View Full Version : Character Modeling

05-28-2006, 09:46 PM
To most people this may be a stupid post...I have read that it is possible to create characters in KOTOR. I do beileve that people do this by changing skins and textures, but is it possible to create new body shapes and such > or is it done by editing current character bodies. I don't know the best way to go about doing this. I have looked through the tutorials about how to make characters and what certain functions do, but I don't know the best way or how to apply them to KOTOR. I guess I'm looking for basic information on how to set this up for KOTOR. What should I extract ? to where ? I'm sure I could apply the tutorials and etc. that are shown in this forum once I knew exactly how to begin. If anyones has an explanation to how this works, the help would be greatly appreciated. I haven't seen any tutorials for this.

I'm sorry if I missed any important threads on the forum, I looked

Yes I have been posting a lot...tryin to learn !

05-29-2006, 10:20 AM
First you need KotorTool, 3D Editor (3dsmax or gmax) with nwmax plugin and one model convertor (mdlops or taina's replacement tools depends of what you want to do). All models are in BIF's directory (under kt). How long you don't alter uwv map you have chance to success. About editing... more than 90% it's about using 3d editor and 10% (exporting, convertion or replacement) is write in read-me.txt files for each program. More than that ask here.
Note: we only edit characters.

Check Skinning and Modeling (http://www.lucasforums.com/forumdisplay.php?f=595) board for more info and tutorials.

05-29-2006, 10:38 AM
Ok, I have the Kotor Tool, the 3d Editor (gmax) with the nwmax plugin and the model converter(mdlops). Could you perhaps give me an example of the models that I would have to extract for a character? What options would I have to select to convert the model with mdlops? Then what are the options to select to open it up in gmax? What exactly do you mean by "How long you don't alter uwv map you have chance to success." But basically to create characters you mainly just edit them, alrighty!

05-29-2006, 10:58 AM
I'ts time for study. Read tutorials, and read-me from mdlops.
About game models, they have suggestive names:
000xxx =>999xxx for areas
c_xxx for creatures
n_xxx for npc's
p_xxx for pc's or npc's party
w_xxx for weapons
i_xxx and g_xxxx for ingame items (i_mask001.mdl; g_robe003.mdl)
plc_xxx placeables
fx_xxx for effects (do not touch that file)
Export few models by doubleclicking on mdl name (under kt - biff's aurora models), import one by one in gmax and see for yourself. It's not big deal.
Verry important: Start gmax from that green icon from desktop instead of original gmax launch icon. And about nwmax: use v.07
Start reading and practice.
Good luck.

05-29-2006, 11:26 AM
Thanks, if I have any more questions I'll post them.