WarlokLord
05-14-2006, 05:07 PM
Greetings,
As I have expressed before, I would be thrilled to see another EAW game developed that tackles the Episode I through III era. Controlling among others General Grievous and his machine armies would be just as rewarding as Rebel and Imperial factions are now. I would like to make a note about game design however, in the hopes that future projects continue to innovate.
One of the reasons why EAW is such a great product is because the developer was free to take risks and craft mechanics that did not necessarily ape anything anybody else had already done. I get the impression that nobody was concerned with following Blizzard or EA formulas. It is my sincere hope that, despite my appreciation of the current design, Petroglyph will continue to be free to propose play mechanisms that innovate, avoiding even their own "formula" that has arguably been established with EAW itself.
Its a parallel to the paranoia in film - studios get nervous anytime somebody wishes to try something new, and yet it is those very new things which provide the studios with the greatest opportunities and values (Alien, The Terminator, Star Wars, etc.). Petroglyph was talented enough to craft something of the caliber of Empire At War, and I see no reason to doubt their abilities if it strikes them to play with that game system a little further. In a growing world of media megaliths turning out "product", EAW is a shining gem.
Anyway, thanks again. Hope my comments serve some useful purpose.
As I have expressed before, I would be thrilled to see another EAW game developed that tackles the Episode I through III era. Controlling among others General Grievous and his machine armies would be just as rewarding as Rebel and Imperial factions are now. I would like to make a note about game design however, in the hopes that future projects continue to innovate.
One of the reasons why EAW is such a great product is because the developer was free to take risks and craft mechanics that did not necessarily ape anything anybody else had already done. I get the impression that nobody was concerned with following Blizzard or EA formulas. It is my sincere hope that, despite my appreciation of the current design, Petroglyph will continue to be free to propose play mechanisms that innovate, avoiding even their own "formula" that has arguably been established with EAW itself.
Its a parallel to the paranoia in film - studios get nervous anytime somebody wishes to try something new, and yet it is those very new things which provide the studios with the greatest opportunities and values (Alien, The Terminator, Star Wars, etc.). Petroglyph was talented enough to craft something of the caliber of Empire At War, and I see no reason to doubt their abilities if it strikes them to play with that game system a little further. In a growing world of media megaliths turning out "product", EAW is a shining gem.
Anyway, thanks again. Hope my comments serve some useful purpose.