WarlokLord
05-10-2006, 05:33 PM
Though I rave about this game/game series (there was much rejoicing), I have a few requests.
One thing I always loved about the SW universe was the variety to be found. In EAW, I was thrilled to behold the Z95 fighters. Unfortunately they figure almost not at all in the course of a typical game.
Assuming that B-Wings eclipse Y-Wings in the fighter/bomber role, I request the following:
Allow Z95 Fighters to be built at normal price at any time up to the point at which the player unlocks X-Wings (making X-Wings a very cheap initial tech upgrade?); after X-Wings are available, a Rebel player should still be able to build these inferior fighters at reduced cost, perhaps 65% of their original value.
The same applies to Y-Wings in the shadow of B-Wings. I do not want to completely abandon Y-Wings at any point in the game... such would be akin to abandoning X-Wings once we acquire A-Wing tech.
Its certainly not that I want inferior fighters to somehow be made into essential assets to a Rebel force, I`d simply like them to be a low-tech option.
.
I would like to see an increased incidence of random events that feature these outdated fighters as accomplishment rewards (i.e. "Veterans of Alderaan dust off their starfighting gloves to fight alongside new recruits. x3 Z95 Fighters, x2 Y-Wing Fighter/Bombers").
.
Finally, *if* you accommodate requests by a few others to increase the population caps, please do so only as an option which is controllable from the menu screens... I am one player who thinks greater numbers will only dilute the tactics that are to be had in this great game. I do not wish to see EAW turn into just another horder.
As example, Warhammer 40,000 Dawn Of War raised pop caps in the last patch and the game suffered for it.
One thing I always loved about the SW universe was the variety to be found. In EAW, I was thrilled to behold the Z95 fighters. Unfortunately they figure almost not at all in the course of a typical game.
Assuming that B-Wings eclipse Y-Wings in the fighter/bomber role, I request the following:
Allow Z95 Fighters to be built at normal price at any time up to the point at which the player unlocks X-Wings (making X-Wings a very cheap initial tech upgrade?); after X-Wings are available, a Rebel player should still be able to build these inferior fighters at reduced cost, perhaps 65% of their original value.
The same applies to Y-Wings in the shadow of B-Wings. I do not want to completely abandon Y-Wings at any point in the game... such would be akin to abandoning X-Wings once we acquire A-Wing tech.
Its certainly not that I want inferior fighters to somehow be made into essential assets to a Rebel force, I`d simply like them to be a low-tech option.
.
I would like to see an increased incidence of random events that feature these outdated fighters as accomplishment rewards (i.e. "Veterans of Alderaan dust off their starfighting gloves to fight alongside new recruits. x3 Z95 Fighters, x2 Y-Wing Fighter/Bombers").
.
Finally, *if* you accommodate requests by a few others to increase the population caps, please do so only as an option which is controllable from the menu screens... I am one player who thinks greater numbers will only dilute the tactics that are to be had in this great game. I do not wish to see EAW turn into just another horder.
As example, Warhammer 40,000 Dawn Of War raised pop caps in the last patch and the game suffered for it.