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Kurgan
03-04-2005, 06:44 PM
The Old Home Server is out of Commission

Amidala from Chop Shop
03-04-2005, 07:53 PM
*cough* without the Linux build available only home servers will be able to run it.

razorace
03-04-2005, 07:57 PM
Ok, I've emailed you the prelim linux beta. I'm waiting on Red for a Mac compile for an official beta release.

qrc
03-23-2005, 09:35 PM
67.15.48.39:29070

It's a clan server, so until I can run a complete mod as with admin commands and such, it usually runs JA+. But I abuse it as my mod testing server, so sometimes, many times, it runs OJP Basic. I hope to run OJP Enhanced or Old School Mod (based off of Basic) when Linux builds are available for those.

Edit: Server no longer exists.

razorace
07-19-2005, 06:21 PM
Well, I just checked and your server doesn't appear to be running OJP at all.

yangyan
09-21-2005, 06:04 AM
69.46.23.128 : The ..................wtf siege server!
Running OJP Basic.

24 slots, sometimes reaches around 20 players on sats and suns if you encourage it (by going on the server and waiting for a few minutes)
usually around 12 humans normally, and sometimes on mon-fri. Otherwise around 0-5 humans.

razorace
01-01-2006, 02:02 AM
Ok, the server IP is moving again as part of an ISP change at ET. The new IP is 65.99.206.101:29070.

Druss
01-02-2006, 06:10 PM
Server is broke, been playing a capture the flag map, since yesterday lunch time, the red flag is missing!!

razorace
01-02-2006, 08:01 PM
Ok, fixed!

Tokakeke
01-22-2006, 10:15 PM
[KP] OJP Enhanced 0.0.5

72.36.250.36:29070 - Check Status (http://soil.zapto.org/jka_tracker/jkatracker.php?tracker=51)

I'll try to run it when I can.

razorace
01-23-2006, 12:37 AM
Sweet! Thanks!

JRHockney*
01-23-2006, 02:25 AM
[KP] OJP Enhanced 0.0.5

72.36.250.36:29070

I'll try to run it when I can.

Again, you rule!!

razorace
02-24-2006, 04:47 PM
I've discovered that the normal MeatGrinder server is down and might be down for a while. As such, I've added a mirror on my backup computer that I'll try to run until the normal MeatGrinder is back up. The IP address is 129.101.19.10.

razorace
02-27-2006, 04:51 AM
ET has finished switching over our beta server to the new ISP and we now
have a new IP of 207.210.238.102. From the looks of it, I'm getting a noticeably faster ping so hopefully everyone will have a faster ping too.

In addition, I'm relisting my code server since I just set things up so that I can use to debug server issues. It's up/down status will depend on where I'm testing something or not. But if it is up, it will be running the latest and greatest OJP code. :)

Jasper_Kazai
02-27-2006, 03:55 PM
I saw a server under OJP Basic... I believe it was an Italian clan's server. It was on a map called a1.2.bsp that I couldn't find anywhere. Just thought someone should know or something.

JRHockney*
03-19-2006, 05:42 AM
The Tharagon server is back up with Enhanced 0.0.9. That should help hold everyone over until the code server is back up.

RBitG
03-19-2006, 03:17 PM
IP?

JRHockney*
03-19-2006, 08:03 PM
IP?

I should just show up when you hit "get new list." If if doesn't, the IP is: 68.147.197.43.21000. The code server is back up btw!

Vruki Salet
06-08-2006, 02:53 AM
I'm not 100% sure about my future online. I might have an interruption in the near future lasting X weeks. But in the meantime I'll start an enhanced server on request. When I have more time and aren't feeling lazy I'll list the models, hilts and maps on the server so you can get em if you want em.

The IP is 72.224.187.170. For now the port is default.

Vruki Salet
06-21-2006, 11:40 AM
Here is a list of pk3s I have installed on my ojpe server, except for the base assets ones. If you want some just let me know.

[HOD]CargoHold.pk3
[HOD]FFA8.pk3
AA_JK2_JA_fixes.pk3
academy_v3_fortress_prototype.pk3
aiddat.pk3
anake_fael.pk3
anchorhead_slums_final_orig.pk3
Asajj Ventress.pk3
bald.pk3
bastila.pk3
BlueIce Twilight.pk3
bonus.pk3
buzz_lightsaber.pk3
calonord.pk3
canderous.pk3
corplat.pk3
Council-Tournament-V1.pk3
ct_windu.pk3
dami3n_saber.pk3
darthrevan.pk3
dojo.pk3
duel_dustball.pk3
duel_falls.pk3
duel_tpct.pk3
edt_Ajunta_Pall.pk3
edt_anigel_fisto.pk3
edt_hs_rots-kenobi.pk3
edt_leela_jedi.pk3
edt_tex_quigon.pk3
Eeth_koth.pk3
Eeth_sounds_JA.pk3
electrostaff.pk3
epIIIObiWanKenobi.pk3
epIIIPalpatine.pk3
Estrugaz_Kotor_Skinpack.pk3
FemGallia.pk3
FemOffee.pk3
ffa_episode1_2004.pk3
ffa_PK_beta.pk3
fisto_sounds.pk3
ForceMod_III_ModelPack.pk3
gh.pk3
glm_aayla.pk3
glm_dash_rendar.pk3
glm_epi1obi.pk3
Heatstroke.pk3
hk47.pk3
hod_mastertrials.pk3
hod_merc.pk3
hod_palace3.pk3
hod_ultimate.pk3
HS_rots-dooku.pk3
j_garden.pk3
ja_temple5.pk3
jainas_lightsaber.pk3
ja-plo-koon.pk3
jedi_enclave.pk3
jedi_hf_expansion.pk3
jedi_temple_battle.pk3
jedienclave.pk3
jedienclave2.pk3
jerec.pk3
JK2 Sounds.pk3
Jk3Duelpack.pk3
joleev2.pk3
jumptraining.pk3
KC_Anakin_JA.pk3
KC_OldBenKenobiv1.pk3
keiran.pk3
Kel Dor.pk3
Ki_Adi_VM.pk3
lukes_lightsaber.pk3
Luminara.pk3
MagnaVM.pk3
Majno_saber.pk3
majnos_garden.pk3
malak.pk3
mandalorian.pk3
MaraJade.pk3
MaulVM.pk3
mb2_cloudcity.pk3
mb2_cmp_arena.pk3
mb2_cmp_corellia.pk3
mb2_cmp_deathstar.pk3
mb2_cmp_dust2.pk3
mb2_cmp_echobase.pk3
mb2_cmp_hotel.pk3
mb2_cmp_kashyyyk.pk3
mb2_cmp_massassi.pk3
mb2_cmp_mountainkeep.pk3
mb2_cmp_prison.pk3
mb2_dotf.pk3
mb2_hoth.pk3
mb2_jabba.pk3
mb2_korriban.pk3
mb2_lunarbase.pk3
mb2_tantiveIV.pk3
mb2_tatooine.pk3
mb2_theed_streets.pk3
MBBaseAssets.pk3
MBHilts.pk3
MBModels1.pk3
MBModels2.pk3
mission.pk3
movement.pk3
mtwilek.pk3
naboohills21.pk3
Nihilus.pk3
Nomi_Sunrider_v1.pk3
Obi_obscure_v2.pk3
obi_wan_ep2.pk3
otb_rc2.pk3
PrincessLeia(Slave).pk3
prx_jedi_hm_expansion.pk3
quinlan_vos.pk3
Quinlan_vos2.pk3
rebelship.pk3
RetreatDuel.pk3
rgoer_duel1.pk3
rgoer_duel2.pk3
Rodian.pk3
saber_dash.pk3
saber_hilts.pk3
saber_hilts2.pk3
saberdooku.pk3
Saesee.pk3
Saesee_sounds_JA.pk3
sh_jedi_replacement.pk3
ShaakTiVM.pk3
siege_destroyer.pk3
sithj_naboo.pk3
sithsoldier.pk3
sjc_EIII_mappack_part_1.pk3
SJC_EIII_mappack_partII.pk3
sjc_kashyyyk.pk3
sjc_senate.pk3
sjc_vader_chamber.pk3
slave_quarters_final.pk3
sssid_mos_espa_outskirts_v2_FIXED.pk3
swluke.pk3
syntax.pk3
Talon_Karrde.pk3
temple_pak.pk3
the_academy_v2.pk3
TieVader.pk3
tjcduel.pk3
twilight.pk3
VaderEp3.pk3
Vanquisher_reskin.pk3
viewonlok.pk3
vsn_DarkNPCs_v1.pk3
vsn_stormtrooper_fix.pk3
vsnSaberBlades.pk3
vsnSaberColors.pk3
vsn_SaletSabers.pk3
vsnModded_zbattledroid.pk3
YodaNPC.pk3

Vruki Salet
06-21-2006, 03:33 PM
server's going off for a little while, while i test my own build of something. this will be on-and-off

weberkki
06-23-2006, 09:55 AM
I was thinking of runing OJP enhanced on my own dedi server... only prob is i don't know how to... Can someone tell me how to do it? And also how to tweak the settings to my liking.

Vruki Salet
06-23-2006, 11:45 AM
I have a very simple server.cfg you can use as an example. It resides in my GameData/ojpenhanced dir.

Here it is:


seta sv_hostname "Vruki Salet's OJP-E 010beta Server"
seta g_motd "Don't abuse the cheats. Watch for server messages from me for warnings

about restarts, incoming lag, etc. Let me know if there's something you want, like a

setting changed or model installed, etc."
seta rconpassword "***"
seta g_log "ojp-e_010beta_server.log"

seta g_gametype 0
seta g_allowGametypeVote 1
seta g_AllowMapVote 1
seta g_duelWeaponDisable 524274
seta g_forcePowerDisable 0
seta g_weaponDisable 0
seta sv_pure 0
seta g_friendlySaber 0
seta sv_fps 50
seta ojp_allowBodyDodge 0
seta fraglimit 999
seta g_maxforcerank 7
seta bot_honorableduelacceptance 1

devmap mp/duel5

//devmap dojo
//devmap naboohills21
//devmap duel_carbon_ja
//devmap throneroom
//devmap sssid_mos_espa_outskirts_v2_FIXED
//devmap devmap mp/duel1


//(leave this here, sometime q3 engine games
//(can't read the last 2 lines of a config
//End of File (Inskipp)






"Devmap" turns cheats on. If you want a real game just use "map." The extra //devmaps are just other maps I sometimes use and I kept their names in there in case I forget them. The "//" comments stuff out. "ojp_allowBodyDodge" should be set to 1 normally. For your particular settings, what do you want?

Then, in my GameData folder I have a .bat file named "runojpenhancedDEDICATED.bat" and it looks like this:


jampded.exe +set fs_game "ojpenhanced" +set dedicated 2 +exec server.cfg


I start the server by running runojpenhancedDEDICATED.bat.

UDM
06-24-2006, 03:16 AM
On the sidenote, many players were bored on the Meatgrinder because it ran Jedi Master. I ended up hosting a coop game with them and everyone was happy. I suggest changing Meatgrinder's gameplay to something else like coop or FFA or duel, or hey CTF isn't bad too. Something that shows off OJP Enhanced's features

razorace
06-24-2006, 01:43 PM
The meatgrinder is having technical issues. I'm trying to have it fixed now.

Vruki Salet
06-26-2006, 01:41 PM
My IP is now 72.227.121.115. Most of the time I'm running my own code testing servers though.

Fats
06-27-2006, 07:30 AM
Well..before you guys start thinking about running Servers with Coop mode you need to stabalize the maps..for example Vjun3 the last door before tavion as soon as its opened kabamm server crash everytime...and vehicles now they instantly dissappear as soon as u spawn them ..or wont spawn at all and if u do manage to get on one you crash again..

UDM
06-27-2006, 11:31 AM
I think what we can do is to remove scripted events

I er haven't really looked at ICARUS scripts yet, nor do I know how to. Man Doom 3's scripts were so much easier to handle, just open them in Ultraedit or hell even Notepad and BAM edit instantly

Anyway razor I noticed meatgrinder has FFA, Duel, Siege and Jedi Master. Could we have FFA only? I don't have anything against JM, but it's just not as fun with dodge in place of blocking

KhyronJinn
07-08-2006, 03:42 PM
What's the IP for the tharagon server?

Kurgan
08-03-2006, 10:33 PM
No offense, but Coop in OJP is still far from stable. I wouldn't advise running it without an admin at hand to monitor the situation. People will get quickly bored if things are goofed up when they join. Coop really only works well when the players all start at the same time and stick together as a team. Plus coop also limits the number of people on the server (since anymore than 4 people is chaos, and even then it's pretty crowded, so two is better), meaning more people have to be turned away.

So while I love the idea of coop, putting it up as a regular thing on the cycle is probably a bad idea at least in its present state (again no offense).