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View Full Version : can you have mira as a darksider??


DreadWizardDM
07-13-2006, 03:36 AM
Ok so I dont want the wookie Hanharr in my party and am playing a darkside character. Is there anyway to get Mira instead of the wookie? I seem to recall that if your darkside you get the wookie. Perhaps use the SGE to make you liteside before landing on Nar Shaddaa?? Thoughts? Anyone...

FiEND_138
07-13-2006, 03:57 AM
Get neutral, or use KSE to give you the necessary light points, there's a specific point where it determines who you'll get but I forget the point now. Maybe just play Nar Shada as a LS, maybe it will give you the necessary push up the morality scale. As long as your neutral you'll get her.

lord ignarn
07-13-2006, 10:28 AM
I allways want Mira with me, so when I´m going to go to Nar Shadda docks after beating the red sun slavers, I use the KSE to be 100% lightside. So I get Mira, and when I recover my PC I use again KSE to return to the darkside.

It´s the only way to get Mira being darksider.

PoiuyWired
07-13-2006, 08:17 PM
Well, you only have to be neutral to slightly LS to get Mira instead of Hanharr.

Shem
07-14-2006, 10:07 AM
You only have to have your background in the character update screen gray or blue in order to get Mira.

The best time to cheat light side points is right when you get on the docks. You know the part where you go and meet Visquis, and Atton just told you to be careful? Well, once you enter the docks module, Just give yourself enough light side points to be in the gray area in your Force Alignment before advancing then Mira will approach you.

Once Mira approaches you, you can then add the same number of dark side points to put you right where you just were in the dark alignment and Mira will now become your party member when the game advances. :D

Vandrak
07-14-2006, 10:41 AM
incase you dont know it the cheat is addlightside 50 - that will put you where you need to be no matter what, then once you have control of you pc again
use adddarkside 50 ;)

DreadWizardDM
07-14-2006, 09:54 PM
incase you dont know it the cheat is addlightside 50 - that will put you where you need to be no matter what, then once you have control of you pc again
use adddarkside 50 ;)


For some reason I cannot use the Cheats in TSL as I can in KOTOR. I have the proper command line in the .ini file but no dice so I just end up using KSE. Ahh well... I now have Mira as a Dark Jedi! When I trained her to make a lightsaber I used forcechoke on her and made her swear obedieance to me lol.. wish I had gotten a screen cap of that moment! :vsd:

Arátoeldar
07-15-2006, 03:09 PM
There is the Mira-Hanharr choice Mod. Unfortunately PCGameMods is down right now.

Force Lightning
07-15-2006, 03:12 PM
I thought that you had to be 75% dark side in order to get Hanharr? So, in a way, you can still be dark side and get Mira, can't you?

Arátoeldar
07-15-2006, 03:17 PM
I thought that you had to be 75% dark side in order to get Hanharr? So, in a way, you can still be dark side and get Mira, can't you?

You have to be above 50 point mark on the light dark scale to get Mira.

Force Lightning
07-15-2006, 05:02 PM
You have to be above 50 point mark on the light dark scale to get Mira.
Ahhh I stand corrected!

PoiuyWired
07-16-2006, 04:38 PM
Neutrals get Hanharr?? I played around neutral at the point, but when the choice comes I get Mira instead always.

Shem
07-17-2006, 02:09 AM
You have to be above 50 point mark on the light dark scale to get Mira.Not true.

The scale of 50 is the exact middle between completely light and dark. 100 is completely light, 0 completely dark. Making this clear for those following along wanting to know the real answer.

You can be at 40 (10 points towards to dark side) and still get Mira. Try it out if you have a hard time believing this. Use the Save Game Editor and put your Force aligment at 40 to see.

Now put it at 39, your background screen goes red and then it is scripted to spawn Hanharr instead of Mira.

Again, if you need to find out for yourself if you find this hard to believe, just go test it out. You'll see that I'm right.

Arátoeldar
07-17-2006, 08:53 PM
For some reason I cannot use the Cheats in TSL as I can in KOTOR. I have the proper command line in the .ini file but no dice so I just end up using KSE. Ahh well... I now have Mira as a Dark Jedi! When I trained her to make a lightsaber I used forcechoke on her and made her swear obedieance to me lol.. wish I had gotten a screen cap of that moment! :vsd:

Get the Mira Hanharr Choice mod here

http://ds1.pcgamemods.com/core/12365/miranharr.zip

Shaggoth
08-16-2006, 01:29 PM
thanks!

PoiuyWired
08-16-2006, 03:49 PM
Well, even for Darksider staying Neutral til you get Mira is not too hard, if Nar Shaada is your first planet.

goldberry
08-16-2006, 05:25 PM
Again, if you need to find out for yourself if you find this hard to believe, just go test it out. You'll see that I'm right.

Duh, you're Shem. You're always right XD

lessthanjake2
08-17-2006, 03:07 AM
Yeah you can be slightly dark and get Mira.

Why would you want Mira though honestly? Ive found her wrist launcher thing to be totally useless, and Hanharr is better in every single way.

90SK
08-17-2006, 04:00 AM
Oh?

Two words: eye candy.

Master Jimmy
08-17-2006, 04:34 AM
Yeah you can be slightly dark and get Mira.

Why would you want Mira though honestly? Ive found her wrist launcher thing to be totally useless, and Hanharr is better in every single way.
'cept Hanhaar can't be a Jedi (or at least that's what I heard)

Diego Varen
08-17-2006, 05:29 AM
Both are good. Even if Hanharr can't be a Jedi, his power makes up for it. I find him the most useful Non-Jedi Party Member in the game. Besides Mira isn't the best Jedi Party Member. I find Brianna to be the best.

lessthanjake2
08-17-2006, 06:48 AM
'cept Hanhaar can't be a Jedi (or at least that's what I heard)

Yeah but hes as powerful as one. Wookie Fury gives you the extra attacks that speed gives Jedi. Hanharr will be your most powerful melee and ranged NPC pretty much no matter what you do. Think about it. In terms of melee, hes got Wookie Fury and starts with 20 strength. No other NPC is gonna get close to that melee damage unless you give them your best lightsaber crystals, which unless you are using a consular, you probably wont. And even then, Hanharr will be just as good or better. Hes the best ranged attacker. Once again, think about it. He gets two extra attacks from the Wookie Fury feats still. But he also gets the precise shot and targeting feats for free. Mira gets them for free too but you stop getting them once you become a Jedi so Hanharr will end up coming out on top there by a bit.

The only NPC who COULD be better than Hanharr at stuff is Atton who as a jedi using sneak attack is pretty good too if youve got a consular who uses stasis field/insanity all the time.

But Mira has NO chance of equaling Hanharr in melee and falls a bit short in ranged combat because in order to make her a Jedi you gotta forfeit a couple of the free ranged feats that Hanharr gets.

Diego Varen
08-17-2006, 06:57 AM
When I make Mira a Jedi, I don't bother giving her Lightsabers. She is alot better with Pistols. Hanharr is the best Melee in the Game. I don't know why so many people hate Hanharr.

stoffe
08-17-2006, 08:06 AM
Why would you want Mira though honestly? Ive found her wrist launcher thing to be totally useless, and Hanharr is better in every single way.

I prefer Mira to Hanharr since she's the best blaster wielder in the game due to her Scout feats, in addition to the other ranged combat feats you can pick. There are enough decent melee fighters in the game already so you don't need another, but few others who are decent enough with blasters to make a difference.

I don't bother giving her any melee feats at all since she's useless with melee weapons, even as a Jedi. Ignore her weakensses, focus on her strength and just pump every feat pick she gets into the ranged combat feats (Rapid shot, power blast and the Precise shot series are obvious picks for her).

I tend to wait turning her into a Jedi until around level 21 to pick up all the Targeting feats. While it will prevent her from picking up much force powers that's usually not a problem since she only needs a few buffing ones, like Master Speed.

Then give her two of the best blaster pistols you can find (Elite Watchman Blasters, buildable at a workbench will do nicely if you can't find anything better), fully upgraded and she'll usually kill the enemies before they can close to melee range. She has no problem gunning down Dark Jedi either since her Attack is so high (due to the scout Targetting feats and the Precise shot feats) that their blaster bolt deflection rarely has any effect :)

While grenades generally are useless in the standard game there is one exception, which alone makes her rocket launcher worth it: Adhesive grenades (AKA Jedi Killers). When shot with the rocket launcher they reach their target quickly and explode on impact, making them more effective at stopping enemies in their tracks. Not only will it prevent groups of enemies from getting close, "glued" enemies also suffer defense penalties and are completely unable to use any force powers. And best of all, they offer no saving throw and no character in the (non-modded) game is immune to them. :)

lessthanjake2
08-17-2006, 08:38 PM
I prefer Mira to Hanharr since she's the best blaster wielder in the game due to her Scout feats, in addition to the other ranged combat feats you can pick. There are enough decent melee fighters in the game already so you don't need another, but few others who are decent enough with blasters to make a difference.

I don't bother giving her any melee feats at all since she's useless with melee weapons, even as a Jedi. Ignore her weakensses, focus on her strength and just pump every feat pick she gets into the ranged combat feats (Rapid shot, power blast and the Precise shot series are obvious picks for her).

I tend to wait turning her into a Jedi until around level 21 to pick up all the Targeting feats. While it will prevent her from picking up much force powers that's usually not a problem since she only needs a few buffing ones, like Master Speed.

Then give her two of the best blaster pistols you can find (Elite Watchman Blasters, buildable at a workbench will do nicely if you can't find anything better), fully upgraded and she'll usually kill the enemies before they can close to melee range. She has no problem gunning down Dark Jedi either since her Attack is so high (due to the scout Targetting feats and the Precise shot feats) that their blaster bolt deflection rarely has any effect :)

While grenades generally are useless in the standard game there is one exception, which alone makes her rocket launcher worth it: Adhesive grenades (AKA Jedi Killers). When shot with the rocket launcher they reach their target quickly and explode on impact, making them more effective at stopping enemies in their tracks. Not only will it prevent groups of enemies from getting close, "glued" enemies also suffer defense penalties and are completely unable to use any force powers. And best of all, they offer no saving throw and no character in the (non-modded) game is immune to them. :)

Hanharr gets those free scout feats too. And you dont have to wait until level 21 to make him have extra attacks. He will get the equivalent of master speed (wookie rage) at level 17, while if you make Mira a Jedi after level 21, then she will only get those two extra attacks at level 23. By that time the game is almost over.

stoffe
08-17-2006, 09:00 PM
Hanharr gets those free scout feats too. And you dont have to wait until level 21 to make him have extra attacks.

Building Hanharr as a ranged blaster wielder would be quite a waste though, since he's born to be a melee brawler. And he won't get enough feat and attribute points to specialize in both areas. So those scout-unique ranged feats don't do him much good. :) His inability to utilize all inventory equipment slots also set him back somewhat since the game is full of overly powerful gear.

Mira's the ultimate blaster/grenade user in the group, Hanharr is one of the best melee brawlers of the group. I prefer the blaster expert since the Exile, Visas, Kreia, Handmaiden/Disciple already are good Melee warriors, and I prefer bringing one melee fighter and one ranged attacker along on most missions. Atton and the droids are decent at best with blasters, but nowhere near as useful as Mira is with them. :)

lessthanjake2
08-17-2006, 09:33 PM
Building Hanharr as a ranged blaster wielder would be quite a waste though, since he's born to be a melee brawler. And he won't get enough feat and attribute points to specialize in both areas. So those scout-unique ranged feats don't do him much good. :) His inability to utilize all inventory equipment slots also set him back somewhat since the game is full of overly powerful gear.

Mira's the ultimate blaster/grenade user in the group, Hanharr is one of the best melee brawlers of the group. I prefer the blaster expert since the Exile, Visas, Kreia, Handmaiden/Disciple already are good Melee warriors, and I prefer bringing one melee fighter and one ranged attacker along on most missions. Atton and the droids are decent at best with blasters, but nowhere near as useful as Mira is with them. :)

So it is a waste to make Hanharr a blaster wielding guy because he is better as a melee guy? Yet you want Mira, who is worse than Hanharr at blaster wielding to be your blaster wielder. That doesnt make sense. Think about it. Heres what you said.

Hanharr melee > Hanharr ranged > Mira ranged > Mira melee

Yet you want Mira over Hanharr.

stoffe
08-17-2006, 09:51 PM
So it is a waste to make Hanharr a blaster wielding guy because he is better as a melee guy? Yet you want Mira, who is worse than Hanharr at blaster wielding to be your blaster wielder. That doesnt make sense. Think about it. Heres what you said.

Hanharr melee > Hanharr ranged > Mira ranged > Mira melee

Yet you want Mira over Hanharr.

Because I disagree that Hanharr is a better ranged fighter. :) Mira is a better Ranged fighter than Hanharr since she starts out with higher Dexterity which is the key attribute for ranged fighting, since she has her grenade launcher and since she can wear more gear that boosts attributes and such than Hanharr can. Hanharr has Wookiee rage, but it doesn't add much worthwhile for a ranged fighter, boosting strength and not dexterity. Unlike the description claims Rage II and III does not add extra attacks as far as I can tell (checking the script source that part seems to be commented out, probably removed late in development for balancing reasons).

I tend to focus characters on their greatest strengths. Hanharr's is Melee combat, since he's better at that than ranged combat. Mira's is Ranged combat, since she's better at than than melee combat. :)

It's a matter of playing style I suppose, but how I play I find Mira more useful than Hanharr since she best fills a niche otherwise left vacant, while Hanharr has more competition on the Melee brawler front, and is a slightly inferior choice for ranged combat.

lessthanjake2
08-17-2006, 10:14 PM
Because I disagree that Hanharr is a better ranged fighter. :) Mira is a better Ranged fighter than Hanharr since she starts out with higher Dexterity which is the key attribute for ranged fighting, since she has her grenade launcher and since she can wear more gear that boosts attributes and such than Hanharr can. Hanharr has Wookiee rage, but it doesn't add much worthwhile for a ranged fighter, boosting strength and not dexterity. Unlike the description claims Rage II and III does not add extra attacks as far as I can tell (checking the script source that part seems to be commented out, probably removed late in development for balancing reasons).

I tend to focus characters on their greatest strengths. Hanharr's is Melee combat, since he's better at that than ranged combat. Mira's is Ranged combat, since she's better at than than melee combat. :)

It's a matter of playing style I suppose, but how I play I find Mira more useful than Hanharr since she best fills a niche otherwise left vacant, while Hanharr has more competition on the Melee brawler front, and is a slightly inferior choice for ranged combat.

No I can assure you, wookie rage adds extra attacks. I know it from experience. I am 100% sure that I got extra attacks from it.

Anyways Mira wil also only get +1 modifier for dexterity on Hanharr. But since Hanharr starts at level 4 whereas Mira starts at 6, he gets an extra feat. He can just put that into the Blaster pistol weapon focus feat or something to make up for it. Furthermore, he can use any implant he wants, which will once more make him equal or better than Mira in dexterity anyways cause she wont be able to use barely any implants.

And Hanharr CAN get enough feats to be both ranged and melee. By level 19, he will have gotten 8 extra feats. So where would he put them? Let me list what he would need to maximize ranged and melee.

Improved rapid shot
Master rapid shot
Master Power Attack
Two Weapon Fighting
Improved Two Weapon Fighting
Master Two Weapon Fighting
Blaster Pistol Weapon Focus
Melee Weapon Focus

Ok he would be missing the specialization feats but thats it. Since he starts with the first two power attacks, and you are getting two weapon fighting anyways for the pistols, its really only necessary to put one feat into melee (master power attack). Anyways by level 23, you will have all the ranged and melee feats you could want.

PoiuyWired
08-19-2006, 04:32 PM
Well, Mission get better AC by wearing armor.

Since all she use would be master speed buff amd the like anyways you can easily strip her naked, cast buff, doll her up again. Works great and you get the bonus of her armor.

goldberry
08-19-2006, 06:22 PM
What the hell? Mission? Did you read the entire topic before posting?

I didn't see a single mention of that pre-pubecant twilek until your post.

Were you comparing mission to mira and forgot to tell us so lol?