
I know. Thank you for responding, I'd begun to think I was alone on these boards besides Red Hawk and Darth 333 :eyepop

Darkkender
04-26-2006, 12:25 AM
Might I suggest since your looking to create Mon Calamari you make sure to include the Quarren race as the Mon Calamari and Quarren are from the same planet.

Billthemailman
04-26-2006, 02:55 PM
Aye I know, I was looking for the model, but I can't seem to find him.

I planned on Making Mon Calamari a war zone, with the Mon Cal on Top, then using the Underwater Laboratory for the Sith and Quarren, as the Mon Cal in my humble belief will always side with the "good side" and the Quarren are known for being not so nice.

Also, the Mon Cal live in the top cities, while the Quarren live in the underwater ones.

Darth InSidious
04-26-2006, 03:26 PM
For the MC you could reskin the Selkath ;)

It'd save you a lot of time spent modelling...

Good luck with the mod :)

Billthemailman
04-26-2006, 03:45 PM
Ty, I'll give it a shot, how do I change eye shape though

Jasper_Kazai
04-26-2006, 03:50 PM
Maybe you could throw in some Selkath on Mon Calamari and then throw in some Mon Calimari beings on Manaan. You know, since they're both water planets, they migrated or something.

Billthemailman
04-26-2006, 03:57 PM
Again another possibility. Thank you for the suggestion :cheers:

Also, anyone know if Selkath have force power animations, I'd hoped to make a party character on this planet.... I know that there were Selkath youths being trained, but I can't remember if they used force powers...

Lantzen
04-26-2006, 03:58 PM
Look like a great idea, hope you can pull it of.

and to Jasper_Kazai, who would want to migrated to Mannan:)

DarthMaul v.1/2
04-26-2006, 04:06 PM
What's up BTMM? :maul:

I have been tring to reply to your post since last night, but my browser keeps freezing :firemad:

Anyways, I am only a nOOb, but I think a closer match to the Mon Cali's is the Rakatan appearance, don't you think? In fact, with only a red-tint and some minor tinkering they would be identical!

Like Darkkender, I think a nice (but advanced) touch would be for a battle between the Mon Cali's and their arch-rivals the :tessek: . Imagine the free all-u-can eat seafood buffet that would result from such a 'fishy' battle! :jester1:

Seriously though, MODding a planet is a - well, a PLANET sized project! If it were easy, we would have 10 or 12 MODded planets just lying around. Like I said, I am merely a young apprentice to MODding. Fortunately for me (and every other beginning MODder), Darkkender is starting up a 'MODders Basic Training' course - he will guide us thru the various aspects of MODding KotOR and TSL, including the various properties of the MOD you wish to create. I am already 'enrolled' , and I would invite you to join us here:

www.lucasforums.com/showthread.php?t=164099 :dmaul3:

I hope this has helped, BTMM - and I hope to see you in 'MOD class'!

- DM.055 :mauls:

Billthemailman
04-26-2006, 04:15 PM
I already politely declined Darkkenders class for reasons my own, but thanks again for the offer, and I know how frustrating browsers can be = D

But anyway, how about I create both a selkath and rakatan, post pics of them, and you guys can vote?

Jasper_Kazai
04-26-2006, 04:16 PM
Look like a great idea, hope you can pull it of.

and to Jasper_Kazai, who would want to migrated to Mannan:)I certainly wouldn't, because I hate Manaan. But Mon Cals might want to.

I suppose you could use the entering and exiting Manaan movies as a base for a Mon Calamari one.

stoffe
04-26-2006, 04:24 PM
The underwater suit isn't a huge deal, I was just wondering if it was possible to create a faster, more futuristic suit.


It is possible to change the speed of the spacesuit/environment suits, see this mod and thread for how it can be done: Click (http://64.20.36.211/showthread.php?t=162528)

(It's for K2:TSL, but it should work to do the same way for KotOR1))

Billthemailman
04-26-2006, 05:05 PM
Ok, I found the Quarren model, which is one small step down of about a trillion more to go = /, I got dinner and the simpsons block, so depending on if their old or not, I'll get back to work around 6:30- 7:30ish.

tonights work will probably be reskinning the Rakatan, and finding a way to remove the selkaths, tusks, for lack of a better word.
And figuring out orientation.

Edit: Ummmm ok, I tried to delete the tusks annnnnnnnnnnnnnnnnnnd now their just white. Any idea on how to get rid of the tusks on the models?

jedi7000nathan
04-26-2006, 11:58 PM
i think you should get some help with it and its really great that someone is making Mon Calmari mod

Darth InSidious
04-27-2006, 03:18 AM
But anyway, how about I create both a selkath and rakatan, post pics of them, and you guys can vote?

Sounds like a great idea :D

As to the tusks...Um, which ones? Could you post a pic?

Billthemailman
04-27-2006, 06:19 AM
http://img83.imageshack.us/img83/641/kotor0000b4yf.jpg, the things at the front of his head, that kind of hang down sorta fang like, also, I'm gonna change the skin color to a peachish type, since oj doesn't really work like I thought it would.

Jasper_Kazai
04-27-2006, 03:14 PM
You know, that is a good question... What are those flappy things on the Selkath called? :giveup:
I called them flaps... :lol:

Billthemailman
04-27-2006, 05:49 PM
Retextured Rakata, forgot to change the npc to neutral or ally so he flipped on me, but I managed to screen shot the bastard = D
Lemme know what you think:
http://img106.imageshack.us/img106/9008/kotor00031qo.jpg
http://img106.imageshack.us/img106/3117/kotor00089lf.jpg
http://img124.imageshack.us/img124/8602/kotor00128kj.jpg

Darkkender
04-27-2006, 05:59 PM
I'm thinking with some moving of vert coordnitates you might be able to remove the eye stalks and give the head more of that rounded Mon Calamari Head.

Billthemailman
04-27-2006, 06:07 PM
Ugh remodeling, if I could find a good tutorial on it I would give it a shot, or if I even knew where head models were located...

Darkkender
04-27-2006, 06:16 PM
In the case of the Rakata they are a single body and head mesh model. As to a good tutorial on that subject I couldn't tell you. Most likely you would actually have to go to a site and forum dedicated to modeling for the best tips there. I mentioned the vert coords as I've monkeyed around a little bit with these but I'll openely admit that it is tough.

LiquidZoo
04-27-2006, 06:16 PM
Unless I'm mistaken, I believe both the Selkath and Rakatan models are single models. Both head and body all in one.

Darkkender
04-27-2006, 06:19 PM
Unless I'm mistaken, I believe both the Selkath and Rakatan models are single models. Both head and body all in one.

Your correct they are.

Billthemailman
04-27-2006, 06:23 PM
kk, lemme go fool around with this biatch

Billthemailman
04-27-2006, 06:39 PM
Yeah ok this thing doesn't seem to want to work, I ran mdlops and selected the mdl file, and its telling me its extracted it, but I can't see an ascii anywhere

Jasper_Kazai
04-27-2006, 07:04 PM
Pink is not the way to go.
As for the model, I'd think lowering the head and squashing in the eyes to the sides of the head would look ok.

Billthemailman
04-27-2006, 11:34 PM
Ok I want to do a test run with the new selkath model, but I don't know how to put the new model saved as a gmax. file into my game as a readable model

Darkkender
04-28-2006, 02:09 AM
Ok I want to do a test run with the new selkath model, but I don't know how to put the new model saved as a gmax. file into my game as a readable model

What you will need to do is export the model from gmax as an ascii-model. Now if all you have done is move existing vert coords then you should be able to use Taina's replacer tool. It is a bit quirky but it should work. If you changed the mesh entirely then You would want to use mdlops replacer function. However since the Animations haven't been fully cracked yet your model still may get fouled up.