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Paro
08-05-2006, 10:44 AM
OJP Enchanced:
Bots don't 'click' when the timelimit or fraglimit is reached(atleast the TAB
Bots, haven't tried the others...)

Player with saber deflects projectiles even from his behind(how the hell, he has no saber on his a**!)

The Saber System is really weird, it's great that the saber has 'realistic' damage(kill in one hit) but being invincible unless my blocking-bar(or whatever) reaches zero is a bit too much.

When a player has no saber, he still has the ability to block/dodge everything.
The saber kills in one hit, but a direct rocket headshot just damages the player(wtf).

The saber system in general makes the Saber-only Duel matches just a spark show of two players stuck in a block-dance-of-death...

On saber Lock my saber went right through Aloras neck, but she somehow(oh what a suprise) managed to survive because she had her blocking bar still full...

I know its just an early version of this mod...but still the default saber system is way much better than this one and in my opinion in the default system are little-to-none things to improve(besides setting a maximal rotation speed for a character to make poking/spining technicaly impossible)



OJP Basic:
On map_restart almost all players get disconnected sometimes.

This mod is really great, it almost seems as if it eliminated 'ghosting'(sabers going through a player without hitting him), which is very good.
Although now the saber hits more often and that means more blocking...

What it misses is some way of controlling admin rights, for example, it would be great if there was a way to set more(as many as one would like) rconpasswords with each having it's own(customizable) rights(it would minimize admin abuse).

One rconpassword(for example) can have only rights to kick a player from a server or *ban him temporary* so it will make running over-populated(20-30players) servers easier by creating a staff of admins that will be there only to keep peace around.

*it would be great to select some sort of time when using 'addip' command, like 'rcon addip xxx.xxx.xxx.xxx 2' would ban the player for 2 hours, also it would be good if it was possible to keep track of the bans somehow(ban time remaining could be shown to the banned player when he connects to a server where he's banned) and a way to set the maximum allowed lenght of a ban(so it wont be so abused)

ensiform
08-05-2006, 12:14 PM
@ bots don't click, i have a different setup for checkintermissionexit that seems to work well.

@ admin stuff, im not sure razor was really going towards an admin mod for ojp.

If you're in need of an admin mod, you could try the public beta of my mod for jka.

JRHockney*
08-05-2006, 01:08 PM
Player with saber deflects projectiles even from his behind(how the hell, he has no saber on his a**!)

We have no blocking animation for behind in Enhanced yet and no official animator. We are working on getting them in. It should however cost a bit more DP to block behind you though.

The Saber System is really weird, it's great that the saber has 'realistic' damage(kill in one hit) but being invincible unless my blocking-bar(or whatever) reaches zero is a bit too much.

Too much? I dont think you understand the point of this system. This is about toe to toe combat like the movies and without a DP meter (the block/dodge meter), players would all die in one hit. This system is not based on jumping around like in base saber combat and we have very particular techniqes that are meant to be used up close. As such, we've penalized hits on running and jumping people and made comboing essential.

When a player has no saber, he still has the ability to block/dodge everything.
The saber kills in one hit, but a direct rocket headshot just damages the player(wtf).

Against a gunner, I agree. but against a jedi, their auto push is suppose to kick in whicn mean its best to shoot at their feet. We''re still working on gun balance. I hate the rocket launcher because every one goes for it and its hard to make it balanced in a movie realistic fashion.

The saber system in general makes the Saber-only Duel matches just a spark show of two players stuck in a block-dance-of-death...

An up close spark show is what the saber combat movies are all about for the most part, but every thing that happens to you in that spark show has a purpose. Read the saber manual for more details and each event. However, I'm assuming you're playing 0.0.9b right? One thing we've changed since then is to make the slow bounces happen alot less often so the combat is faster paced (if thats what you mean by "block-stance of death"). Knowing how to parry is still essential though even in our up coming version.

On saber Lock my saber went right through Aloras neck, but she somehow(oh what a suprise) managed to survive because she had her blocking bar still full...

The saber locks sadly have no purpose in 0.0.9b because we didnt get around to working on them before the release. The new version has a completely different saberlok system that makes more sense with our combat and no auto chooping through necks. LOL

I know its just an early version of this mod...but still the default saber system is way much better than this one and in my opinion in the default system are little-to-none things to improve(besides setting a maximal rotation speed for a character to make poking/spining technicaly impossible)

Sorry but the creators of Enhanced disagree with you completely on this one. This project was started almost 3 years ago by razor because he believed that the default saber system was completely unmovie realistic and based on jumping around like acrobats that are too afraid to block anything. Swing and miss combat might be fun, but its not movielike and we believe there ways to get around this while still keeping it fun. Most of us who help razor in the sabersytem agree with this idea and we've changed the system to make it closer proximity and more movielike. This will again be the focus of the next build

Anyways, you've probably have already made your decision about it, but you should really read the saber manual in the enhanced folder more closely so you understand why most of this combat makes sense.

Paro
08-05-2006, 01:53 PM
Well if you're planning on making it(OJP Enhanced) the most movielike as you can then good luck, I see much work already done towards that direction but there is much more to be done...and a lot of details to work out...

Anyway I'm no real fan of movielike games/mods as you can propably see(just because they mostly end as very unsuccesful projects).

As for the OJP Basic, the multiple-rconpasswords-that-have-some-rights idea would be a great way to counter admin-abuse. No new admin commands, just multiple rconpasswords with each having it's own set of rights.

PS: I haven't seen any trying-to-be-movielike description on enchanced so to this moment I thought you were just trying to make some new fighting style or something...

UDM
08-05-2006, 10:19 PM
No, we are trying to make Enhanced more movielike. The description is entirely up to viewers' discretion

AFAIK OJP and Movie Battles 2 are the only movielike mods around. Forcemod comes close, but the saber combat is much closer to base. You're right, there's much more needed to be done, but I'm quite happy with the current version of OJP (v0.0.9f). The saber system is far from perfect, but Razorace has really moved the mod miles away from base, and it's not just an achievement as a mod, but all things considered, as a prototype game itself (tech demo?)

Battles are meant to be longer and movielike, combining skill-based and twitch based combat. That's the distinction of OJP Enhanced. OJPe wouldn't be OJPe if the saber system is closer to base

http://en.wikipedia.org/wiki/Ojp

crail227
08-05-2006, 10:44 PM
theres a ojp wiki????!!


freakkin awesome

Maxstate
08-06-2006, 02:36 PM
Troll.

UDM
08-07-2006, 03:42 AM
He's entitled to his opinions too

Maxstate
08-07-2006, 05:53 AM
He's entitled to his opinions too
Yeah, but that's what they are, unargumented opinions. By the looks of things he has played a couple of shallow games with bots and quit, much like a lot of MB players I know.

JRHockney*
08-07-2006, 01:16 PM
Yeah, but that's what they are, unargumented opinions. By the looks of things he has played a couple of shallow games with bots and quit, much like a lot of MB players I know.

Yeah I got that impression too and if he did this at the MB site, he would get flamed to death; however, 0.0.9b is still the official release at the moment and it was still a very betaish mod compared to where our testing beta is, so we can probably cut him some slack. On top of that, this is a very small forum community made up of mostly older players, and as such, I think we should try to maintain a higher degree of professionalism in our responses than bigger forum communities, agreed?

A note to new players: Try to understand a little more about this mod and read the saber manual before you post a review of Enhanced, otherwise it does kind of sound like trolling. It is as most of you will find out, its not just one of those mods you can just pick up and play based on your existing knowledge of JKA. The techniques use especially in the sabersystem are very new and particular and require knowing what your doing when you take them into a fight.

Maxstate
08-07-2006, 02:14 PM
Hocks hit the nail on the head.
Plus for all you new players, I'm available for training and lessons 24/7, just buzzer spam my msn :)

Paro
08-07-2006, 07:21 PM
Maxstate wrote:
Troll.
And maybe you noticed, I actually set up a server where OJP Basic runs most of the time... So much for being a simple forum troll...
(check the OJP Servers thread) (http://lucasforums.com/showthread.php?t=167419)

UDM wrote:
He's entitled to his opinions too
I truly Thank You.

Maxstate wrote:
Yeah, but that's what they are, unargumented opinions.
Exactly WHERE did I not supply the required arguments for my opinions?

Maxstate wrote:
By the looks of things he has played a couple of shallow games with bots and quit...
Yes, thats exactly what I did. (By the way, I NEVER played MB cause I'm no fan of movielike games)

JRHockney wrote:
A note to new players: Try to understand a little more about this mod and read the saber manual before you post a review of Enhanced, otherwise it does kind of sound like trolling.
Ind33d. But what I wrote is the first impression I got from playing a 'few shallow games with bots'. Don't tell me that most of the people that download a mod will firstly browse all the readmes included and then go and start searching up a saber manual. Most of players just download a mod, unpack it, test a few rounds and make their opinion about it. JK3 players are mostly kids today not adults.

My point is that there should be some sort of 'warning' about the saber-system so it would minimize the chance of having the kind of bad first impression as I had...

Don't take the stuff I wrote so badly, I just played some matches in Enhanced, found few 'bugs' and posted them here with the first impression I got.

JRHockney*
08-07-2006, 07:58 PM
Yes, thats exactly what I did. (By the way, I NEVER played MB cause I'm no fan of movielike games)


You really should try out MB2, its more fun than it is movielike, But you do stay on the ground for most of the sabercombat kind of like ours, but alot more running. Just curious, what is it that you don't like about movielike games exactly? If it looks as cool as the movies and it's fun to play, there shouldn't be anything wrong with it as far as I'm concerned. We are working on making Enhanced as fun as it is movie like, but it usually does take a firm understanding of it to enjoy it.

Don't tell me that most of the people that download a mod will firstly browse all the readmes included and then go and start searching up a saber manual.

I guess that depends on where you downloading this mod from. If you did it from our website, then yeah, what you did is perfectly understandable; however, if you downloaded this from Jk3files, the reviewer strongly recommended the new players read the manual: http://jediknight2.filefront.com/file/Open_Jedi_Project;64886
I'm really glad the reviewer did that, but its amazing how many players still think they can just pick up and play this mod inspite of that. We may have to ask the next reviewer to put that in bold or something.

My point is that there should be some sort of 'warning' about the saber-system so it would minimize the chance of having the kind of bad first impression as I had...

Point taken. We'll have to make sure to do that next time. Also, Enhanced is not for everybody. While some don't like movielike combat, others just are unwilling to learn a new system for fear that they might lose skill in the normal saber combat system while learning this one. Reasons vary.

Paro
08-08-2006, 06:31 AM
JRHockney wrote:
Just curious, what is it that you don't like about movielike games exactly?
I like games that literally say 'screw the movie' and walk their own path.

JRHockney wrote:
If you did it from our website, then yeah, what you did is perfectly understandable;
Yes I downloaded it from the OJP Website (http://ojp.jediknight.net/).

JRHockney wrote:
but its amazing how many players still think they can just pick up and play this mod
*cough* JA+ ProHonourDueling Kiddies *cough*

JRHockney wrote:
others just are unwilling to learn a new system for fear that they might lose skill in the normal saber combat system while learning this one
This is my reason for not learning the new saber system. It's just too big of a change and too much automated stuff going on(pushing,blocking,dodging...).

I like to do things myself not having some gamesystem do them for me.

JRHockney*
08-08-2006, 06:42 PM
This is my reason for not learning the new saber system. It's just too big of a change and too much automated stuff going on(pushing,blocking,dodging...).

I like to do things myself not having some gamesystem do them for me.

True but I wouldnt exactly call this "automated" gameplay. These features (aside from the autopush) are basically essential to creating the up close combat we have. The autoblocking basically substitutes for your HP gage and is alot more realistic than having the saber go through you like in base combat. Alot of the point of this is to parry as many hits as you can, because normal autoblocking makes you lose your DP fast. When you autododge, thats usually a very bad thing because it means you just lost almost half your DP and you want to avoid losing it.

The Auto push for rockets I've never really liked too much, but then again I've never really like rocket launchers since everyone goes for them and their rarely seen in Starwars. Thats a feature I wouldn't really miss too much personally, but I think we made the rockets faster at some point as well so it would be hard not to have it.

Btw, do you play with Lathain much? You guys seem to have basically the same opinions on Enhanced. LOL :p Oh well. Sorry its not your cup of tea.

Paro
08-09-2006, 07:10 AM
JRHockney wrote:
The autoblocking basically substitutes for your HP gage and is alot more realistic than having the saber go through you like in base combat.
ORLY? I'd swear my saber went through the bots a thousand times in enhanced and even through me and it did just 1point of dmg...

JRHockney wrote:
The Auto push for rockets I've never really liked too much, but then again I've never really like rocket launchers since everyone goes for them and their rarely seen in Starwars.
Well that's kinda the whole point of a rocket launcher, it's supposed to be deadly and wanted(like in any other FPS). Besides there is mostly only one spawn point for it on maps so the risk of someone spamming rockets for longer than few seconds is equal to none. And how come rarely seen? I see it in the JK series everytime...

JRHockney wrote:
Btw, do you play with Lathain much? You guys seem to have basically the same opinions on Enhanced.
Seen some of his posts on this forum and that's about it, never played with him. Well atleast you see there are more people that feel this way.

JRHockney wrote:
Sorry its not your cup of tea.
Indeed...



By the way, why is your main concern the OJP Enhanced? I mean, the OJP Basic could be developed much much faster(and sooner) and with it done, it would be just tweaking the new Enhanced game system.

JRHockney*
08-09-2006, 11:28 AM
ORLY? I'd swear my saber went through the bots a thousand times in enhanced and even through me and it did just 1point of dmg...

You probably parried a few of those hits which lessons the damage greatly, and the bots have a consistant rate of parrying so they can play Enhanced. We've made all hits stronger in the next version btw, and hit your DP meter will drop quite a bit faster if you don't parry right.

By the way, why is your main concern the OJP Enhanced? I mean, the OJP Basic could be developed much much faster(and sooner) and with it done, it would be just tweaking the new Enhanced game system.

Thats Razor's call since this is his mod over all and he codes it. My focus has always been saber combat and new gameplay and basic is mainly about just giving base new features that work with its already established gameplay. I never play basic and I personally have been very disappointed with base saber combat and its jumpy antiblocking gameplay almost as early as when I first started playing JKA; and Razor likes it about as much as I do (thats way he created this new sabersystem in the first place). And since Enhanced takes alot longer to balance and people are finally starting to play it, we spend most of our time on it.

UDM
08-09-2006, 10:14 PM
Seen some of his posts on this forum and that's about it, never played with him. Well atleast you see there are more people that feel this way.

Reading this, you make it sound as if the OJP community thinks the mod as being the Almighty One. We don't, and we do admit the mod has flaws, but it's heading in the right direction for many of us who didnt like Jedi Academy's base combat

General_Carlist
08-09-2006, 10:15 PM
is a general needed in here? pm me if so or if not

JRHockney*
08-10-2006, 03:19 AM
is a general needed in here? pm me if so or if not

Um.....a General?.......um...SIR, YES SIR!! :p

Paro
08-10-2006, 11:52 AM
UDM wrote:
Reading this, you make it sound as if the OJP community thinks the mod as being the Almighty One. We don't, and we do admit the mod has flaws, but it's heading in the right direction for many of us who didnt like Jedi Academy's base combat
Somehow I don't see where I made that kind of 'sounding'. I nearly pointed out that it's not just me. Yet I hope it didn't made You cry...It was not my intention.

Maxstate
08-10-2006, 08:34 PM
Somehow I don't see where I made that kind of 'sounding'. I nearly pointed out that it's not just me. Yet I hope it didn't made You cry...It was not my intention.
What OJP needs least now are cynical, sarcastic bastards that do not post jack worth of constructive posts but only annoy others by upholding their stupid unargumented opinions.

This is not the MB forum, not everyone is a hostile here. I have nothing against you, but you seriously need to either post something of use or not post anything at all. You're pissing me off.

razorace
08-11-2006, 03:01 AM
He is allowed to have his opinion and post feedback like anyone else. I'd recommend that he try playing a game on the code server with other human players. The game is much different with the recent changes and in a human vs. human environment.

Lathain Valtiel
08-11-2006, 03:21 PM
What OJP needs least now are cynical, sarcastic bastards that do not post jack worth of constructive posts but only annoy others by upholding their stupid unargumented opinions.

This is not the MB forum, not everyone is a hostile here. I have nothing against you, but you seriously need to either post something of use or not post anything at all. You're pissing me off.

Silence yourself. He is allowed to have his opinions, and frankly he presented them in a fairly tactful manner, whereas you and... OK, just you, decided to bash him for it. Explain to me how your post was at all constructive? That's right, it wasn't. Take your own advice before you give it.

Maxstate
08-11-2006, 05:19 PM
Silence yourself. He is allowed to have his opinions,
My opinion is that his opinion sucks.


and frankly he presented them in a fairly tactful manner,
He sounds like someone who tried the old enhanced version for about 2 minutes.

whereas you and... OK, just you, decided to bash him for it.
He gave his opinion and most of what he said was dismissed. Still he continues on in a crusade of nonsense trying to keep this all up, he won't get anything from this nor will we.

Explain to me how your post was at all constructive? That's right, it wasn't. Take your own advice before you give it.

This is true, I never said my post was constructive, but take a look at a fragment of his post: ORLY? I'd swear my saber went through the bots a thousand times in enhanced and even through me and it did just 1point of dmg...
Sabers going through bots? Yes in 006 maybe, I have been testing the latest version* for near 2 days now, one of those sessions have been with Hockney and I can assure you that sabers do not pass through bots.
Further more, he doesn't help us with the comment even one bit, it just shows how long he has been playing this.

I'm not going to continue on with this but you can clearly see that most of his posts here are retorts and cynical counter-attacks. I'm not saying I've been an angel here but just relentlessly trying to keep this thread up won't help anyone, it will just extend into an MB forum-like 20 page post-retort-counter retort thread untill it gets closed.

If you take one look at his posts you can see that he hasn't played the game like many of us play the game. I can forgive him for that, but continuing his friggin crusade on how he doesn't like things in OJP without even having the experience to back up his claims just seems very stupid to me. No offense. As many have said, you are entitled to your opinion Paro but it doesn't mean a lot (at least to me) by knowing you haven't spent 10 minutes in total trying the game.

Paro
08-11-2006, 07:55 PM
Things I wrote:
Paro wrote:
Bots don't 'click' when the timelimit or fraglimit is reached(atleast the TAB
Bots, haven't tried the others...)
Paro wrote:
On (OJP Basic) map_restart almost all players get disconnected sometimes.
Paro wrote:
My point is that there should be some sort of 'warning' about the saber-system so it would minimize the chance of having the kind of bad first impression as I had...
Paro wrote:
What it misses is some way of controlling admin rights, for example, it would be great if there was a way to set more(as many as one would like) rconpasswords with each having it's own(customizable) rights(it would minimize admin abuse).
Paro wrote:
Well that's kinda the whole point of a rocket launcher, it's supposed to be deadly and wanted(like in any other FPS). Besides there is mostly only one spawn point for it on maps so the risk of someone spamming rockets for longer than few seconds is equal to none. And how come rarely seen? I see it in the JK series everytime...
Paro wrote:
By the way, why is your main concern the OJP Enhanced? I mean, the OJP Basic could be developed much much faster(and sooner) and with it done, it would be just tweaking the new Enhanced game system.


...


JRHockney wrote:
On top of that, this is a very small forum community made up of mostly older players, and as such, I think we should try to maintain a higher degree of professionalism in our responses than bigger forum communities, agreed?


...


Things Maxstate wrote:
Maxstate wrote:
Troll.
Maxstate wrote:
What OJP needs least now are cynical, sarcastic bastards that do not post jack worth of constructive posts but only annoy others by upholding their stupid unargumented opinions.
Maxstate wrote:
My opinion is that his opinion sucks.
Maxstate wrote:
This is not the MB forum, not everyone is a hostile here.
Maxstate wrote:
Further more, he doesn't help us with the comment even one bit, it just shows how long he has been playing this.


...


I actually read all Your post in this thread and guess what, You wrote NOTHING on the topic of OJP gamesystem,bugs,sabersystem,exploits or whatsoever. The only thing You managed to do was to constantly whine about me missing arguments and finger-pointing on my person. Please DO think about what you'll post next time...

Maxstate
08-11-2006, 08:24 PM
Things I wrote:








...





...


Things Maxstate wrote:







...


I actually read all Your post in this thread and guess what, You wrote NOTHING on the topic of OJP gamesystem,bugs,sabersystem,exploits or whatsoever. The only thing You managed to do was to constantly whine about me missing arguments and finger-pointing on my person. Please DO think about what you'll post next time...

I wasn't referring to what you posted, I may be wrong that you haven't posted ANYTHING of use ofcourse, but I could go ahead and quote all of the replies you made that were just flame-instigators. Just look at this thread..
plus you're now just continuing the reply-retort-counter retort effect and I really can't take much more of it.

Vruki Salet
08-11-2006, 08:57 PM
Come on guys, Paro wasn't very diplomatic about his complaints, in fact he was rude, but forget it and work with him on the points. Maybe he doesn't get some stuff and you could explain a how or why, maybe he points out flaws that everyone knows and are on the to-do list, and maybe he sees things nobody else gave a thought about.

Can we salvage this thread or what?

UDM
08-12-2006, 12:59 AM
You're right

Paro, a word of advice. If you want others to take your opinions seriously, try sounding less like an ass. You certainly have a way of showing your appreciation to someone who took your advice seriously:

Yet I hope it didn't made You cry...It was not my intention.

Keep this attitude up, and no one's going to give 2 balls

Lathain Valtiel
08-12-2006, 02:23 AM
Enough, all of you.

Maxstate, you know what? If you can't take what he posts in the thread, or his lack of experience, or what-the-hell-ever, DON'T LOOK AT HIS POSTS (there is an ignore function in vBulletin if I recall) and most especially DO NOT RESPOND TO THEM the way you have. Do I make myself clear?

And frankly, Paro's single comment was justified considering how Maxstate was acting and Hockney's semi-quasi-support of it, albeit misdirected. I expect better behavior from him in the future... 'you cry'-type insults annoy me to no end.

JRHockney*
08-12-2006, 02:27 AM
Can we salvage this thread or what?

I'm not sure, but Ive had just about enough of this thread thus far. It's been nothing but a big downer mostly based on misunderstanding and now its turning into a retort war. If you guys want to discuss features, lets head in that direction. But any more of these pointless unconstructive remarks (whether they are justified or not) and I'm closing it. I'd really hate to do that since It has never been done for such a reason since I first came here, but this forum has always been very civil and I wont stand to see that characteristic go down hill for such silly reasons. Sorry if I sound a little edgy, I'm just exhausted and just had a long drive :zz1:.

Paro, since this is your thread and you've already made up your mind about enhanced, how about aiming this discussion on just basic since you actually play that one and run a server for it.

Paro
08-12-2006, 07:28 AM
Is it possible to code-in multiple(preferably limitless number) rconpasswords with each having it's own rights?

Example:
1.rconpassword having the rights to execute any rcon commands and even change the rights of other rcons
2.rcon could only execute kick,cancelvote,change map etc.
3.rcon ...

It would be a good way of controlling admins. I'm not talking here about making OJP an 'admin mod' but just simply adding some new features.

I actually almost talked one server owner(the owner of JA+ mod Hypno server) into switching to the OJP Basic mod. The only reason it's not there is that he seen it as a problem that there would be no way of having control over the admins there(because there is quite a lot of admins under the age of 14 years that simply 'toy' with the admin rights sometimes).

Vruki Salet
08-12-2006, 11:08 AM
So you don't want admin punishments, just ways to delegate limited rights and responsibilities so admins can have safe helpers, right?

Maxstate
08-12-2006, 11:16 AM
Is it possible to code-in multiple(preferably limitless number) rconpasswords with each having it's own rights?

Example:
1.rconpassword having the rights to execute any rcon commands and even change the rights of other rcons
2.rcon could only execute kick,cancelvote,change map etc.
3.rcon ...

It would be a good way of controlling admins. I'm not talking here about making OJP an 'admin mod' but just simply adding some new features.

I actually almost talked one server owner(the owner of JA+ mod Hypno server) into switching to the OJP Basic mod. The only reason it's not there is that he seen it as a problem that there would be no way of having control over the admins there(because there is quite a lot of admins under the age of 14 years that simply 'toy' with the admin rights sometimes).

Well if there is anyone that can do it it's Razor Ace.
Edit for better grammar: I *think* I've seen SM rights that were limited to only map switching but no kicking in an MB server, I *THINK*. I would very much hope this to work, everyone would be able to trust their servers into the hands of the less experienced/technical without having them crash the servers every moment.

Greiver
08-12-2006, 12:51 PM
how do people who play with admin functions become admins hell if they play with the admin functions for kicks they shouldn't be admins and should have those little tools taken away.

i personally like some of the bugs like thunderstruck combo i thought it was awsome admitedly some of the other bugs really need fixing

im still surprised that no pictorial flames have be used

oh yeah you can post images exept as links

http://carcino.gen.nz/images/index.php/00b9a680/463c5922

that my idea of teh truth

Maxstate
08-12-2006, 12:55 PM
how do people who play with admin functions become admins hell if they play with the admin functions for kicks they shouldn't be admins and should have those little tools taken away.

i personally like some of the bugs like thunderstruck combo i thought it was awsome admitedly some of the other bugs really need fixing

im still surprised that no pictorial flames have be used

oh yeah you can post images exept as links

http://carcino.gen.nz/images/image.phpi/463c5922/arguing.jpg?cb=1115204527

that my idea of teh truth
http://i2.photobucket.com/albums/y30/Maxstate/internetsoldier0rr.jpg

Greiver
08-12-2006, 01:13 PM
nice havent seen that one before

got any more good ones

Paro
08-12-2006, 02:27 PM
Vruki Salet wrote:
So you don't want admin punishments, just ways to delegate limited rights and responsibilities so admins can have safe helpers, right?
I *THINK* yes that's right.

Maxstate
08-12-2006, 02:30 PM
nice havent seen that one before

got any more good ones
Yeah but let's not get the thread offtopic man.