View Full Version : OJP Server Discussion
03-04-2005, 06:44 PM
The Old Home Server is out of Commission
Amidala from Chop Shop
03-04-2005, 07:53 PM
*cough* without the Linux build available only home servers will be able to run it.
03-04-2005, 07:57 PM
Ok, I've emailed you the prelim linux beta. I'm waiting on Red for a Mac compile for an official beta release.
It's a clan server, so until I can run a complete mod as with admin commands and such, it usually runs JA+. But I abuse it as my mod testing server, so sometimes, many times, it runs OJP Basic. I hope to run OJP Enhanced or Old School Mod (based off of Basic) when Linux builds are available for those.
Edit: Server no longer exists.
07-19-2005, 06:21 PM
Well, I just checked and your server doesn't appear to be running OJP at all.
09-21-2005, 06:04 AM
184.108.40.206 : The ..................wtf siege server!
Running OJP Basic.
24 slots, sometimes reaches around 20 players on sats and suns if you encourage it (by going on the server and waiting for a few minutes)
usually around 12 humans normally, and sometimes on mon-fri. Otherwise around 0-5 humans.
01-01-2006, 02:02 AM
Ok, the server IP is moving again as part of an ISP change at ET. The new IP is 220.127.116.11:29070.
01-02-2006, 06:10 PM
Server is broke, been playing a capture the flag map, since yesterday lunch time, the red flag is missing!!
01-02-2006, 08:01 PM
01-22-2006, 10:15 PM
[KP] OJP Enhanced 0.0.5
18.104.22.168:29070 - Check Status (http://soil.zapto.org/jka_tracker/jkatracker.php?tracker=51)
I'll try to run it when I can.
01-23-2006, 12:37 AM
01-23-2006, 02:25 AM
[KP] OJP Enhanced 0.0.5
I'll try to run it when I can.
Again, you rule!!
02-24-2006, 04:47 PM
I've discovered that the normal MeatGrinder server is down and might be down for a while. As such, I've added a mirror on my backup computer that I'll try to run until the normal MeatGrinder is back up. The IP address is 22.214.171.124.
02-27-2006, 04:51 AM
ET has finished switching over our beta server to the new ISP and we now
have a new IP of 126.96.36.199. From the looks of it, I'm getting a noticeably faster ping so hopefully everyone will have a faster ping too.
In addition, I'm relisting my code server since I just set things up so that I can use to debug server issues. It's up/down status will depend on where I'm testing something or not. But if it is up, it will be running the latest and greatest OJP code. :)
02-27-2006, 03:55 PM
I saw a server under OJP Basic... I believe it was an Italian clan's server. It was on a map called a1.2.bsp that I couldn't find anywhere. Just thought someone should know or something.
03-19-2006, 05:42 AM
The Tharagon server is back up with Enhanced 0.0.9. That should help hold everyone over until the code server is back up.
03-19-2006, 03:17 PM
03-19-2006, 08:03 PM
I should just show up when you hit "get new list." If if doesn't, the IP is: 188.8.131.52.21000. The code server is back up btw!
06-08-2006, 02:53 AM
I'm not 100% sure about my future online. I might have an interruption in the near future lasting X weeks. But in the meantime I'll start an enhanced server on request. When I have more time and aren't feeling lazy I'll list the models, hilts and maps on the server so you can get em if you want em.
The IP is 184.108.40.206. For now the port is default.
06-21-2006, 11:40 AM
Here is a list of pk3s I have installed on my ojpe server, except for the base assets ones. If you want some just let me know.
06-21-2006, 03:33 PM
server's going off for a little while, while i test my own build of something. this will be on-and-off
06-23-2006, 09:55 AM
I was thinking of runing OJP enhanced on my own dedi server... only prob is i don't know how to... Can someone tell me how to do it? And also how to tweak the settings to my liking.
06-23-2006, 11:45 AM
I have a very simple server.cfg you can use as an example. It resides in my GameData/ojpenhanced dir.
Here it is:
seta sv_hostname "Vruki Salet's OJP-E 010beta Server"
seta g_motd "Don't abuse the cheats. Watch for server messages from me for warnings
about restarts, incoming lag, etc. Let me know if there's something you want, like a
setting changed or model installed, etc."
seta rconpassword "***"
seta g_log "ojp-e_010beta_server.log"
seta g_gametype 0
seta g_allowGametypeVote 1
seta g_AllowMapVote 1
seta g_duelWeaponDisable 524274
seta g_forcePowerDisable 0
seta g_weaponDisable 0
seta sv_pure 0
seta g_friendlySaber 0
seta sv_fps 50
seta ojp_allowBodyDodge 0
seta fraglimit 999
seta g_maxforcerank 7
seta bot_honorableduelacceptance 1
//devmap devmap mp/duel1
//(leave this here, sometime q3 engine games
//(can't read the last 2 lines of a config
//End of File (Inskipp)
"Devmap" turns cheats on. If you want a real game just use "map." The extra //devmaps are just other maps I sometimes use and I kept their names in there in case I forget them. The "//" comments stuff out. "ojp_allowBodyDodge" should be set to 1 normally. For your particular settings, what do you want?
Then, in my GameData folder I have a .bat file named "runojpenhancedDEDICATED.bat" and it looks like this:
jampded.exe +set fs_game "ojpenhanced" +set dedicated 2 +exec server.cfg
I start the server by running runojpenhancedDEDICATED.bat.
On the sidenote, many players were bored on the Meatgrinder because it ran Jedi Master. I ended up hosting a coop game with them and everyone was happy. I suggest changing Meatgrinder's gameplay to something else like coop or FFA or duel, or hey CTF isn't bad too. Something that shows off OJP Enhanced's features
06-24-2006, 01:43 PM
The meatgrinder is having technical issues. I'm trying to have it fixed now.
06-26-2006, 01:41 PM
My IP is now 220.127.116.11. Most of the time I'm running my own code testing servers though.
Well..before you guys start thinking about running Servers with Coop mode you need to stabalize the maps..for example Vjun3 the last door before tavion as soon as its opened kabamm server crash everytime...and vehicles now they instantly dissappear as soon as u spawn them ..or wont spawn at all and if u do manage to get on one you crash again..
I think what we can do is to remove scripted events
I er haven't really looked at ICARUS scripts yet, nor do I know how to. Man Doom 3's scripts were so much easier to handle, just open them in Ultraedit or hell even Notepad and BAM edit instantly
Anyway razor I noticed meatgrinder has FFA, Duel, Siege and Jedi Master. Could we have FFA only? I don't have anything against JM, but it's just not as fun with dodge in place of blocking
07-08-2006, 03:42 PM
What's the IP for the tharagon server?
08-03-2006, 10:33 PM
No offense, but Coop in OJP is still far from stable. I wouldn't advise running it without an admin at hand to monitor the situation. People will get quickly bored if things are goofed up when they join. Coop really only works well when the players all start at the same time and stick together as a team. Plus coop also limits the number of people on the server (since anymore than 4 people is chaos, and even then it's pretty crowded, so two is better), meaning more people have to be turned away.
So while I love the idea of coop, putting it up as a regular thing on the cycle is probably a bad idea at least in its present state (again no offense).
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