View Full Version : change harbinger window

08-01-2006, 09:00 PM
I need to know to change harbinger window scene from the pregaust view to just plain stars. Like you can on the ebon hawk.

Lit Ridl
08-02-2006, 02:22 AM
Now translate it to normal english.
And say what window exactly.

08-02-2006, 08:00 AM
he mean's he want to change the window of the Harbinger into clear window that you see only stars and nothing else just like in the Ebon Hawk.

Kainzorus Prime
08-02-2006, 09:44 AM
Which window? One on the bridge? Or every crew quarter?

08-02-2006, 10:27 AM
I think he ment every window...

08-02-2006, 04:05 PM
I want to change all of the windows like te bridge and the hall window to just show stars not peragust station

Lit Ridl
08-03-2006, 01:57 AM
That looks like you need here to change only Sky Boxes with Sky box textures you see on G0-T0 ship.

Emperor Devon
08-03-2006, 04:22 AM
Actually, Lit Ridl, that would not work. The background of the Harbinger doesn't just use textures. The Peragus facility you see is a 3-dimensional object. To turn the background it into plain black stars, you could just rename a few textures, though it would probably look awkward to see some random-looking bulges. A better solution would be to remodel the Peragus facility to look flat, and then rename a few textures, though that would take more effort.

08-03-2006, 06:14 AM
Actually, the best solution (Assuming that the skybox of 151HAR is the same as the other starship boxes, that is to say a giant sphere) is to load all the area models into Gmax, or (If you are rich/have money to burn/like burning money/a professional) 3D Studio Max. Find the model for the Peragus asteroid with the facility and so forth and note down its name. Then open up the .lyt for the module (151HAR.lyt), it can be found under BIFs --> Layouts.bif.

Find the name of the Peragus exterior in the list and "deactivate" it by deleting the line. There may be more asteroid models for you to delete and the main one you see (The Peragus II mining facility) may be split up into various models. But as long as you get the names of all of them and delete them from the .lyt, there is no need for texture or model editing.

Lit Ridl
08-04-2006, 03:45 AM
Heh! That was intersting, but my game didn't like it, and answered me with serious system error, dunno why.