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View Full Version : How do I create *PASSIVE* force powers?


Glacius21
05-26-2006, 12:50 AM
How do I create passive force powers, such as force redirection or battle precognition? They don't appear to have a script associated with them in spells.2da, nor could I find a script responsible for applying their effects.

Darth333
05-26-2006, 01:13 AM
I believe that the effects of those force powers are hardcoded, like the lightsaber forms: http://www.lucasforums.com/showthread.php?t=149535

Note that this doesn't mean that there is no workaround. It all depends on what you want to do. Per example, if you simply want the player to get a certain force power at one point during the game that will grant him certain permanent bonuses/effects, you can plant a script that will fire at that moment.

Glacius21
05-26-2006, 03:03 AM
I wanted to create new passive powers.

ABCoLD
05-26-2006, 03:14 PM
If you mean powers that you select from the list of available powers at level up, you might be out of luck, but it's not my forte.

Det. Bart Lasiter
05-26-2006, 06:12 PM
I wanted to create new passive powers.You can only create powers that can be selected, similar to Force Heal. The only way to create a feat or passive Force power that is always active is to, as Darth333 said, to write a script that applies a permanant effect to the character.