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View Full Version : K1 Making invisible character/tex/envmap ?s


OB1-KeNOOBIE
07-13-2006, 03:49 PM
http://img230.imageshack.us/img230/7161/kotor0001e6pp.th.jpg (http://img230.imageshack.us/my.php?image=kotor0001e6pp.jpg)

I'd like to use a party member as a temporary camera (make them transparent). To make the picture above, I resized the characters head/model tex's and plopped them in override but the PM looked like CM_Baremetal. I changed the envmap column in appearance.2da to Default, ****, and LEH_glasstest (picture). Any suggestions?
Thanks, OB1

OB1-KeNOOBIE
07-13-2006, 08:47 PM
http://img68.imageshack.us/img68/4296/kotor00023ue.th.jpg (http://img68.imageshack.us/my.php?image=kotor00023ue.jpg)

I used head number 66 and an invisible hoodless starforge robe if anyone is curious. I put LMA_VSubBMP in the envmap column of appearance.2da and I think that made the robes disappear but I'm not certain....

The padawan (black shirt) model in the picture was made by the immortal Kha, who is amazing.

STARWARSKOTOR2
07-15-2006, 04:08 AM
would it be possible to post these files?