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View Full Version : Some Unexpected problems


VadimJEDI
05-31-2006, 09:52 AM
I have faced Some Unexpected problems.
Here is description :
I can launch the game with DF mod (i am using JK2),
but when i click New game the game is going shut down and the console screen appeared!

This is a text from console : JK2: v1.02a win-x86 Mar 4 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
D:\Jedi Knight 2\GameData\base\demo_video.pk3 (9 files)
D:\Jedi Knight 2\GameData\base\demo_update.pk3 (100 files)
D:\Jedi Knight 2\GameData\base\demo_music.pk3 (10 files)
D:\Jedi Knight 2\GameData\base\demo_game.pk3 (667 files)
D:\Jedi Knight 2\GameData\base\assets1.pk3 (8011 files)
D:\Jedi Knight 2\GameData\base\assets0.pk3 (6674 files)
D:\Jedi Knight 2\GameData/base

----------------------
15471 files in pk3 files
execing default.cfg
execing jk2config.cfg
execing autoexec.cfg
Unknown command "devmapall"
Unknown command "give"
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------

------- Force Feedback Initialization -------
...inhibited, not initializing

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: D:\Jedi Knight 2\GameData
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...55 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE2
GL_VERSION: 1.5.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled
Initializing Shaders
----- finished R_Init -----

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------

------- Force Feedback Initialization -------
...inhibited, not initializing


------- sound initialization -------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x4a68060 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
WARNING: Can't find StriP '@MENUS3_EAX' Line #2043 of File 'ui/setup.menu'
WARNING: Can't find StriP '@MENUS3_EAX' Line #2052 of File 'ui/setup.menu'
Couldn't find image for shader gfx/menus/eax
UI menu load time = 1146 milli seconds
unknown UI script 1
unknown UI script 1
execing gamestart.cfg
------ Server Initialization ------
JK2: v1.02a win-x86 Mar 4 2002
Server: secbase
RE_Shutdown( 0 )
Initializing Shaders
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
bad parameter in external weapon data 'firingforce'



So I can't play because
----- Server Shutdown -----
---------------------------
bad parameter in external weapon data 'firingforce'

What is it? What does it mean?
And how fix it?

Frozen Death
05-31-2006, 11:01 AM
Well it is a Jedi Academy mod, so I'd suggest you try it in that first.

Fracman
05-31-2006, 12:20 PM
And the older JO DFMOD requires JO 1.04.
Please also make sur ethat you have installed DFMOD in a separate directory,
e.g. gamedata\dfmod
and that you don't have other mods at the same time.

VadimJEDI
05-31-2006, 01:58 PM
Well it is a Jedi Academy mod, so I'd suggest you try it in that first.
I don't think so! Because I have downloaded and installed DF mod version FOR JK2 NOT for JA!!!

VadimJEDI
05-31-2006, 02:06 PM
And the older JO DFMOD requires JO 1.04.
Please also make sur ethat you have installed DFMOD in a separate directory,
e.g. gamedata\dfmod
and that you don't have other mods at the same time.
By the way, there is my second problem - when i install DF mod in a separate directory - it does not works! JK game starts like oryginal game without a mod!
But when I copy all mod's files to "gamedata" - the mod start works!

VadimJEDI
05-31-2006, 02:11 PM
bad parameter in external weapon data 'firingforce' - can this message caused by bad data? or wrong file? e.d. data.pak

Fracman
06-01-2006, 02:48 PM
hmm there is no data.pak in JO...

Please make absolutely sure you don't have any other mods.
Only assets*.pk3 are allowed in base directory usually!

And, to make DFMOD work in a separate directory, e.g. "dark",
you must call JO with argument:
jk2sp.exe +set fs_game dark

Darth_Linux
07-01-2006, 04:51 PM
you definatley need to patch your Jedi Outcast to 1.04 - that will fix the "bad parameter" error. Install the mod pk3 files in their own directory as well and you should have no more problems.

firemarine73
07-23-2006, 01:27 PM
I have the same problem. I'll try updating the game and stuff.