Glacius21
04-29-2006, 02:48 PM
NOTE:**For simplicity, I will discuss models//textures for the male only**
OBJECTIVE:
I want to use a base item robe (Jedi_Robe) with a heavy armor (Armor_Class_9) model and a custom texture.
Essentially, I want the "robe" to use the PMBHM.mdl and a PMBH##.tga // .txi
INFORMATION:
I selected 50 as this items texture variation.
The involved files are: PMBH50.tga, PMBH50.txi, and PMBHM.mdl.
QUESTION//ISSUE:
Robe models//textures are called with the "I" bodyvar.
Heavy armor models//textures are called with the "H" bodyvar.
HOW DO I REPLACE ONLY MY ROBE WITH THE HEAVY ARMOR MODEL?
DO MODELS HAVE A FILE NAMING SCHEME LIKE TEXTURES?
I initially thought, that I should be able to do this by taking the "H" versions and renaming them to an "I" and then telling my armor to reference those. This works fine for the texture, but I cannot get it to reference the model specifically and uniquely. That is, I *could* replace the PMBIM.mdl//.mdx with PMBHM.mdl//.mdx, but this would effect *all* robes. But, I don't know how the naming scheme (if it exists) works for models. That is, PMBIM50.mdl, PMBIM050.mdl, PMBIM_50.mdl, PMBIM_050.mdl did not work.
NOTE: I was able to make an entry in the baseitems.2da file and have it specify the properties I need. However, this doesn't *seem* like the correct solution since i'm not actually adding anything to the game, just mixing properties that are already there.
NOTE: When editing armor with the KoTR Tool, the model variation does NOT save with the file. The editor will let you change the value, you can then save the file; but, if you close the editor and reload the file the value you entered in model variation is NOT saved.
OBJECTIVE:
I want to use a base item robe (Jedi_Robe) with a heavy armor (Armor_Class_9) model and a custom texture.
Essentially, I want the "robe" to use the PMBHM.mdl and a PMBH##.tga // .txi
INFORMATION:
I selected 50 as this items texture variation.
The involved files are: PMBH50.tga, PMBH50.txi, and PMBHM.mdl.
QUESTION//ISSUE:
Robe models//textures are called with the "I" bodyvar.
Heavy armor models//textures are called with the "H" bodyvar.
HOW DO I REPLACE ONLY MY ROBE WITH THE HEAVY ARMOR MODEL?
DO MODELS HAVE A FILE NAMING SCHEME LIKE TEXTURES?
I initially thought, that I should be able to do this by taking the "H" versions and renaming them to an "I" and then telling my armor to reference those. This works fine for the texture, but I cannot get it to reference the model specifically and uniquely. That is, I *could* replace the PMBIM.mdl//.mdx with PMBHM.mdl//.mdx, but this would effect *all* robes. But, I don't know how the naming scheme (if it exists) works for models. That is, PMBIM50.mdl, PMBIM050.mdl, PMBIM_50.mdl, PMBIM_050.mdl did not work.
NOTE: I was able to make an entry in the baseitems.2da file and have it specify the properties I need. However, this doesn't *seem* like the correct solution since i'm not actually adding anything to the game, just mixing properties that are already there.
NOTE: When editing armor with the KoTR Tool, the model variation does NOT save with the file. The editor will let you change the value, you can then save the file; but, if you close the editor and reload the file the value you entered in model variation is NOT saved.